We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each class (Wizard, Rogue, Warrior) has a unique deck of cards; using this deck you will guide your hero through the dungeon.
User reviews:
Overall:
Positive (21 reviews) - 100% of the 21 user reviews for this game are positive.
Release Date: Jun 21, 2017

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Includes 2 items: We Slay Monsters - Original Sound Track, We Slay Monsters

 

Recent updates View all (121)

July 2

1.0.6 Bug Fix

This fixes a few things that I've noticed in the logs that have caused crashes.

Also, I made it clearer that the abilities reset on level up.

Bug Fixes

  • Handle some cases where animations were playing after the monster had died
  • Handle other case where the player died 1/2 way through playing the attack animations that were currently playing

0 comments Read more

July 1

Difficult & Statistics

I took a look at how people are doing to get a gauge on difficulty level. I still have some more processing to do, but I thought I'd share what I have found so far:

Wizard Survival Rate: 49.6%
Dungeons Started with Wizard: 272
Dungeons Completed with Wizard: 135

Warrior Survival Rate: 50.0%
Dungeons Started with Warrior: 46
Dungeons Completed with Warrior: 23

Rogue Survival Rate: 66.6%
Dungeons Started with Rogue: 54
Dungeons Completed with Rogue: 36

Two interesting things start to surface.

First, most people are playing wizards. I started a discussion on the message boards about this:

http://steamcommunity.com/app/332540/discussions/0/2592234299562055393/

Second, rogues appear overpowered. I'm not going to jump to conclusions just yet, I'm going to collect more data. But there may need to be some balance adjustments for rogues.

3 comments Read more

Reviews

“It's a well done, poppy roguelike remix that called me back several times.”
Rock Paper Shotgun

About This Game



We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each class (Wizard, Rogue, Warrior) has a unique deck of cards; using this deck you will guide your hero through the dungeon. Each dungeon is designed to play in short bursts, with a single dungeon taking 15-25 minutes to complete (or even less if your hero dies).

The Academy For Dungeoneering

In We Slay Monsters, the player is tasked with the rebuilding of the once prestigious Academy For Dungeoneering, famous for training generations of heroes, but long since fallen into disrepair.

The Academy is your persistent base that can be upgraded over time with gold earned by performing successful quests for nearby towns. Heroes may die, but your Academy lives on.

Features
  • Poker-esque card-based combat mechanic. Most hands that would be valid in poker are valid here, except the deck is made up of six suits instead of four, with face values from 1-9 instead of Ace-King. Flushes can be made with only three of the same suit, and any flush results in a super attack. Each suit has a unique attack ability.
  • Campaign against the Institute of Evil. In the campaign, you square off against the Institute of Evil, a rival school responsible for training evil beasts and strange bosses to take over the world.
  • Endless supply of recruits. Permadeath means a hero might die, but your Academy has an endless supply of new recruits willing to risk all for fame and fortune.
  • Over 35 monsters which can be unlocked. Each monster has unique abilities, and monsters are unlocked over time as you complete quests.

Soundtrack

Our composer Adam Chandler has done a great job with the music and sound effects for the game, and the full soundtrack album is available as DLC for the game, or buy the game with the soundtrack and save 10%!

How can I learn more?

Our development blog: http://blog.furiouslyinactive.com
Our website: http://weslaymonsters.com
Twitter: @wedesigngames
Facebook: http://facebook.com/weslaymonsters

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP+
    • Processor: SSE2 instruction set support
    • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
    Minimum:
    • OS: Mac OS X 10.6+
    • Processor: SSE2 instruction set support
    • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
Customer reviews Learn More
Overall:
Positive (21 reviews)
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