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La secuela del conocido RPG de acción Blood Magic El inmortal Modo ha sido abatido. Su intento por destruir la Tierra ha acabado con su vida y no ha podido llevar a cabo sus monstruosos planes. Pero el mal no abandonará el mundo sin un nuevo y desesperado asalto.
Fecha de lanzamiento: 11 Sep 2009
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La secuela del conocido RPG de acción Blood Magic

El inmortal Modo ha sido abatido. Su intento por destruir la Tierra ha acabado con su vida y no ha podido llevar a cabo sus monstruosos planes. Pero el mal no abandonará el mundo sin un nuevo y desesperado asalto. El delicado equilibrio entre las fuerzas que ha durado 10 años ha tornado a su fin. El mundo se encontraba desportegido y las Legiones de las Sombras lo arrasaron y lo sumieron en la pena, el horror y el sufrimiento. Ya casi no queda tiempo. El Héroe debe comenzar un peligroso viaje por los laberintos de otros mundos para detener la invasión de las criaturas sobrenaturales.

Características

  • Un equilibrado sistema de magia que incluye 12 escuelas de magia y más de 100 hechizos que pueden ser combinados
  • Un sistema de combate dinámico que incluye combos, habilidades y magia
  • Docenas de elaborados personajes y monstruos
  • Un avanzado sistema de NPCs
  • Peligrosas aventuras y quests fascinantes en el mundo inexplorado de las sombras
  • Sonidos y temas musicales atmosféricos

Requisitos del sistema

    Mínimo:

    • SO: Windows® 2000/XP
    • Procesador: CPU Pentium 4 1.6 GHz o Athlon XP+ 1800 (soporte de SSE requerido)
    • Memoria: 512 MB
    • Gráficos: Tarjeta de 128MB con soporte de vertex y pixel shaders 1.1 (nVidia GF4Ti4200 o ATI Radeon 9700, por ejemplo)
    • DirectX®: 9.0c
    • Disco Duro: 2.5 GB
    • Sonido: Compatible con DirectX

    Recomendado:

    • SO: Windows® 2000/XP
    • Procesador: CPU Pentium 4 2.4 GHz o Athlon XP+ 2500
    • Memoria: 1 GB
    • Gráficos: Tarjeta de 128 MB con soporte de vertex y pixel shaders 2.0 (GeForce 6800 o Radeon 9800, por ejemplo)
    • DirectX®: 9.0c
    • Disco Duro: 2.5 GB
    • Sonido: Compatible con DirectX
Análisis útiles de usuarios
A 27 de 27 personas (100%) les ha sido útil este análisis
104 productos en la cuenta
1 análisis
14.2 h registradas
I'm not entirely sure why the other reviews for this game say that this game is bad. While yes the four starting characters are a bit odd they make very little difference as to what you can achieve in this game. If you like being able to do whatever you want whenenver you want as a mage then this game is simply amazing. Want to be an evil Necromancer and go on a rampage in town turning the people you kill into mindless fodder then go right ahead. Want to be an Air mage calling down lightining on your foes then by all means do it. There are Twelve seperate schools of magic each with there own spells and passive's. Or you can go the way of the warrior and bash your foes heads in with a myriad of weapons. Plus the spells that you chose to specialize in change the way that your character looks and provide passive buffs and debuffs of their own.
Publicado: 4 marzo 2014
¿Te ha sido útil este análisis? No
A 5 de 5 personas (100%) les ha sido útil este análisis
128 productos en la cuenta
18 análisis
0.7 h registradas
I find this game new and inventive on its methods. I like it and its open world even better. I do recommend using the tutorial to learn how to play it.
Publicado: 13 marzo 2014
¿Te ha sido útil este análisis? No
16 productos en la cuenta
1 análisis
0.9 h registradas
The greatest flaw with this game is the design of the gameworld. The very first area I was thrown into was wide and open...and completely barren. And I'm not just talking in terms of the appearance of the area, but of the design. Yes, there was a huge area for me to go around in, but that space was filled with nothing. Repeated textures for trees and dry bushes, random enemies with no rhyme or reason to their design were rampant, and I was left with the feeling I was walking around a huge chessboard, not the desert area I was supposedly wandering in.

Heading to what I could only presume was the hub city, I was greeted with more of the same. The city was a wide open space, but still empty. What fills the world are either a combination of random swarms of enemies you combat with a subpar, unrealized magic system, and NPCs with mismatched voicework and little to no reason to care for them. This on top of the needlessly cluttered, unorganized spellbook make the game a chore, and all for little to no reward.

Maybe the game gets better later. Maybe those first few areas are the black sheep and the world becomes alive and interesting later, and somehow the magic system starts functioning without being needlessly obtuse. But if just playing the tutorial and two starting areas make me as unexcited and eye-rollingly critical as this game's starting areas made me, I doubt the rest of it is worth it.

Publicado: 6 julio 2014
¿Te ha sido útil este análisis? No