Ilamentia is a first-person actiony puzzler, featuring 96 challenging mind-bender levels. Some rooms focus on brain-melting logic, others rely on sharp reactions, but many more will test the limits of every facet of your cognitive faculties.
User reviews: Mostly Positive (28 reviews)
Release Date: 25 Nov, 2014

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1 December

Trading Cards

Trading Cards have now been added to the game. :)

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Reviews

“Ilamentia looks fantastic, an ethereal beauty permeates each area but tonally it resonates tension and fear. Even though the platforming is solid, the myriad of puzzles are much more intriguing and the steady compounding of skills are its best aspect. There’s brilliance in Ilamentia that will keep your brain in a vicegrip until you solve it.”
Indie Statik

“Ilamentia is absolutely fantastic. Everything worked to create a strange mix of atmospheric beauty and constant paranoia. Simplicity and complexity merged to form a mysterious, wonderful experience.”
Indie Game HQ

“Ilamentia prides in confusion, throwing constant curveballs in a disturbing, tangible world. All of the elements masterfully come together to offer a deep, unique feeling that's visually spot on, immersive, and content rich.”
GameMakerBros

About This Game

Ilamentia is a first-person actiony puzzler, featuring 96 challenging mind-bender levels.

The goal is simple, activate all souls and make it to the exit, but every room revolves around wildly differing mechanics. You may be tasked with manipulating physical structures, deal with waves of phasms or briskly bound through the aether. The puzzle is to deduce the limits of the room's mechanics which evolve as you progress. Some rooms focus on brain-melting logic, others rely on sharp reactions, but many more will test the limits of every facet of your cognitive faculties.

System Requirements

    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7 / 8
    • Processor: 1.2GHz processor
    • Memory: 512 MB RAM
    • Graphics: DirectX 8-compatible graphics card with at least 32MB of video memory
    • DirectX: Version 9.0
    • Hard Drive: 100 MB available space
Helpful customer reviews
5 of 5 people (100%) found this review helpful
2.2 hrs on record
Posted: 17 December
Ignore the haters. They're just angry because this game actually requires brains to beat.

Not only are the puzzles very well designed with every level offering a new and inventive challenge, but you also have to figure out what the puzzle is to begin with. Don't let the early levels fool you either, the difficulty soon ramps up.

I thoroughly recommend this game for those who like experimental puzzles that require ingenuity to solve.
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2 of 2 people (100%) found this review helpful
0.7 hrs on record
Posted: 3 December
Interesting, and quite new from me adn I think from other puzzle games I;ve played (which frankly, isn't many). I haven't played fully through -- maybe 1/4 of the way through it -- but so far, it has some amazing visuals and intersting gameplay. Those ghasts things that you shoot look pretty scary-looking. But, I didn't expect to shoot anything in this game at all. I will update this as I go on. But so far, yes. Recommend it. Especially if on sale.
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2 of 2 people (100%) found this review helpful
1.4 hrs on record
Posted: 21 December
This game is amazing. It has a really cool abstract art style and level design. It's not your average first-person puzzle platformer.

So far, I've beaten the first set of levels at least enough to move on to the next set of levels and I have to say the levels are excellently crafted and each one is unique with challenging puzzles that the player must overcome. It also feels really satisfying when you beat a level you've been stuck on or if you finally understand what you have to do to complete a puzzle.

The people who are raging at this game don't actually grasp the real meaning of this game. It is a puzzle game and requires thinking and time to play. That is what a puzzle game is.

Sure the game has a few flaws and some of the levels are a little bit vague but I think that's what the creator wanted. The levels are supposed to be very difficult and abstract.

Overall this game deserves more respect considering it is a truly unique indie puzzle game that gives you an amazing experience. 4.5/5 stars!
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12 of 22 people (55%) found this review helpful
2.5 hrs on record
Posted: 2 December
I don't get it.

It seems like there is potential for something truly interesting, but as it stands right now, I just don't get the point. also, I find the font VERY hard to read.
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38 of 51 people (75%) found this review helpful
4.1 hrs on record
Posted: 25 November
Hardest $3.50 i've ever spent ;'D




REAL REVIEW

Pros
~The stunning, unique artwork
~The well thought out music
~Smooth mechanics
~Loads of levels with hard difficulties that should keep you entertained for a while

Cons
~Its extremley raging
~The full screen mode isn't actually full screen just the game with a big black part (part of windowed) off to the side (at least for me)
~There should be more game modes/types of levels
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13 of 13 people (100%) found this review helpful
12.5 hrs on record
Posted: 30 November
An amazing series of exploratative puzzles, and one of the best uses of design space that I can recall.

The game itself is difficult to explain. Its a first person wasd + mouse control scheme with only 4 additional forms of input. Fire, jump, restart, and exit. These functions change slightly from level to level. Sometimes you might not be able to jump, sometimes you might be able to fly, sometimes your fire button does... something entirely different.

There is very little in the sense of hints (usually you have the name of a level and a single short sentence with which to build your guesses). This can be a boon or a curse depending on how quickly you pick up the goal of a stage.

The game is somewhat simplistic visually, but handles its setting and theme very well. With its otherwordly sound track, constant visual tricks, and a very novel approach to death (there technically isn't any), I felt very much like some sort of nethermancer seeking to accumulate souls for whatever purpose a nethermancer soul searches.

I very much suggest purchasing this game, I've already bought several copies for friends. It's a game you don't want to miss.
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14 of 18 people (78%) found this review helpful
1.7 hrs on record
Posted: 28 November
Weird shimmering shizzling stuff.... with cocademons, pillars and endless falling

Don't play this before you go to bed

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7 of 7 people (100%) found this review helpful
2.3 hrs on record
Posted: 26 November
This is kind of amazing. Every level has something unique to play with and experiment with. It's a lot of fun. Sometimes I find a little frustrating if I can't quite figure out how a level works but then eureka it clicks! I have to mention the sounds too, they are a little creepy yet relaxing and combined with the visual graphics too make it very atmospheric. I reccomend it for people who like challenging puzzles.
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6 of 6 people (100%) found this review helpful
4.4 hrs on record
Posted: 27 November
I intend to go back and revise this review once I've completed a bigger portion of the game.

The primary appeal of this game is that you don't really get any instructions. There isn't a tutorial. The faint text "clues" you see are vague and often irrelevant. You're dropped into a starter level to get a hands-on grasp of the controls, and then you get access to a hub with a set of stages, which can be accessed in any order, and you don't have to beat all of them to unlock the next hub. Different levels may share similar themes or structure, but each is technically an isolated instance that must be deciphered. You don't know whether you're just getting from A to B, activating switches, etc. until you try it and find out.

It's a weird game, but if you are interested in exploration and puzzle-solving with a heavy emphasis on trial and error, this is worth a try.

The controls are very straightforward: move, jump, and click (which usually functions as "shoot") the platforming is important, but it's in service of solving the puzzles.

There is a very ominous aesthetic at work. The sights and sounds seem designed to keep you on edge. Some of the levels are calm and quite beautiful, but others have harsh designs that make you wonder if there are unseen dangers that may be revealed as you progress.

As of this writing, I'm working on the second hub, but I made the mistake of starting the game while I had a headache, and I had to stop earlier than I would've liked. I'll revisit this one soon.
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4 of 10 people (40%) found this review helpful
0.6 hrs on record
Posted: 14 December
Font is bad.I think first level is bugged or something.The game fails to explain and encourage.Worst game I bougth.
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2 of 6 people (33%) found this review helpful
6.3 hrs on record
Posted: 20 December
Cheers for the key mate. I'm really enjoying it so far.
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5 of 13 people (38%) found this review helpful
0.3 hrs on record
Posted: 5 December
There are some very interesting and meaningful artistic games out there, such as Anti Chamber or Vanishing of Ethan Carter, which make up in story or its weird abstract art for what they may lack in gameplay challenge. And then there's pretentious art. Sadly, after only spending about 20 minutes in the game, I'd say Ilamentia is the latter. It tries hard to be abstract and let the player deduce its meaning, being open to interpenetration, but ends up just being confusing and lackluster. I am sure some players may like this kind off gameplay, but I appreciate something more.. meaningful.
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1 of 7 people (14%) found this review helpful
0.4 hrs on record
Posted: 17 December
Honestly... WTF?? (This is not a game) I feel as if it was made just to troll you lol
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