Storm United is a class-based multiplayer First Person Shooter bringing top tier competitive FPS fun through 6 different game modes, 4 distinct classes, 30+ weapons and a variety of available maps.
User reviews:
Mixed (384 reviews) - 64% of the 384 user reviews for this game are positive.
Release Date: Apr 17, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe Storm United is currently in a very playable and enjoyable state, making it the perfect time to get it out there to let you guys enjoy the game. We hope to hear your thoughts and feedback early on while we continue working on this great FPS.”

Approximately how long will this game be in Early Access?

“We expect to complete the game within 6-12 months following the Early Access release date.”

How is the full version planned to differ from the Early Access version?

“The final Storm United build will be released once we have:

  • All major languages are supported
  • Implemented Achievements
  • Implemented Trading Cards
  • Implemented in-game voice chat
  • More in-game social interactions
  • Developed and completed all 4 classes: Guardian, Shadow, Angel, and Hacker
  • Implemented all proper game sounds
  • Completed the advanced clan management system
  • Have 3 fully working vehicles

What is the current state of the Early Access version?

10/11/2015 Update
We are very excited to announce that the new Storm United update is now available for download. Update highlights include the new Angel and Hacker classes, map voting, the badge system, various new maps, and new sound effects. Most importantly, the latest build brings all OS back on the same version! PC, Mac OS X, and Linux players are now able to play with each other as intended. We have an enormous list of player suggestions and ideas so we are looking to implement as many as we can in future updates.

8/26/2015 Update
Storm United is currently in its second phase of development. While still focusing on the development of core gameplay, we have compiled all player feedback and are beginning to implement your ideas and suggestions. We do apologize for the lack of updates the past couple months, however it is because we are working on the game around the clock and are beginning to grow and expand as a company. Most importantly, we want all new content to be top quality with little to no issues. We want all platforms to be back on the same version and for always. It is a very exciting time for us and moving forward, we look forward to releasing much larger and high quality content updates for you.

4/17/2015 Update
Storm United is currently in an advanced developed stage - it is stable and has already undergone multiple optimizations on Windows. While the Windows build is already very stable and yields top performance, this is not the case for the Mac and Linux builds. These builds can often crash and have performance issues. When encountering an issue on the Mac and Linux builds, please report all issues so we can try to solve them as soon as possible.

The current Storm United build includes many game modes, maps and weapons. FPS fans of all backgrounds will certainly enjoy Storm United and what it has to offer.

Storm United currently contains, but is not limited to:

  • 30+ weapons
  • 9 maps
  • 6 game modes
  • Clan management system
  • United Development HUB - Click here for more details.

Game Modes:
  • Freeze Tag
  • Demolition
  • Extermination
  • Capture The Flag
  • Team Deathmatch
  • Free For All

  • Guardian - Assault class
  • Shadow - Sniper class
  • Angel - Healer class
  • Hacker - Engineer class

Will the game be priced differently during and after Early Access?

“Buying Early Access allows you to play Storm United before its official release and will grant you the following:
  • 1x Premium character
  • 1x Exclusive Early Access limited-edition weapon
  • 1x Epic loot box

Items and credits earned or purchased during Early Access will remain in your inventory once the game is officially released. Storm United will be released as free to play (NOT pay to win) and will have similar systems as CS: GO and Team Fortress 2.”

How are you planning on involving the Community in your development process?

“We plan to be very active on social media (Facebook, Twitter, YouTube, etc), on both the website and Steam forums and look to utilize the United Developers HUB, also known as "UDH." See below for additional details:

UDH is divided in 3 tools: To Dos, Polls and Suggestions.

To Do
Here you will find 3 "To Do" task lists: Tier 3 for tasks that can be completed within a week, Tier 2 for tasks that can be completed within a month, and Tier 1 for tasks that require more than a month to be completed.

For each tier, you receive a certain amount of votes:
  • Tier 3 = 3 votes
  • Tier 2 = 2 votes
  • Tier 1 = 1 vote

You can click on any task and read the task description. If you think you want this task to be completed ASAP, simply use one of your available votes. The tasks that have the most votes will then appear on the top.

When someone from our team is available, they will pick up one of the top tasks. When this happens, the task will then appear in the "Being Worked On" section. Players who initially voted for that task will then have their vote returned, allowing them to spend it on a different task.

Note that at any moment, you can change your mind by removing the checkmark from one task to vote for another.

The polls allow us, the developers, but also you to make a point in any design decisions. Is a weapon too powerful? Do we need another map design type? Are we doing something wrong somewhere? Posting a poll can provide valuable information. Active polls are displayed on the left, while completed lists are displayed on the right. Please note that unlike To-do votes, a Poll vote cannot be changed.

The suggest section of the UDH allows you to add tasks in the To-Do lists as well as Polls. All submissions will go through a review process and once successfully reviewed, they will then appear in the UDH. Once live, all players can start voting on them.”
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About This Game

Storm United is a class-based multiplayer First Person Shooter bringing top tier competitive FPS fun through 6 different game modes, 4 distinct classes, 30+ weapons and a variety of available maps.

Storm United comes with a built-in development tool named the "United Developer Hub" (UDH), allowing players to:
1. Submit ideas, suggestions and bug reports.
2. Select and influence development priorities based on the various submissions.
3. Participate in fundamental gameplay decisions through a voting system.

UDH is easy to use and tells us when and what our team should work on, giving the players the ultimate platform to be heard. More details about it can be found here:

With an ex Counter-Strike pro-gamer at the head of the project, a talented indie team, and UDH at your fingertips, we encourage you to join us on our journey and help us build the next great FPS!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Vista 32-64, Win 7 32-64, Win 8 32-64
    • Processor: 1.6 GHz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 300 series
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX 9.0c compatible, 16-bit
    • OS: Vista 32-64, Win 7 32-64, Win 8 32-64
    • Processor: 2.5 GHz Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 670
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 13 GB available space
    • Sound Card: DirectX 9.0c compatible, 16-bit
    • OS: OS X
    • Processor: 1.6 GHz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 300 series
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • OS: OS X
    • Processor: 2.5 GHz Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 670
    • Network: Broadband Internet connection
    • Storage: 13 GB available space
    • OS: 64-bit ONLY
    • Processor: 1.6 GHz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 300 series
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • OS: 64-bit ONLY
    • Processor: 2.5 GHz Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 670
    • Network: Broadband Internet connection
    • Storage: 13 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (384 reviews)
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245 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
0.5 hrs on record
Early Access Review
Posted: September 20
Lemme get past the loading screen first. I cant get the stupid dedicated server up for my cousin, because the only server thats up is an EU server. Lemme give you the facts:


this review is hopefully subject to change :|
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Most Helpful Reviews  Overall
98 of 110 people (89%) found this review helpful
107 people found this review funny
0.6 hrs on record
Early Access Review
Posted: December 26, 2015
Like Halo, but without the players.
Was this review helpful? Yes No Funny
75 of 94 people (80%) found this review helpful
3 people found this review funny
12.4 hrs on record
Early Access Review
Posted: April 29, 2015
Storm United is a class based FPS game that very obviously takes inspiration from one of the best FPS game out there, Halo. (NOT a bad thing) Storm United does tons of things amazingly, but the lack of players on servers really hurts the games playability. (MP only) Right now, Storm United includes: twenty-one weapons, six maps, two classes, six game modes, and plenty of other features. Although Storm United shows tons of potential, the fact that it’s MP only and there is no way to play with bots really hurts this game. The gameplay is very solid, fast paced, and smooth. I have not been able to find anything (gameplay or functionality) wrong with the game.

  • Fast paced
  • Plenty of weapons
  • Cool classes
  • Varied game modes
  • Clan system
  • Well-made FPS
  • Linux support


  • Low sever population
  • Required to join clan
  • Some weapons don’t feel very satisfying to shoot
  • Servers a quite laggy at times


Storm United is a class based FPS game that’s surprisingly polished for being in Early Access. While the gameplay is tons of fun and having tons of different maps/weapons/gamemodes, Storm United suffers from the lack of player on the servers (This can be fixed with adding bots to the games). If you are a fan of FPS like me I would highly suggest you to pick up Storm United and give it a chance.

Video Review


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Was this review helpful? Yes No Funny
44 of 51 people (86%) found this review helpful
3 people found this review funny
9.3 hrs on record
Early Access Review
Posted: April 18, 2015
Let me begin this review by saying that Storm United might actually be the best Early Access FPS yet. In its current state it's very polished, stable and, most importantly, fun. The player base is really small, but that's hardly the dev's fault. It'll grow. You can help make that happen! (Exciting) Think Halo's visual style and jump feel, Counter Strike's objective feel, CoD4's somewhat fast paced action, and Unreal Tournament/Quake's unique weapon and vehicle design. Do I have you yet? Good.

Presentation - 6

Currently the menus, UI, etc are very much barebones. It's alpha ver. 1.0 though, so that can be forgiven. With time I'm sure these things will change, but right now there's nothing special here.

Graphics - 10

Pretty much perfect. Barring one hiccup at the start of my first match (20fps. Entirely unplayable), the visuals are 100% fantastic. After my little mishap I turned the graphics all the way down, then a few matches later I turned them back to max and boom, smooth, solid 60fps. Wish you could turn off the motion blur, but that's a minor minor complaint. The design and style of the game is also great, sporting very mechanical and sharp designs as Halo and Unreal tend to bring to the table. Overall, the graphics are just what they need to be. A lot of games will give you some "in-engine" crap in the previews. With Storm United, what you see in the screenshots and vids is what you get.

Sound - 7

The sound design in the game is good overall. The music, when it's being played, is very fitting and pleasant. The weapon sounds leave a little to be desired at times, but as a whole they're quite well done and fit the game nicely. Not much more to be said here.

Gameplay - 9

Storm United is a shooter, so obviously this is the most important point. There are currently 2 classes (4 planned), each with their own available weapons. The Guardian is a close range warrior, sporting assault firearms such as LMGs, rockets, automatic rifles and what I can only describe as a nail gun. The Shadow is a stealthier sort, exploying such weapons as long range sniper rifles, silenced pistols and mines. (The Shadow is not currently finished, and as such has a much lighter weapon selection than the Guardian. This is expected to change soon when the mines are implemented.) The two classes currently have a host of shared weapons, such as a medium-range semi-auto rifle and shotgun, one pump action and one automatic. In the future each class will also be able to use items like shields and cloaking devices, so that'll change things up quite a lot.

The controls are tight, reminiscent of Halo and Unreal, with a hint of CoD in there. Overall it feels very good, and compliments the game very well. Level design is also a plus, each map having its own flow and feel. There are currently a few modes in the game, most of which are mainstays of the genre (Deathmatch, TDM, CTF, Demolition), and also freezetag. Awesome. My one complaint is that currently the weapon balance is a bit off, but it's alpha, so that's to be expected. Altogether not a big deal, but enough to shave off a point.

The Devs/Support - 10

When I first purchased Storm United, I could not get it to launch (do entirely to something on my end, not theirs) and so I added one of the devs to my friends on Steam. He was very quick to assist me, and did so graciously (we also played the game with one another for a few hours; very nice guy). The UDH "United Developer Hub" is a system implimented in the game designed to allow players to help develop the game, consisting of polls and things like that to tell the devs what YOU feel is most important and needs to be worked on next. Amazing idea.

Looking Forwards - 11

If PixeBeam can manage to keep this momentum going into the future, then Storm United looks like it might be one hell of a game, rising up to join the likes of CoD, Halo and Unreal. That's an exciting prospect.

TL;DR: Shoot gun game that's super fun and allows you to shoot. Also freezetag. Cool weapons. Feels great. Maps are good. Shoot guys.

Was this review helpful? Yes No Funny
34 of 38 people (89%) found this review helpful
1 person found this review funny
123.8 hrs on record
Early Access Review
Posted: October 16, 2015
I don't really understand what people expect from a pre-alpha game like this? The game works, the community is growing, and it is fun to play. Yes it has it's bugs especially the Linux version, but the team is working really hard to get everything sorted out. It is going to be an amazing game by it's official launch, and I can't recommend it enough. The reason you would consider buying into this game right now, is to get in at the ground floor, and help improve the game. That means dealing with the bugs, and helping the developers fix them.

The playerbase is indeed weak at the moment. The best times to play are listed below. We have also been hosting events on the weekends. I recommend you join the official Storm United group, and keep an eye on the forums. Feel free to add me on steam. I'm about to have 120 hours on record and well known in the community.

Linux users you will want to stick with the EGN servers until the client crashes are patched in a future update. I maintain the EGN servers, and they only have maps in rotation that Linux users can play without crashing. If you ever have issues with these servers, please get in contact with me.

U.S.A.: 10pm - 1am (EST)
Europe: 6pm - 9pm (UTC +1)

Thanks everyone, and have fun!

Was this review helpful? Yes No Funny
43 of 57 people (75%) found this review helpful
8 people found this review funny
21.2 hrs on record
Early Access Review
Posted: April 17, 2015
Finally decent FPS for linux
Was this review helpful? Yes No Funny
24 of 25 people (96%) found this review helpful
14 people found this review funny
Not Recommended
7.0 hrs on record
Early Access Review
Posted: April 23
It's actually a fun game, but it's always empty, it hasn't been updated since 2015 and the devs have gone silent.

If that doesn't smell like bullsh!t to you, I have some magic beans for sale.
Was this review helpful? Yes No Funny
47 of 64 people (73%) found this review helpful
18 people found this review funny
3.8 hrs on record
Early Access Review
Posted: October 5, 2015
Was this review helpful? Yes No Funny
20 of 21 people (95%) found this review helpful
1.1 hrs on record
Early Access Review
Posted: July 5, 2015
Theres still lobbys on deathmatch classic yet this is just been released and its dead....
Why? it's a friggin awesome game!
Well so i think.....need people to play with to really figure that out :S
Was this review helpful? Yes No Funny
30 of 40 people (75%) found this review helpful
8 people found this review funny
6.2 hrs on record
Early Access Review
Posted: April 20, 2015

Alright guys, this isn't the even cherry topping. What you're looking at here is beyond any fancy desert. It's the very pinnacle of what the future of FPS is. This is some AAA idealism transformed into a masterpiece of bells and whistles.

The presentation of Storm United gives you the feeling of futuristic flavor with a hint of modernization. A recipe that tastes just as good as it looks. It's fast, but not too fast. It's intense, but not overwhelming. It's fun. Really - damn - fun.


If I was to differentiate this to the other indie fps pre/full - releases that have recently taken place, I'd find Storm United at the top for it's unique approach to the genre. Right now we have:

-Murder Miners

2 of those games are going to die out (a shame) simply because they either have 1 weapon that is used 95% of the time over the other weapons (whats the point in having 9+ weapons then?..) , and/or have 1 game mode (dual) that is played over the other 3-5 game modes available. And that's obviously not a problem if you're into that (talking to you elitists.) So you're looking at a very VERY scarce player base overall.

And the other game is practically just a shameless rip of Halo, with some interesting game modes.

But with Storm United, right off the bat the game tells you, "I'm a team-based game." You have to either make a clan or join one before you do ANYTHING in the game. Is this is a good idea? For me, I very much love in-game clan support with my FPS, but for others, (see that scarce bunch) it may not be their cup of tea. (And I'm okay with this, because those type of players do not belong in this type of FPS.)

There's loadouts in this game, which means all weapons can be utilized based on player preference.

The maps are actually fun and vary in size according to the game mode, and have a lot of flanking areas which are ideal for team play.

And speaking of game modes, they have a decent amount of them that aren't over the top different, but do well to again support team play.

AND THEN THERE IS FREEZE TAG. My god -- this to me is Storm United's best game mode. It's a positive and unique approach to the TDM game mode, but with a twist. (Not sure if anyone has ever played Spider Freeze Tag in grade school when they were younger but it basically works the same way.)

Essentially, you fight each other to the death, but instead of dying, you becomes frozen -- from this point it's up to your teammates to find you and unfreeze you, to which then you may resume play. The round ends when your team or your enemies team are completely frozen. This adds for some unique and strategic elements, along with some clutch-factor game play, which is all too sweet if pulled off.

There's a lot going for Storm United, and the developers are on top of this community to make sure that they keep our best interest for this game in mind. They even have an in-game developer poll and suggestion poll. That means that we vote on what gets implemented, what gets fixed, and can even throw in our own suggestions and have players vote on those suggestions, thus giving the developers an idea of what we'd like to see in their game.

But you have to actually be in the game to vote (which is pretty smart.)

So ya, there's all that. I could keep going on and on about what separates this game from the other FPS releases and how pretty the game looks, or you could just take my word for it and start playing Storm United today. The more players, the bigger and better the game becomes. But if you choose to wait, you have nothing to lose. It becomes F2P on release. Cash shop? Cosmetics.
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Recently Posted
Nick Coffman
1.0 hrs
Early Access Review
Posted: September 30
Really good concept. Usually early access games are just torn straight off the game engine with no good qualities.

Sadly, there has been no real update since 2015. The developers just wanted money it seems. Almost no features and no players. Real shame steam lets these games get through.
Helpful? Yes No Funny
4.0 hrs
Early Access Review
Posted: September 25
I bought it when it released on Steam, arena shooter with Linux support? Hell yeah.

From the beginning you could sense something was wrong, the updates went less and less frequent, and that for an early access FPS game in alpha state kills the population. Game is... was good, or at least it was heading in a great direction. Great graphics, smooth controls, classes, leveling, plenty of maps already...

Right now the game is unplayable, I can't join the only EU server it has, devs had gone silent since October 2015, almost a full year had passed by, and I'm here looking at the store page and feeling scammed. Scammed since I paid for a game I cannot even play and is still advertising with a high price luring more people to this scam.

So I just reported it and hope it gets removed form the store page.
Helpful? Yes No Funny
2.7 hrs
Early Access Review
Posted: September 14
It's dead.
Helpful? Yes No Funny
11.1 hrs
Early Access Review
Posted: September 6
their are no severs ever i have only played one time
Helpful? Yes No Funny
The somemivix YEE ELITE
7.8 hrs
Early Access Review
Posted: August 30
Dead. No big suprise.
Helpful? Yes No Funny
0.5 hrs
Early Access Review
Posted: August 9
Bought to play on Linux couldn't get a username setup. Logged into Winblows to setup the username it can't have a - so not my 20+ year username. Can't map the "B" key I don't use those tiny hand keys in the corner!
b forward, v backwards, c crouch, x next weapon, (z nades if it has it) f strafe left, g strafe right, d use.
Been using those key since Delta Force 1.
The rest on the mouse. But the "B" key is bound to Play or Spectate so a waste of money. :(
Helpful? Yes No Funny
4.9 hrs
Early Access Review
Posted: August 8
Hello All,

So After plating this game as well as talking to the Devs. I'm going to write my Review.

I'll start out with pros than cons and lastly i'll end with my thoughts on the game.

The game Looks amazing
The gameplay is smooth and there is not much trouble with it
Different game modes.
Different characters to suit the different play style of the gamer
Particles on the screen (I love this effect it give depth)

Servers have no one on them
The Updates seem to be slower than most want.

Final thoughts-
So to begin I can tell you that this game is a very great game with HUGE potential as it gets further developed. If the community gets behind it and starts to share this with there friends I can see the game blossoming into a AAA title that can compare to the likes of others in its weight class.
Some things that are very problematic are the servers having no one in them but that can be solved with more people playing the game and more people liking the game all around. These were just some of my thoughts on the game on a hole. This is why I would recommend the game
Helpful? Yes No Funny
0.8 hrs
Early Access Review
Posted: August 5
No one ever plays haha
Helpful? Yes No Funny
2.1 hrs
Early Access Review
Posted: July 19
Product received for free
This had so much potential, so much. Could easily have been an easy hit with us linux users, has great graphics, great physics, player movement etc looked and felt great. The developers have only themselves to blame. Truly a shame as I was looking forward to this game.

No servers, no players, no bots. Too expensive for a game which its developers said will eventually go free to play once it's been "funded".
Helpful? Yes No Funny