Overall reccomended. The game tries to depict a complex conflict in a very simple way and is not unsucessfull.
Pros:
- Despite its simplicity, it managed to capture a few basic tenants of COIN warfare, such as "Partisans win just by surviving and remaining active".
- The game is constituted of 3 different factors: local sentiments, military situation and the opinion of your higher-ups in Washington. All 3 influence one anotherin a way that is more subtle than it seems.
- The "search" part of COIN warfare is there and it is most often more important than actual combat. The "Sarch" part is the more difficult than the "Destroy" part.
- The unit list is limited, but each one has its specific purpose.
- Maps are randomly generated, and this really does increase replayability, even in some basic strategic choices remain the same.
- You win by influencing the local population, ratehr than through contrlling territorry or causing enemy casualities, although the latter will help the former.
- Overall the game is engaging and invites the player to think a few moves ahead. The basic design means that there is always a level of uncertainty of what the enemy is up to.
Cons:
- The game is a "Top-down design" and quite abstracted. The combat mechaics are simple (think Panzer General). This is not necessarily bad in itself, but people who expected combat complexity on the level of "The Operational Art of War III" will certainly be dissapointed. More depth when it coems to actual combat and units could enchance the game and this is where ther eis room for improvement.
- Each unit is about the size of a platoon and your entire force will be max about the size of a regiment. You fight to control one valley, not a whole province. As such, there is no finer elements of politics and historical events, such as South Vietnamese coups, attacks on provincial capitals etc.
- You can play only as the US, no possibility to play as the communist side. So far no multiplayer
- The NVA AI may decide to send in some PT-76 tanks, which is ahistorical as far as 1965 is concerned.
- The randomized map while helping with replay value, does not offer any historical background. Villages are entirely generic, even as far as lacking names.
- The sounds are generic ad there is no period music in the game. I ended up turning sounds of and playing Vietnam-era american music mixes from youtbe. This is a strategy game, so its not a major issue but still I'd like to point this out.
Final verdict: The game succedes in simulating the basic tenants of COIN operations quite well, which is not something most wargames do. It could use more depth as far as unit types, public relations, historical events or civil aid programs are concerned. This is a game with Panzer General -level combat complexity and if you are willing to treat it as such, the game can be rewarding and fun.
More in-depth description of some core gameplay mechanics.
Higher relations with the locals will allow you to detect the ennemy more easily, which in turn will allow you to detroy them getting positive political clout in washington. On the other hand, losing units will cost you political clout and allowing VC to run around villages will lower the opinions of the locals - which in turn makes it harder to spot saidVC, which in turn makes it harder to prevent them from lowering the local sentiments even more.
The partisans can win just by not losing, the COIN force needs to actively win in order not to lose. This game really depicts this well. A lack of sucess mans that you can end up in a spiral of dropping political support and local opinions, which in turn make military victories harder and harder.
The map is randomly generated each game, which helps the replay factor more than it seems. The game is low-scale though, so you will not get any game changing hstorical events.
Engineers are an important part of the game and your strategy will certainly include building new firebases, clearng jungle and building roads.