Last Inua is an immersive and emotional platform adventure game developed by Glowforth. A captivating experience, Last Inua tells the tale of an Inuit family’s fight for survival in the harsh elements of the mythical Arctic. The Tonrar, a demonic trickster, has awoken in the arctic.
User reviews:
Overall:
Mixed (104 reviews) - 63% of the 104 user reviews for this game are positive.
Release Date: Dec 11, 2014

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About This Game

A father and son tale, Last Inua will leave you breathless with its immersive, emotional and captivating gameplay.

Last Inua is an immersive and emotional, award winning 2D platform adventure game developed by Glowforth. Designed for the young and old and mixing classic platform genres, culminating in a captivating experience, Last Inua tells the tale of an Inuit family’s fight for survival against a fearsome demon and the harsh elements of the mythical Arctic.

The Tonrar, a demonic trickster, has awoken in the Arctic. The mythical powers that are still very active in this part of the world are under severe threat. The Tonrar is spreading his darkness that is taking over both the physical aspects (ice, snow and caves) but also the mythological. The Inuit gods, giant mythical creatures; the Ice Bear, the Raven and the Narwhal are all under threat by the Tonrar. They are slowly losing their power, health and sanity - infected by this darkness. Hiko and Ataataq are the only hope, yet Hiko is physically and will need to rely on the brute strength of his powerhouse father, Ataataq.

Guiding Hiko, his physically weak but gifted son along this epic journey, Ataataq will need to rely on his brute strength to overcome many obstacles. Hiko, although more fragile than his father, carries with him supernatural abilities and magical skills that exceed the physical powers of his father.

Together, Ataataq and Hiko must traverse the arctic landscape and visit The Trinity of the Mythical Creatures to help defeat the malevolent Tonrar. Physically weak and fragile, Hiko will need the help of his father to reach the end of this wondrous tale.

Key Features


  • An immersive + emotional, award winning 2D platform adventure.
  • Intriguing storyline, epic scenery, beautiful gameplay & fun puzzles.
  • Amazingly handcrafted character animations and artwork.
  • Control two unique characters with a strong emotional bond
  • A unique world combining Inuit mythology + modern game culture.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP2
    • Processor: Intel Core 2 Duo 2.1 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: 2nd Generation Intel Core HD Graphics (2000/3000), 256MB
    • DirectX: Version 9.0
    • Storage: 600 MB available space
    Minimum:
    • OS: OS X 10.6 or later
    • Processor: Intel Core 2 Duo 2.0 GHz or equivalent
    • Memory: 2 GB RAM
    • Storage: 620 MB available space
Customer reviews
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Overall:
Mixed (104 reviews)
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49 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
50 of 58 people (86%) found this review helpful
7 people found this review funny
Not Recommended
3.6 hrs on record
Posted: October 17, 2015
As much fun as it is to look at, everything that Last Inua is in terms of graphic design, it isn't in terms of game design. Imagine a puzzle platformer with horrible controls that holds your hand through the entire 2 hours it takes you to wander through it. Now imagine that, once in awhile, that game turns into the underwater bomb defusal level from the first Ninja Turtles NES game. That's Last Inua, and it's about as much fun as it sounds. Strong art direction alone doesn't make this game worth it when balanced against all the ways that this game fails as...well, a game.
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67 of 93 people (72%) found this review helpful
2 people found this review funny
Not Recommended
6.2 hrs on record
Posted: December 18, 2014
Last Inua disappointed from the very first minute i bought it.

Upon starting the game first of all i noticed the cheap menu of an iOS port, but that's fine, it's not like i got it for the menu. Next, i see my game is in Russian. Developer says : "The game's language is determined by the language you machine is set in." My OS in actually in English, but who cares... There are indeed no language settings whatsoever, as well as no graphic ones. Only Continue, New Game, Controller Preset, Window Mode, Exit. That's the whole menu. And i don't know about the other translations, but the Russian one is definitely not well done, since i've noticed multiple words spelled together. Again, lazy iOS port.

Despite of other reviewers saying it has an interesting story, i'll say it's boring. The gameplay is linear, and puzzles are very simple. You control two characters, the Father and the Son, each having specific abilities. The Father can jump, destroy ice boulders and climb, while the Son can teleport through some magical read beams and sometimes create a temporal path between two obstacles. And that's it. You need to do what you need to, when you need to. No room for imagination in those fairly simple maps... In some maps, there is even en exact pattern by which you need to move the characters, and by doing it wrong i got stuck a few times being unable to continue. Naturally, i killed the character intentionally so can can start over, but imagine my surprise when i got revived in the same spot where i was stuck. To get over it i had to kill a character various times in different location before i was able to restart from an earlier point. And lastly, the controls are also imprecise. Jumping is a pain in the ♥♥♥, and when using the Son to create a temporal path, it will sometimes leave a gap in it, and since the characters are moving automatically on it, they will sometimes fall and die.

Better save your money and get Never Alone instead of this cheap and lazy iOS port...
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18 of 18 people (100%) found this review helpful
1 person found this review funny
Not Recommended
4.5 hrs on record
Posted: February 23, 2015
5/10. While I liked the puzzle platforming well enough, the controls are frustrating. Expect slow moving animations and slow to respond controls. It's like playing with work gloves on. You try to hit the right key and most of the time you miss the mark not because you hit the wrong key, but because you have to alot 1-2 extra secs for the actual game to catch up. While cumbersome, it did not ruin the platforming for me.

What *did* make me almost rage quit were the "flying" end levels. Those were not fun, not enjoyable, and frustrating because the controls are are difficult to handle. Much like trying to swim with momentum in a minefield, it's a horrible way to end a level. The first "flying" level took me...I dunno 50+ times to complete it? The second flying level was easier at about 25+ times and the very last level is a breeze. And it's a one hit instant death with a full animation restart each time. Annoying. The rest of the game was not like that - if I died I just started right away where I left off. Very scream-inducing and the main reason I have to gives it a thumbs down. It did not help that I would often get stuck on geometry on the flying levels and sometimes just landing on the ground would kill me. If not for those 2 flying levels I say, give it a go.
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29 of 39 people (74%) found this review helpful
1 person found this review funny
Recommended
3.6 hrs on record
Posted: January 14, 2015
+ Two entirely different characters
+ Good graphics

+/- Not terribly hard but...

- ...some frustrating solo levels (played with the son)
- The story didn't manage to impress
- Short
- Slow paced

[Rating: 67/100]
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17 of 18 people (94%) found this review helpful
1 person found this review funny
Recommended
5.2 hrs on record
Posted: April 9, 2015
In the 2D platformer "Last Inua", father and son Ataataq and Hiko set out to save the three Inuit gods -- the Raven, the Ice Bear and the Narwhal -- from the threat of the demon Tonrar.

Alternating between both characters, you have to make use of their different abilities to master the environmental hazards thrown at them. Ataataq can use his strength to move and smash objects and climb walls with his ice pick, while Hiko can teleport and cast bridges made of light. Sometimes you take different paths with each character, sometimes they both help each other out.

The game's difficulty isn't too high, but it's a fun and delightful experience throughout. And having a 2D platformer that isn't rock hard is a nice change these days. Controls could be a bit more precise, but since it is quite easy that doesn't ruin the game at all.
The graphics are rather minimalistic, but still great to look at.
The musical score has a mystic vibe and is very fitting.

Nevertheless, there are some shortcomings. The game is clearly a mobile port, and albeit a good one sadly in no way polished for the PC platform. Enabling anti aliasing via NVidia settings to make it look better did the job, but shouldn't be required of one. There are no language settings, you have to go with the one your system is using. And the game commits the cardinal sin of typography: it uses the ugly Comic Sans as a font. This is even more puzzling since the mobile version doesn't.

It is also a rather short experience. The play time homes in at about or slightly above two hours (insert Angry Joe rage quote here). The levels are accordingly short. But this is not to be understood as a negative point: it's clearly a choice by the devs, and making the game longer would have probably stretched out the gameplay and make it overstay it's welcome.

Despite the already moderate price, I would still recommend waiting for a sale because of the lacklustre port.

All in all, it's a charming small game and well worth a try if you're into the genre.
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12 of 13 people (92%) found this review helpful
Recommended
51.4 hrs on record
Posted: February 10, 2015
Plenty of games have an ice level or two, but rarely are they set in the Arctic itself. Last Inua is a platforming adventure game where you take on the role of Atataaq and his son Hiko, travelling across the frozen wastes to survive the attack of a powerful demon. It’s a port of a mobile game which came through Steam’s Greenlight process to arrive on PC. The mobile roots are easy to spot, but it has become a decent title on the more powerful platform, although not particularly engaging.The Tonrar is a tricky demon who has arisen in the mythical Arctic. Luckily, Hiko has some mystical abilities which can be used to combat the darkness. However, he is physically weak so he depends on his strong father to protect him and clear paths through the ice. This is the main crux of the gameplay. Atataaq leads the way, bashing through obstacles and climbing up cliffs to progress. This allows Hiko to follow in his wake.The tables are sometimes turned however, as Hiko has an orb ally which is used to lay paths where there weren’t any before. This way he can create bridges across chasms and over spike pits so the father and son duo can keep going. He can also enter portals which will teleport him up to ledges and across gaps which Atataaq can either climb up or jump across. It quickly becomes evident that Hiko’s abilities are leftovers of the mobile game. The orb will only lay paths in set locations, and all you have to do is press a button to quickly dart between the portals. There is not a great deal of actual gameplay involved.Another example of the mobile background would be the sluggish controls. Both characters animate really slowly, to the point where I hate ledges because I have to watch them struggle to climb up them every time. Even turning around and running the other way looks like a chore to them.Also, nothing about the game is hard at all. There are enemies, but they are just as slow as our main characters, and they are easily led over ledges or into spikes. Even if they catch up to you, they have a little wind up on their attack animation, during which time you can normally get away.While the gameplay is basic, and the story is mostly vague mysticism without a great deal of substance, Last Inua really stands out with its aesthetic. It has a lovely hand drawn artstyle, and the weather effects and fantastic backgrounds really build a great atmosphere. Flashes of the demon will appear in the night sky behind the action, and skeletal ghosts will sometimes chase after the main characters, creating a really dark feel in places. In levels where the duo are above ground in the freezing night, the screen will slowly ice over, and the sound will become muffled as Hiko and Atataaq try and stave off the cold. In these situations they need to get to a fire as soon as possible to warm up, or they will die.Last Inua has some good ideas scattered throughout the game, but for the most part it’s a very average platformer. It looks great and creates a good atmosphere, but that’s not enough to make up for the lack of innovation.Overall 6/10.
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16 of 22 people (73%) found this review helpful
1 person found this review funny
Recommended
5.6 hrs on record
Posted: October 31, 2015
Pro:
Looks great
Steam cards & achieves
Often on sale
Casual game
Short
Ok story

Con:
Seems like a tablet port
I'm having the control issues (not bad but enough to ruin the immersion)
Slow paced
Limited control & graphic options


Overall:
5/10 -1 control issues, -1 graphic options, +1 actual graphics +1 story = 5/10
If you get this on sale, like it is now 5/10 +1 price = 6/10



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15 of 21 people (71%) found this review helpful
Recommended
3.2 hrs on record
Posted: January 5, 2015
Very short game. You get to play father and son trying to save their land from the darkness. The art is beautiful. The story interesting enough to keep you playing. In some areas of the game i was killed for ♥♥♥♥♥♥♥t reasons. As it stands theres little to no way of making it through without dying more than 3 times. I died once for a good reason because it was my fault. But the other few times it was silly things... like ' falling through the blue light. or having some punched ice bump the top of my head (not the shards of ice, the breakable ones) But over all if you're not going for achievements this game is a delight to play and hear from.
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16 of 23 people (70%) found this review helpful
Not Recommended
10.7 hrs on record
Posted: December 19, 2015
Seems like they had some interesting ideas, but the gameplay they attached to them isn't any good
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16 of 23 people (70%) found this review helpful
1 person found this review funny
Not Recommended
2.9 hrs on record
Posted: May 27, 2015
Last Inua has a pretty artstyle, boring-ish story, okay puzzle platforming, but the controls are frustrating. The animations are slow moving and the controls are slow to respond, but it did not ruin the platforming for me, what did were the flying levels with Hiko. Those were marred with shoddy controls that are difficult to handle. It's a one hit instant death with a full restart each time, not like rest of the game, where if you died you started where you left off. The narrow corridors with spikes, shoddy controls and instant death back to the beginning are frustrating and ridiculous! Why do this devs? Its a fun little game to a point, then it gets frustrating and loses much of the fun factor. 5/10
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Recently Posted
LittleOne
2.4 hrs
Posted: September 27
Nice visuals, bland story, terrible controls. A plattformer should be challenging because of its level design, not because of unresponsive and bad controls.
Helpful? Yes No Funny
dani18
5.5 hrs
Posted: August 11
8/10
Helpful? Yes No Funny
Morphy
5.4 hrs
Posted: August 7
Quite a fun adventure platformer obviously influenced by Never Alone. It plays out in a similar way to Never Alone and is and enjoyable game while it lasts. Good graphics and sound too.
Helpful? Yes No Funny
tAreqSm1Le'^^!
0.9 hrs
Posted: July 17
The game has alot of masonic symbols that really don't belong to gameplay in the ice.

Even though the gameplay is funny and not interesting .

0/10 would let developers know their mistakes of this game.
Helpful? Yes No Funny
Valas
0.9 hrs
Posted: July 6
This game was really great up until the floating level which is just down right annoying. That level literally ruined the game for me and made me turn this game off. They ruined what could have been a brilliant game.
Helpful? Yes No Funny
Sojiro
4.7 hrs
Posted: May 23
I didn't get a good first impression of the game since it ignores Steam's language setting and you cannot change it in game. And the translation I was forced to use was not very good.

Then the game compounded that by being rather boring and clunky and unoriginal. It's not terrible, but I really don't think it's worth the time to play it (let alone the money to buy it).
Helpful? Yes No Funny
Fenris84
3.5 hrs
Posted: April 12
Good looking platformer with 2 characters and different skill sets. Maybe it feels a bit slow.
Helpful? Yes No Funny
SpaceCouncil
1.7 hrs
Posted: March 5
Teal Deer
  • Developers: Glowforth
  • Publishers: Wired Productions, Nordic Games
  • Initial release: Dec 2014
  • Genre: Adventure, Platformer, Puzzle
  • #Worth/NotWorth: #NotWorth
Exposition, Concurrence and Summation
I gave this game a few chances. I reviewed Never Alone poorly and I wanted this game to redeem the emotional platformer set it the arctic. As its quite similar I think you'll find.

However I hesitate to actually call it a platformer as I don't think its apt. I'd liken it more to the original Prince of Persia. The original 2D original. The movement is relatively stiff and doesn't really have any play making it more more akin to being an “action puzzler” which when purchasing can lead to some expectations that aren't met during gameplay.

You play as a boy and his father each with very different and extremely unique abilities. Each pulling each other through the stages. Which lends credence the the emotional aspect. They actually call out to each other taking control away at times letting you know its time to switch in order to solve the puzzle and progress.

The father is the only one that can jump and climb and through the loose narrative the boy has some powers like teleporting and dropping some orb dust to create bridges (in specific locations). There are also these sort of dream scape levels where the boy has the ability to float around where you are tasked with collecting some orbs and avoiding spikes and closing hallways. However these are by far the worst part of the game. If the regular stages range from middling to okay these dream scape stages range from please make this end and why is this happening. They control poorly and unlike the rest of the game where checkpointing is quite forgiving, the dream scape world requires you to collect all the orbs without dying in order to succeed making it unnecessarily stressful.

THE GIST
All in all, I don't hate the game. I like the art style. Outsmarting enemies feels fun and intuitive. The puzzles are.. okay. But as a package its negatives outweigh the positives.


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gatsyu
0.1 hrs
Posted: February 18
Great game! Cool trippy art.
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Vlad The Rad
2.6 hrs
Posted: February 6
If you don't have a ridiculous amount of free time on your hands, I wouldn't recommend it. It's not exactly that bad, but it's not exactly great either... There are lots of better platformers out there...
The artstyle is nice, and it seems cool in the beginning, but it gets old really quick, with not so original enemies and puzzles, and the fact that the game holds your hand for a really long time...
It's pretty "meh"...

https://youtu.be/UtC05NTs0Vo
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