GRAV is a sand box experience where you explore a multitude of planets, hunt strange alien creatures, build and defend outposts, craft weapons and armor, and attempt to survive against other players in a hostile environment.
User reviews:
Recent:
Mixed (31 reviews) - 54% of the 31 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (3,534 reviews) - 72% of the 3,534 user reviews for this game are positive.
Release Date: Jan 8, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“So far BitMonster has been working on GRAV for about five months and we think it's time to get the community involved. We are super excited to get the community's input on the development of GRAV from here on out and Early Access is the perfect tool for it. The closer we work with the fans, the closer GRAV will be to the game everyone wants to play.”

Approximately how long will this game be in Early Access?

“Until we (but more importantly, the community) feel the game is living up to its full potential.”

How is the full version planned to differ from the Early Access version?

“More features, more stable, more optimized, more monsters, more buildings, more weapons, and of course more dancing! Basically, everything you see now but more of it along with many new features.”

What is the current state of the Early Access version?

“We do internal playtests every day! Enough of the game is implemented that it's fun and rewarding. It's certainly far from done, but enough is there to start the journey. A huge swath of features are already implemented and every day more great stuff is put in!”

Will the game be priced differently during and after Early Access?

“We plan to keep the same price. Get in now to help shape the game!”

How are you planning on involving the Community in your development process?

“We plan to utilize great community tools like trello and let the community direct where they want development time spent. Additionally, we plan to have new builds of the game updated very frequently so players can actually experience the progress with BitMonster as the game is developed.”
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Recent updates View all (165)

March 22

GRAV: Reborn Update 9.8.1

------- GRAV: Reborn Update 9.8.1 2017-03-22 21:00 EST -------


-BALANCE: Fixed the price of the Cagite Harvester.



-BUGFIX: Fixed Mannequins not playing all anims.
-SHOUTOUT: [LGC] Weerwolf

-BUGFIX: Fixed Mannequins not playing gender specific sounds.

-BUGFIX: Removed a broken head from list of heads that WeiWei can have.

-BUGFIX: Fixed Dances being stationary.
-SHOUTOUT: [LGC] Weerwolf

-BUGFIX: Fixed Grenades not dropping correctly from Bombers and Lootcrates.
-SHOUTOUT: [LGC] Weerwolf

8 comments Read more

March 21

GRAV: Reborn Update 9.8

------- GRAV: Reborn Update 9.8 2017-03-21 21:00 EST -------



-NOTICE: Build Costs are now back to normal. Please try it out and let's see what people think.

-NOTICE: Exp Scalar is now back to normal. Please try it out and let's see what people think.

-NOTICE: Area Levels have been re-rerolled.




-IMPROVEMENT: More Yetis on new tundra planets.
-SHOUTOUT: GRAV Bong

-IMPROVEMENT: Mannequins can now be told to do an emote and they will do it forever. (e.g. hammertime, flex, goaway)

-IMPROVEMENT: You can now set your 'Homeplanet' from a Home Stargate menu.

-IMPROVEMENT: Reversed order of vehicles in the vehicle factory.
-SHOUTOUT: GRAV Bong

-IMPROVEMENT: Added New Base Item: Mannequins
-SHOUTOUT: Srazor

-IMPROVEMENT: Better particle for showing that something is stunned (it now loops for the duration of the stun).

-IMPROVEMENT: Added New Base Item: JumpPad Bumper

-IMPROVEMENT: New Resource Cagite. Mostly found at far ends of caves.

-IMPROVEMENT: Added New Base Item: Cagite Harvester! The only way to harvest the new Cagite Resource!

-IMPROVEMENT: Moved the Percentage of Resource you get from self destructing base items to a .ini file to allow third party servers to modify.

-IMPROVEMENT: Moved the Percentage of Resource you get from destroying base items to a .ini file to allow third party servers to modify.

-IMPROVEMENT: Added new Personal Vehicle: The Speeder!

-IMPROVEMENT: Drill platforms now have their flags that are colorized based on player color.

-IMPROVEMENT: Resource grid reversed the order of resources displayed.

-IMPROVEMENT: Added Grenades. Explosive and Stun types. (drops from Bombers)

-IMPROVEMENT: Added New Base Item: Vehicle Speed Booster.

-IMPROVEMENT: Added New Base Item: Portable Shield

-IMPROVEMENT: Added New Armor Set: Cagite Armor (drops from Slime bosses on Mid Planets)

-IMPROVEMENT: Added a Number of Player Head Options

-IMPROVEMENT: The WeiWei faction has managed to scrape together enough funds to allow them to have different heads! Kill a WeiWei has a chance to drop the head currently on said WeiWei.

-IMPROVEMENT: Killing A LOT of WeiWeis will now reward a title.



-BALANCE: Drill Platforms: Reduce the plasma fuel costs to ResourceBurnRatePerMinute=4 (was 6).
-SHOUTOUT: GRAV Bong

-BALANCE: Turrets: Doubled the amount of bullets you get per ore.
-SHOUTOUT: GRAV Bong

-BALANCE: AA Turrets: Doubled the amount of bullets you get per ore.
-SHOUTOUT: GRAV Bong

-BALANCE: Loot Crates now drop grenades.
-SHOUTOUT: GRAV Bong

-BALANCE: Doubled gem stack size (was 5000 now 10000)

-BALANCE: Doubled artifact stack size (was 1000 now 2000)

-BALANCE: All 2000 stack size Resources are now 5000.

-BALANCE: Tundra Armor is now stronger (increase item level from 6 to 7)
-SHOUTOUT: GRAV Bong

-BALANCE: Medium BugDogs have had their health lowered some.
-SHOUTOUT: GRAV Bong

-BALANCE: Zombie Planet is now Environmental Hazard: Extreme Toxic

-BALANCE: Increase drop rate of the Hammerhead.
-SHOUTOUT: GRAV Bong

-BALANCE: Increase the parked distance for Doom Buggies so they are shielded/parked when they are first created.
-SHOUTOUT: GRAV Bong

-BALANCE: Higher level planets now have more resources per resource patch/node.

-BALANCE: You now start off with 2 Doom Buggies so if one gets lost you can make another one.
-SHOUTOUT: GRAV Bong

-BALANCE: Fixed Turrets have 15 inv slots when fully upgraded. This forced you to have to go to the next page for just one slot. They now have 14 inv slots.
-SHOUTOUT: GRAV Bong

-BALANCE: Fixed Campfires having wrapped inv slots.




-BUGFIX: Fix your harvestors not showing up if you re-enter a planet.
-SHOUTOUT: akimchik

-BUGFIX: Fix planet level maxing out at 60 causing some BP drops to be really hard to get.
-SHOUTOUT: Magnificon

-BUGFIX: Fix GRAVSystemWideAnnounce is being called on non official servers
-SHOUTOUT: Weerwolf

-BUGFIX: Fix Magma Armor not fitting the new player models well.
-SHOUTOUT: GRAV Bong

-BUGFIX: Fix Mass Spamming Pet summoning using up pet consumables but not actually summoning a pet.
-SHOUTOUT: GRAV Bong (for constantly 'reminding me')

-BUGFIX: Fix a case where the server would crash on start up.

-BUGFIX: Fix a case an Mob lootbag could be destroyed and now allow item drops to occur.

-BUGFIX: Fix bug in tracking the level of mobs killed. This will fix a number of titles not being given out.








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About This Game





GRAV is a sand box experience where you explore a multitude of planets, hunt strange alien creatures, build and defend outposts, craft weapons and armor, and attempt to survive against other players in a hostile environment.

We here at BitMonster has been working on GRAV for about 5 months and feel that getting the community involved earlier is vital to a great game. We plan to launch GRAV as Early Access and work closely with the community on how we evolve and move GRAV forward!





Note: these are features already in the game. They may be fleshed out more in the future, but they will be ready to rock from day 1


Endless Worlds - The planets of GRAV are procedurally generated from composite parts. This allows for a near infinite combination of biomes, alien sites, and dungeons.

Gorgeous Visuals - Genre re-defining visuals allow you to experience fear, excitement, and trepidation in a way never seen before.

Frenzied Combat - Compared to the zen-like calm of harvesting resources, combat is a wild ride which you can only hope to survive. Both Melee and Shooting are the tools of death in GRAV.

Player vs Player - Create alliances with other players, viciously kill them and take their belongings, or run from it all! It's up to you how you interact with your fellow players.

Play With Friends - GRAV is all about enjoying the experience with your friends. GRAV is client-server based so put up a server or join an official one!

Powerful Base Construction - Supporting a modular contextual room based construction system allows for building bases quickly. GRAV's building system can be used for creating an entire city, a quick base to fight off enemy players, or building an outpost deep in a dungeon to defend against the aggressive hordes.

Extensive Crafting - Anything you can harvest or kill has a chance to drop Crafting Materials. Building everything from the armor you wear, weapons you kill with, to the actual bases themselves comes from crafting.

Dynamic Environmental Events - GRAV employs a procedural system to create world events for players. A night could consist of blossoming night flowers, meteors raining down from the heavens, or even a horde of very angry alien wildlife trying to kill you and anything you have ever made.

Procedurally Generated Dungeons - The planets of GRAV are full of dungeons that are created specifically for that planet. Full of rare resources, dangerous foes, and environmental obstacles that provide a high-risk high-reward play area.

Hostile Environments - Alien planets have a combination of semi safe areas and just plain you-are-probably-going to die locations! The planets of GRAV are places where you must do whatever it takes to survive.

Roadmap to get an idea of what features are coming to GRAV:
https://trello.com/b/MJriPqM6/grav

System Requirements

    Minimum:
    • OS: 7 64-bit
    • Processor: Intel Core 2 Duo 2 GHz or Equivalent CPU
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 560 or Radeon HD 7790 or Equivalent card
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Additional Notes: The game is EARLY ACCESS and likes Memory. 4 GB will not work well for larger planets
    Recommended:
    • OS: 7 64-bit
    • Processor: Intel i5 2.5 GHz or Equivalent CPU
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 760 or Radeon HD 7950 / R9 280 or Equivalent card
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Additional Notes: If you are planning to run a server and a client on the same machine we recommend 12-16 gigs of ram.
Customer reviews Learn More
Recent:
Mixed (31 reviews)
Overall:
Mostly Positive (3,534 reviews)
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