No saving! No checkpoints! No mercy! 50 levels of pure evil, traps, secrets and a lot of ways to die! We challenge every single gamer to complete this game! It's not if you can beat it, but how far you can get! A game that will make you ask WHY SO EVIL...
User reviews:
Mostly Positive (44 reviews) - 77% of the 44 user reviews in the last 30 days are positive.
Mixed (1,076 reviews) - 55% of the 1,076 user reviews for this game are positive.
Release Date: Nov 10, 2014

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Includes 2 items: Why So Evil, Why So Evil 2: Dystopia

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Includes 10 items: Absconding Zatwor, Break Into Zatwor, Brilliant Bob, Fiends of Imprisonment, GooCubelets, GooCubelets 2, GooCubelets: The Algoorithm, They Came From The Moon, Why So Evil, Why So Evil 2: Dystopia


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About This Game

• It's hard, really hard, incredibly hard
• No saving (saving and continue option only in practice mode)
• No checkpoints
• This game is pure evil
• It will find a way to kill you on every move
• It's not if you can beat it but how far you can get

We feel like gamers deserve some real challenge after playing games that hold your hand and show you every little secret for years and years, auto save every 5 minutes and try to appeal to masses by being noob friendly.

• 50 levels
• 10 platforms to play on
• Different weather conditions
• 10 challenging secrets
• Realistic fog, rain and physics
• High resolution textures

• There will be NO expansions or DLC, we call that an update

System Requirements

    • OS: Windows XP
    • Processor: Intel dual core 2.0 Ghz
    • Memory: 512 MB RAM
    • Graphics: HD 5670
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • OS: Windows 7
    • Processor: Intel dual core 2.0 Ghz
    • Memory: 1 GB RAM
    • Graphics: HD 5850
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Additional Notes: 2 or more monitors (because you are probably going to break the 1st one)
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (44 reviews)
Mixed (1,076 reviews)
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402 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
0.1 hrs on record
Posted: October 1
Who would have thought that a box controls very poorly?
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: October 3
Product received for free
Let me be clear: DO NOT spend money on this game.

It can serve as a decent distraction for a few levels, but overall this feels more like a learning project by someone new to game development rather than a proper game in and of itself.

Would only recommend to badge collectors, or if you can get the game for less than the value of the four trading cards you'll earn by playing it.
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1 of 1 people (100%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: October 9
The game itself can be fun, however the box can move in some very stupid ways which takes away from the enjoyment of the game.

Can be fun
Challenging/ can make you think

Bad controls
Some of the lighting that is meant to make the game "harder" isn't harder, just irritating

I cant recommend this game due to the controls.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
2.0 hrs on record
Posted: October 7
Very basic & simple
Good soundtracks
Bad & frustrating gameplay, some levels are impossible to pass
No saving option.

Was this review helpful? Yes No Funny
1 of 3 people (33%) found this review helpful
3 people found this review funny
10.1 hrs on record
Posted: October 3
This game is totally worth it. The bad graphics, controls, the fact that there is no story and you get a headache from the game is an experience like no other.
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Most Helpful Reviews  Overall
174 of 190 people (92%) found this review helpful
27 people found this review funny
Not Recommended
28.4 hrs on record
Posted: December 17, 2014
I've played some ridiculously hard games in my time, but none with controls that feel luck-based, obstacles in almost every level that can either desync or become luck-based to dodge. One of the most amazing things about this game is that I'm at Level 49/50 on Practice Mode with around 2794 deaths. Why on practice mode you may ask? Well if I wasn't I'd probably have 10000-100000 deaths, because everytime you die in the other modes you get sent back to Level 1 and there's some ridiculous level design in this game and you will always be fighting the controls. The graphics are awful maybe just barely hitting the PSX mark and with bare bones textures at that. Nothing in this game looks visually appealing in anyway shape or form and it's using a barebones Unity Engine that doesn't even work properly. I literally think with all this it's pretty much impossible to beat the game on anything other than Practice Mode. For anyone curious where I gave up or why I gave up here you go:
Was this review helpful? Yes No Funny
135 of 150 people (90%) found this review helpful
5 people found this review funny
Not Recommended
2.0 hrs on record
Posted: November 15, 2014
Why We Can't Have Nice Things, or Tragedy of the Commons: Steam Edition

When Why So Evil was on Steam Greenlight, I voiced my concerns politely, but clearly. The developers did little to assuage my concerns, but I am nothing if not forgiving, so I decided to pick this title up and give it a fair shake. This game goes to show exactly what purpose Steam Greenlight served, because now that the gate has been torn asunder and the guardian slain, all manner of hellspawn issueth. And I don't mean in a good way.

This game has a 3D take on the Super Meat Boy style of challenge: unforgiving difficulty with unrelenting learning curve. I ended my first playthrough at Level 9, and I feel like, even in my short time with the game, I got a fair feel for how I'm going to like it long term.

First, the good: The designers show a good head for iteration. Each level (from 1 to 9 admittedly) showed decent improvement challenge-wise from the last. The game was, indeed, challenging, but with a game like this, being unable to beat it is not a fair argument for it being TOO challenging. For now, I will say that I got to level 9, and that level was too frustrating for me to beat at this time.

Now, the bad. The user interface on this game is bare bones, to say the least. Think "Air Control", but slightly better organized. There is no title screen, no introduction, just gameplay. While I can appreciate a minimalist approach to fluff before gameplay, one should seek to emulate Super Crate Box, not SkiFree. The physics in the game are very easily identifiable as Unity's base physics engine, with little safeguards applied to ensure regulation of movement. To be clear, I'm not complaining that the game is hard, I'm complaining that the controls are sloppy.

Now, we move on to the "Ugly". There's a "2P" button which doesn't actually function or do anything, though I don't know if I'd be willing to subject a friend to this experience anyway. The assets in this game seem thrown together, and prebought. I would have appreciated primary colors and shading more than neon floors in a winter background.

Now, let's talk about "no saving, no check points." When I asked the developers about this design decision, they told me they had decided it would make the game harder. This is, ladies and gentlemen, an example of "artificial difficulty". Level design done properly is "real difficulty". Making a player lose all of their progress for a small misstep is just frustrating. A game should be fun to play, even if it's hard or challenging. Now, some people enjoy the concept of hard core, permadeath style gameplay, and I can appreciate that. That's why you add a MODE for no check points and no saving, not make it central to the game. Hell, give people a special achievement for finishing in one go!

My real quandry with this game is I actually want to like it. The level designs I actually experienced seemed pretty interesting, but the thought of starting over at level one again didn't so much as frustrate me as it bored me.

Ultimately, whether or not I will recommend a game comes down to one question. If the developers offered me a refund and I never got to play the game again, would I take the refund? With this game, I would say "Absolutely." Take your $5.00 (Or 2.50 if it's still on sale) to greener pastures. Hopefully the devs will come to their senses and patch this game, and should they do so, I would be happy to revise my review.
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116 of 137 people (85%) found this review helpful
14 people found this review funny
Not Recommended
2.7 hrs on record
Posted: January 11, 2015
Another game that claims to be incredibly difficult, but instead just has poor controls.

I got to wave 27, I'd highly suggest staying away from this game unless you are a ego maniac.
Was this review helpful? Yes No Funny
148 of 183 people (81%) found this review helpful
59 people found this review funny
Not Recommended
1.6 hrs on record
Posted: January 21, 2015
Clearly a first attempt at making a videogame. This looks like someone's homework.
Was this review helpful? Yes No Funny
103 of 122 people (84%) found this review helpful
76 people found this review funny
Not Recommended
2.1 hrs on record
Posted: March 18, 2015
Well, that's a very simplistic game idea with messed up controls making it very hard. No idea why they called it 'Why So Evil' instead it should be 'Why Bother At All'.
Was this review helpful? Yes No Funny
Recently Posted
2.7 hrs
Posted: October 23
That stupid square can make you relly mad... :)
♥♥♥♥ Physiks
Helpful? Yes No Funny
2.0 hrs
Posted: October 22
not even evil
Helpful? Yes No Funny
3.6 hrs
Posted: October 20
This is an interesting game from a certain point of view. I enjoyed playing it, does have a special graphic and game mechanics, the overall sound is okay. Keeps you entertained and satisfied.
Helpful? Yes No Funny
0.1 hrs
Posted: October 17
To be honest, meh.
Helpful? Yes No Funny
Lucifer |
1.1 hrs
Posted: October 16
Best game of all time

should make a 2nd one
Helpful? Yes No Funny
1.0 hrs
Posted: October 14
For those who think Dark Souls players are wimps for getting to respawn at a campfire, and not the beginning dungeon, and want to demonstrate what superior gamers they are.
Takes a lot of practice and experimentation, which it is best to cover in practice mode, unless you want to explode with rage every 10 seconds. Controls are predictably iffy (you are a cube after all), making evasive maneauvers difficult. Don't expect to stroll through this game, since it takes a dozen experimental tries and/or blind luck to complete the double digit floors.
Good luck, and feel your blood pressure rising!
Helpful? Yes No Funny
4.4 hrs
Posted: October 6
Helpful? Yes No Funny