Super Cane Magic ZERO is a Comedy Arcade RPG with randomly generated dungeons. Fight solo or local co-op, get gear, eat bombs, crawl ridiculous dungeons and kill all the vegetables! There is also a full story mode coming later this year.
User reviews:
Overall:
Very Positive (119 reviews) - 95% of the 119 user reviews for this game are positive.
Release Date: Aug 26, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The development of Super Cane Magic ZERO has been made possible thanks to the support of hundreds of people during our crowdfunding campaign. We want them (and you!) to continue being part of this process, hoping that your feedback will help us improving the gameplay and the overall game experience. Even if there is still a lot of work to do, we already developed a lot of stuff and we want you to try it! You will be able to leave comments about bugs and issues, and your (anonymous) stats will give us useful information to make the game more balanced.”

Approximately how long will this game be in Early Access?

“Our goal is to deliver the final version of the game by the end of 2016. However, we won’t release the game until we think it's great.”

How is the full version planned to differ from the Early Access version?

The current version features:
  • Challenge Mode (up to 4 players local co-op)
  • Arena Mode (2 to 4 players local pvp)
  • Volcano, Hills, Crypt environment
  • Treasure and items
  • Unlockable items and characters (in-game unlocks, no extra purchase required!)
  • Throw Things
  • Throw people
  • Eat Things
  • Die a lot

We are developing:
  • Story mode: worlds of insane humour and awesome encounters!
  • Full game content content (environments, enemies, NPCs, items)
  • Advanced challenge and arena levels, as we refine our core gameplay
  • The Dog

What is the current state of the Early Access version?

“We have already developed:
  • Challenge Mode: Volcano,Hills,Crypt areas available
  • Arena Mode: 3 maps available
  • 20+ enemies
  • 6 bosses
  • 100+ items

All the new additions will be announced in the official changelog!”

Will the game be priced differently during and after Early Access?

“The price of the game will probably be the same of the early access, and surely not lower.”

How are you planning on involving the Community in your development process?

“We really want our players to be part of the development process, and your feedback is the most important part. The Community Hub, our Facebook and Twitter pages and the official email can already be used to warn us about bugs and issues. There is also a design board on Trello, were you can look and vote the features we are thinking to include in the game.

As you might already know, we love to share updates on our social accounts: Facebook, Twitter and Instagram. We also regularly show our developer faces during live streams on YouTube! We started doing so during the crowdfuding campaign and we feel that answering live to your chat questions is the quickest way to clear your doubts.

Your suggestions, inputs and opinions have a huge value to us and we can’t wait to hear your thoughts about the current version we just uploaded!”
Read more

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Recent updates View all (16)

June 22

Early Access Update 16



We’re happy to announce Super Cane Magic ZERO Early Access Update 16!
Let’s see what’s new!

https://youtu.be/V94QrvnZPcU

Leveling system and squad progression
We have built a team progression system that allows you to gain levels defeating enemies. Each new level grants a point that can be used in the Belief system. Just like the inventory, the levels and the upgrades are shared among all the team members.



Belief system and upgrade trees
To access the Belief system, press “B” on the keyboard. If you are using a controller press Y (or Triangle) and browse the interfaces with RT/LT (R2/L2)

Much of the story will be based on what characters believe to be true, and the consequences of these silly delusions. To make the game a memorable experience, such an aspect could not have been kept apart from the game mechanics. For this reason we decided to integrate the Belief system with a core element such as the characters progression.

Each different belief is connected to a unique upgrade tree. These beliefs are also divided in two subjects each, and those can be parallel or opposite to each other.
If the subjects are parallel, you can acquire the upgrades of both, without limitations. If they are opposite you have to choose carefully which one to take, as unlocking the first point in one will block the other one.



Currently, in challenge mode, beliefs are automatically unlocked when reaching specific level milestones. In the future, with the release of story mode, beliefs will have to be unlocked exploring the world of WOTF and completing missions. The complete Belief System includes dozens of different icons, 32 unique abilities, 7 upgrade trees for a total of over 90 perks and talents.

In this update you will have access to the first two beliefs and 20 levels. More levels and trees will be released as we progress with the game development. We are trying to keep the whole thing spoiler free but the closer we get to the story release the harder it will become.

Adaptive game world
The game difficulty now is self adapting, as it grows by 1 Tier each 6 player levels. Difficulty tier influences enemy damage, health and abilities, as well as loot power. This will keep the game challenging and rewarding.

Guests from the Internet and the Real World!
We added several new treats to the current version of the game.
From time to time you will encounter a giant version of the comic book artist Daw and his ninjas instead of the usual bosses. A smaller version of him can also be unlocked as a new playable character with unique passive and special abilities. Rumors have it that he also hid the Mysterious Japanese Duck somewhere.



But it’s not over! If you are lucky you can also meet the dubber/youtuber Ludo Thorn around the world… watch out! He sure knows how to drop the mic!



Map upgrade
Working on environments for the story mode we understood that our map system was too simple. Big areas where really hard to navigate with no reference except external walls. Now the map and the minimap show ground height levels with grayscale and areas occupied by different liquids with specific colors. Keeping track of your position in the dungeon should be way easier now.



Item sets
In order to make treasures aven more interesting, we added item sets that grant unique abilities or powerups if a character is wearing all the pieces of one or more sets. For now there are 4 sets in the game, some more rare than the others, but more will be added in future patches. Sets are secret and have to be discovered, happy hunting!



Item Traits system upgraded
Traits assigned to usable items are now split into two categories: offensive and defensive. Items that affect only enemies will be granted offensive traits and items that affect only friends will be granted only defensive traits. Items that affect both, or some particular items, will have access to both types of Traits. Currently we have a very limited number of Traits in these categories, but more will come soon.

Classes and Combat Power
Playable characters are now divided into classes that define their starting stats. Moreover, class changes how combat power is converted to warriorness, rogueness and wizardness. Combat power is a new character stat.
Currently the character’s class is shown in the inventory screen.

For each 100 points of combat power
  • Warrior: 5 points of warriorness, 2,5 points of rogueness , 1 points of wizardness
  • Rogue: 2 points of warriorness, 5 points of rogueness , 1,5 points of wizardness
  • Wizard: 1,5 points of warriorness, 2 points of rogueness , 5 points of wizardness

Balloons
Characters and enemies can now express their ideas with funny balloons.
Don’t get mad if enemies make fun of you!



New visual effects
We added many new visual effects for basic interactions, explosions, movement and abilities old and new.



Other content and interfaces
  • Added more variety to weapons in the tutorial level to allow trying different playing styles from the beginning
  • All non-magic bullets have now a colored outline effect that makes them more visible
  • 9 new equippable items
  • 1 new trait for defensive items: “shielding”
  • Flying texts are now smaller and less oblique
  • Dialogs now show the names of the speakers
  • Character status screen has been upgraded
  • Using the controller is now possible to access all in game interfaces by pressing Y/Triangle. Navigating through all the interfaces can be done by using RT/LT (R2/L2).

Balance and tweaks
  • DoT can no longer deal a critical hit
  • Reduced stun amount on players

Optimization and bugfixes
  • Fixed a bug on dog biscuits calculation at the end of levels
  • Some fixes in the AI

3 comments Read more

May 10

Early Access Update 15


Update 15 is a tecnical update that addresses important issues with controllers an game balace. We also added more items suggested by backers.

Improved controller support
  • We redesigned and re-implemented how we handle control settings and controllers. Most of the controllers on the market are now working properly
  • Keyboard and Mouse control configuration interface has been redesigned
  • Character selection interface has been improved
  • [Windows Only] Added controller vibration to some in-game events. Vibration can be turned off in the game options menu

Improved difficulty settings
  • Difficulty settings now also affect damage taken and loot dropped
  • Standard difficuly has not been modified, but you should now find a bigger difference between difficulty tiers.
    Hard mode should be much more challenging with improved loot drops, easy mode should be significantly easier, with slightly worse loot.
  • Difficulty settings can be changed at the creation of a new savagame, or any time in the world map
  • It's no longer possible to access the difficulty settings during a mission

EASY
Unlimited lives
80% Damage taken
70% Loot Quality

NORMAL
2 lives per Active Player
100% Damage taken
100% Loot Quality

HARD
2 lives per Active Player
110% Damage taken
110% Loot Quality

PARTY HARD
0 lives per Active Player
120% Damage taken
130% Loot Quality

Balance and Fixes
  • Character names have been transalted in English!
  • Friendly Fire damage has been reduced from 50% to 30%
  • Weapon attacks no longer hit your allies, throwable items and other effects still damage your friends
  • Game interfaces and tutorials should now suggest the correct buttons based on the actual controls you are using for Player 1
  • Fixed a bug that caused errors at the end of some arena matches
  • Minor optimizations

New Items (Backer Rewards)
We added some backer rewards! More coming in future updates!
  • RocketMole - Throwable
  • Crata - Throwable
  • Trook - Throwable
  • Firestand - Trinket
  • Marrowbone and Peas Popsicle - Weapon
  • Zumpronta - Throwable
  • Esso's Tomahawk - Weapon
  • Sonnet Snake - Weapon
  • The Astbyte - Weapon
  • Shishkebab - Weapon
  • Airgun Witout Risotto - Weapon
  • market Bread - Throwable
  • Not-nice Potion - Throwable
  • PicchiBummi - Weapon
  • Bouncing Ostrich Egg, with honey - Throwable
  • Mortadella Wheel - Throwable
  • Sgnopfunz - Throwable
  • Happy Little Ball - Throwable
  • Two Headed Strawberry - Throwable
  • Rainbow Rock - Throwable
  • Viglia Cake - Throwable
  • Camouflage Seal - Hat
  • Fire Boomerang - Throwable
  • Clambaloon - Throwable
  • Atomic Sandwitch - Throwable
  • Rollo - Throwable
  • Spietful Baloon - Throwable
  • Pozor - Throwable
  • Ludicomix - Throwable
  • Bomb-o-nniere - Throwable

    7 comments Read more
    See all discussions

    Report bugs and leave feedback for this game on the discussion boards

    About This Game

    Super Cane Magic ZERO is what happens when an action RPG takes place in the extraordinary world created by a witty comic book artist.
    Explore the world of WOTF as Coso, Cosa and many other wacky characters. Collect items, fight monsters and explore crazy, dangerous places, alone or with the help of three friends in local co-op!

    Sio is an Italian cartoonist, popular for his comic books and his hilarious videos on YouTube. If you wish to find out more about his works, visit his official website!



    Right now we are somewhere near 40% of the whole production. This means you can expect roughly 3 times more content and, exponentially, much more gameplay time coming from the combination of randomized scenarios, story mode levels and local pvp arena mode levels. The following list is what we already have in-game.

    Challenge Mode with procedurally generated dungeons

    Right now you can play a first iteration of our challenge mode levels as a standalone game mode with procedurally generated levels. Survive the deadly rooms and defeat all the enemies.

    RPG engine

    Primary and secondary stats, perks and a modular inventory system have been implemented to support your adventures in the world of WOTF.

    Combat System

    Pick up everything, throw everything, eat everything. Our arcade combat system is designed to create tons of different and hilarious gameplay possibilities.

    Local multiplayer

    Battle your friends in arena mode or play co-op up to 4 players in challenge mode!

    Campaign and World map

    The world map allows you to select what level you want to explore. It's going to be improved as we get closer to the final release.
    The game will save your campaing progress and you will be able to bring all the loot and characters you collected in any of the available game levels displayed on the map.



    This is a list of features we are developing right now or we plan to develop before we reach the complete 1.0 release.

    In game and meta-game balancing and progression

    We are impoving our loot system and enemy abilities. We are working to create better fights and more consistent rewards. We want different items to have distinctive play-styles.

    Exploration features

    We are working on new traps, secret passages, hidden items and a modular system for keys and locked doors. That’s what proper adventuring needs!

    Belief System

    Chartacters in Super cane Magic ZERO will be able to belive to lots of crazy stuff. Whatever they belive becomes ture in the game world.
    The belief system subverts combat and exploration rules and also works as character progression.

    Better GUI and Controls

    As we move towards 1.0, our game controls and GUI will get better, also thanks to your feedback!

    Story

    We are working hard with Sio to create a crazy story mode campaign.

    More content

    Just more game. As our mechanics and game creations tools get better, we are going to release and uptate our game content, so expect an increasing amount of bigger and better enemies, items, bosses, tilesets and levels.

    Want to find out more? Follow Super Cane Magic ZERO on:


    System Requirements

    Windows
    Mac OS X
    SteamOS + Linux
      Minimum:
      • OS: Microsoft Windows 7 / 8 / 8.1 / 10 (32 or 64 bit)
      • Processor: Intel Core2Duo (2Ghz) or AMD equivalent or better
      • Memory: 2 GB RAM
      • Graphics: Intel HD series 5000 (or better) or Discreet video card
      • DirectX: Version 9.0c
      • Storage: 1 GB available space
      • Sound Card: Yes
      • Additional Notes: Windows-compatible Keyboard, mouse and optional controller (XBOX360 Controller recommended). Touchpad only not supported.
      Recommended:
      • OS: Microsoft Windows 7 (SP1) / 8 / 8.1 / 10 (32 or 64 bit)
      • Processor: Intel Core i3 series or AMD equivalent or better
      • Memory: 4 GB RAM
      • Graphics: Intel Iris Pro Series or discreet video card with 256 VRAM
      • DirectX: Version 9.0c
      • Storage: 1 GB available space
      • Sound Card: Yes
      • Additional Notes: Windows-compatible Keyboard, mouse and optional controller (XBOX360 Controller recommended)
      Minimum:
      • OS: Mac OSX 10.7.5
      • Processor: Intel Core2Duo
      • Memory: 2 GB RAM
      • Graphics: Discrete video card
      • Storage: 1 GB available space
      • Sound Card: Yes
      • Additional Notes: Compatible keyboard, mouse and optional controller (XBOX360 Controller recommended). Trackpad only not supported.
      Minimum:
      • OS: Ubuntu 12.04 LTS or SteamOS
      • Processor: Intel Core2Duo (2Ghz) or AMD equivalent or better
      • Memory: 2 GB RAM
      • Storage: 1 GB available space
      • Sound Card: Yes
      • Additional Notes: Linux-compatible Keyboard, mouse and optional controller (XBOX360 Controller recommended). Touchpad only not supported.
      Recommended:
      • OS: Ubuntu 12.04 LTS or SteamOS
      • Processor: Intel Core i3 series or AMD equivalent or better
      • Memory: 4 GB RAM
      • Storage: 1 GB available space
      • Sound Card: Yes
      • Additional Notes: Linux-compatible Keyboard, mouse and optional controller (XBOX360 Controller recommended)
    Customer reviews
    Customer Review system updated! Learn more
    Overall:
    Very Positive (119 reviews)
    Recently Posted
    Hampton
    ( 12.2 hrs on record )
    Early Access Review
    Posted: May 2
    I play this game with my 4 and 6 year old daughters.

    They love this game’s art design.

    And they like throwing monsters in the lava.

    Highly recommended.
    Helpful? Yes No Funny
    Jupiter_Hadley
    ( 1.0 hrs on record )
    Early Access Review
    Posted: April 23
    https://youtu.be/SJ6t-RF1nXE

    This game is awesome. Each time you play, even if you do the same challenge, the level changes. This adds a lot of replay value - plus there are tons of items to find and attempt to eat (even if its just to see how the item affects you) The game itself is super fun to play with friends! You and your team can go into this dungeon, talk to unique and quirky characters, before trying to figured out puzzles to get to the next room. The amount of loot, monsters, foods, and characters in this game is impressive. Well worth the money.
    Helpful? Yes No Funny
    Kikouille Master
    ( 5.1 hrs on record )
    Early Access Review
    Posted: April 22
    This game is stupid and awesome, I'm having a lot of fun playing it with friends.

    Everything is super silly and you will probably hit your friends more often than you hit your enemies.
    Sometimes on purpose.

    A nice touch also is the silliness of the menus? Like, there's no "Quit" button, instead it's "ENOUGH"
    Helpful? Yes No Funny
    Desolater IV
    ( 7.7 hrs on record )
    Early Access Review
    Posted: April 6
    A Comedic Mutliplayer Arcade Action RPG
    https://youtu.be/7nK_PXdPOR4
    + Absolutely fantastic art style / graphics, everything looks a bit cartoony and really enjoyable to look at
    + Really comical characters, and some quite funny dialogue
    + Up to 4-player co-op or battle it out in the arena (I highly recommend playing with at least 1 other person)
    + Fun gameplay filled a ton of loot, interesting enemies, and bosses
    + The challenge mode seems like a great game in itself, while there's a "Story mode" coming later which should add a load of content

    This game is in Early Access so don't take these too seriously
    - Sometimes it's hard to tell what exactly you are picking up which can be a problem as if you eat certain items they can damage you or even explode causing you to easily lose a life
    - I felt like the game was designed for multiple players so if you end up playing by yourself it can be a bit challenging and slow to progress as enemies tend to do a lot of damage. (I'd recommend easy mode)
    Helpful? Yes No Funny
    PentAgraM
    ( 11.3 hrs on record )
    Early Access Review
    Posted: March 30
    Bellisimo però servirebbe una spiegazione migliore per le abilità delle armi, armature, cappelli e altro. Non è il massimo avanzare senza capire che potere ha un arma o cosa vuol dire il quadratino col pesciolino blu.

    Tipo una "schermataa seriona" accessibile da un tasto tipo LT del joypad.

    Helpful? Yes No Funny
    BuddhaCat
    ( 7.0 hrs on record )
    Early Access Review
    Posted: March 19
    Ate a gameboy and got achievment. 10/10
    This game is worth every penny, especially for being Early Access. I cannot wait for story mode. Anything from the quirky mind of Sio is amazing. Buy this game, you won't regret it!
    Helpful? Yes No Funny
    El Blanco
    ( 5.0 hrs on record )
    Early Access Review
    Posted: March 19
    I started to beat a lizard man with a plunger. Then I threw him at a wall and he exploded. 21/10 would recomend.
    Helpful? Yes No Funny
    Super Rage Boy
    ( 16.1 hrs on record )
    Early Access Review
    Posted: March 9
    It's a fun game, and I think it has lots of replayability. Even for Early Access, it delivers a fun time with an arena and challenge mode. Keep in mind, this game gets very difficult, and it is worth the money
    Helpful? Yes No Funny
    Vertinove
    ( 0.5 hrs on record )
    Early Access Review
    Posted: March 8
    Ate a croissant and blew up
    10/10 pretty realistic
    Helpful? Yes No Funny
    The Beast
    ( 6.1 hrs on record )
    Early Access Review
    Posted: February 13
    Works GREAT with steam controller, i like how the base settings are confortable and intuitive.

    And the game is fun, with friends is the best!
    Helpful? Yes No Funny
    Most Helpful Reviews  Overall
    53 of 62 people (85%) found this review helpful
    14 people found this review funny
    Recommended
    2.7 hrs on record
    Early Access Review
    Posted: August 26, 2015
    Super Cane Magic Zero is a zany roguelike featuring the hilarious (and quite famous) Italian comic book artist, Sio. For example, "learn to count with John the Toilet":
    https://www.youtube.com/watch?v=m5j_rGENhmA
    Now Studio Evil and Sio are teaming up to bring this wacko comic style to the action rpg/roguelike genre.

    I've watched these guys build this game from afar for a long time, from their super-fast Greenlight, through their Kickstarter (Italian only) and now on Steam Early Access.
    https://www.youtube.com/watch?v=qUbntiHB-sU
    You move around. You pick up anything. You can throw those things. Or eat those things. Depending what you eat and what you "believe", your abilities change. The art style is hilarious, with parrot-heads moving around on wheels, skeletons with steel underwear, melons, ham, pirate hates and lots of strange elements.

    While it's still early access, it's also really coming together into a unique, hilarious, almost party-like game. If you like local co-op games like Castle Crashers and/or unique beautiful 2D art games like Binding of Isaac or anything Nintendoish, you might just love Super Cane.

    It's already fun and funny and I can't wait to see where they go with it. Recommended!
    Was this review helpful? Yes No Funny
    21 of 26 people (81%) found this review helpful
    3 people found this review funny
    Recommended
    0.7 hrs on record
    Early Access Review
    Posted: August 27, 2015
    Even in its current "early access" state the game shows a lot of promise. The art is very nice and so is the music and the humor. I can't wait to see what they come up with in the story mode, but throwing stuff around in local multiplayer is already a lot of fun!
    Was this review helpful? Yes No Funny
    13 of 15 people (87%) found this review helpful
    1 person found this review funny
    Recommended
    1.2 hrs on record
    Early Access Review
    Posted: September 2, 2015
    This preview is based on Build 6.

    It's kind of hard to explain what type of game Super Cane Magic ZERO is. It's kind of like a top down RPG since you can gather armor and other items to equip. The game also kind of plays like an action game where you and your buddies run around the screen throwing items at the enemies trying to kill them.

    At this time the game is kind of early in development, lacking some of the features of the final game including the campaign. The game does already shows promise though. For some reason it is fun just to run around the screen throwing random items at enemies. The game already looks like it will be a fun multiplayer experience. I am interested in seeing what the game ends up doing with the campaign mode since the artwork is already quirky and I think the game could be funny if enough time is put into the game's story.

    Note: I received a free review copy of Super Cane Magic ZERO. Other than the review copy I received no other compensation for this review and receiving the free copy had no effect on the contents of this review.

    Read My Full Review
    Was this review helpful? Yes No Funny
    13 of 17 people (76%) found this review helpful
    1 person found this review funny
    Recommended
    8.7 hrs on record
    Early Access Review
    Posted: December 23, 2015
    Good game but I would wait untill story mode
    Was this review helpful? Yes No Funny
    17 of 25 people (68%) found this review helpful
    2 people found this review funny
    Recommended
    5.2 hrs on record
    Early Access Review
    Posted: August 27, 2015
    Super funny, lots of laugh, a good parody of rpg and social culture!
    Was this review helpful? Yes No Funny
    12 of 16 people (75%) found this review helpful
    14 people found this review funny
    Recommended
    0.5 hrs on record
    Early Access Review
    Posted: March 8
    Ate a croissant and blew up
    10/10 pretty realistic
    Was this review helpful? Yes No Funny
    7 of 7 people (100%) found this review helpful
    2 people found this review funny
    Recommended
    12.2 hrs on record
    Early Access Review
    Posted: May 2
    I play this game with my 4 and 6 year old daughters.

    They love this game’s art design.

    And they like throwing monsters in the lava.

    Highly recommended.
    Was this review helpful? Yes No Funny
    10 of 13 people (77%) found this review helpful
    2 people found this review funny
    Recommended
    1.0 hrs on record
    Early Access Review
    Posted: August 28, 2015
    Beautiful art and fun gameplay. Even in its current "Early Access" state it's extremely enjoyable to play!
    Was this review helpful? Yes No Funny
    9 of 12 people (75%) found this review helpful
    2 people found this review funny
    Recommended
    7.7 hrs on record
    Early Access Review
    Posted: April 6
    A Comedic Mutliplayer Arcade Action RPG
    https://youtu.be/7nK_PXdPOR4
    + Absolutely fantastic art style / graphics, everything looks a bit cartoony and really enjoyable to look at
    + Really comical characters, and some quite funny dialogue
    + Up to 4-player co-op or battle it out in the arena (I highly recommend playing with at least 1 other person)
    + Fun gameplay filled a ton of loot, interesting enemies, and bosses
    + The challenge mode seems like a great game in itself, while there's a "Story mode" coming later which should add a load of content

    This game is in Early Access so don't take these too seriously
    - Sometimes it's hard to tell what exactly you are picking up which can be a problem as if you eat certain items they can damage you or even explode causing you to easily lose a life
    - I felt like the game was designed for multiple players so if you end up playing by yourself it can be a bit challenging and slow to progress as enemies tend to do a lot of damage. (I'd recommend easy mode)
    Was this review helpful? Yes No Funny
    10 of 15 people (67%) found this review helpful
    1 person found this review funny
    Recommended
    0.8 hrs on record
    Early Access Review
    Posted: August 28, 2015
    NON SENSE AWESOMENESS!!! ^^

    Congrats to the developer Studio Evil and Sio, this game is sooo much fun!! Both thumbs UP!!
    Was this review helpful? Yes No Funny