The greatest flaw with this game is the design of the gameworld. The very first area I was thrown into was wide and open...and completely barren. And I'm not just talking in terms of the appearance of the area, but of the design. Yes, there was a huge area for me to go around in, but that space was filled with nothing. Repeated textures for trees and dry bushes, random enemies with no rhyme or reason to their design were rampant, and I was left with the feeling I was walking around a huge chessboard, not the desert area I was supposedly wandering in.
Heading to what I could only presume was the hub city, I was greeted with more of the same. The city was a wide open space, but still empty. What fills the world are either a combination of random swarms of enemies you combat with a subpar, unrealized magic system, and NPCs with mismatched voicework and little to no reason to care for them. This on top of the needlessly cluttered, unorganized spellbook make the game a chore, and all for little to no reward.
Maybe the game gets better later. Maybe those first few areas are the black sheep and the world becomes alive and interesting later, and somehow the magic system starts functioning without being needlessly obtuse. But if just playing the tutorial and two starting areas make me as unexcited and eye-rollingly critical as this game's starting areas made me, I doubt the rest of it is worth it.