Choose your giant monster! Destroy cities around the world! Rule the Earth in this light action-strategy game that harkens back to the classic PC monster city-stomping games of yesteryear!
User reviews:
Overall:
Mostly Positive (192 reviews) - 72% of the 192 user reviews for this game are positive.
Release Date: 23 Apr, 2015

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Recent updates View all (11)

23 March

We Stomped Bugs and Put a Monsters In a Bunny Suit in latest update.

Yeah, you read that right.



As we head into the long weekend, we've updated Kaiju-A-GoGo with some notable fixes and just because monsters in costumes are hilarious, we've add a free, holiday-themed skin for Armagordon. Hippty-hop!

  • Healing minions not healing has been fixed.
  • Ginormasaurus' Phase Shift has been fixed.
  • Units will not attack at the start of combat for a short period of time.
  • Enemy kaiju attempting to attack nothing has been fixed.
  • Minions should acquire their targets better.
  • Annihilator Ray changed to acquire more suitable targets.
  • Message Portraits made clickable so that the empty "ghost" messages can be skipped.
  • And just in case you want to dress up a bit this weekend; A new Bunny Gordon Skin for Easter!

4 comments Read more

Kerberos 2 Day Sale!


Looking to pick up some DLC for The Pit?
Curious to try Ground Pounders?
Ready to rule the world in Kaiju-A-GoGo?
Now's the time, as all Kerberos indie games are on sale for the next two days!

Check out the Kerberos library of games here!



As our way of saying thanks to everyone who supported our crowdfunding efforts, or who are early adopters of the game, we will be adding not one, but TWO additional creatures in the next few months; the Chlorophyll Creeper, Shrubby and the Massive Mutant, Armagordon!

If you have a copy of the game prior to these monstrous additions they will be added to your game automatically as an update. Otherwise, as monsters take care and attention to create, each monster will be reflected by the addition of a mere dollar to the game price - once the third Kaiju is added the game will be at its full price point. So the earlier you jump in and start stomping cities, the better!

And stay tuned for exclusive, alternate monster skins, so you can crush, crumble and vamp!

About This Game

Kaiju-a-gogo is a strategy/action title featuring GIANT MONSTERS. The player takes on the role of a fledgling Mad Scientist who has built the first human-controlled Kaiju in the world. While your rivals race to catch up with your genius and build their own Kaiju to compete with you, you have a five-year-window to use your Kaiju to achieve TOTAL WORLD DOMINATION.

Start off the game Mad Scientist Dr. Norman E. Farious and his Kaiju creation, Ginormasaurus! You will then start play at your Secret Lair, an uncharted island, and launch your first attacks upon the unsuspecting world. As you crush city after city with your magnificent creation, the resistance of the people in that region will weaken, until eventually they bow to the inevitable and admit that you’re in charge. When you have conquered all of the regions on the globe, you win! You are the world’s supreme dictator and number one monkey. Simple as that.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Pentium 2 GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1 GB Open GL compatible card
    • Storage: 1 GB available space
    • Sound Card: Any Windows compatible sound device
    Recommended:
    • Processor: Intel Pentium 2.3 GHz or equivalent
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (192 reviews)
Recently Posted
dwoolley428
( 1.3 hrs on record )
Posted: 2 August
=7Cav=RCT.Pickle.A has already done a fantastic job of reviewing this game.

As it was mentioned in his excellent review, this is a revamped version of Crush, Crumble & Chomp by the the wonderful EPYX (more famous for their sublime 'games' series and Impossible Mission among many memorable others) from the halcyon days of the (still) great C64.

I'm enjoying this game very much as well as the additional humour and impressive tactical depth that they have introduced to the initial games concept. Thank you for this Kerberos Productions Inc..

It almost brought a tear to my eye that a current developer has remade this and that fellow Steam reviewers like =7Cav=RCT.Pickle.A are still knowledgeable enough to recognise the influence/heritage.

If like me you grew up playing games initially on a 1970's Tandy, the various Atari or Nintendo systems and then were lucky enough to have had everything from the Spectrum 48k, C64, Amiga's, ST's, PC's, Megadrive/Genesis, Snes, N64, Playstation etc etc through to the big beasts of today and quite literally everything in between (including Orics and the dead at birth systems like the Jaguar et al) then you will know the warm glow that this game brings.

To play this on my state of the art gaming rigs must seem anathema to newer gamers but to retro gamers like me this is a thing of beauty.

There is such a rich vein of what is now termed as 'retro' games to reinvent for the current gamer that it seems ridiculous and almost selfish not to do exactly that.

It's personally a wonderful thing for me to have lived long enough from the early days of gaming in order to be able to play the bleeding edge games of today but to see the indie and 'bedroom coders' making a resurgence alongside them in this amazing time for gaming is equally important.

Kudos to you Kerberos.

I greatly look forward to your future gaming releases.

And as it's apparently Canadian - Go Canada - there's obviously lots to like 'aboot' this game.... sorry I couldn't resist.. :) Damn you South Park :)
Helpful? Yes No Funny
Green
( 0.4 hrs on record )
Posted: 28 July
Terrible controls turn an otherwise tolerable time-waster into frustrating garbage.

Your monster's movements are all handled by the right mouse button....and so is the map/camera panning. Which of these functions will the game register when you click? Who knows?!?

This game makes me feel that I was ripped off, and it was on sale for only $3.49. That's pretty impressive.
Helpful? Yes No Funny
Nimrias
( 72.7 hrs on record )
Posted: 18 July
Kaiju-A-GoGo is a fun RTS / giant monster smash-it-up game with a side of base building and resource management. I have played through with Shrubby and Armagordon and have had a good time doing so. If you liked King of the Monsters and/or Rampage, then this is worth a look.

This game has more depth than I originally anticipated. You can't just run around willy-nilly attacking everyone and everything or the regions of the world will unite/focus on hunting you down and destroying you. In the beginning, there is a lot of hit-n-run while you build up your base and your monster. The later game is all about conquering the cities so you have the monthly income to sustain your growing secret base.

+Each monster has 102 skills (3 branches * 34 skills in each branch) which offers a lot of variety in your build. The three monsters play very differently. It is fun smashing the cities and landmarks of the world with a giant monster.

-I have encountered many achievement bugs (mostly with DLC monster achievements) and a few random crashes. Nothing game-breaking, but they are annoying. Also, there is a lack of information in-game regarding skills.

I would LOVE to see more skill information in the game before you spend the time and effort training (really my largest complaint). Give me some kind of test area I can build on the secret base!

This game is a brilliant idea and I do enjoy playing it. I am hoping for more polish in the future to iron out those bugs.
Helpful? Yes No Funny
S.H.C Demolisher
( 25.0 hrs on record )
Posted: 9 July
while the game is fun on it's own, i do think that there could be a co-op mode. where it's either you and another monster either fighting for control over your territory or teaming up to win hard to beat cities. with being able to send supplies to each other. the other side of it is where it's one person is the monster while the other is the defence forces.

and the other thing that it's missing is a sandbox mode where you can fully upgrade your monster without having to attack, then when ready, attack the world at max ability's, being completly unstoppable.

these are mainly ideas that would be fun to have in the future, most likely after that new monster that you've been hinting at. (my guess is that it'll be a magic kaiju since cyborg, plant, and mech have ben taken already)
Helpful? Yes No Funny
godzilla781
( 14.2 hrs on record )
Posted: 7 July
This game is great for kaiju fans! Silly graphics and kooky designs work well together to make the player feel like a director of a silly monster film. It's got an interesting power up system, plenty of details about each kaiju and the cities are well designed. The destruction process is the most fun and it's very satisfying swatting a helicopter down and watching the crash cause fires! The tactical elements are well used, making you evaluate your targets before attacking. Sneak attacks, military barricades, and a monthly time table help keep the gameplay from getting stale.

If I had anything negative to say, its that the lack of instructions can be pesky for your first time playing through. I got confused by sidebar icons that I thought referred to the city but where actually about my kaiju! Also some of the military forces can mess up a kaiju really quickly if they catch you far from the safety zone of the map edge. Plenty of early game deaths for the unwary.

But in conclusion it's silly, it's creative, it's got plenty of details and you can see the hard work that went into making it. I'd recommend it for any giant monster/ B-movie fan!
Helpful? Yes No Funny
Suicide Critic
( 10.3 hrs on record )
Posted: 3 July
Fun, casual RTS game, but crashes a LOT.
Helpful? Yes No Funny
The Lizard king
( 0.1 hrs on record )
Posted: 3 July
This game is straight up broken. Everytime I tried to run it the game would immediately crash, and nothing I did could fix it. I sent an email to the dev, and haven't gotten a repsonse, I posted on the discussion nothing. Not worth the money if I'm not able to play the game.
Helpful? Yes No Funny
KingOfCurtopia
( 9.4 hrs on record )
Posted: 27 June
Wonderful game full of fun, fire and folly. When I was a lad in the 1980s I played "Crush, Crumble & Chomp" on a TRS-80 and loved that game. This game is even more enjoyable. I missed this impressive ode to a classic game on release and feel guilty for buying it on sale but the guilt is asuaged by sheer joy. I've wanted this game for decades. Tingling. It's far better than I thought it would be. There goes Anchorage!
Helpful? Yes No Funny
XavierArmstrong
( 4.8 hrs on record )
Posted: 26 June
This is a great game, from the simiple bit of managing sim for building up your base to the bit of RPG that is added in for leveling up your monster.
They have added a good amount of various types of games and intergrated them so well together which just makes it even better then I feel that they would be on their own.
Helpful? Yes No Funny
Kodam
( 13.2 hrs on record )
Posted: 22 June
I had a lot more fun smashing the city in King of the Monsters, wich is a versus wrestle game with giant monster.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
1.3 hrs on record
Posted: 2 August
=7Cav=RCT.Pickle.A has already done a fantastic job of reviewing this game.

As it was mentioned in his excellent review, this is a revamped version of Crush, Crumble & Chomp by the the wonderful EPYX (more famous for their sublime 'games' series and Impossible Mission among many memorable others) from the halcyon days of the (still) great C64.

I'm enjoying this game very much as well as the additional humour and impressive tactical depth that they have introduced to the initial games concept. Thank you for this Kerberos Productions Inc..

It almost brought a tear to my eye that a current developer has remade this and that fellow Steam reviewers like =7Cav=RCT.Pickle.A are still knowledgeable enough to recognise the influence/heritage.

If like me you grew up playing games initially on a 1970's Tandy, the various Atari or Nintendo systems and then were lucky enough to have had everything from the Spectrum 48k, C64, Amiga's, ST's, PC's, Megadrive/Genesis, Snes, N64, Playstation etc etc through to the big beasts of today and quite literally everything in between (including Orics and the dead at birth systems like the Jaguar et al) then you will know the warm glow that this game brings.

To play this on my state of the art gaming rigs must seem anathema to newer gamers but to retro gamers like me this is a thing of beauty.

There is such a rich vein of what is now termed as 'retro' games to reinvent for the current gamer that it seems ridiculous and almost selfish not to do exactly that.

It's personally a wonderful thing for me to have lived long enough from the early days of gaming in order to be able to play the bleeding edge games of today but to see the indie and 'bedroom coders' making a resurgence alongside them in this amazing time for gaming is equally important.

Kudos to you Kerberos.

I greatly look forward to your future gaming releases.

And as it's apparently Canadian - Go Canada - there's obviously lots to like 'aboot' this game.... sorry I couldn't resist.. :) Damn you South Park :)
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
72.7 hrs on record
Posted: 18 July
Kaiju-A-GoGo is a fun RTS / giant monster smash-it-up game with a side of base building and resource management. I have played through with Shrubby and Armagordon and have had a good time doing so. If you liked King of the Monsters and/or Rampage, then this is worth a look.

This game has more depth than I originally anticipated. You can't just run around willy-nilly attacking everyone and everything or the regions of the world will unite/focus on hunting you down and destroying you. In the beginning, there is a lot of hit-n-run while you build up your base and your monster. The later game is all about conquering the cities so you have the monthly income to sustain your growing secret base.

+Each monster has 102 skills (3 branches * 34 skills in each branch) which offers a lot of variety in your build. The three monsters play very differently. It is fun smashing the cities and landmarks of the world with a giant monster.

-I have encountered many achievement bugs (mostly with DLC monster achievements) and a few random crashes. Nothing game-breaking, but they are annoying. Also, there is a lack of information in-game regarding skills.

I would LOVE to see more skill information in the game before you spend the time and effort training (really my largest complaint). Give me some kind of test area I can build on the secret base!

This game is a brilliant idea and I do enjoy playing it. I am hoping for more polish in the future to iron out those bugs.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
80 of 90 people (89%) found this review helpful
13 people found this review funny
Recommended
7.1 hrs on record
Posted: 23 April, 2015
This is a spiritual successor to Crush Crumble & Chomp, and the Epyx Movie Monster Game which you might remember from the C64. Somewhat of an inverse-XCOM because you're the bad guy trying to defeat the world by attacking cities and building your secret island base. You can look all day long for a strategy game where you stomp through a city as a giant monster... I'll wait... right, there aren't any others. So, if that's your thing then this is your game.

It's evident that Canadians made this, because all the N. American cities are the ones with good hockey teams. The soundtrack is fun, and there's no mistaking that it's considerably inspired by Toho's own soundtracks. Buildings burn NICELY, and the fire propagates, so you'll have some pretty epic views of burning cities at night. Multiple tiers of unlockable powers - breath weapons, eye beams, armor, shields, big guns. The game has a single Kaiju in it now, a Mechagodzilla inspired robozilla, and down the road they'll release at least two more - maybe more. Maybe if enough of us chant "Cthulhu" in the comments that can happen. :-)

It works, it's fun, and it's the only game like it... so it's a pretty easy $12ish to spend.
Was this review helpful? Yes No Funny
60 of 72 people (83%) found this review helpful
5 people found this review funny
Recommended
82.6 hrs on record
Posted: 23 April, 2015
OK so if you've always wanted to decimate a city with giant robot monster, this is the game for you.

A few things I didn't expect going in:

1) The level of detail. In terms of managing your secret base, upgrading and repairing your kaiju, there is a lot to do and consider.

2) How much actual fun causing mayhem in a seemingly helpless city is.

3) Level of difficulty. It's not quite as easy as it seems either. Cities will ramp up their efforts to repel you as you tear down more and more of their infrastructure (why are they so hostile?). So expect infantry, combat jeeps, tanks, helicopters and more to try to take a piece out of your precious Kaiju.

Apart from the aforementioned stuff, the art style and attention to detail in the layouts of the cities is very fitting and well-done. Who doesn't like goofy mad scientists bent on world destruction?

To summarize: Get this game if you want a casual, yet deep strategy experience that you can easily play in small bites or marathon sessions. It's strangely addicting. Just don't cackle in glee with your friends or family around. They...probably won't understand... Anyway, just get this game. You won't regret it.

P.S. Did I mention the X-Com like world map and time compression system? I'll do that next time.
Was this review helpful? Yes No Funny
39 of 41 people (95%) found this review helpful
1 person found this review funny
Recommended
244.3 hrs on record
Posted: 11 June, 2015
TLDR: Surprisingly deep game for strategy gamers. Good solid fun for casual gamers, especially ones who love being bad guys.

Having spent so many hours playing this game, I felt like it was about time I wrote a review.

I'm always interested in games which you can play from the 'opposite point of view'. Games like Evil Genius, or Stubbs the Zombie, or Dungeon Keeper, where you can take on the role of the traditional 'bad guy'.

This game lets you take control of a city wrecking Kaiju in your bid to take over the world. Some people have made the comparison to the old school arcade classic Rampage, but this game is so much more intricate and has so much more depth. It's hard to compare it to anything else I can think of. It has base building elements, character development as you power up your Kaiju, strategy at a city level and global level. Resource management. Although you could play it as a casual city stomping experience, if you invest more time and attention in the game, you will come to appreciate the depth here.

At a secret base level, you have to juggle your resources and facilities, making raids to gather all the money and power and organics to maintain your base and build new facilities. You will have a couple of years to build up your base and Kaiju powers before the Kaiju Defence Force (KDF) begin to attack your secret base directly. But when they do, you'd better have some defences in place because even their first attacks can send enough units to wreck your base and overwhelm your Kaiju.

At a global level, there are many cities rated from Tier 1 (weak) to Tier 5 (strong), and spread across 6 global regions. Each attack on a city will raise the alert level of a region, from green to yellow to amber to red. It's much easier to catch a city off guard in a region with a low alert level, and the alert level will drop over time if you don't keep attacking the same region. On the other hand, you can capture cities faster with repeated attacks, but doing so will leave a region on Red Alert level, which I've never seen drop back down to amber, even after several in game months. Attacking cities which are on alert makes your raid much tougher as there will be more units on the map to greet you. Catching a city off guard will give you some time to stomp around without any enemies to oppose you. That can make a big difference.

The only way to force a city to surrender without plunging the whole region to red alert is to hit it when the region is on green alert, completely unprepared, and make it surrender with one attack. That adds a level of strategy. If you have no regions on green alert, do you risk a raid and force that region to an even higher alert level, or take a break, maybe spend some time training new abilities until the regions calm down again? Or do you just attack relentlessly and pay no heed to the alert levels, risking being ambushed when you arrive at a city, or facing a lot of enemy units as soon as you arrive, instead of catching them by surprise and having some time to wreck whatever you wish without having to fight off the defence forces?

At a city level, each city has its own character. The developers have made each city look like it should with the building styles and map layout, and each city has a different selection of units to protect it. Some rely more on helicopters and aircraft, some have more tanks, or hi tech units, some use lighter long ranged units like missile trucks and missile tanks. Each kind of enemy unit requires a different kind of Kaiju power to counter. And with only 6 power slots available, picking the right abilities for each city is important. No point taking normal Eye Beam Lasers when you know you're going to be facing tanks. You'll need Radioactive Death Stare for those. But then again, if you're only going to be facing jeeps and light tanks, normal Eye Beams are much more useful, they cost less power to use, and have a much quicker recharge time. No need for overkill, always picking the most powerful abilities you have.

Also, each city has a different balance of available resources. Some cities might have many colleges and universities, making it a great place to raid for Knowledge. Others might have several banks or large office building areas, great for looting cash. Some have extensive dock and port areas, where you can get plenty of energy. Some cities might not have many buildings where you can get power, so you'll have to make sure you head out with plenty of power already in your Kaijus batteries. Others might have so many power buildings that you can afford to go there running on empty, so you can bring back to base a huge amount of power for building better facilities.

Either way, even though you have a massive monster under your control, you will inevitably be overwhelmed and forced to retreat as the defenders send more and more units against you. So you have to hit a city hard, grab what you need, destroy your chosen targets and get out again safely. Do you want to force the city to surrender and supply you with monthly cash income? Take out their landmarks and stomp on as many civilians as you can. Are you just making a raid for cash, or power, or knowledge? Find the buildings that contain what you need, and smash them to the ground to get at the goodies inside. Banks, Universities, Power Plants, Office Towers... they all give up more loot than simple houses and stores.

You can definitely play this as a casual stress relief kind of game, having fun stomping on fleeing citizens and infantry, swatting helicopters out of the sky and melting tanks with laser beams and plasma breath, but for players who love deeper strategy and unique or unusual gameplay, this game really has a lot to offer.

And with the upcoming release of two more Kaiju, with different abilities and features, it has more to offer in the future. I can understand why some players are disappointed that all three monsters weren't available at launch, but the develpers have been toiling hard behind the scenes, as well as polishing the game as it stands with tweaks, bug hunts and game balancing. Over 200 hours with only one Kaiju, and two more to look forward to. I didn't play Skyrim or Fallout 3 as much as I've played this, and those two games are definitely on my top 5 list of most awesome games.
Was this review helpful? Yes No Funny
30 of 34 people (88%) found this review helpful
2 people found this review funny
Recommended
5.9 hrs on record
Posted: 2 May, 2015
DO NOT BE INTIMIDATED WITH THE NEGATIVE REVIEWS.

Many of the negative reviews are talking about the launch and people who don't understand the controls. Indeed the game was in a rough shape on the launch, with crashes and bugs, but it's perfectly fine right now and being updated with frequency! The devs are very attentive and quick to act about any problems that show up!

From the creators of a marvelous game that I love too (Swords of the Stars: The Pit), this gem is perfect for those who are fan of kaijus (giant monsters) and strategy games.

In this game, you have to plan how to upgrade your kaiju (it even changes his appearance in some upgrades!) and your secret island, to help your efforts in taking over the world.

Destroy cities and make them surrender their command to you, making them vassal states.

Fight against air, ground, sea military forces and even other kaijus that will try to stop you!
And most important: Have tons of fun doing that.

The game controls can be a bit frustrating in the beginning, and the targeting of some attacks may look confuse, but with a little time and patience, you'll get in to it! Just keep in mind that you're controling a giant monster in a city, and that pesky tank you're trying to hit with your Eye Beam may be behind a building or something, and remember to lock the target on them with the right mouse button! :)

By the time, there's only one kaiju, but there are 2 to be released as dlc (for free for those who buy before their release!) and they plan to release more after the 3 initial ones, and maybe even a expansion!

So what you're waiting for? Buy it and go cause some mayhem!
Was this review helpful? Yes No Funny
40 of 51 people (78%) found this review helpful
7 people found this review funny
Recommended
185.5 hrs on record
Posted: 24 April, 2015
Full Disclosure: I backed the Indiegogo campaign and played the game prior to release!
Edit: Updated after the 1.03 patrol hotfix.

Updated Bit:
- You can now recycle unwanted buildings at your lair, and there are more tooltips for the secret base buildings.
- For those who were worried, volume sliders are in.
- Threatening cities (once you have built a properly dangerous reputation) is in, provided you build the proper base facility.
- Stupid play is still stupid play: Don't expect stomping only small apartment complexes to give you the resources you need. Tactical and strategic city-stomping is rewarded... time is a resource before city defenders show up, so go for the JUICY targets like universities, banks, and power plants.
- Core gameplay is in and solid. Technical issues (slowdown spikes on some rigs, very strong patrols) seem to have been addressed, but this game still has some rough edges. If you require prefect functionality, this game is not for you.
- Still an easy recommend if you are into city-stomping and varied monster training.

Pros:

- First Kaiju City Stomper/Base Building game in ages (ever?)
- Kaiju is not a static creature, but one the player nurtures and develops through resource gathering and training
- Training does not follow a fixed path! Game has 99+ abilities for the Kaiju, and the player is only expected to unlock around 33 on a normal run. Abilities are unlocked via a web, whereby you can't simply rush to the ability you want. Prereqs must be unlocked too.
- The world is not JUST your punching bag. Each region is building its own unique Kaiju to thwart you! There are six regions, each with a different mix of defense units.
- Resources! 5 you gather (Power, Knowledge, Money, "Organics", and Purpletonium) and one you can only spend- time! After five years of raiding and conquering, the Kaiju Defense Force is coming for you and your secret base.
- Unique city layouts! Each city is different and persistent, so the approach to optimally convert Caracas will be very different to the strategy needed for Seattle. Player decisions and needs matter and the game rewards considered city destruction. (Juicy targets may be mostly hidden behind terrain or skyrises, so there is an element of treasure hunting/Where's Waldo?)
- Base Building: The way you lose is if your secret Lair is destroyed, so you will need to build both defensive and production buildings to properly suceed. I don't have much experience with base defense yet, but you can make walls and at least 3 defensive turret types.
- Made by Kerberos Productions as an Indie! KP has a fantastic track record of support for their indie titles, both tech and free content. (Look at The Pit, their roguelike, which had numerous updates and tweaks in addition to expansions for over two years.)
- You get to stomp cities as a giant monster! Did I mention that? I think I did...

Cons
- Some sound effect kinks remain. The sound of tank tracks, for example, can play in the background even when you have left a city you are fighting.
- Kaiju control is very much "go there and bash things," no way to differentiate auto-attacks from just defenders or just buildings. This is a minor quibble though, as the player has pinpoint targeting control of most of the activated abilities you research. Can make the first few cities frustrating.
- Will not cure cancer.

Overall: A polished city-stomper with lots of variety and opportunities for skilled play to matter. All delivered in a quirky B movie style with lots of explosions. If you like this style of game, a wholehearted reccommendation!
Was this review helpful? Yes No Funny
64 of 92 people (70%) found this review helpful
5 people found this review funny
Recommended
12.1 hrs on record
Posted: 26 April, 2015
Introduction
Kaiju-A-GoGo is a game where you take your Kaiju (Giant Robot Monster) to destroy different cities around the world and take their resources to upgrade your Kaiju/base. I am not going to lie and say that this game is perfect. Actually, it has plenty of problems, but the fun gameplay and the potential Kaiju-A-GoGo has greatly improves this games “awesomeness”. At times Kaiju-A-GoGo is very grindy and the base building has some glaring problems with it, but since it is in Early Access we can tell the developers the problems with it and we should see this game become nearly perfect before the full release. It show great potential and I can’t wait for the future updates and the new Kaiju.
Pros

  • Great concept
  • Tons of fun to destroy cities
  • Cool artstyle
  • Plans for more Kaiju
  • Tons of potential
  • Plenty of places to destroy


Cons

  • Lacking visual settings
  • Base is missing a lot of features
  • Movement is clunky
  • Very grinding at times
  • Several game crashing bugs



Conclusion

Kaiju-A-GoGo is a game of destruction and resource management. It has its problems, but it is in Early Access and this means that the problems of the game should be fixed before a full release. If you are willing to follow Kaiju-A-GoGo as it evolves into the full release version, it is 100% worth the money and you will get tons of fun out of it.

Video Reivew

https://www.youtube.com/watch?v=5OukAfT6xvY&feature=youtu.be

-HiPFiRED


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Was this review helpful? Yes No Funny
28 of 32 people (88%) found this review helpful
2 people found this review funny
Recommended
36.6 hrs on record
Posted: 10 October, 2015
X-COM like base management, but instead of squads, you send out a giant monster to punch cities in the face in real time.

But don't expect the people of Earth to lay down, as you grow in power, so does their military prowess. So what might have been machine guns and local police, will soon become laser tanks and bombers and even worse.

It's a lot of fun, it's cheap, and there's really no other game like it.
Was this review helpful? Yes No Funny
31 of 40 people (78%) found this review helpful
7 people found this review funny
Recommended
37.0 hrs on record
Posted: 26 April, 2015
Prior to the recent popularity of crowdunded games, this game is what a publisher would call "a loser". Many of us who grew up in the games world of the late 80's and 90's miss the days when a neat concept game would hit the shelves and surprise with something new. For the decade prior, a new game was the latest FPS, RPG or MMO whos distinguishing feature would be how much sharper the graphics are THIS time. Far from perfect, but a lot of fun, Kaiju-A-GoGo is essentially a unique strategy and tactics RPG about destroying cities and conquering the world with a giant robot.

Concept: Rather than state that the game is bad or good because I happen to like it, It would be better to simply describe the product's appeal to me, and let the reader decide if it appeals to him/her as well. The objective is to conquer the world. The game consists of a strategy metagame and of course the tactical destroy-the-city game.

The strategy gameflow is to build up various resources to improve your Kaiju. You only get one. The game has a base building feature to generate resources and train the Kaiju similar to X-com. The Kaiju is improved by adding abilities you research in a tiered structure. Each successive tier features more abilities than the last, causing the player to be more judicious about which abilities he wants to research.

The tactical game consists of ordering the kaiju to move in a certain direction in the city and using the active abilities for certain effects. The objective is to destroy as much as possible, driving the city's morale down and picking up resources to bring back with you. The lower the morale, the higher the chance the city will surrender. Building types will generate certain types of resources and certain cities have more of some resources than others. As the city wears down, the defenders will grow stronger and the player has to consider the endurance of the Kaiju vs. the his ability to escape or cause a surrender. A surrender is the main way to generate the money resource.

I'm a big fan of this type of gameplay, so this is basically my list of pros. The game is a progressive/grind type of metastrategy game, which does not appeal to everyone. Making the Kaiju stronger and destroying a city is great fun for me, and though the mechanics have some problems, the build up is quite satisfying.

Now for the problems:

The Kaiju can be hard to control sometimes and the amount of enemies and congestion makes maneuvering more difficult than it should be. Some common sense changes, such as allowing clicking off map to escape, and scrolling using arrow keys or some alternate method would be helpful. The kaiju also has a tendency to just shoot whatever it wants rather than the intended target. This can be frustrating.

There are some siily bugs, boats on land and at least once, I had an issue where I wouldn't take damage, my shots wouldnt land and the defenders stopped spawning.

Todays gamer needs a much larger amount of handholding than any generation prior, and this game does very little of it. Though the game can be figured out quite easily through trial and error plus deductive reasoning, these players often have youtube accounts with thousands of other easily confused player subscribers. A manual would probably help them enjoy thier game experience better. I don't know, for me the idea that I should look for an escape route for my Kaiju and be prepared to dig through some buildings when I'm at a certain health level...seems common sense to me.

Unfortunately, this small team of developers did not make the game in first person, or use the unreal-whatever engine to generate graphics. If you need these things to enjoy a game I feel sorry for you, maybe there will be an action spin-off rail shooter if this game takes off...just for you. The art style won't appeal to everyone, and sprites are a thing of the past, though for some sad reason, creepy not-really-lifelike awkward 3d models of people are not.

Thousands of people that have wasted their entire lives playing an mmo where you grind, have done a good job of telling the world how bad it is to grind. This game has a grind. If you enjoy the game, it's an enjoyable grind.

tldr: All in all a fantastic example of a decent crowdfunded game. It provides a gameplay concept (destroying cities with a giant robot x-com style) that would never see the light of day in the traditional model. Even though there are hits and misses, this is a great time to be a gamer.
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