attempts to improve the first game force a nosedive in quality. the first zombie shooter was entertaining for its lighthearted feel and solid gameplay. zombie shooter 2 tries to hamfist a story and nigh desecrates its pacing with heavier and uneeded rpg elements. not a single person on earth is going to take this game's story seriously. I say that because I'm not either. the difference between an excuseplot of the original to the sequel's full-on b-movie feel isn't very enjoyable because the game's artstyle and music do not coincide with the scenario. this would only be a minor complaint if the game delivered on its gameplay but sadly it does not
on the positive side, stats and perks actually matter. on the negative side, because now they do matter, it is possible to have a character that really isn't equipped to face the final levels (I recommend cash perk if you're going to play). cash is MUCH more important so save for the bigger weapons and only the big weapons. you see, instead of having fps weapon bar with everything at your disposal, you have only 3 weapon slots: small, medium, and large. this more or less means you use a pistol, machine gun, and rocket launcher... the whole game. being that the enemies are generally idiots the lack of interesting guns until very far in contrasts with the pacing of the original. the insistance on rpg elements makes the early half of the game a sort of a grind and, really, I just wanted to shoot zombies, not deal with half-arsed progression
so there is equipment now, but it is just armor that functions like old fps (and the previous game) and implants that raise your stats. changing implants for your situation can supply depth, but it is marginal. sometimes I wanted more hp, sometimes I wanted to move faster. the OPTIONS! anyway it's ♥♥♥♥♥♥♥♥ expensive to repair armor so you're further punished for just playing the game. if you take damage in a level run through then you're digging yourself into a hole unless you're wearing cheap or no armor - and then why is there even armor? ammo for powerful weapons is also expensive, so yeah. have fun with your pea shooters
the game is an exercise in poor resource management. the enemies and environments are varied enough to warrant a good time, but instead of being a jump-in action game, it's some kind of frustrating survival shooter. hordes of zombies with rediculous amounts of life aren't really how survival games operate. the inventory system, story, and rpg progression are a step back from the original, basically. I must praise the game's so-called film filter though, it gives the game a unique feel that was somewhat lacking from the original. I'd turn off the black&white option though - what's so fun about black blood. the soundtrack is on par with what sigma puts out, so play your own music gents.
or don't play this game, it's not worth the aggravation. did I mention there are points in the game where you can get stuck in the environment? totally stuck, movement will get you walking into the walls. it's possible to leave the way you came out, but it may take minutes to figure out the precise angle, and many people find that they need to restart the levels. if you, for some godawful reason, really need more zombie shooter, try alien shooter. if you have to play this game, give easy mode a shot. I did not play on easy mode but I wish I did. the modal difficulty does not excuse the game's flaws
to quote the game's villian, "farewell... and the progeny... understand me..."
Posted: September 4th, 2013