In a galaxy of procedural worlds made entirely from LEGO bricks, will you... EXPLORE environments filled with adventure, then alter them? DISCOVER secrets and treasures, then play with them? CREATE your own models, then make a world your own? In LEGO® Worlds, it’s up to you...
User reviews:
Recent:
Mostly Positive (147 reviews) - 74% of the 147 user reviews in the last 30 days are positive.
Overall:
Very Positive (7,600 reviews) - 81% of the 7,600 user reviews for this game are positive.
Release Date: 1 Jun, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“LEGO Worlds will be a fully open-world, creativity-driven game so we want to ensure that we provide it with the utmost care and attention as we expand on our ideas. So much of this game will be about building and sharing and by sharing our plans with the community, we hope to incorporate their feedback and build an experience together that fans of LEGO and this genre of video games can enjoy.”

Approximately how long will this game be in Early Access?

“The current plan for LEGO Worlds is to be in Early Access through 2015 at which point we hope to have our full list of features in place. We’ll evaluate a release candidate in early 2016, but we won’t consider the game complete and ready for release until we believe our community feels we have delivered a great game.”

How is the full version planned to differ from the Early Access version?

“We plan to add the following features through a series of regular updates:

 Preference system for tailoring World Generation
 Procedurally Generated Underground Cave Networks
 LEGO ID integration to allow for sharing and uploading of in-game builds
 Additional Biomes
 Painting Themes
 Online Multiplayer
 Pre-Generated Towns/Villages/Settlements relevant to the Biome
 Updated AI Behaviors to provide organic feeling to free-roaming creatures and characters
 Red Brick Extras
 Full liquid behaviors
 Additional Minifigure Characters and Creatures
 Additional Vehicles and Pre-Built Models
 Additional Weapons
 Cut/Copy/Paste chunks of landscape
 Underwater Gameplay (including Vehicles, Creatures and additional sea life)
 Character Customizer”

What is the current state of the Early Access version?

“The Early Access build currently features:

 Procedurally Generated Worlds
 Terrforming and Building tools
 Discoveries and Unlocks
 Rideable Creatures and Vehicles
 Day/Night Cycle”

Will the game be priced differently during and after Early Access?

“Yes, the game will be available at a reduced price during Early Access”

How are you planning on involving the Community in your development process?

“We’ll be actively monitoring the Community Hub here on STEAM and look forward to feedback and suggestions for the game. We'll also be offering people a chance to experience the Development of a LEGO title for the first time, and several members of the team will be providing some interesting dev diaries over the coming months.”
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Buy LEGO® Worlds

14,99€
 

Recent updates View all (57)

27 July

Update 6; Patch 3 now live. 4 Player enabled.

LEGO Worlds Update 6 – Patch 3

Hi all,

We’ve now released the third patch for Update 6. This will include various fixes and improvements to the multiplayer code, so much so, that we’ve expanded the game sessions to allow for 4 players!


Here’s your lovely patch notes for this update:

    Major Fixes
  • Online Multiplayer now supports 3 clients to 1 host (4-Player)
  • Fixed a rare crash caused by client side requesting too many chunks at once
  • Fixed a crash related to raise/lower tools in networked games
  • Fixes to prevent bad data being saved in chunk files causing graphical issues
  • Fix for "Change Resolution" options not working / saving correctly

    Minor Fixes
  • Fix for player marker colours being incorrect
  • Improvements to camera behaviour when in vehicles
  • Improvements to camera collision with vehicles
  • NPC's should no longer attack the player when they're in menus


However, before we go any further, it is worth us noting that we are aware that when 3 or 4 players present, there are times where edits to the terrain may take a while to appear. It's something that will be solved over time, but as it'll take a while, we felt it's not worth holding back for any longer.

Onwards and upwards to Update 7! And what a doozy that will be too!

Many Thanks!
Chris

67 comments Read more

22 June

Dev Diary - Networking 1

Hello Worlds explorers/discoverers/creators!

I'm Ciaran, one of the younger programmers on the LEGO Worlds team here at TT. I've been working on the game for over 18 months now on a wide variety of features, but my most significant contributions have been the terrain editing tools and extensions to the terrain generation like caves. But for the past eight months all of my efforts have been devoted to one of our biggest and most requested features: online multiplayer. Making a game run on multiple machines over a network is a monumental task, requiring us to touch almost every element of the game in order to make it synchronise correctly and efficiently, and I'd like to share with you some of the interesting challenges that have arisen.


Getting Started

Our longer-term fans may remember that we actually released LEGO titles a few years ago that were online-enabled: LEGO Indiana Jones 2 and LEGO Harry Potter allowed you to go on bricktastic adventures with a friend via the internet. So there was already a basic framework in place in our code for networking. However it hadn't been used for five years, which is a very long time in the programming world. So like an old vacant building, it needed a substantial amount of renovation to get it up and running again. Some things worked fine, others needed patching over, and some needed ripping out and replacing. My first month on this task was just spent in a loop of connecting two instances of the game, watching them crash and tracking down the cause to fix it.

Getting the old stuff up and running was only the first step. Our traditional LEGO games feature up to two players following a scripted narrative through relatively compact levels and our networking infrastructure was designed to accommodate this. In contrast, LEGO Worlds provides a wide-open, procedurally-generated and fully-customisable world to explore and create with your friends. As such, we need to write a lot of new systems to support these ambitious features.


Data and Determinism

The most important new feature is of course the terrain itself. Taking this online is inherently a very difficult technical task because of the sheer density of the data. Many players have commented on how large their save data becomes as they play. We continue to work to find new ways of compressing this data, but ultimately there's only so small a representation we can make for the countless millions of bricks each landscape contains. So when it comes to synchronising this data, we really need to do something better than just transmitting it all over the internet to every player in the game, if at all possible.

The key is our deterministic world generation. Determinism means that when two machines do the same thing, they get the same result. As you probably know, our worlds are seeded and you can generate the same world as often as you like by inputting its original seed value. Using this fact, we can have client players generate the world themselves most of the time, only requiring the host to transmit regions that have been modified. This means that no terrain data has to be sent at all as you and your friends explore dragon-guarded peaks and skeleton-infested valleys.

Interestingly, when I implemented this, I discovered that our world generation wasn't perfectly deterministic after all! I found that there were in fact tiny differences between different generations of the same world, which prevented the games from syncing up correctly. So like an obsessive LEGO builder, I had to track down every one of these little imperfections and trace them back to their root cause in the generation algorithm. But now I promise that you really are getting the same world every time, or your money back! (NOTE FROM CHRIS; Ciaran will be paying for this himself!)


Building and Terraforming

So your party of adventurers have found a suitably epic vista and you're ready to don your hardhats and get building. One of the things that's awesome about LEGO Worlds is our large-scale terraforming tools that let you add and remove thousands of bricks at a time. We wanted that power to carry over into the multiplayer, but once again we needed a strategy to tackle the large amount of data. We did initially consider transmitting the bricks in a compressed data structure, leveraging the same code that packs chunks of terrain, but we quickly dismissed this because it would be too big a bandwidth strain and too slow to be fun. Instead, I engineered a new compact representation of terrain edits. Rather than describing each of the thousand bricks you added and removed, the information exchanged between players is simply "I flattened terrain centred on this location with this radius and shape". This description can be encoded in just a handful of bytes, and after some adaptation of the code around terrain editing, multiple machines can now apply the change in a deterministic way.

The real technical challenge comes when you introduce latency. You've undoubtably noticed that transmitting over the internet isn't instantaneous, and in multiplayer games it's normal to have several hundred ms ping - that is, hundreds of milliseconds of delay between you sending a message and receiving the reply. In terms of terraforming, this means that you could be happily modelling your landscape when a message comes through from your friend's machine saying that he added some bricks to that area in the meantime and the last dozen edits you computed were slightly wrong. Leading to you all screaming; Nooooo!

To combat this problem, I've designed a system called the Change Queue. Every edit you make to the terrain goes into the queue, where it gets sequence-numbered and recorded before being performed. Each player in the game keeps their own record of the order in which they did things, as well as the order in which the host player did them. When something goes wrong, we can undo our most recent changes - using our existing undo/redo system - and perform them again in the host's order, which we define to be the correct result.

But how do we know when something goes wrong? We can't compare the whole terrain with the host player to see if we got it right, because if we knew what the host player's terrain looked like, we wouldn't have had to compute our own in the first place! Instead we use a technique called data checksumming. After an edit, we take the resulting terrain data and add and multiply it together in a specific way to give us a single number as a result, which is called the "checksum" of that area of terrain. The host can easily send us this four-byte number, and by comparing that with our own checksum, we can tell whether our terrain is in sync or not.


And So Much More

Building isn't the only fun you can have in Worlds though. There are cowboys and minotaurs, dragons and landsharks, snowmen and bathtubs, buggies, boats and helicopters, and so many more awesome dudes and doodads that all have to make their way into a multiplayer networked scenario. There were a range of other technical hurdles which we had to overcome (which may be the subject of a future dev diary!), but we have arrived and now we can’t wait to share this long-sought-after feature with you!

91 comments Read more
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About This Game

EXPLORE. DISCOVER. CREATE.

LEGO® Worlds is a galaxy of procedurally-generated Worlds made entirely of LEGO bricks which you can freely manipulate and dynamically populate with LEGO models. Explore each World and unlock new discoveries: from cowboys and giraffes to vampires and polar bears, to steamrollers, race cars, and colossal digging machines! Use the multi-tool to shape environments and alter any World to your liking: raise the terrain to create vast mountain ranges, or enter the Brick-by-Brick editor to build anything you can imagine. Save your creations to build with them again. LEGO Worlds enables you to populate your Worlds with many weird and wonderful characters, creatures, models, and driveable vehicles, and then play out your own unique adventures. Probably not worth upsetting the Skeletons though…

LEGO Worlds is currently in Early Access, so be sure to keep coming back for news on updates and plans for future development, as well as discussions with the people behind the scenes.


Explore and Discover the Surprises within LEGO Worlds
• Uncover hidden treasures in environments that range from the fun to the fantastical.
• Make your worlds come to life with customizable characters, both friendly and fearsome
• Race, soar, zoom, and ride on a variety of vehicles and creatures from diggers and helicopters to horses and dragons

Create and Customize your own LEGO World
• Build any world you can imagine using the brick-by-brick editor tool and prefabricated LEGO structures
• Modify terrain quickly and easily with the multi-tool.
• Customize your characters in a wide variety of outfits and options.
• Play with a select number of real-life LEGO sets, taken from the Classic and current LEGO themes!
• Export your creations and save them to use again.

Expand your LEGO World
• More content, features, and new LEGO play sets to be added in future updates.

http://www.warnerbros.com/privacy/policy.html

System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: Intel Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB GPU with Shaders 3.0
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: AMD or Intel Quad Core running at 2.6GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 480 or ATI Radeon HD 5850 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (147 reviews)
Overall:
Very Positive (7,600 reviews)
Recently Posted
Spartanwolf66
( 25.1 hrs on record )
Early Access Review
Posted: 10 August
Amazing game, need more characters, creatures, vehicles, and items. I found them all in a day.
Helpful? Yes No Funny
Bigg Hoss
( 10.7 hrs on record )
Early Access Review
Posted: 9 August
♥♥♥♥ing autistic ♥♥♥♥
Helpful? Yes No Funny
x.xetienne27
( 0.5 hrs on record )
Early Access Review
Posted: 8 August
Product received for free
it is amazing
Helpful? Yes No Funny
Mandalore33
( 10.1 hrs on record )
Early Access Review
Posted: 8 August
This game is one of the best games i've ever played! it has everything you could ask for in a lego game: free roam, free building and having a lot of vehicles, props and charecters. I REALLY recommend this game for people who like building and lego.
Helpful? Yes No Funny
strawrberry
( 5.6 hrs on record )
Early Access Review
Posted: 8 August
Repetitive. I want to swap this game with portal knights, better gameplay and multiplayer
Helpful? Yes No Funny
Epicwallzdan
( 5.6 hrs on record )
Early Access Review
Posted: 8 August
One, proably the best Lego game on Steam.

























I still don't know what to write.
Helpful? Yes No Funny
DannyTheShadow
( 7.7 hrs on record )
Early Access Review
Posted: 8 August
The controls are a bit choppy, but it's nothing ya' can't get used to! Thumbs up!
Helpful? Yes No Funny
Night Sentinel
( 6.7 hrs on record )
Early Access Review
Posted: 7 August
I found a pistol, traded it ro look like a cowboy, found a dragon egg and traded it to a wizard for his outfit, dressed as a cowboy and wore a red cloak, ran around for 2 hours looking for a new pistol. Its high noon. 11/10
Helpful? Yes No Funny
PAYDAY Jacket
( 4.6 hrs on record )
Early Access Review
Posted: 7 August
I flew around the Wild West on a dragon delivering justice as a police officer with a bazooka. What more could you ask for in a game?
Helpful? Yes No Funny
FreeKill
( 5.0 hrs on record )
Early Access Review
Posted: 7 August
this is in early access but there isnt really much to the game at all. you walk around in a randomly generated world and do nothing
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
21 of 26 people (81%) found this review helpful
Recommended
4.4 hrs on record
Early Access Review
Posted: 18 July
For $18 I got my childhood dream. A non-linear LEGO game where you can build anything you want.

Do not listen to the people who claim that the game is boring and that there "Is not much to do" It's an open world LEGO game focused around exploring different biomes and building with anything you want out of LEGO......they either do not understand that concept or are just bitter people.

Anyway, I'll keep it short.

The graphics are great and the LEGO worlds look amazing, the climbing mechanincs are great and the animations are great as well. Having to find props, weapons etc. is fun and it allows you to explore the worlds in which you spawn into giving you somewhat of a quest to find things. The character customization seems fun and varied but I have not (as of yet) found many mini-figure parts. You can build ANYTHING you want out of LEGO's and the game gives you a lot of items that are pre-built as well. HOWEVER, the camera can be clunky and annoying, especially when building or placing props inside of a room, AND if you want a LEGO game with combat and a storyline, go elsewhere, this game is dedicated primarily to just building and exploration but there is combat in the game and I do think its quite fun to be honest.

Basically, if you love LEGO buy this game. As a 20 year old male who is studying to be a surgical technician and has to be mature 24/7 it feels good to go back and be a big kid again whilst playing this game. This game was also $18 and in real life that can't even get me 4 LEGO mini-figures.

P.S if you have a kid, this game would be great for both of you to play together.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
14.7 hrs on record
Early Access Review
Posted: 27 July
I like this game because, it allow's me to do anything. It''s not a survival game so, do keep that in mind. I was waiting for a game like this to come out sence the shut down of LEGO Universe. Overall I would recommend this game for people who like building.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
2 people found this review funny
Recommended
4.6 hrs on record
Early Access Review
Posted: 7 August
I flew around the Wild West on a dragon delivering justice as a police officer with a bazooka. What more could you ask for in a game?
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
10.1 hrs on record
Early Access Review
Posted: 8 August
This game is one of the best games i've ever played! it has everything you could ask for in a lego game: free roam, free building and having a lot of vehicles, props and charecters. I REALLY recommend this game for people who like building and lego.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
7 people found this review funny
Recommended
4.7 hrs on record
Early Access Review
Posted: 6 August
Delete Minecraft .

Download LEGO Worlds .

Play LEGO Worlds .

Find your first Goat .

Kill Figures with Goat .

Find Dragon .

Im in Love .

10/10 IGN Would be IMMERSIVE as fu** again .
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Recommended
7.2 hrs on record
Early Access Review
Posted: 18 July
please add multiplayer in the next update
Was this review helpful? Yes No Funny
6 of 10 people (60%) found this review helpful
2 people found this review funny
Not Recommended
2.0 hrs on record
Early Access Review
Posted: 1 August
Wait a little bit to buy this. Could be better with updates. Wouldn't recommend just yet.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
12.3 hrs on record
Early Access Review
Posted: 7 August
If you like sandbox games and Lego this is the game for you
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
0.5 hrs on record
Early Access Review
Posted: 8 August
Product received for free
it is amazing
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
1 person found this review funny
Recommended
9.6 hrs on record
Early Access Review
Posted: 26 July
killin' your little bro in split screen - the game
Was this review helpful? Yes No Funny