1Quest is a roguelike, a challenging turn based RPG with high replay value
User reviews: Mostly Positive (28 reviews)
Release Date: 3 Dec, 2014
Popular user-defined tags for this product:

Sign in to add this game to your wishlist or mark as not interested

Buy 1Quest

 

Recommended By Curators

"A fun roguelike with nice pixel art, unlockable classes and mod support. Skill progression system highly remeniscent of Dungeon Crawl Stone Soup."
Read the full review here.

Recent updates View all (3)

9 December

1Quest Modding

Everything is set, I just need to finish the documentation (I've made about 10% or 20%). Anyway you'll find the most important information here: http://ratzngodz.fr/wiki

Be sure to read the Getting Started section! If you have any question about modding, I've create a Modding Forum in the community hub. I'll fill the wiki at the same time

I won't use the workshop, because it is not adapted to modifying the game the way modding works in Quest. At least for now.

Happy modding!

0 comments Read more

6 December

Cards !

Ok, so activating the cards is a different button from activating the game. I love when I learn something each day!

So you should be able to get cards from now. There are 6 of them, and are waiting for you since several days, but were locked away by an evil noob developer ...

4 comments Read more

Reviews

“1Quest is a very fast-paced and fun roguelike that will fit right in with more casual modern gamers”
CueZero

About This Game

1Quest is a turn-based roguelike RPG where you play as a young adventurer who pursues an evil blood cult that has abducted several children, including the princess of the kingdom!

You got 7 days before they can start their evil ritual to summon an ancient demon by sacrificing the children. Each region of the realm contains dungeons full of hostile creatures, but you will also find help and get various rewards depending on which path you take towards rescuing the children. But you need to hurry, if you want to save them all...

Fight monsters, grab loot, become more powerful and prevent the blood cult from summoning the demon.

Key features

  • Turn based RPG
  • 5 races
  • 18 Differents classes
  • More than 150 class abilities and spells for characters
  • More than 100 monsters
  • 20 Differents dungeons with specific rewards
  • Magic system based on spell schools and magic affinities for more diversity and replayability

System Requirements

    Minimum:
    • OS: Windows XP/Vista/7
    • Processor: 1.6 Ghz
    • Memory: 1 GB RAM
    • Hard Drive: 100 MB available space
    Recommended:
    • OS: Windows XP/Vista/7
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Hard Drive: 100 MB available space
Helpful customer reviews
76 of 92 people (83%) found this review helpful
2.1 hrs on record
Posted: 5 December
It can be a good mobile game, but that is the point. It does not use any advantages of being a PC game. Its price looks nice, but it is not, since this game -the same exact game- is also in Kongregate with no difference other than Steam achievements and mod support. Here is the link: http://www.kongregate.com/games/ratzngodz/1quest

It is good to have a skill-based (DCSS style) game in steam, but it would be better if it was actually a PC game, not a simplistic enlarged mobile game. And since DCSS is free, I am okay with its being rather obscure about its mechanics, but in this case, the game just assumes player knows about everything and I dont think this is a good exercise for a non-free game.

It is not enhanced version or something, even the fonts which is chosen for being easy to read for small screen size is there. There is no art style, but I am okay with no art at all in some roguelikes. There is only one soundtrack, and with this I am thinking about if it just chooses not to have it, it would not look this bad.

TLDR: If you want to play a good roguelike on your mobile phone, this will be your game. I did not play it throughly, but mechanics seem rather solid. If it gets updated for Steam specifically, you might consider buying it, other than that just add Kongregate link to your bookmarks and check time to time.

UPDATE: Appearantly, modding support did not mean Steam Workshop support (for now). It only meant many things can be changed if you tried hard, which is exactly the same for all other games. So, mod support is not a feature, it is an expectation on behalf of developer.
Was this review helpful? Yes No
29 of 34 people (85%) found this review helpful
3.5 hrs on record
Posted: 3 December
An interesting management of rogue likes. This game won't be for everyone, as the confusing UI and needed micromanagement plays a big part of it, and it's difficult even for roguelikes.

However, character customization is a big key and allows for a lot of customization, and offs an interesting art style. Really, the class customization is the big draw here.

It's something to get if you're really struggling to find a good rogue like, to at least try out.

Some initial first impressions here: https://www.youtube.com/watch?v=m-ail1D9mv4
Was this review helpful? Yes No
16 of 20 people (80%) found this review helpful
6.7 hrs on record
Posted: 4 December
At first glance, 1Quest seems like a fairly simplistic, but brutally hard, roguelike. Part of that impression is because the lack of a tutorial leaves you to discover the game's intricacies on your own. The more time you spend playing and examining the GUI however, the more depth you'll find. 1Quest takes the standard RPG method of character building, combines it with the random item collecting of Diablo, the skill trees of Fable, and adds a bit of turn-based strategy to create a complex game that, unlike most roguelikes these days, can be played countless times with a different feel each time.

The gist of the plot is this: Bad Guy has captured several children and the princess. Take too long to find and kill him (hopefully, your princess is not in another castle!), and those children begin to die. Thankfully, the game gives you extra days (one per child) to complete your task, but you'll really need to dig into the mechanics to achieve your goal. Take too long, and eventually Bad Guy will come to you and then...well, you know. Might as well just quit and hit the "New Game" button.

Paths to Bad Guy's castle are branching, although, as each map along the way is procedurally generated, this really serves no purpose other than to give you a spurious sense of choice. Killing mobs gives you experience points that you can spend on core traits or skills, and different class skills can be combined to make, for example, a Battlemage, or an Arcane Archer. The possibilities are dang-near endless. Adding to the challenge is that only one of your class skills can be activated (even if it's passive in nature) at any given time. As a Rogue, do you increase your defenses via your combat stats, or add armor piercing capabilities to your weapons? As a Mage, do you reduce the cost of your spells, or increase their range? It's the actual choices like these that make this game incredibly flexible and provide near-unlimited replayability.

The main complaint I see online is that the game's dungeon generating process is unfair (or "done poorly," as one Youtuber put it), and, because of this, it's just too hard. I believe that to be false. First off, because I see those same players rushing headlong into the middle of an area before even taking the time to see what's there, ignoring heart (health) drops, making premature and incorrect assumptions about class skills (yes, rogues really can detect and avoid traps), and leaving valuable items on the floor. At that point, it's not the game's fault you've been surrounded and defeated, it's yours. Second, surviving a ton of mobs is completely possible; you're just not going to figure out the tactics involved on your first time through the game. So many Roguelike players are used to just bashing their way through a battlefield and healing after, that the thought of strategic gameplay seems almost foreign. Make that mistake while playing 1Quest, and you will die. A lot.

In defense of the complainers, though: The game gives you no help (other than mouseover, contextual tips), so this attitude really is, in part, the developer's fault. Players are used to simple games; 1Quest appears to be simple, so most will assume it is "unfair" and move on. Give those people a public forum, and there goes the chance of the game finding the right audience. In the case of 1Quest, this would be a very sad thing for Roguelike lovers, indeed. If you are at all interested in buying a copy, be prepared to spend a fair amount of time just exploring the various buttons and figuring out what everything does.

As for the rest: The graphics are average at best, and the music, while serviceable, will grow tiring pretty quickly. There is so much goodness in the actual gameplay however, that, were they to improve the A/V and add a tutorial, I would happily drop $20 US on this. As it stands now, as long as you are aware of what this is going into it, 1Quest is easily worth the current list price of $6.99 (and I'd still recommend it as a value up to the $12 mark).

And, as an additional incentive, the dev has recently hinted at Workshop support. Schwing! (EDIT to add: Today (Dec 9, 2014) the developer announced support for custom mods, although not throught the Steam Workshop more information can be found right here.)

Highly, highly recommended.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
12.1 hrs on record
Posted: 9 December
Very deep roguelike. Don't be fooled by the production values. The character progression is wonderful and endlessly varied. The mechanics are well thought out with some nifty innovation. It's fun and fast paced and the UI makes sense.
Was this review helpful? Yes No
3 of 4 people (75%) found this review helpful
0.9 hrs on record
Posted: 10 December
Full review/Gameplay video here: http://www.indiegamebundles.com/review-1quest/

Dungeon-crawling has always been a favorite past-time of mine. Scavenging every inch of some forgotten tomb in hopes of finding treasure that might help me scavenge even deeper. Rogue-likes are also a passion. Permadeath really keeps one on his toes. Combining these two together seems like the perfect marriage, I’ve been screaming for games like this, with such amazing replayability, since I was a child, and developers have answered my cries in absolute droves. The quirky Dungeons of Dredmor, the mathematical Desktop Dungeons, the daring Spelunky… All amazing games that, while similar, have been able to carve out their own niche. Is 1Quest able to do the same? I found it came quite close, but it’s surely not without it’s shortcomings. Without further adieu, let’s take a look at 1Quest.

1Quest has a more realistic look than most of its competitors, and it captures the dark story and serious nature of the game quite well. With a story centering around a demonic sacrifice, this ain’t your grandma’s RPG. If she even plays RPGs. She seems more like an FPS gal… Erm, anyways… It is a turn-based RPG, but moves fluidly without a move-counter. Enemies will pursue when you move, but if you stop and go AFK, they will politely wait for you to get back. You can select between 5 races and (currently) 4 classes. There is some obvious synergy, such as the Orc Warrior, but if you feel the need to step up the difficulty, nobody is going to tell you not to roll an Orc Priest. The classes feel quite different during play and will require different strategies to complete the same tasks, which is great for aforementioned replayability. The UI is quite intuitive, but the default control scheme seems like a total mess for the way I tend to place my hands… Luckily you are able to rebind everything to your liking.

There are a multitude of different dungeons, offering their own buffs, creatures, and traps… All of which you will become uncomfortably familiar with. You have seven days to cross the map, if you don’t want to lose any children, and completing it in that time will give you one of two “good” endings. If you go past the seven days, a child will die each day until the 9th and final child. This gives you 5 chances to get to the final castle, (for those doing the math) so you must choose your path wisely. If you get completely bamboozled by a dungeon, it is possible to change your course, but it may be wise to try and complete the dungeon you picked, since it will be rerandomized upon your return… And since the clock is ticking to keep those kids from being sacrificed, and blazing a new trail can cost precious days. Overall a very fun game if you enjoy scraping stats together while racing against the clock to beat the big baddie.

On the downside to this game, the music and sound effects don’t do a thing for me. Generic, bland, and maybe even kinda grating after a while. Many of the enemies are simply reskinned instead of being something completely different to match the new dungeons you delve into. The enemies are still quite varied though, and the hero sprite is quite lovely. Different races and classes are represented with the equipment given to them. Because everyone knows RPGs are about 20% fashion-show… Give or take. Still, might be nice to see a bit more love shown to the critters you’ll be beating on for the entire game.Getting used to the keypad/spacebar combo doesn’t quite feel right to me, but is the most efficient way to move diagonal, which has nothing to do with the game and is just a personal gripe. The game doesn’t do much that its predecessors haven’t, and struggles to really create an identity, but the timed aspect is engaging and the core mechanics are there, and done nicely. There is a lot to love about this game, but it’s likely for the more hardcore fans of the genre.

Summary: A dungeon-delving roguelike with an intense difficulty curve.

Final Score: 6/10 for gameplay and replayability. 8/10 with better keybindings, music/SFX, enemy sprites.
Was this review helpful? Yes No
5 of 8 people (63%) found this review helpful
3.4 hrs on record
Posted: 4 December
A surprising roguelike that is not half bad despite it being a phone-game port. (Playing it on pc might make me buy it on my phone!)

While the graphics are simple, the mechanics are sound. The character multiclass system makes it very interesting to level up and even build your own unique character. A game that makes exploring your own level up screen fun and interesting.

I hope the developers continue to support it! Would love to see it with more content/different maps/different modes
Was this review helpful? Yes No
5 of 8 people (63%) found this review helpful
1.1 hrs on record
Posted: 4 December
I enjoyed the little bit i played. If you like Rouge likes and RPGs you will have fun enough for the price. The UI takes a while to figure out everything.

Heres some no commentary gameplay to give you an idea of the game. http://youtu.be/HrFe9omyBgY
Was this review helpful? Yes No
15 of 28 people (54%) found this review helpful
0.7 hrs on record
Posted: 6 December
1Quest is a turn-based game that frankly doesn't do the best with that idea. Some might say that turn-based games are too slow and need to be sped up, but 1Quest takes that idea in the wrong direction. One misclick can ruin an entire playthrough fairly easily. Controls are not very clear and while customization is insane, the lack of a tutorial left me confused, so confused that I doubt I got even 10% of what this game offers. But with the GUI and lack of a tutorial, I don't relaly want to find out more. Perhaps with the addition of a tutorial and a way to plan out moves better, I'll reconsider.
Was this review helpful? Yes No
4 of 7 people (57%) found this review helpful
1.5 hrs on record
Posted: 4 December
Very interesting game, with fairly opaque customization (you need to check your classes and skills pretty much after every encounter to see if you qualify for anything new), and apparently, very high possibilities for customization for your characters.

Classes? You can have multiple of them. All of them, if you want it, at the same time. It is an interesting approach, and I will be sure to play it more and more, since it is pretty fast paced.
The one track I've listened to gets on my nerves a bit though, but it seems to be a pretty damn good experience.
Was this review helpful? Yes No
3 of 6 people (50%) found this review helpful
1.8 hrs on record
Posted: 4 December
Being a rogue like fan myself, 1Quest is an interesting turn-based roguelike RPG with easy to learn gameplay and controls.
It quickly becomes addictive at the very beggining, mostly of the manny equipments you can pick/loot from defeated monsters.
You are given 7 days to save the princess and the other children kidnapped by an evil blood cult for their evil ritual of summoning an ancient demon using the children as sacrifice.
You have 5 races to choose from with unlockable classes and mod support.
This game is surely a must have, i do recommend you to have this one, dont wait, get it now while its hot.
Was this review helpful? Yes No
3 of 6 people (50%) found this review helpful
3.0 hrs on record
Posted: 6 December
Decently fun game with 2 play modes. Tower of Chaos is a good starting point to learn the basic mechanics of the game, and campaign mode is the main game. A few different classes, all very customizable, but you will have to take the time to figure out leveling to get the full experience.
I'm still trying to get the hang of the overall feel of the game, but I do enjoy it, and it's cheap. I'd say if this is on sale definitely pick it up.
Was this review helpful? Yes No
7 of 14 people (50%) found this review helpful
3.0 hrs on record
Posted: 3 December
A challenging rogue-like where the character customization is high. Still accessible anyway. If you like rogue-likes, you'll like this one !
Played on other plateforms before.
Was this review helpful? Yes No
9 of 19 people (47%) found this review helpful
1.6 hrs on record
Posted: 4 December
Very simplistic. I beat the campain with the only character I made (rogue/archer). There is a toal of about 7 dungeons on the way to rescue the princess. There is no real story, there is no gold or shops and I guess playing around with customisation is the major draw but I didn't really explore that side of the game and just aimed for purity. The last boss was a joke, didn't even realise it was the last boss before I killed it with about 4-6 arrows.
Was this review helpful? Yes No
2 of 5 people (40%) found this review helpful
10.3 hrs on record
Posted: 5 December
I've put more time into this game than any other roguelike aside from dungeon crawl stone soup (which this is very similar to). All around amazing game, especially when it comes to the limitless character customization/skill trees.
Was this review helpful? Yes No
2 of 5 people (40%) found this review helpful
3.5 hrs on record
Posted: 6 December
This game rustles my jimmies.

Well, the art is really nice and the music is catchy. The gameplay, though...

I can say I'm not the biggest fan of this kind brutal, borderline unfair level of difficulty when it is combined with a "time limit". It creates too much stress and having just one defeat is usually grounds for restarting. Calling a roguelike "luck-based" is a bit redundant, but I can't think of a better word to describe it when it comes to the combat and general survival, there's always one side who dominates the entire fight and, in the starting levels, it's almost always the enemy.

That said, the game is extremely fun to play when you don't focus directly on winning every round. It's very fast for a turn-based game and it's always a satisfying feeling when you slice an enemy and the delicious "hit" sound effect plays. The only real problem I've had was with the controls, which can sometimes be a bit confusing (took me forever to figure out how to use ranged weapons).

If you have a yearning for a punishing roguelike, then this game is definitely worth your money. Otherwise, you should consider this game when it's on sale.
Was this review helpful? Yes No
6 of 14 people (43%) found this review helpful
1.4 hrs on record
Posted: 3 December
not badd, good quick gameplay and lots of loot. semi-difficult. similar to ToME (free) but doesn't quite reach the same level of gameplay unfortunately.

recommended if you are super into ToME or doom roguelike and want something new
Was this review helpful? Yes No
0 of 3 people (0%) found this review helpful
0.2 hrs on record
Posted: 8 December
Controls are wonky.
There is no tutorial.
Feels like it's a direct port of an iPhone game.
Was this review helpful? Yes No
11.4 hrs on record
Posted: 25 December
A very nice game, you should definitely try it if you are seeking for old school rogue game like Stone Soup ! :)
Was this review helpful? Yes No