Super Cane Magic ZERO is a Comedy Arcade RPG with randomly generated dungeons. Fight solo or local co-op, get gear, eat bombs, crawl ridiculous dungeons and kill all the vegetables! There is also a full story mode coming later this year.
All Reviews:
Very Positive (109) - 94% of the 109 user reviews for this game are positive.
Release Date:
Aug 26, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The development of Super Cane Magic ZERO has been made possible thanks to the support of hundreds of people during our crowdfunding campaign. We want them (and you!) to continue being part of this process, hoping that your feedback will help us improving the gameplay and the overall game experience. Even if there is still a lot of work to do, we already developed a lot of stuff and we want you to try it! You will be able to leave comments about bugs and issues, and your (anonymous) stats will give us useful information to make the game more balanced.”

Approximately how long will this game be in Early Access?

“Our goal is to deliver the final version of the game when we will be satisfied with the quality and depth of its content. We aren't able to estimate a release specific date at the moment but it will be approximately first half of 2017.”

How is the full version planned to differ from the Early Access version?

The current version features:
  • Challenge Mode (up to 4 players local co-op)
  • Arena Mode (2 to 4 players local pvp)
  • Volcano, Hills, Crypt environment
  • Treasure and hundreds of thousands of items
  • Unlockable items and characters (in-game unlocks, no extra purchase required!)
  • 5 Belief Trees
  • Throw Things
  • Throw people
  • Eat Things
  • Die a lot

We are developing:
  • Story mode: worlds of insane humour and awesome encounters!
  • Full game content content (environments, enemies, NPCs, items)
  • New areas and levels

What is the current state of the Early Access version?

“We have already developed:
  • Challenge Mode: Volcano,Hills,Crypt areas available
  • Arena Mode: 3 maps available
  • 20+ enemies
  • 6 bosses
  • Hundreds of thousands items

All the new additions will be announced in the official changelog!”

Will the game be priced differently during and after Early Access?

“The price of the game will probably be the same of the early access.”

How are you planning on involving the Community in your development process?

“We really want our players to be part of the development process, and your feedback is the most important part. The Community Hub, our Facebook and Twitter pages and the official email can already be used to warn us about bugs and issues.

As you might already know, we love to share updates on our social accounts: Facebook, Twitter and Instagram. We also regularly show our developer faces during live streams on YouTube! We started doing so during the crowdfuding campaign and we feel that answering live to your chat questions is the quickest way to clear your doubts.

Your suggestions, inputs and opinions have a huge value to us and we can’t wait to hear your thoughts about the current version we just uploaded!”
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Includes 2 items: Syder Arcade, Super Cane Magic ZERO


Recent updates View all (20)

March 31

Early Access Update 19

Salutations, creatures of planet earth!
We are proud to present you the new features of Super Cane Magic ZERO Update 19!

In this patch we wanted to make the game more dynamic and more responsive, and we also introduced dozens of new items and gameplay options. We optimized the RPG system, making the core stats stand out.

What about the story mode?
In addition to all the improvements that you’ll read below, we also moved forward on the story mode. We created the tiles and elements that will compose the new areas as well as the items that you will find inside them. We built the internal tools that allow us to easily and quickly make game levels, and crafted some missing gameplay mechanics. Almost all enemies and most levels have also already been designed and drawn.
Most of this progress will not be shown in this patch. This is because we have chosen to release the story only when it will be complete.
Our plans are to release the story in the next big update. There will only be in-between patches if necessary (bugs, balance issues, etc...) or if some of our work will be easily implemented in a release (e.g. upgrades to AI made while we build new enemies)

Let’s see what’s new in patch 19.00:

Dynamic and Reactive Game

  • Sprint, brake, dash and knock back your enemies with new mechanics, effects and animations.
  • We significantly increased the amount of mana available to characters. More mana means more choice, more combinations of attacks and abilities.
  • Respawn, cooldown and pickup times have been reduced, while attack and throw animations have been sped up. This makes the character far more responsive.
  • You can now control even the smallest movements with increased precision at low speeds (curse you lava!)
  • Enemies and players are more fragile: every attack counts and every dodge can save your life.

New Items, Unique Traits and Off-Hand Actions

  • Off-Hand items now have actions just like Main Hand items. They can also be swapped using the quick slot belt. Off-Hand abilities are different from main hand actions: they are indirect attacks, power ups, mobility actions, etc...
  • We introduced about 30 new item traits, some of which are only found in unique items. This makes unique items really special as they offer combinations of traits and stats that cannot be obtained in other ways!
  • New stats for all items and their affixes: now it’s easier to obtain core stats.
  • We added more than 100 new equipment items of all types: Standard, Uniques and Set Items.

RPG system upgrade

  • We made big changes in our RPG rules to achieve a smoother progression and to remove uninteresting or obscure stats. This upgrade was necessary to include the large number of new items we added in update 19 and the upcoming story mode.
  • To create more interesting progression choices, we introduced character Classes. Classes define the strengths and weaknesses of your chosen characters. Will you make an extreme build exploiting your strong stats or will you try to compensate the weaknesses?
  • Power Level now increases your stats based on your character’s Class. All informations about your character’s Class can be found in the character sheet within the inventory or during character selection.
  • Beliefs have been updated to follow the RPG changes. Now the Power Level is gained by spending points in the belief page. Don’t forget to spend your points when you level up, it will make a difference!


  • Added LASEEEERS!
  • Added a tooltip that shows the stats for items on the ground or in a shop
  • Added all missing backer items (some of them cannot be obtained due to their spawn area not being accessible at the moment)
  • Added many items both Standard and Unique (some of them cannot be obtained due to their spawn area not being accessible at the moment)
  • New game mechanics, animations and effects for attacks, abilities, sprinting, braking, etc...
  • New effects for explosions, projectiles, status effects (poisoned, on fire, chilled, etc...)
  • Atmospheric effects like rain, snow and more
  • Improved inventory and map interfaces, and added a Fog of War system
  • Added new musics and fixed some old musics that were not playing due to an error
  • You can now buy surprise boxes in some shops
  • We added a “magnetic” effect that allows player to pick-up Salami in a small area around the character
  • Every game area has now specific loot that drops from thematic treasure chests


  • Due to big chances to our RPG ruleset, we re-evaluated all game calculations. Damage, armors, special abilities and other game stats may have now different values.
  • New lives system: lives are now persistent and are reset only when accessing the map or being defeated. The base number of lives is determined by game difficulty
  • Set items now have a green trait that identifies them
  • Foods that grants the “vitamins” buff will heal the “poisoned” status effect
  • Every level will have a boss now. The boss is randomly chosen from the area bosses (This is a temporary solution before the story gets released)
  • Random Traits will now spawn only on purple items (and no longer in green and blue items)
  • Many effects that are continuously applied will have a less invasive notification (e.g. walking in the mud)
  • Explosions and area effects can now hit stunned characters, inflicting 50% damage
  • Levers and pressure plates have been made more reactive and the interaction with them has been made quicker

  • Fixed many bugs both major and minor on gameplay issues
  • Fixed some enemies attack AI. Now they’ll do rapid attack sequences alternated with pauses, instead of attacking slowly and continuously
  • Fixed some bugs with interface scaling (text disappearing)
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About This Game

Super Cane Magic ZERO is what happens when an action RPG takes place in the extraordinary world created by a witty comic book artist.
Explore the world of WOTF as Coso, Cosa and many other wacky characters. Collect items, fight monsters and explore crazy, dangerous places, alone or with the help of three friends in local co-op!

Sio is an Italian cartoonist, popular for his comic books and his hilarious videos on YouTube. If you wish to find out more about his works, visit his official website!

Right now we are somewhere near 50% of the whole production. This means you can expect roughly 3 times more content and, exponentially, much more gameplay time coming from the combination of randomized scenarios, story mode levels and local pvp arena mode levels. The following list is what we already have in-game.

Challenge Mode with procedurally generated dungeons

Right now you can play a first iteration of our challenge mode levels as a standalone game mode with procedurally generated levels. Survive the deadly rooms and defeat all the enemies.

RPG engine

Primary and secondary stats, perks and a modular inventory system have been implemented to support your adventures in the world of WOTF. 50 progression levels.

Combat System

Pick up everything, throw everything, eat everything. Our arcade combat system is designed to create tons of different and hilarious gameplay possibilities.

Local multiplayer

Battle your friends in arena mode or play co-op up to 4 players in challenge mode!

Campaign and World map

The world map allows you to select what level you want to explore. It's going to be improved as we get closer to the final release.
The game will save your campaing progress and you will be able to bring all the loot and characters you collected in any of the available game levels displayed on the map.

Belief System

Characters in Super cane Magic ZERO can belive to lots of crazy stuff. Whatever they believe becomes true in the game world.
The belief system subverts combat and exploration rules and also works as character progression.

This is a list of features we are developing right now or we plan to develop before we reach the complete 1.0 release.

In game and meta-game balancing and progression

We are improving our loot system and enemy abilities. We are working to create better fights and more consistent rewards. We want different items to have distinctive play-styles.

Exploration features

We are working on new traps, secret passages, hidden items and a modular system for keys and locked doors. That’s what proper adventuring needs!


We are working hard with Sio to create a crazy story mode campaign.

More content

Just more game. As our mechanics and game creations tools get better, we are going to release and update our game content, so expect an increasing amount of bigger and better enemies, items, bosses, tilesets and levels.

Want to find out more? Follow Super Cane Magic ZERO on:

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Microsoft Windows 7 / 8 / 8.1 / 10 (32 or 64 bit)
    • Processor: Intel Core2Duo (2Ghz) or AMD equivalent or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD series 5000 (or better) or Discreet video card
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: Yes
    • Additional Notes: Windows-compatible Keyboard, mouse and optional controller (XBOX360 Controller recommended). Touchpad only not supported.
    • OS: Microsoft Windows 7 (SP1) / 8 / 8.1 / 10 (32 or 64 bit)
    • Processor: Intel Core i3 series or AMD equivalent or better
    • Memory: 4 GB RAM
    • Graphics: Intel Iris Pro Series or discreet video card with 256 VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: Yes
    • Additional Notes: Windows-compatible Keyboard, mouse and optional controller (XBOX360 Controller recommended)
    • OS: Mac OSX 10.7.5
    • Processor: Intel Core2Duo
    • Memory: 2 GB RAM
    • Graphics: Discrete video card
    • Storage: 1 GB available space
    • Sound Card: Yes
    • Additional Notes: Compatible keyboard, mouse and optional controller (XBOX360 Controller recommended). Trackpad only not supported.
    • Sound Card:
    • Additional Notes:
    • OS: Ubuntu 12.04 LTS or SteamOS
    • Processor: Intel Core2Duo (2Ghz) or AMD equivalent or better
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
    • Sound Card: Yes
    • Additional Notes: Linux-compatible Keyboard, mouse and optional controller (XBOX360 Controller recommended). Touchpad only not supported.
    • OS: Ubuntu 12.04 LTS or SteamOS
    • Processor: Intel Core i3 series or AMD equivalent or better
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    • Sound Card: Yes
    • Additional Notes: Linux-compatible Keyboard, mouse and optional controller (XBOX360 Controller recommended)
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