Imaginary friends do battle in the mind of young Timmy Bibble! Who will be victorious in this arena of improbable dimensions, where no two rooms are the same and bullets bounce forever?! Get your buddies together for the ultimate showdown in this bullet hell party game!
User reviews:
Overall:
Positive (19 reviews) - 84% of the 19 user reviews for this game are positive.
Release Date: Mar 24, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Friendship Club was in a fun, playable, competitive shape from very early on and we're excited about being able to share it with people. Importantly we want your feedback and help. Over the past few months we've refactored a lot of the game to allow for fine-tuned control of the rules, meaning you can create your own game modes, which drastically changes the nature of the game. Friendship Club is a game about getting your buddies 'round and having a good time, we feel that inventing house-rules is a fun part of that and we want to see what you come up with! There's lots of elements of the game design that are still on the table and with active engagement from y'all we feel like we've got a better chance of nailing it.”

Approximately how long will this game be in Early Access?

“The honest answer: we don't know. We have a roadmap and a reasonable idea of the overall features we want to include, but we're aware that things will change as the community starts to grow. We'll need to do additional support, marketing, shows and all of that. Also, if someone comes up with something awesome we'll probably want to add it! We're realistic about how long it takes to make games and are intent on making everything as well as we can. Doing what we do to the best of our ability is our philosophy, we're not about raking in the cash and moving onto the next 'big thing' (if we were about that we'd be doing a very bad job of it)!”

How is the full version planned to differ from the Early Access version?

“There will be more of just about everything. Game modes, arenas and possibly characters. New arenas will include specific level elements that affect gameplay. Some will encourage more chaos (as if that's necessary) and others will emphasise slower, more strategic play. We're keen to take the core mechanics of Friendship Club as far as possible, whilst lathering it with humour and fun. There will also be a dynamic soundtrack that follows the action. There will be a single player mode, though we are very much focussed on local multiplayer at the moment. One of the major additions will be the ability to save, name and share your own custom game modes made out of the advanced modifier options.”

What is the current state of the Early Access version?

“It's pretty good, though there is a long way to go. There are four characters, two arenas (each with their own procedural generation algorithms), team matches, and under the hood the advanced modifiers working away. Most importantly the game in its current iteration is FUN, which is why we're happy to get people playing it. We tag things that are still under development with a little WIP icon, so you'll see things as they go through various states on their way to completion.”

Will the game be priced differently during and after Early Access?

“Yes. We don't believe in selling promises so we're pricing the game based on its current state. So as we add more features the game will get more expensive. However, all future updates of Friendship Club are free once you've bought it. Get on board early, help us with your feedback, see the game grow and put up with the odd bug and you'll be rewarded by getting it at a cheap price. Better than that, you can say you were playing it before it was cool. We don't believe in selling promises.”

How are you planning on involving the Community in your development process?

“We will be asking for feedback on game elements as they are added to the game. If something doesn't feel right or is less fun than it used to be, we want to know about it. We play the game a LOT, but we also spend an awful lot of time making it so we can get snow-blind sometimes. That said, whilst we'll take every suggestion on board, we do have a reasonably clear vision on what we want the game to achieve in terms of how it plays and where it's headed. An important aspect of user feedback will be the ability for players to create their own game modes, allowing for all sorts of wacky combinations. Some of these may even make it into the game as default game modes in their own right.”
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Reviews

“I want to play it again. Right now. Bring it back to the office at once!”
Keith Stuart, The Guardian

“This is insane! I love it though, it's great!”
Martyn, Yogscast

About This Game

Imaginary friends battle for supremacy in the mind of young Timmy Bibble! Play as Chud - a beast from the mountains; Old Man Ricketts - a prospector driven mad by his lust for gold; Shakey Jake - a ninja, bandit, skeleton... thing; and The Canardinal - a duck from the Vatican!



Friendship Club is a bullet-hell party-game for PC, Mac & Linux. Pit yourself against your friends (and enemies) in brutal combat with finely-tuned controls, customisable game mechanics and procedurally generated levels in which bullets bounce forever!

Please Note: since this is a twin stick shooter, a Microsoft Xbox 360® Controller for Windows® (or equivalent) is strongly recommended.



  • LOCAL MULTI-PLAYER MADNESS - Friendship Club supports up to 8-players locally. Not only that, but you can have any possible configuration of team members, ranging from all-against-all to 2v2, 3v2, 2v4v1v1... whatever you fancy!
  • FULLY CUSTOMISABLE GAME MODES - Choose from a selection of tried and tested game modes, or create your own with the advanced modifiers! Do you want a strategic battle using the level layout to your advantage, or a fast and furious rampage? Friendship Club is designed as a sandbox for the discerning local-multiplayer fan.
  • PROCEDURAL LEVEL GENERATION - With procedurally generated levels and unique content rules for each world, you'll never play the same arena twice!
  • ADJUSTABLE GAME SPEEDS - Battle in super slow-mo, hyper-speed and everything in-between! Become a bullet-time master or a champion of twitch-gameplay.
  • A WORLD MADE FROM GIBS - Nearly everything in Friendship Club is destructible. Charge through tables, chairs, TVs, or surprise a friend by smashing through a wall - just like you've always wanted to!



  • NEW WORLDS - We've got a host of new worlds waiting to be made, each featuring their own new gameplay-warping elements.
  • NEW CHARACTERS - We'll be adding to the current retinue of eccentric imaginary friends with some equally twisted new creations from little Timmy's mind.
  • NEW MODIFIERS / NEW MODES - We're going to gradually add new modifiers and new modes, opening up even more gameplay possibilities. We want to cover game types like Deathmatch and Capture The Flag, but with a Timmy Bibble twist!
  • MORE GIBBABLE EVERYTHING - Just about every new level object we add will be gibbable. Of course.
  • SINGLE PLAYER - We're focussed on trying to make the best local-multiplayer game we possibly can at the moment, but in time we want to expand Friendship Club with a single player mode.
  • DESIGNED LEVELS - Some of the new worlds we're planning on might work best with pre-designed levels (or partly pre-designed), meaning that we'll offer symetical maps for perfectly balanced matches...
  • LEVEL EDITOR - …and of course, there'd be no point making a level editor just for us to use...
  • STEAM WORKSHOP INTEGRATION - …and there'd be no point in you making awesome new levels and modes if you can't share them!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft® Windows® 7 or later
    • Processor: 1.5GHz Processor
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.1 Compatible, OpenGL Shading Language 1.5+
    • Storage: 128 MB available space
    • Additional Notes: Microsoft Xbox 360® Controller for Windows® (or equivalent) is strongly recommended.
    Minimum:
    • OS: Mac OS X Lion 10.7 or later
    • Processor: 1.5GHz Processor
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.2 Compatible, OpenGL Shading Language 1.5+
    • Storage: 128 MB available space
    • Additional Notes: Microsoft Xbox 360® Controller for Windows® (or equivalent) is strongly recommended.
    Minimum:
    • OS: Ubuntu 14.04 or SteamOS
    • Processor: 1.5GHz Processor
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.2 Compatible, OpenGL Shading Language 1.5+
    • Additional Notes: Microsoft Xbox 360® Controller for Windows® (or equivalent) is strongly recommended.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Positive (19 reviews)
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18 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
27 of 28 people (96%) found this review helpful
6 people found this review funny
Recommended
0.8 hrs on record
Early Access Review
Posted: March 27, 2015
Love this game -- played it for several hours pre-release (bought directly from their website in beta). Played again today with the kids -- four player couch co-op. Super slow-mo mode is a lot of fun, and 200% mode is crazy fast. In our family we use games like this to settle disputes -- if the kids can't agree on what movie to watch we have a Friendship Club battle, and the winner gets to choose!
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17 of 19 people (89%) found this review helpful
1 person found this review funny
Recommended
0.3 hrs on record
Early Access Review
Posted: March 24, 2015
Friendship Club is a superb local multiplayer game; a colourful top-down arena shooter, where 4 players control one of young Timmy Bibble’s best imaginary friends as they vie for his affection by shooting the crap out of each other.

Full (pre-release) 4-player gameplay video here: http://goplaythat.com/2015/03/24/friendship-club-mp-gameplay/

The key gameplay mechanic is that inside each single-screen level, bullets fired will bounce off of every surface they hit until lodged into the head of one of the protagonists. Each starts with 3 bullets and other than that, have a dash move which acts as a shield, which if activated at the right time, will absorb oncoming fire to be used again.

The four playable characters are lovingly animated, vibrant and memorable, down to their fantastic names. Canardinal is the best character ever, and I love him/it!

The game is easily enough to be sold as a full product as it is, so don't be scared about the Early Access tag, there's more than enough to keep you entertained! There are only two levels at the moment, but they are procedurally generated, and the 7 modes available makes sure that every game is different.

Friends, beer and Friendship Club. Sorted!
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5 of 5 people (100%) found this review helpful
Recommended
1.6 hrs on record
Early Access Review
Posted: July 17, 2015
It makes me kinda wish I had three of my own kids to play it with, since it seems perfect for family night.

Full Early Access Review: http://plus10damage.com/blog/2015/3/30/friendship-club-bounces-giggle-bullets-into-your-frenemies-early-access
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6 of 7 people (86%) found this review helpful
2 people found this review funny
Recommended
0.1 hrs on record
Early Access Review
Posted: March 25, 2015
Friendship Club is an absolute blast. I had three friends together and the hours flew by as we dodged, shot, and hid in the corners cowering like children in a bullet storm.

The greatest thing about the game is it brings back that old spark of having people physically present. Evoking the same tense, adrenaline-laced high you got from Halo LAN parties or Golden Eye shoot outs, Friendship Club has tight controls and a plethora of options that keep you yelling, cursing, and laughing in giddy glee as you shoot anything that moves.

And although it's in early release, it's so polished I didn't even notice. The art style is slick, the music perfectly suited to the light atmosphere, and the mechanics are so well honed you'll finish a round and scream for another. It really is hard to pull yourself away.

Couldn't recommend more highly.
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2 of 2 people (100%) found this review helpful
Recommended
0.3 hrs on record
Early Access Review
Posted: June 4, 2015
Entertaining, good-looking, fun... What else do you need?

The game has got everything you would ask for in a game... Except for an online mode, as you require to play with people next to you, but that is basically the point of the game. I loved the idea of calling the game "Friendship Club" when in reality it's about "killing" the other people. Fun.
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2 of 2 people (100%) found this review helpful
Recommended
1.1 hrs on record
Early Access Review
Posted: July 5, 2015
Awesome party game.
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2 of 2 people (100%) found this review helpful
Recommended
0.4 hrs on record
Early Access Review
Posted: June 16, 2015
You get to shoot bullets that bounce off walls all at once.. and then you can catch them... they get bigger.. and you shoot them again.. WHAT ISN'T TO LIKE?!
I absolutely adore this game, it is worth every penny even in early access, it has multiple multiplayer modes, a load of different speeds, custom modes and all sorts of other fun stuff. They update it constantly too, so far really happy with the game. Plus, I've met the developers, they're so cool!
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3 of 4 people (75%) found this review helpful
Recommended
1.1 hrs on record
Early Access Review
Posted: April 8, 2015
Friendship Club is a great game, with great art, design and music.

I love the fantastic variety of modes and the ability to customise them to your heart's content. I especially enjoyed Bullet Hell where the bullets literally never stop flying and Trick Shot where the game turns into a quick thinking vs. puzzle game.

The controls and menus are simple, colourful and perfectly pitched for a party game. The matches get crazy hectic and it really is a lot of fun.

Can't wait for the introduction of the single player mode to iron out my strategies too!
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3 of 4 people (75%) found this review helpful
Recommended
0.6 hrs on record
Early Access Review
Posted: April 1, 2015
First played this game at a LAN event (Insomnia), and bought it as soon as I sat back at my pc. Good game, nice and friendly devs.

Great fun to play, with a good thought to modes and modifiers to give the game variety. Naturally everyone will end up with their own favourite mode. With the quick rounds and matches, it works very well with a large group, swapping controllers in and out among themselves, and makes a surprisingly fun spectator sport as well.

Definite recommend for anyone who can local game with mates.

Do make sure you know what it is you're buying though, local play and controller controls only are the sort of things people will complain about if they're not expecting it. This would be understandable were both facts not clearly stated on the store page.
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4 of 6 people (67%) found this review helpful
Recommended
0.1 hrs on record
Early Access Review
Posted: May 5, 2015
Friendship club is a fun little arena shooter filled with promise.

Currently the gameplay is quite simple. Each character has a melee attack, and a projectile. Depending on the mode the number and speed of projectiles may vary. The projectiles bounce infinately making maps crazy.

The gamemodes are reasonably limited at present - however the intention is that eventually players will be able to design their own gamemodes. A highly innovative approach.

Content is currently quite limited, making the price tag a little high for those who are after a relatively complete game. However if you want to invest in the future of a strong game it is worth the buy.

Subscribe to my curator page for more local multiplayer recommendations: http://store.steampowered.com/curator/7189360/

Check out my Couch Gaming group for specials, bundles, etc: http://steamcommunity.com/groups/CGLM
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Recently Posted
Valtierre
1.1 hrs
Early Access Review
Posted: September 9
Product received for free
Friendship? I guess murdering your friends is a norm now.
Helpful? Yes No Funny
Captain Craptastic
0.7 hrs
Early Access Review
Posted: August 25
Extremely broken controls makes this amazing game nearly unplayable with friends.
Helpful? Yes No Funny
Horse
0.3 hrs
Early Access Review
Posted: August 11, 2015
Do not buy this game early access. I have 4 xbox controllers, none of them work. I have multiple computers, game doesn't work with controllers on any of them. Isn't saying "Full controller support" false advertising? Who makes a 4 player coop game without controller support? This isn't just early access, this belongs on kickstarter. Hope it turns out good someday!
Helpful? Yes No Funny
Spiegelverkehrt
0.9 hrs
Early Access Review
Posted: August 7, 2015
Nice Game, but you can't play with Xbox One Controller.
Helpful? Yes No Funny
Jester
1.6 hrs
Early Access Review
Posted: May 11, 2015
Friendship Club is a great little top down arena shooter, perfect for sitting an the sofa and playing with friends.

With randomly generated levels and a heap of different modes to try, this game does not get old, me and my friends always have a good time playing it. Friendship Club, without fail, takes me back to being a kid sitting on bedroom floors, playing games!

I wouldn't normally recommend early access games, but Friendship Club is definitely amongst the more polished ones. It feels like a playable game rather than one pushed out far too early, and with regular updates its nice to see the game grow as the development continues!

Great art, great music, great gameplay. Wholeheartedly recommended!
Helpful? Yes No Funny