TROPICO RELOADED is the ultimate game compilation for hobby-dictators and those dreaming of their own Caribbean island. Tropico combines real-time strategy and simulation elements with a healthy dose of political intrigue and Caribbean flair to create a unique and critically acclaimed game experience.
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Αγορά Tropico Reloaded

Πακέτα που περιέχουν αυτό το παιχνίδι

Αγορά Tropico Trilogy

Συμπεριλαμβάνει 4 αντικείμενα: Tropico 2: Pirate Cove, Tropico 3 - Steam Special Edition, Tropico 3: Absolute Power , Tropico Reloaded

 

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TROPICO RELOADED is the ultimate game compilation for hobby-dictators and those dreaming of their own Caribbean island. Tropico combines real-time strategy and simulation elements with a healthy dose of political intrigue and Caribbean flair to create a unique and critically acclaimed game experience.

TROPICO

You are the sole ruler of a remote banana republic. Fight against poverty, corruption and rebels, make your own people happy or enforce your rule through military strength. However, do not forget to set aside a few dollars for your own retirement on a swiss bank account!



TROPICO — PARADISE ISLAND

The official expansion for the original game not only brings natural disasters like tropical storms but also new tourist attractions to your island. Face the challenges of tons of new scenarios, prove yourself a worthy leader to your own people and make Tropico a paradise for wealthy visitors from overseas.


TROPICO 2 — PIRATE COVE

As a feared Pirate King, you have to keep both your buccaneers and prisoners under control and send your ships on the prowl for treasury. Apart from an entirely new setting, the official sequel to the original Tropico offers gameplay improvements, new features and scenarios.



Key features:
  • Includes the original Tropico, the expansion Paradise Island and Tropico 2: Pirate Cove
  • Over 100 scenarios
  • Random map generator for an infinite number of challenges

Απαιτήσεις συστήματος

    • OS: Windows XP, Windows Vista, Windows 7
    • Processor: 1.6 GHz
    • Memory: 256 MB
    • Graphics: 128 MB DirectX® 9 graphics card
    • DirectX®: 9
    • Hard Drive: 3 GB
    • Sound: DirectX-compatible
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Sarkoth
( 2.4 ώρες στο μητρώο )
Αναρτήθηκε: 19 Ιουνίου
The original city builder games. Very deep, quite hilarious. If only all problems always could be solved with stocking enough rum.
Audish
( 3.1 ώρες στο μητρώο )
Αναρτήθηκε: 10 Ιουνίου
Since this package includes both Tropico and Tropico 2, I've chosen to review each individually. Spoiler alert: They haven't aged well.

Tropico

The original Tropico came to us during one of the peaks of the city-building genre, right in between Simcity 3000 and 4. You play the dictator of a Caribbean banana republic in the height of the Cold War, building industries and services, issuing edicts, and managing your people as you see fit. It's a more personal game, with every one of your citizens simulated with their own schedules and desires and opinions. Tropico was undeniably ahead of its time and its reception suffered a bit for that. With the benefit of a decade plus of refinement on the formula, however, its flaws are sadly clearer than ever.

Every scenario in Tropico starts you off on an island with the most basic provisions of society, such as farms, shacks, a port, and a palace for your unseen dictator. From there you build farms to feed your people, industries to export goods, housing to get your people out of shacks, and all manner of services from clinics to churches to schools. Each of your citizens has nearly a dozen factors that influence their happiness, and success means keeping these as high as possible. Your control over policy is incredibly granular, allowing you to set wages and management styles at businesses, influence immigration rates, add upgrades to factories. This is to say nothing of the dozens of edicts you can issue, and random events that can have huge effects on your island.

It's an incredibly promising formula that sadly was not fully realized in its first iteration. The chief offender is the citizen simulation, which proved to be more limiting than anything. Your people have to get to work, get something to eat, find some way to unwind, and get home, with each of those steps having a real-time effect on your economy. That means your island can easily go bankrupt if your dockworkers take too long loading ships, or your teamsters get distracted from carting cigars to market. There are bugs in the staffing system as well... I had my clinics and hospitals completely unmanned for decades despite having dozens of qualified workers at lower-paying jobs.

The rest of the systems are similarly half-baked. Your edicts can provide food for the people, prohibit alcohol, change relations with the US or USSR, and disappear some of your problematic citizens. But many of them have very marginal or even detrimental net effects. Relations with the superpowers are difficult to manage in any meaningful way with your limited diplomacy tools. The whole Swiss bank system is also more trouble than it's worth, because the main way to funnel money into your account is to make all your buildings 20% more expensive, which just makes playing the game harder. A large number of buildings and edicts happen to be locked behind providing electricity to your island as well, which is ludicrously expensive and rarely necessary to complete scenarios in the first place.

The whole thing is built on the old, voxelly Railroad Tycoon II engine which gives it a quaint, photo-scanned look but makes it incredibly hard to see elevations as they lie. This will cause you plenty of headaches when trying to build buildings anywhere near each other as you builders have to flatten terrain completely to build. The sound design is solid and contributes to the peppy, kitschy feel of the game, but does clash with the dry look of it. There's no campaign, just sandbox and scenarios that give you basic goals to shoot for over 50 years.

The series has come a long way since the original, which only makes it harder to accept this entry's flaws. Everything there is to appreciate about Tropico has been done better from 3 and on, with nothing left to tickle your nostalgia. I was looking forward to revisiting this title after bouncing off it in my youth, but it proved just as frustrating now as it did then.

Tropico 2: Pirate Cove

It comes as no surprise that Tropico 2 is the black sheep of the series. The only one to break from the banana republic formula, Pirate Cove has you as a pirate king, ruling over an island of buccaneers and captive laborers. It's a novel concept, and I can't be the only gamer who's dreamed of building their own Tortuga, rife with brawling and wenching. And so it was that I came to Tropico 2 with high hopes, and left with them dashed against the rocks.

There are more than a few notable changes from the original Tropico in this installment. As mentioned, you have two separate populations to manage, pirates and captives. Pirates man your ships and keep your island safe, while captives provide all the labor and services pirates need to stay happy. You'll need to shower your sea dogs with booze, wenches, and cards to keep them satisfied, whereas captives must be kept fearful and complacent to minimize the risk of escape. It's an interesting dynamic that mostly works, though a few of your tools for maintaining the nebulous Order and Anarchy figures are things like skull topiaries and cartoonish piles of bones, belonging more in Rollercoaster Tycoon than this title.

Mechanically, the game is even more distant from its predecessor. Almost all buildings are locked to roads and cost no money to build, instead requiring lumber chopped from camps and milled into planks. There's a greater emphasis on supply chains as well, with individual units of corn going from farm to brewery, being brewed into grog, then going from brewery to tavern. Every building has its own hauler in addition to the usual workers, and some have overseers which are usually unoccupied pirates. Much of your production will be in rations and weapons for your ships, which you order out on plundering or kidnapping missions to score gold, captives, and resources on a strategic map.

All of this makes a pretty good setup for a management game, and indeed the first few missions of the robust campaign roll along with promise. The moment you hit the fourth mission, however, the whole thing comes apart. Once you are charged with maintaining the happiness of your pirates and complacency of your captives, you discover just how little control you have over them and how fragile it is. You cannot assign captives to specific jobs, so a little thing like having no hauler for your tavern means it never gets grog, meaning none of your pirates can drink, meaning you're about to have a mutiny on your hands. Same problem if you can't keep enough female captives for your farms and brothels, or even workmen at your lumber camps.

There are simply too many random elements to make the game reliably fun, even in the campaign. In my first attempt at one mission, based around kidnapping key workers, my ship was randomly sunk which forced a restart. On the next attempt I had no extra male captives to man the lumber yard, which meant I couldn't do anything for the first year of a five-year mission. And despite the excellent tutorials and advisor, there are some incredibly poor design decisions. In the first mission where you must manage pirate happiness, you're locked from building them any sort of residence, a key happiness indicator. The whole thing smacks of decent concepts taken to faulty conclusions.

The graphics share the crisp sprite charm of the original, but the pirate motif is far more forced in the stylings and will start to grate once frustration at the mechanics sets in. As much as I like the concept, it's ultimately a game about the most boring part of piracy, and abstracts all the good bits behind charts and text pop-ups. I still think it's possible to get a good game out of managing an island of degenerates, but this certainly isn't it.
mellish2
( 14.5 ώρες στο μητρώο )
Αναρτήθηκε: 5 Ιουνίου
A very solid city-builder. Happiness is near impossible to keep in the highs, but hey at leat i'm rich!
Fay
( 2.6 ώρες στο μητρώο )
Αναρτήθηκε: 14 Μαΐου
Played until i was retired. It was fun :).
Grey-Coven
( 24.7 ώρες στο μητρώο )
Αναρτήθηκε: 4 Μαΐου
An interesting part of the game is you can't possibly fulfill all the wants and needs of the people on the island. You can try to please everyone with limited success or pick certain groups to make really happy at the price of angering a different group. Of course you have help, soldiers, state run media and a few other things.

Building space is limited by the size of your island. There is some customization of your starting resources and island. Also the el presidente that you play. What strengths and weaknesses you have.
Denwell
( 17.1 ώρες στο μητρώο )
Αναρτήθηκε: 30 Απριλίου
Great game for the inner dictator in all of us
Orrenman
( 9.1 ώρες στο μητρώο )
Αναρτήθηκε: 25 Απριλίου
Great game, a classic that still holds up perfectly. played this a ton as a kid, on the Mac, and got nostalgic and have put in a few hours into it again via steam.

Honestly if you're worried whether you'll like any Tropico Games - baring Tropico 2 - get this one as a cheap feeler, they're all the same game. (but i liked tropico 2!)


I do have three things though:

1) new glitches i've never seen before. when i say i played this a ton as a kid, i mean it was one of the three games i had when i was 10 on my macbook. and boy did i push what i had to it's limits. maybe the original mac version was just made of better stuff, but it was one of the sturdiest games i've still ever played. This copy from Steam though has a number of little things - sometimes when construction starts, the building instantly appears in the process of demolition; graphical errors; dropped/lagged mouse inputs; etc - nothing big or really damaging, just odd. didn't stop me from enjoying it. i sware the AI pathing is somehow worse though.

2) Full screen = 1600x800 with a black boarder around the whole game. no adjustmant. didn't stop me from playing, just seems kinda stupid.

3) no 'P' for pause. not 'esc' for menu. these might be, for somereason, only on mac releases, but seriously? it's an old game, i get it, but its not so old that its keybindings have to be frustrating. and i remember them being completely intuitive as a kid. this is just weird.

PS. again, maybe just a difference between the Mac and PC releases, but the intro video is different.

TL;DR - Amazing game, play it. want it perfect? get it on mac in 2002.
evilcyber
( 1.4 ώρες στο μητρώο )
Αναρτήθηκε: 7 Απριλίου
Tropico, but with _pirates_!

Yup, it's a city builder/resource gathering game. But Pirates!

You're Pirate Captain, this is your island, make it big! command a fleet!

Graphics are a bit dated, but still a fun play as a break from the standard style of the genre.
Wedge
( 0.4 ώρες στο μητρώο )
Αναρτήθηκε: 1 Απριλίου
I feel like communist owning this game.
6f00ff
( 4.3 ώρες στο μητρώο )
Αναρτήθηκε: 24 Μαρτίου
Having never played Tropico before, but getting the series at a good price, I thought I'd give the older games a go to see how the series progressed over the years.

Graphically, Tropico looks a lot like the older Roller Coaster Tycoon series. It's not beautiful by any means, but it's not without its charm either.

Gameplay is pretty straight forward: you're the dictator of an island and you need to keep your people happy while balancing politics and economics. There isn't a lot of micromanagement like the Sim City games, and the entire experience feels pretty relaxed and entertaining.

There isn't a huge diversity of buildings available, but there are enough to feel like the game has sufficient content. There are also various scenareos all featuring different maps, and if that's not enough, you can generate a random map to your own specifications.

The only complaint I have against Tropico is that there are some resolution issues, and the information tab kept opening itself every few minutes. The tab may have been a local issue, or it may have been a glitch. Not game-breaking, but still annoying.

All in all, Tropico is still a very playable game even today. That said, I don't know if it's worth investing your time and money unless you're nostalgic or looking to experience the series as it aged (like I was). I only say this because the newer games in the series have all received mostly positive reviews, and there really isn't any reason to take two steps back unless its an experience you're exclusively looking for.

To all the citizens of Tropico I failed: lo siento, mi amigos - no soy un buen dictador.
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Αναρτήθηκε: 10 Ιουνίου
Since this package includes both Tropico and Tropico 2, I've chosen to review each individually. Spoiler alert: They haven't aged well.

Tropico

The original Tropico came to us during one of the peaks of the city-building genre, right in between Simcity 3000 and 4. You play the dictator of a Caribbean banana republic in the height of the Cold War, building industries and services, issuing edicts, and managing your people as you see fit. It's a more personal game, with every one of your citizens simulated with their own schedules and desires and opinions. Tropico was undeniably ahead of its time and its reception suffered a bit for that. With the benefit of a decade plus of refinement on the formula, however, its flaws are sadly clearer than ever.

Every scenario in Tropico starts you off on an island with the most basic provisions of society, such as farms, shacks, a port, and a palace for your unseen dictator. From there you build farms to feed your people, industries to export goods, housing to get your people out of shacks, and all manner of services from clinics to churches to schools. Each of your citizens has nearly a dozen factors that influence their happiness, and success means keeping these as high as possible. Your control over policy is incredibly granular, allowing you to set wages and management styles at businesses, influence immigration rates, add upgrades to factories. This is to say nothing of the dozens of edicts you can issue, and random events that can have huge effects on your island.

It's an incredibly promising formula that sadly was not fully realized in its first iteration. The chief offender is the citizen simulation, which proved to be more limiting than anything. Your people have to get to work, get something to eat, find some way to unwind, and get home, with each of those steps having a real-time effect on your economy. That means your island can easily go bankrupt if your dockworkers take too long loading ships, or your teamsters get distracted from carting cigars to market. There are bugs in the staffing system as well... I had my clinics and hospitals completely unmanned for decades despite having dozens of qualified workers at lower-paying jobs.

The rest of the systems are similarly half-baked. Your edicts can provide food for the people, prohibit alcohol, change relations with the US or USSR, and disappear some of your problematic citizens. But many of them have very marginal or even detrimental net effects. Relations with the superpowers are difficult to manage in any meaningful way with your limited diplomacy tools. The whole Swiss bank system is also more trouble than it's worth, because the main way to funnel money into your account is to make all your buildings 20% more expensive, which just makes playing the game harder. A large number of buildings and edicts happen to be locked behind providing electricity to your island as well, which is ludicrously expensive and rarely necessary to complete scenarios in the first place.

The whole thing is built on the old, voxelly Railroad Tycoon II engine which gives it a quaint, photo-scanned look but makes it incredibly hard to see elevations as they lie. This will cause you plenty of headaches when trying to build buildings anywhere near each other as you builders have to flatten terrain completely to build. The sound design is solid and contributes to the peppy, kitschy feel of the game, but does clash with the dry look of it. There's no campaign, just sandbox and scenarios that give you basic goals to shoot for over 50 years.

The series has come a long way since the original, which only makes it harder to accept this entry's flaws. Everything there is to appreciate about Tropico has been done better from 3 and on, with nothing left to tickle your nostalgia. I was looking forward to revisiting this title after bouncing off it in my youth, but it proved just as frustrating now as it did then.

Tropico 2: Pirate Cove

It comes as no surprise that Tropico 2 is the black sheep of the series. The only one to break from the banana republic formula, Pirate Cove has you as a pirate king, ruling over an island of buccaneers and captive laborers. It's a novel concept, and I can't be the only gamer who's dreamed of building their own Tortuga, rife with brawling and wenching. And so it was that I came to Tropico 2 with high hopes, and left with them dashed against the rocks.

There are more than a few notable changes from the original Tropico in this installment. As mentioned, you have two separate populations to manage, pirates and captives. Pirates man your ships and keep your island safe, while captives provide all the labor and services pirates need to stay happy. You'll need to shower your sea dogs with booze, wenches, and cards to keep them satisfied, whereas captives must be kept fearful and complacent to minimize the risk of escape. It's an interesting dynamic that mostly works, though a few of your tools for maintaining the nebulous Order and Anarchy figures are things like skull topiaries and cartoonish piles of bones, belonging more in Rollercoaster Tycoon than this title.

Mechanically, the game is even more distant from its predecessor. Almost all buildings are locked to roads and cost no money to build, instead requiring lumber chopped from camps and milled into planks. There's a greater emphasis on supply chains as well, with individual units of corn going from farm to brewery, being brewed into grog, then going from brewery to tavern. Every building has its own hauler in addition to the usual workers, and some have overseers which are usually unoccupied pirates. Much of your production will be in rations and weapons for your ships, which you order out on plundering or kidnapping missions to score gold, captives, and resources on a strategic map.

All of this makes a pretty good setup for a management game, and indeed the first few missions of the robust campaign roll along with promise. The moment you hit the fourth mission, however, the whole thing comes apart. Once you are charged with maintaining the happiness of your pirates and complacency of your captives, you discover just how little control you have over them and how fragile it is. You cannot assign captives to specific jobs, so a little thing like having no hauler for your tavern means it never gets grog, meaning none of your pirates can drink, meaning you're about to have a mutiny on your hands. Same problem if you can't keep enough female captives for your farms and brothels, or even workmen at your lumber camps.

There are simply too many random elements to make the game reliably fun, even in the campaign. In my first attempt at one mission, based around kidnapping key workers, my ship was randomly sunk which forced a restart. On the next attempt I had no extra male captives to man the lumber yard, which meant I couldn't do anything for the first year of a five-year mission. And despite the excellent tutorials and advisor, there are some incredibly poor design decisions. In the first mission where you must manage pirate happiness, you're locked from building them any sort of residence, a key happiness indicator. The whole thing smacks of decent concepts taken to faulty conclusions.

The graphics share the crisp sprite charm of the original, but the pirate motif is far more forced in the stylings and will start to grate once frustration at the mechanics sets in. As much as I like the concept, it's ultimately a game about the most boring part of piracy, and abstracts all the good bits behind charts and text pop-ups. I still think it's possible to get a good game out of managing an island of degenerates, but this certainly isn't it.
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UPD: I have not touched T5 yet so I'm not mentioning it till I get to play it! That said, it's got some very favorable and well written reviews thus far, so go check 'em out!

Tropico the first's a classic. Having been a huge fan of Sim City and Tropico games (SC4/2000 and original Tropico) for years, I keep coming back to those games at least once in a couple of years just for nostalgia's sake.

Tropico 1 possesses that unique charm that nearly all the other installations, sadly, lack, alongside with some great tongue-in-cheek humor. I can say with certainty however that Tropico 4 more than made up for it and it's probably the only game out of the entire franchise worth purchasing (besides the very first one of course), seeing as T3 is just a watered down version of T4. Trust me, if you just skip on T3 you won't be missing ANYTHING. Kalypso really dropped the ball on that one.

So if you're looking to jump into the franchise, I recommend starting with either the 1st or the 4th installation, or better yet both. If you just want a fancy looking and relatively new city-building game in the spirit of SimCity, Anno and Cities XL, just skip this bundle entirely and buy T4.

Long story short: T1 started it all, T2 has pirates, T3 is an attempted but shallow reboot and T4 is an upgraded version of the previous game and what T3 should have been in the first place. Take your pick.
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Αναρτήθηκε: 22 Δεκεμβρίου 2013
Have you, like me, got an old, slow, crappy laptop as your only source of PC gaming? Are you wanting a game that will suck you in for most of your day off work or studies?
If so I highly recommend Tropico. I've been playing this game for many years and although it may be no where near as glossy as it's newer cousins in the series it still has a nice bit of depth to it, a superb soundtrack and a wicked sense of humour.
I love this game. It's one of the most re-visited in my collection. I hope you'll love it too.
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Αναρτήθηκε: 10 Μαΐου 2015
Today im going to tell you the story of TheDestr0ct0r, the first mentally ♥♥♥♥♥♥♥♥ dictator of the world
He was many things, womanizer, alcoholic.... he really liked bathrooms and fountains, to the point that he filled the island with them
Yes, it's true, we had bad times, like that one time he made a pool next to the beach, or that time the hurricane destroyed it and he built it again, or that time that he build a pool next to the pool because nobody was using the other pool

We had good and bad times, but overall i think TheDestr0ct0r was a good presidente, i will rate him 7/10 because he isn't Kevin Panceta
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Αναρτήθηκε: 12 Ιανουαρίου 2014
After much debate, this game gets a thumbs up, for one main reason: nostalgia. I played the crap out of this game when I was a kid, and upon rediscovering it, proceeded to continue to play the crap out of it. If you're unfamiliar, this is a simulation where you play a dictator of a small caribbean island. The plots and themes are all very cliche'd, but humorously delivered by a suck-up lackey of yours, Penultimo ("the second to last," if you're keeping up with your spanish). You can be kind or ruthless, out for a buck or for glory, but in the end, this is a solid, interesting game worthy, I think, of a modern gamer's time. HOWEVER... if you have played the newest Tropico (4, at this point), I would not recommend this one to you. The gameplay is more or less identical, but the options are significantly fewer and the graphics aren't remotely of the caliber of modern games. Additionally, it should be noted that this game relies very heavily on latino sterotypes, and while I (a Latin American History major, but with no soul) found it amusing, many of the japes could be found highly offensive. So, in essence:

Recommended for: players of strategy simulations, people who enjoy latin american history in a comical simulated retelling, or those who are interested to see how a game series has evolved from it's origins.

Not recommended for: Enthusiasts of the newest games, those demanding high quality graphics, or folk who will be easily offended by latino sterotypes.
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Αναρτήθηκε: 6 Ιουνίου 2014
The amount of time I've spent on this game is uncountable, and when I saw it on Steam, well I just had to buy it. Tropico allows you to unleash your inner dictator (of cause you can also lead you island in a fair and democratic way, but what’s the fun in that?). Tropico is an awesome game in the way it manages to capture that "el presidente"-feeling.

The game is really a sort of “Banana republics for dummies” in the way it quite humorously touches serious matters such as totalitarianism, corruption (for instance hinted through the role that the Swiss bank plays), election fraud, and the interventions the Cold War superpowers (the United States and Soviet Union).

The primary goal in Tropico is to stay in power! If you can manage this you’re on the right track. You can play a “Scenario” in which staying in power alone isn’t enough to grant you the victory. The scenarios will challenge different aspects of your leadership and somewhat improve your skills. If you don’t feel like play a scenario, the “Custom game”-mode allows you to set the goal and premises of the game.

All in all, it’s just a brilliant game! Great humour and the music is awesome, it really helps setting the mood!

If you’re a fan of the Tropico-series and you somehow haven’t yet played the first title, you should really consider buying this game. Also, it delivers great entertainment without demanding to much of your computer (which makes it ideal for older computers).

The entire series is really great fun, but this game is really a must have!
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"PREZIDENTE, your PEOPLE STARVE! GROW MORE FOOD! QUICKLY!"

"Prezidente, the people's spiritual needs are not being met.
PerHAPS if you build a CHURCH the people will be more cONteNT."

"THE ISLAND HAS BEEN UNDER YOUR ENLIGHTED RULE FOR 50 YEARS. BrRRrRAAaVO!!!"
10 Egor Putins out of 10
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Αναρτήθηκε: 5 Σεπτεμβρίου 2015
Tropico Reloaded is a pack that contains 2 first games of Tropico series, all of which are town-managment games. Tropico 1 makes you a dictator of tropical island during cold war. It also comes with Paradise Island expansion pack already patched in, which adds random storms and more buildings for tourists. And Tropico 2 makes you manage a pirate haven, with captives doing main force. No, you don't control fleet when they are out on the mission. They all came out in 2001-2003, used engine of Railroad Tycoon 2 and made by PopTop.

Now, technical side, how do these old games work now. Well, none support widescreen, as you guessed.
I had almost no trouble with Tropico 1. It just ran in full-screen in Software mode by default. It refused to switch to Hardware mode. The only shame is that because of that Steam overlay was not working.
Tropico 2 gave much more resistance, being filthy pirate and all. It would crash when it loaded any level. I had to go to game's folder, open Tropico2.ini file and enable "SoftwareDevice". After that, it still was unfriendly, as not only Steam overlay did not work, but Alt-Tab would cause annoying graphical bugs in game's interface.


Tropico 1 should be familiar to you if you played T3 or T4. You are Dictator who controls small island. The game is noted for combining SimCity with micromanagement elements. This game is much smaller scale of having around 100 persons in a town. As results it simulates every person indicidually, much less abstract than in SimCity. They got needs, wants, they need to travel distances to work, or wander around for enternainment. And yea, thus you get to get more personal. Ordering to take out individual person. Or having pain of making sure that they live nearby work.

And well, one of a flaw of a game is that it sometimes requires you to micromanage some stuff that you don't have good tools for. What I am mostly talking about is making sure that person lives in the best house, that is closest to work. The only thing you can do is firing person from work or such and that puts them into bad mood. Heck, one of the way you can fail in this game is by overextending. Most often you will end up taking only 1/3 of the island, otherwise you tend to drop into negative balance. The only thing that building road do is to make it easier to go up the hill.

You can order people to build, you can make edits or you can tweak wages and options of each building. You have to make your town work. Also, it's a very slow paced game. And it shows, like constructing can be a pain there. First workers will have to clean the land of shacks/trees by destroying them, then clean rubble, then they have to work on ground to put it into same level and only then they will start to actually build. Airport can end up being less worth than the time it takes, for example. Still enjoyable to watch people work.

You also have many political sides to satisfy. You can either build economy on tourists or industy. And you can be either more people-caring dictator or a forceful evil one with military might. It's fun as it's not so single-pathed. Though to be honest, it leans more toward satisfying needs of religious people, easier and more beneficial to appeal toward Soviets, tourists don't give much of strong economy and it's better to be more democratical than actually use edits for evil.

Pretty nice game, though I wish it made us use more dictatorship tools. And a bit clunky nowdays.


Tropico 2 is more pirate-themed though. It's quite unique, but it's also less fun somehow. You got two kind of people who do their own jobs and must be kept in separate zones of comfort. Captives work on industry and require fear and order. Pirates just satisfy their needs on lands and work on the ships, they need zones of defence and anarchy. And sadly pirate job is handled on a map and is mostly a game of chance where you can get screwed up. If you do screw up, well, you may not get out if you run out of gold. Though main recource there is lumber for buildings.

It's more linear game too. Some buildings produce certain recources for other buildings, all to satisfy pirates. You need industry from captives, you build ships, you send them and hope for the best. Every building needs to be made near road. Edics feel more like general orders. And you just need to keep happyness above middle, it doesn't feel as much of motivating to grow as in Tropico 1.
On good side, stats book was improved, letting you choose and control much easier. And to analyze.

It also got a campaign, though it still feels like just series of separate islands one after another. Still nice.

It doesn't really feel exciting for me for some reason. Kinda more one-lined. But some will love it. Makes a good bonus with Tropico 1.

Oh, and important thing to note: both Tropico games have simple yet catchy music. T1 has tons of them! There.
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20.7 ώρες στο μητρώο
Αναρτήθηκε: 11 Ιουνίου 2015
A classic.
There are only few things you can do wrong with this game - it's graphic is still enjoyable athough obviously far outdated, the gameplay is decent (though not without flaws) and it's small enough to run on a low-priced netbook without a graphic card.
Damned, as a child I played this one and good ol' Anno 1602 for more than 500 hours each! If you like developement games and have a thing for retro gaming, go pick this one up!
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6.8 ώρες στο μητρώο
Αναρτήθηκε: 13 Μαΐου 2014
A charming and addictive city-simulator that shrinks the scale of your city in exchange for greater management over your people. This game is brimming with personality and while it's got a bit of a learning curve (as most games in the genre do), the game doesn't punish you for your mistakes. I have yet to play the later entries for comparison, but this is a fine game in its own right.
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