Survivor Squad: Gauntlets is a Strategy-Action game where you command your squad of survivors using a unique control method that allows you to control your Survivors line-of-sight and guide them through various Gauntlets filled with devious traps whilst fighting the Infected. Move as a unit and cover every corner.
User reviews: Positive (28 reviews)
Release Date: 14 Nov, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Howdy and welcome to Survivor Squad: Gauntlets! (Updated Weekly)

I want the final game to be a top-down sandbox where just about any scenario can be created, in order to achieve that goal I want to get as much feedback as possible to be able to create a game where even I don't know what's the limit!
As they say two heads are better than one... and thousands of heads are better than two!”

Approximately how long will this game be in Early Access?

“Release Date V1.00: May 1st 2015 for PC, Mac and Linux
Launch Discount will be 30%”

How is the full version planned to differ from the Early Access version?

Planned Features for V1.00:
  • Story based Developer made Campaigns:
  • - DONE Intro 1
  • - DONE Intro 2
  • - Base building Gauntlet
  • - DONE Routine Scavenging
  • Editor Challenges
  • Polish Community Gauntlets and add Steam Achievements
  • Revamped Options Menu
  • DONE Playable Tutorial with simple premade Gauntlets for learning the controls
  • DONE In-depth Gauntlet Editor Tutorial with several premade Gauntlets
  • DONE Lots of visual Sprites
  • DONE New Weapons
  • DONE Player made Achievements
  • DONE In-game Objective markers
  • DONE Performance improvements for huge levels
  • DONE Survivor Incapacitate/Revive
  • DONE Gauntlet rules, no-damage or full damage
  • DONE Player profile progression
  • DONE Change starting Survivor amount and equipment
  • DONE Featured Gauntlets
  • DONE Daily challenges
  • DONE Steam Achievements
  • DONE Steam Trading Cards

  • Add features suggested by the community that are feasible and fit the game



Development will continue after Launch with Free Updates so these features won't be completed at Launch but will come in the coming months. However this is just a general roadmap, things can change so nothing below here is guaranteed.
I'll be continuously listening to community feedback as well so other features may be added to this list.

Possible Features after V1.00:
  • Gauntlet Tournaments
  • Gauntlet Campaigns
  • Workshop integration for custom portraits, weapons, sprites
  • Different escape types
  • Crouch and stealth oriented gameplay
  • New Gadgets
  • New Infected Types
  • Checkpoint system
  • Gauntlet build/play timelapse recording
  • Saving and loading prefabricated modules
  • Neutral NPCs
  • Bandits
  • Gauntlet rules, infection timer
  • Custom Survivor formations

What is the current state of the Early Access version?

“Currently the game has:
  • 10 Developer Gauntlets
  • 17+ Community Gauntlets
  • 45 Objects
  • 92 Events
  • 9 Conditions
  • 7 Triggers

You can edit the Developer Gauntlets to get an idea of what is possible to create by combining Objects/Events/Conditions.”

Will the game be priced differently during and after Early Access?

“No”

How are you planning on involving the Community in your development process?

“If you enjoy participating in the development of the game then make sure you post all your suggestions on the forums! Part of reason for going with Early Access is because I want the game to allow for nearly endless possible scenarios and for that I need the community to tell me what features they want implemented to fullfill their wildest creations!”
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Recommended By Curators

"An engaging, top-down game about murdering the undead."
Read the full review here.

Recent updates View all (23)

7 April

Update #21 - More Developer Gauntlets, Sprite Children and new Actions!


Howdy folks!

More Developer Gauntlets in this weeks update! They are introductions to the characters and meant to function as a sort of Tutorial.
Before release the Main Menu will be reworked to make it more obvious the order that you should play each Gauntlet.

Mike and Kenny, introducing the two first characters in a simple tutorial-like Gauntlet


Brock and Dave, the second pair of characters in another simple Gauntlet teaching various game mechanics


Also various changes to Event Actions, the main one being you can now use Variables on Infected Events, this along with the ability to store Infected At and get a Random Infected from a list allows for infinite possibilities.

Sprite Child Object has also been added, it has a Sprite parent and stores local position in a variable. It is used in both Gauntlets to get Survivors stuck to their seats while the Jeep moves.

Enjoy!

Patch Notes: http://steamcommunity.com/app/331720/discussions/0/617319461073283566/#p2

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31 March

Update #20 - Epic new Gauntlet featuring crafting, survivor leveling and lots of action!


Howdy folks!

This weeks update is a pretty important one, it adds the first of several epic Developer Gauntlets that I'm working on.

Routine Scavenging, you got 5 days to craft your equipment to prepare for extraction. Things get quite hectic at night so make sure you get back to base before it gets too dark!
It is a very large Gauntlet with lots of content and as always I'm looking for feedback so let me know what you think of it including the difficulty.
Also make sure you use the Active Pause and Show Objects buttons for maximum efficiency.


Another awesome addition is custom Interfaces! You can now setup interactable menus to do anything you want, in the case of Routine Scavenging these Interfaces are used for leveling up your Survivors and crafting your Weapons.

I'm really excited to hear what you all think of the new Gauntlet, so far the biggest criticism of the game has been the lack of content so I hope the Gauntlets I'm building will help solve that.

And remember this was fully built using the Editor, so everything built in Routine Scavenging could be done by you! Just use your imagination and build something awesome!

Cheers and go play the new Gauntlet! Enjoy!

Patch Notes: http://steamcommunity.com/app/331720/discussions/0/617319461073283566/#p2

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About This Game


Survivor Squad: Gauntlets is a Strategy-Action game where you command your squad of survivors using a unique control method that allows you to control your Survivors line-of-sight and guide them through various Gauntlets filled with devious traps whilst fighting the Infected!


Control your Squad from a top-down perspective commanding each individual Survivor. Line of sight is very important so you must move your Survivors as a unit and cover every corner. Don't let yourself be caught off guard!


In Survivor Squad: Gauntlets you can create your own or play the various Gauntlets that have been built by the community and compete in a global leaderboard!
Create your Gauntlets using a very powerful editor that lets you place all kinds of Objects and interact with them through dozens of possible Event Actions. Your imagination is the limit!


This is an ALPHA version and as such several planned features are not included yet. If you're not a fan of Early Access then simply add the game to your wishlist and come back on May 1st 2015.
If you do enjoy participating in the development of the game then make sure you post all your suggestions on the forums! Part of reason for going with Early Access is because I want the game to allow for nearly endless possible scenarios and for that I need the community to tell me what features they want implemented to fullfill their wildest creations!


System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 1.7Ghz Code 2 Duo
    • Memory: 1 GB RAM
    • Graphics: Radeon 4850 or equivalent
    • Hard Drive: 1 GB available space
Helpful customer reviews
6 of 6 people (100%) found this review helpful
2.2 hrs on record
Posted: 21 March
Early Access Review
1.What is this game about?

This game is about commanding a squad of people trough a level killing zombies and trying to reach a helipad from an upside down view

2.How much content is there?

The great thing about this game is that evry level is different, you will need to overcome different senarios to proceed to the next, some maps are really big and some are small and if you dont like any of them you can make your own.

3. Is there replay vallue?

yes nothing is the same

4. Is there coop/multiplayer?

No, at this moment you can only play levels created by other people wich can eb very good made.

5. How is/are the developer(s)

Very active they like to hear feedback about there game and want to do anything to improve it, they regurly make updates with more stuff added to the game

6. Is the price suitible for the amount of content?

Its not a big game, thats why it isn't a high price

7. Is the game challanging?

You can make it as challanging as you want it to be.

8. Are there already pre made developer maps?

yes.


This game is very unique and there aren't much like this, The only thing you will do in this game is killing zombies,pushing buttons and getting rescued. but how you do those 3 things can vary in many different way's. Its a small fun game to spend your time in.

rating:

9/10

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3 of 3 people (100%) found this review helpful
0.7 hrs on record
Posted: 15 March
Early Access Review
The original Survivor Squad was a decent little game. It centred around a single man initially, then more as you met new survivors, who basically have to survive against mutants that have almost ended humanity. Most of what you do is go into buildings, fend off the squatting nasties and rifle through every cabinet, bin, chest or closet that you see. The variety in maps you could play in the first game was limited – but very challenging. When you completed a new map you felt like you had accomplished something, so it was the perfect storm of challenging and rewarding gameplay, with the scavenging element that appeals to the treasure hoarder in me.

More at: http://vgalmanac.com/reviews/survivor-squad-gauntlets/
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2 of 2 people (100%) found this review helpful
1.7 hrs on record
Posted: 18 March
Early Access Review
For the little amount of time I've played, I seem to have gotten the gist of it. Here's my review, subject to change the more I play.

Pros
  • Lots of content. Even community-made content. "Gauntlets" are maps/levels to play on. It almost has the feel of the Portal 2 workshop, where community chambers can be made and played by the community. There are also some pre-built Gauntlets made by EndlessLoopStudios themselves, which are pretty difficult (at least for me, seeing how I don't regularly play these type of games).
  • Interesting game. A zombie shooter where you control not only one person, but four? Plus, Gauntlets will have puzzles to solve involving you to maneuver and strategize with each person on your team to different areas. Like micro-managing units in Starcraft II.
  • Each Gauntlet (if built correctly and efficiently) will last you around half an hour to an hour each. Lots of gameplay for something Early-Access. Not many games has this much content alone, let alone while still on Early Access.
  • Friendly Devs, always seem to be updating and asking for community support. This game has great promise!

Cons
  • Tutorial seems a little vague. There was a moment where all four of my units(?) had to press four buttons, one button each, to open a door. Luckily I got past it by pure speed of it (press 1, right click, press 2, right click, press 3, etc.), but it wasn't until 30 minutes into the Gauntlet that I realized that it's also like Dragon Age where you could pause it and issue commands while paused.
  • This con has no weight to it, because it's opinion based. These type of games aren't for me specifically, because I have a hard time with multiple heroes to control at once, especially trying to micro-manage them all to specific locations.
  • Unit(?) portraits seem a little unattractive, but this might be the game's art style itself, which is fine. This is just me being picky.

Overall, I'd rate this a 9/10. It feels like a mixture of a lot of different games I've played. Left 4 Dead, Portal 2, Dragon Age, and Starcraft seem to be the top most inspirations to this game, which isn't a bad thing. I recommend it for those gamers who enjoy micro-managing units like this. It's not heavy on the micro-managing, but of course the better you are, the better your score at the end.
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1 of 1 people (100%) found this review helpful
0.4 hrs on record
Posted: 19 March
Early Access Review
Awesome little game . The squad gameplay is fun and the strategy involved can be very deep and rewarding
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1 of 1 people (100%) found this review helpful
1.1 hrs on record
Posted: 20 March
Early Access Review
CnC red alert voice spam nostaligia simulator. but seriously this is a great game. It is a hybrid of quite a few games and it works well. Kill zombies for the zombie killing enthusiast and solve traps for the trap solving enthusiast. What more could you want.

As long as they keep updating and make a well rounded FINISHED product, then it will be a good one
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1 of 1 people (100%) found this review helpful
0.4 hrs on record
Posted: 1 April
Early Access Review
The gameplay has a few new elements in it that I've yet to find in other games, such as commanding your squad to flip multipul switches on opposite ends of the room while fighting off hoards upon hoards of zombies, many times, resulting in me almost getting my ♥♥♥ handed to me. It is very refreashing to have a game that is able to kick your ♥♥♥, but you cant stop playing cause it is so damn enjoyable, so masochistic gamers will love this game.


As this game still being early access and still being worked on, I'm going to reserve the ultra critical eye until final release. As it is early access, it needs a bit of polishing, and there are a few small issues within the game, HOWEVER, the devs are very responsive and pro-active with all suggestions, and if there are bugs discovered, they quickly tackle the issue. A very refreashing stance not found with many devs of other games. They are consistantly updating and adding new content, and I am really looking forward to watching this game progress from it's early acess alpha stage to it's final release form.

Definatlly give this game a try if you are intrigued by it, pretty sure the devs will appreciate it. As I stated before, they are very responsive, and quick about handling any discovered bugs or issues IG. If it were not for this dillagant attitude on the devs behalf, I'd say to hold out and wait and see.

I will update my review when the final release comes out.
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: 25 March
Early Access Review
This is my re-review of Survivor Squad Gauntlets and many of the points I brought up are still in play but I'll try not to dwell on those. All in all the game does play well and as I mentioned in the previous review, I wanted there to be some reason to controlling your survivors individually and with the update so the gates and doors could be opened. I experienced some of those moments and they were really done, I did enjoy the game.

So, I'll leave a link to my review blog where the original review will be and I'll be adding this one as well just to make it clear. One problem I do see but this is purely because I know it's going to be changed, is your survivors seem to be invincible or they are just tanks in of themselves. It's not really a problem, but I can understand how this can make the game seem boring after so long if there isn't really a need to try and survive in a survival game. I'll continue to check out the game and update my judgements through the development and if this has already been changed, then just ignore what I just said.

So, with everything I have said from the original and the recent points I've added here, I will admit, I enjoyed the game and while I can see it can get boring if you play it for a long time, I don't see this as a game you'd play in long sessions but, that is just my own personal opinion.

So if you're looking for an enjoyable, quick paced survival experience in the gauntlet setting I'd say this game nails it. I am curious as to how the game will change over the course of the development.

So, for everything I have mentioned both then and now, I would recommend this game if you want a fast paced, survival experience without all the stress of a hard core survival game. Hope you found this review helpfull and if you want to look at the original review I did, you can find it at www.onioftaintreviews.weebly.com
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: 7 April
Early Access Review
First impressions of this early access game are good.
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1 of 1 people (100%) found this review helpful
5.7 hrs on record
Posted: 8 April
Early Access Review
This little game is a great way to blow a few hours. Well built and addicting.

Great line of sight and squad tactics (lots of blind corners, windows, ect.) Variety of weapons and maps with constant expansion. Very smooth.
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1 of 1 people (100%) found this review helpful
2.5 hrs on record
Posted: 9 April
Early Access Review
DISCLAIMER: I have spent only two hours in this game at the time of writing this review, and have not played the original.

That out of the way, and having played many games similar to this over the years I feel I can at leaast provide a balanced review at this stage, amending and adding to it as more content is inserted and the game is refined.
When I booted the game, and immediatly went to Options, as I do, the first thing I realised was that some of the Control headings are left-overs from the original (soon to be amended). As it stands, Gadget does not mean what you might think, but actually means "Focus Fire" and Melee actually means "Use Gadget". Confusing when playing the tutorial if you re-mapped the keys and forgot what the defaults were. Anyway, something that will be fixed.

To the game itself. My first impression was positive, immediatly bringing to mind such similar titles as "Breach & Clear: Deadline", where you are fighting off the infected/zombies and "Door Kickers", another top-down CQB strategy title that is made up of missions, not a campaign. Oddly enough "Atom Zombie Smashers" sprang to mind immmeditaly as well, and if you've played that little gem you'd see why. However, whereas "B&C:D" and "DK" focus on realistic weaponry, stats and contain strong RPG elements, this is more abstract and 'comical' with the focus firmly shifted more toward puzzle-solving than pure strategy (probably where "AZS" fits in). "SS:G" is not just a light strategy title then, but a sometimes quite complex puzzle game where you might spend up to ten frustrated minutes in PAUSE mode trying to figure out just what you are supposed to do on only one part of what could be a huge gauntlet.

So, you have from one, two or four survivors in each "gauntlet" (mission, in other words) starting with an infiltration point and a FoW obscured map, lit only a short distance by each unit's facing radius. You'll battle your way through rooms and corridors until you find your objective, dodging a veritable horde of infected with tlents you'll be accustomed to from "L4D2" - spitters, jumpers etc. So, you survived many attacks and explored say 4 rooms up to this point (opening crates, picking up newer weapons), and are ten minutes into the gauntlet/mission (explored rooms are faintly visible so you don't need to return). Here's where the gam,e gets interesting and the difficulty rises, sometimes unintentionally. For one gauntelt it might be to find three items to open a door, each one in a different direction (north, south, east etc.). So, go south young man/woman....only it isn't a room or two you need to discpover. As you travel down that southerly corridor many rooms will presetn themselves wityh sometimes several different ways to enter them requiring the puzzle solving I mentioned. Buttons must be poressed together, or sensor plates stood on in a sequence. There is the "Aha" moment when you discover how to get into a room or corridor only to find there are so much firther to go and so many obastacles. What appears at first to be a simple, short'ish mission has now become a labarythine nightmare where you cannot save the game, but only pause (where eerything goes very, very dark. A SAVE game point, either manual or auto would be much appreciated, particualrly if you are a casual gamer or, like many you'd like to redo a stage, not start from the beginning, some 45 minutes back.
That's the game. Add to this a robust and fully implemented editor where you can create your own gauntlets and upload them, something that will require hours of work believe me and that is the package. There are already loads of developer created gauntlets to come to grips with, and a tab for user-created gauntlets when tney become available.
Who will this appeal to? Not, as it stands the casual gamer in the long term, at least not without Save points or manual save. For the price though, if you enjoy squad-based strategy CQB's with puzzle solving elements you'll be right at home here. Frankly, you'll have a ball.

Is it worth it if you own the original? I can't say. There is no campaign as such, but the promise of user generated content and the healthy amount already on display, then if you're a fan you might want to have a look.

The Dev is continually updating the game, refining and patching weekly, listens keenly to the community and responds - something many other Devs (even Indie Devs) could take a leaf from.

I know I'll be going back for more as each time I start the game I find something new to stretch my grey matter. This is one of those titles that can easily slip past your radar, and that would be a shame. If you do enjoy what I've described then do yourselves a favour - buy it and have a ball!
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13 of 17 people (76%) found this review helpful
4.2 hrs on record
Posted: 14 November, 2014
Early Access Review
So, what to say here?

It's more Survivor Squad. If like myself you enjoyed the original then this holds plenty of promise with the focus on community created content. Fairly barebones right now, a few Gauntlets created by the Dev, two of which are variants on the free Gauntlet DLC for the original game.

To address the elephant in the room: Yes, this is at the core a map editor. Even in this basic state though it seems like a fairly in depth one. If you enjoyed the original game and have a creative streak this will likely be worth your time.

Visually and mechanically the game remains the same as the original, though so far the ability to level your squad is missing. Hopefully that will be added at a later date, either persistent or during each level. The ability to share and download another players idea of hell is something I look forward to.

TL:DR - If you liked Survivor Squad, its a good bet you'll like this too. If you didn't then wait a while longer to see what comes in future updates.
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7 of 7 people (100%) found this review helpful
6.5 hrs on record
Posted: 6 March
Early Access Review
As a fan of the original Survivor Squad I was very excited to see Survivor Squad: Gauntlets being released in Early Access.
Gauntlets is essentially a newer, better version of the original Survivor Squad. The gameplay stays true to the original where you have four controllable characters and the aim is to survive by crafting, killing and ultimately staying alive.
The newest standout feature is the ability to create, play and upload your own Gauntlets/Maps. The map creator is somewhat easy to use and not overly time consuming allowing you to create quick and fun maps for you to play and for the community to enjoy also.
The game is in a very barebones state but the potential, as with many Early Access games, is amazing. If you liked the original Survivor Squad then it's almost impossible to go wrong with Gauntlets, but don't expect a full game yet. Currently there are a few good maps made by the developers and a couple made by the community so there is something to do in the game but it's not fleshed out at all yet. Most of the levels are simple and quick to play through but as more people buy the game the levels available will surely increase because as I said before, creating your own gauntlets is not that difficult. There is currently no crafting implemented, or any kind of level structure (I am unsure of the developers plans to add these, I am hoping they do) but there are still new features in the game such as locking your characters to only attack in the direction you've set them to look instead of any in their range which allows you to hold strategic positions better than in the original Survivor Squad, in turn making the game a little more strategy than luck. There is also a new levelling and XP system that allows you to level up as you play through various gauntlets (though as of yet I am not sure where they plan to go with this feature, possibly in the direction of unlocking new weapons/items over time) which is something to look forward to.
If you were a fan of the original Survivor Squad or you enjoy creating levels for games you play then you will 100% enjoy this game, just don't invest yet if you're not willing to wait a while for a game that feels a little more whole. The concept is there and as Endless Loop have proven with the first game, the idea works. I can see this being a very enjoyable game once it's complete and the feedback from the community should help shape this game into something brilliant, but right now the main feature is the map editor which is most likely what you'll spend most, if not all, your time messing around with right now whilst the game is in Alpha.
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4 of 5 people (80%) found this review helpful
4.3 hrs on record
Posted: 17 November, 2014
Early Access Review
Top Down tactical Left 4 Dead.

If you fancy a solo game of L4D, you will will enjoy this. If you enjoyed Survivor Squad and you have a creative streak you will love this. If you enjoy poring over a devious plan to inflict pain on friends or lighting the proverbial brown bag of excrement on the doorstep of a stranger, you will love this. Except when they rush out of the door in wide eyed alarm and begin stamping on the fiery dog-logs it triggers a chain of events filled with zombies, sentry guns, dismemberment, blood and gunfire


I put a bit of effort into the Gauntlet creator and managed to get a slight grasp on it. You can build maps from scratch fairly easily but the complexity available is more than I am likely to test the limits of. Quite the powerful editor. It even lets you place text around the maps for flavour. You could create a plot surrounding your Gauntlet if you liked. Diary entries or... insults!

The real draw with this is going to be user created content and leaderboards but I'm missing the vital components that make for a creative, contributing community member so I'll be in the camp of people just downloading the Guantlets. So buy it and get making them!


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4 of 5 people (80%) found this review helpful
1.2 hrs on record
Posted: 21 November, 2014
Early Access Review
Gauntlets is pretty much just a map editor at the moment but a good one at that. The game is focused around community made maps you can create, upload and share with your friends. There are little differences between gaunlets and the regular version of the game when it comes to the gameplay but there are a few. There is no leveling system at the moment but talks of a persistent system allowing the player to have a profile and get XP for completing gauntlets is being talked about. That means possible new weapons or even abilities as you progress and beat different gauntlets. As of now there are very few maps to play and test, but I am confident that will change in the near future with all the creative people there are on Steam.
Now the editor is quite complex, allowing you to create more than just a map to share with your friends and the community by also allowing the use of text and possibly scenario/story lines to place at certain points throughout the map. I attempted to create a gauntlet myself and test the editor and what it can do, and I'll have to say, it's just not my thing. I'm hoping though that there is some really nice user content created soon, and available to download as I will be one of those people looking for great maps to play. Maybe I can get something created in the future as well cause I would like to create a gauntlet that would give my friends complete hell to get through or vice versa. The future for Gauntlets looks pretty promising so far and I'm really looking forward to the updates. From what I see in the forums there is a lot of suggestions and content that is going to be added to the gauntlet editor allowing for an amazing experience of traps, ambushes and bloodbaths. If you're a fan of Survivor Squad and you have a creative side, Plese pick this up and create some maps for the community! It's definitely worth a buy.
On another note: The Dev is doing an amazing job in the forums answering questions and taking suggetions from users. Another great thing we like to see from a game that is in Early Access.
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4 of 6 people (67%) found this review helpful
7.9 hrs on record
Posted: 12 December, 2014
Early Access Review
EARLY ACCESS REVIEW 13/12/2014
REVIEWED WITH A PRESS COPY

Survivor Squad: Gauntlets is in all a map editor that you can use to create various maps that you decide what happens, after 30 minutes of fiddling around I have made a very small map that functions well with few events that have the survivors talking and after my experience I would say that the editor is fairly complex but made easy to use and if this is what you're into then this game is definately for you. Although If you are wanting to buy it for a story mode I would wait until further in when more people have the game as I'm sure this game will be more than worth it when more maps have been made.

---Conclusion---

In conclusion this game is a very well made map editor that will eventually allow you to create powerful maps that can feature cutscenes and various other interesting things. I give them game currently an 9/10 for being great for Early Access and I have extremely high hopes for it in the future.

---YouTube Video---
https://www.youtube.com/watch?v=UorbM2vmy5w
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6 of 10 people (60%) found this review helpful
1.2 hrs on record
Posted: 30 November, 2014
Early Access Review
Full text/video review here: http://www.indiegamebundles.com/review-survivor-squad-gauntlets-early-access-2/

Have you ever found a diamond in the rough? A game with an amazing concept and execution that it seems nobody has really heard of? That was the original Survivor Squad game for me. The crafting and looking for new survivors while trying to keep your current crew healthy enough to avoid permadeath was fun and engaging. Setting up new bases and balancing your resources between various outposts, and clearing infected zones with your selected survivors offers a glorious mash-up of Left 4 Dead and State of Decay that is absolutely mesmerizing. Survivor Squad Gauntlets is in Early Access, and lacks many of these features, but if these mechanics are combined with the new toys offered in Survivor Squad Gauntlets… It is almost assured to be a game of mammoth proportions.

I absolutely love line-of-sight in games, and this game takes that very seriously. Some maps give you enough light to see movement outside your sight, but most are pitch dark and require extreme caution. A game like Teleglitch offers a wider field of vision, and this is somewhat compensated for by the fact that you have four squad members, but it can take some adjustment (and a few surprise zombie attacks) before you really know how to maneuver them as a unit. If you’re sending four guys into a room to check crates and they have their backs to the door, you may want to think again… Much safer to post someone on guard duty and take a few more seconds to loot the crates than to have uninvited guests. I’ll admit that I enjoyed finding components to craft weapons in the original more than just finding the weapons in this game, but crafting might just make its comeback yet. Picking your fights is also very important, if you’re surrounded by a horde, try to move your squad into a corridor or through a gate so they can all concentrate fire on the same area. Being rewarded for thinking strategically makes this game a real pleasure to play.

The special infected are quite varied, and aside from the Pouncer, Spitter, and Grabber, seem like innovative additions to spice up a game that might otherwise be quite droll. Room to room zombie clearing is one thing… Getting blinded by a smoke cloud and having a couple teammates dragged off makes the whole zombie-clearing thing a bit more complicated. Oh, and you might want to think twice about unleashing that assault rifle, because zombie are like toddlers… They simply LOVE noise. I can’t get enough of the frantic action this game has to offer. Most zombie games have you in first or third person, in the middle of the action, Survivor Squad goes to show that a zombocalypse is a frenetic situation no matter which way you look at it. The puzzles aren’t necessarily difficult to solve, but they do offer a nice chance of pace from breaching, clearing, and searching. In addition to the addictive strategy, the game also features a level editor so you can create the corpse-filled slaughterhouse of your dreams. You can even edit existing levels to give them a little extra OOMPH! With this feature in place, the replayability is drastically increased, although the build menu could desperately use some music.

I’ve sung the merits of my diamond in the rough, but now I must point out the flaws. The music in the game matches the action, however it is quite forgettable. The voice-acting is just passable, and the voice spam everytime you give an order can be grating, though there is an option to prevent this. The graphics are also nothing to write home about. Some puzzles, if not solved in time, can lead to a complete zombie gangbang. Keeping your members focused in the direction you specify is also quite difficult at the moment, since they spin around to help their allies when they hear gunfire, thus leaving the flank they were assigned to wide open to attack. In addition, the game would greatly benefit from a sneak mode, and the ability to autofire while the squad is performing a move order. Overall, the flaws are easy to overlook because of how enjoyable the game itself is, and just like the original Survivor Squad, I see myself playing this one for a long time to come. There is indeed a bit more polishing to be done for this little beauty, but as it stands I am delighted to see a fantastic indie game like this available for purchase.

Summary: An engaging, but low-budget, top-down strategy game about murdering the undead.

Final Score: 7/10 for gameplay and replayability. 9/10 if original mechanics (crafting/travel) implemented.
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2 of 3 people (67%) found this review helpful
6.1 hrs on record
Posted: 8 March
Early Access Review
O man this game! If you played the original Survivor Squad, then you already know you will like this!
This is an abo♥♥♥♥e amazing spin-off from the original game, hats off to the devs!

The basic premise of the game is quite simple. It's a top down strategic shooter that lets you take control of (up to) four survivors as a squad. Each can be moved and line of sight set independently, or as a whole. The goal? To navigate through a level (or in this case, a Gauntlet) and make it intact and alive to the Heli pad at the end. But this is only the beginning and where it gets real fun!

The idea behind Survivor Squad Gauntlets is that is community based game. That's right, community based. The key feature of the game is a Gauntlet Editor that allows you to make your own levels and share them with the community to play. Likewise, you can play levels that other players have made and that is where the possibilities become Endless! Levels also have a Ranking system so that you can Rank Up or Down levels you like or dislike and see what community favorites are.

The Gauntlet Editor is fairly intuitive and easy to use, and comes with some tutorials to learn the basics of creating levels. It doesn't take long to get the hang of it, and you can create a fairly basic level in a short sitting. If making more involved/larger/epic levels is your cup of tea, your welcome to do that also, with a Saving System so that you can stop where you are, come back hours/days/months later and finish your level. It took me about 3 hrs to get the hang of the Editor, make a level, and get it posted for the Community. Now all that's left is to see how it ranks amongst the players. There is even a Search Option in the community levels so you can search for keywords.

All in all, this game has been fun to play with and learn how to use. I normally wouldn't highly suggest a Early Access game, but this one is an exception! I would even reccomend this game over the original! This game receives Fritz's Seal of Approval. The idea is excellent, and delivered in a similar fashion withe more features to come! Obey the Donkey! Buy this Game!

Video Review coming soon!
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2 of 3 people (67%) found this review helpful
13.8 hrs on record
Posted: 10 March
Early Access Review
As it says in the game description, you will be able to create just about any scenario that you imagine in game.
A very easy to use editor that might just look complicated first, but once you understand it that won't be much of an issue.
Don't think about this as just a "Map Editor" of the original game, because not only does it add some improvements to performance and complexity, but also a potentially huge amount of different maps to try out.


Of course, its still in early access; so those who want to go for the new maps might have to wait a while.
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3 of 5 people (60%) found this review helpful
9.8 hrs on record
Posted: 1 March
Early Access Review
Looks better than the old one, you can create your own Levels to challenge your friends!
Try it out Yourself! Worth the Price, hunt for Achievements, or try the Challenges!
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1 of 2 people (50%) found this review helpful
0.7 hrs on record
Posted: 28 November, 2014
Early Access Review
Well, I was kinda suprised when I've noticed this little gem, but to the point... I loved original Survivor Squad and I love Gauntlet for sure. What not to like? More Zeds and new maps. But it is not a simple addon or DLC, this game includes few new ideas and mechanics. I've loved when my team was split and I had to control 2 of my team mates fighting Zeds and other 2 were running like crazy looking for switches... Do I recommend this game? Of course I do!
For now game is early access and got many bugs so I will wait for next version to play some more, but if you liked original Survivor game you gonna love that one for sure.
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