No saving! No checkpoints! No mercy! 50 levels of pure evil, traps, secrets and a lot of ways to die! We challenge every single gamer to complete this game! It's not if you can beat it, but how far you can get! A game that will make you ask WHY SO EVIL...
User reviews: Mostly Positive (28 reviews)
Release Date: 10 Nov, 2014
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27 November

Trading Cards!

Steam trading cards, emoticons, backgrounds and badges are now available to drop by playing Why So Evil

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About This Game

ABOUT THE GAME
• It's hard, really hard, incredibly hard
• No saving (saving and continue option only in practice mode)
• No checkpoints
• This game is pure evil
• It will find a way to kill you on every move
• It's not if you can beat it but how far you can get

We feel like gamers deserve some real challenge after playing games that hold your hand and show you every little secret for years and years, auto save every 5 minutes and try to appeal to masses by being noob friendly.

FEATURES
• 50 levels
• 10 platforms to play on
• Different weather conditions
• 10 challenging secrets
• Realistic fog, rain and physics
• High resolution textures

EXPANSIONS AND DLC
• There will be NO expansions or DLC, we call that an update

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Intel dual core 2.0 Ghz
    • Memory: 512 MB RAM
    • Graphics: HD 5670
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel dual core 2.0 Ghz
    • Memory: 1 GB RAM
    • Graphics: HD 5850
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • Additional Notes: 2 or more monitors (because you are probably going to break the 1st one)
Helpful customer reviews
14 of 14 people (100%) found this review helpful
28.4 hrs on record
Posted: 17 December
I've played some ridiculously hard games in my time, but none with controls that feel luck-based, obstacles in almost every level that can either desync or become luck-based to dodge. One of the most amazing things about this game is that I'm at Level 49/50 on Practice Mode with around 2794 deaths. Why on practice mode you may ask? Well if I wasn't I'd probably have 10000-100000 deaths, because everytime you die in the other modes you get sent back to Level 1 and there's some ridiculous level design in this game and you will always be fighting the controls. The graphics are awful maybe just barely hitting the PSX mark and with bare bones textures at that. Nothing in this game looks visually appealing in anyway shape or form and it's using a barebones Unity Engine that doesn't even work properly. I literally think with all this it's pretty much impossible to beat the game on anything other than Practice Mode. For anyone curious where I gave up or why I gave up here you go: https://www.youtube.com/watch?v=87l9Eisr5t4
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11 of 15 people (73%) found this review helpful
1.9 hrs on record
Posted: 2 December
It's a rage game.

Simple graphics, repetitive soundtrack, and levels designed to annoy you.

But it's a well crafted rage game. If you like things like Kaizo Mario, Why So Evil will be right up your alley.
If not, skip it.
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3 of 3 people (100%) found this review helpful
1.8 hrs on record
Posted: 20 December
Today, I woke up and looked at my life like: "My life is so boring and depressing I should kill myself". BUt then i thought about my only hope and light in the dark tunnel, light called Lord Gabe. So i started browsing games on Steam and found this masterpeice... Why so evil. For only $5 i didnt buy a game, I bought happines. Now i go out, and i am finding REAL friends in the REAL world. Thank you Zonitron Productions. I recommend it 11/10. A. MUST. BUY.
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3 of 4 people (75%) found this review helpful
0.3 hrs on record
Posted: 19 December
This game is like that one thing That you really didn't want for christmas
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3 of 5 people (60%) found this review helpful
1.0 hrs on record
Posted: 3 December
Nice arcade game , if you like challange you will be happy with this game , look easy but hard with cube not a ball to controls it , but the game look greate and really fun to adicet on
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3 of 5 people (60%) found this review helpful
0.2 hrs on record
Posted: 7 December
What the hell did I just play?
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43 of 53 people (81%) found this review helpful
1.2 hrs on record
Posted: 15 November
Why We Can't Have Nice Things, or Tragedy of the Commons: Steam Edition

When Why So Evil was on Steam Greenlight, I voiced my concerns politely, but clearly. The developers did little to assuage my concerns, but I am nothing if not forgiving, so I decided to pick this title up and give it a fair shake. This game goes to show exactly what purpose Steam Greenlight served, because now that the gate has been torn asunder and the guardian slain, all manner of hellspawn issueth. And I don't mean in a good way.

This game has a 3D take on the Super Meat Boy style of challenge: unforgiving difficulty with unrelenting learning curve. I ended my first playthrough at Level 9, and I feel like, even in my short time with the game, I got a fair feel for how I'm going to like it long term.

First, the good: The designers show a good head for iteration. Each level (from 1 to 9 admittedly) showed decent improvement challenge-wise from the last. The game was, indeed, challenging, but with a game like this, being unable to beat it is not a fair argument for it being TOO challenging. For now, I will say that I got to level 9, and that level was too frustrating for me to beat at this time.

Now, the bad. The user interface on this game is bare bones, to say the least. Think "Air Control", but slightly better organized. There is no title screen, no introduction, just gameplay. While I can appreciate a minimalist approach to fluff before gameplay, one should seek to emulate Super Crate Box, not SkiFree. The physics in the game are very easily identifiable as Unity's base physics engine, with little safeguards applied to ensure regulation of movement. To be clear, I'm not complaining that the game is hard, I'm complaining that the controls are sloppy.

Now, we move on to the "Ugly". There's a "2P" button which doesn't actually function or do anything, though I don't know if I'd be willing to subject a friend to this experience anyway. The assets in this game seem thrown together, and prebought. I would have appreciated primary colors and shading more than neon floors in a winter background.

Now, let's talk about "no saving, no check points." When I asked the developers about this design decision, they told me they had decided it would make the game harder. This is, ladies and gentlemen, an example of "artificial difficulty". Level design done properly is "real difficulty". Making a player lose all of their progress for a small misstep is just frustrating. A game should be fun to play, even if it's hard or challenging. Now, some people enjoy the concept of hard core, permadeath style gameplay, and I can appreciate that. That's why you add a MODE for no check points and no saving, not make it central to the game. Hell, give people a special achievement for finishing in one go!

My real quandry with this game is I actually want to like it. The level designs I actually experienced seemed pretty interesting, but the thought of starting over at level one again didn't so much as frustrate me as it bored me.

Ultimately, whether or not I will recommend a game comes down to one question. If the developers offered me a refund and I never got to play the game again, would I take the refund? With this game, I would say "Absolutely." Take your $5.00 (Or 2.50 if it's still on sale) to greener pastures. Hopefully the devs will come to their senses and patch this game, and should they do so, I would be happy to revise my review.
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22 of 27 people (81%) found this review helpful
1.7 hrs on record
Posted: 16 November
Very often I’ve asked myself why I have such an addiction to “rage” games. I suppose because being challenged to a point of frustration by a video game leads to a greater sense of accomplishment when you are finally able to conquer it. It’s also what attracts me to rogue-likes. When it’s always do or die, you need to be in top form in order to even get close to the finish. Why So Evil? wants to be both of these, but ends up coming close to neither. The game opens to a startup launcher that allows you to pick your resolution/graphics, a “windowed” checkbox, and a controls tab. The launcher is my favorite part of this game. Almost nothing in the game feels as well made as the launcher. I could end the review there, but my masochism won’t let me, so let’s look at this game a bit more in-depth, and ask ourselves the question, Why So Awful?

The game is launched without a menu. No tutorial, no further options, just a room with a green cube, a blue cube, a bouncing red cube, and a horrible-looking default Unity UI. Now, I understand the difference between a AAA title and something from an indie studio… But to leave the default buttons and text on a UI that can’t be turned off? Pure laziness. Anyways, WASD appears on the screen, and you will find that you are the green cube. If you are intuitive, you will avoid the red cube and head towards the blue. If you’re curious you will test the red one. This sends you back to stage one. Which you were already on. Okay, no harm, no foul. We now know that red cubes can kill us. So you roll past the red cube, everything lights on “fire”… (Which, for a game that touts its realistic weather effects, look exceptionally unfinished) and in that horrible default text it asks “Are You Ready For Hell?” Whereupon touching the blue cube, you will be forced to complete the first stage for a third time. Leading me to believe that the blue cube isn’t my friend at all. Everything in this game seems to kill me, lets be smart, shut it off, 3evil5me. Am I ready for hell? Probably. But that still didn’t prepare me for this game.

The first few stages aren’t really hard, the hardest thing about them being getting used to the wonky physics of this game. Sometimes moving left or right will cause you to roll, but it usually doesn’t… This leads to a game that feels clunky and cumbersome instead of the death-defying action game it advertises itself as. Around level five or six, the game will start punishing you for making it to new levels. You’re placed in a big blank level, with the exit nowhere in sight, and suddenly platforms start flying every which way to knock you off the edge… If it were a well made game, you might be able to roll toward the edge of the platform and save yourself. Instead, you’ll usually end up stuck inside of it and swept off the edge. Then you get to go back to level one again, and play through 20 stages, all so you can get a few more seconds learning which way the platforms come from on that last stage you died at. Are we having fun yet? Yaaawn. This is simply a glorified memorization game, and I understand it calls itself evil, but I think the most evil thing about this game is its lack of effort.

Even if you can undergo the kind of repetition that Why So Evil? will force upon you, you will inevitably ask yourself “Why?” There is no sense of progression… There’s no sense of enjoyment. There’s no sense of accomplishment. The only thing this game was able to deliver was artificial difficulty, and monotony. I think I gave this game a fair shake. Its not as if I dislike this sort of game, I raved to my friends about EDGE. But this lacks any of the inspiration EDGE had. It physically pained me to see that they thought this game was good enough to not require any updating (as stated on their store page), because in order for this game to be worth any amount of money it will require quite an overhaul. It isn’t all doom and gloom though, some of the weather effects are done quite well… Well, the rain looks good at least. The soundtrack might also be enjoyable for some people too, if you enjoy techno or house. Also on a positive note, most things about the game are passable, and the level designs that aren’t unfair can sometimes be quite clever, but to me it isn’t worth the pain because there is no reward except for more pain. If you need to fulfill some masochistic tendencies, pick this game up… Otherwise, buggy physics and unfair level design will drive you off the deep end.

Summary: A neverending masochistic “adventure” that tests the limits of human endurance.

Final Score: 4/10 for weather and soundtrack. Could be brought up to 8/10 with major physics/level design overhauls.
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24 of 37 people (65%) found this review helpful
0.3 hrs on record
Posted: 10 November
Oh look, i'm the first reviewer.

This game has potential.

But is very, very rough on the edges. For example:
Controls: You cant move in a straight line
Graphics: Watch the particles, they can lag out old computers
Customization: No options menu, you're lagging? Well, you're screwed.
Gui: Ugly default unity GUI which is always in your face.
Looks like an amateur unity game, but I would say despite all the downsides, it is quite fun.
Definately lives up to its name.
Game, WHY SO EVIL?
7/10

P.S: Devs better update this game frequently, as it feels like the game should be cheaper than it is. It seems almost like an early access game at the moment.
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13 of 21 people (62%) found this review helpful
3.7 hrs on record
Posted: 10 November
Why So Evil is a little rough around the edges, but it's really fun to play! The menu can definitely use some love, as it's literally buttons, standing there, but let's face it, it's all about the gameplay. And boy does this game live up to it's name! You will die, A LOT, but it feels so good when you complete a level ;)
The game has 3 difficulty settings - "normal" should actually be called HELL, as that is the hardest setting available. I still haven't found what exactly is the difference between normal and noob settings, but trust me as I tell you, that you will be playing on practice mode - the lowest settings, at least in the foreseeable feature :p Practice mode is the only one that gives you unlimited tries to complete a level, and just silently tracks the times you've failed ... you know , just fyi ;p
The goal of the game is to move your cube /dice around the map / level until you hit / touch the blue one. You have to dodge wooden planks, that try to push you off the map, red cubes that incinerate you on touch, yellow cubes, that follow in your tracks, rotating planks that demolish you on collision, weather and well placed obstacles will obscure your vision - and this has been my experience up to level 25, can only imagine what comes the last 25 levels :p
So yea ... if you don't like a challenge, this game is definitely not for you. You are literally moving a cube around - and that movement is realistic - so not in a straight line. You have to learn to maneuver your dice like a pro - knowing when to roll and when to drag. Patience is required, but it really feels good when you complete a level!
The game has local multiplayer and when one of the player dies, the game is over - so that can be fun :p
Even with the current state of the menu ( and that can easily be updated in the future), I think the game is worth it, especially now, when's on sale 50% off.

TL:DR or wanna see me fail in the first 25 levels - check my overview video :
http://steamcommunity.com/sharedfiles/filedetails/?id=340107101
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6 of 11 people (55%) found this review helpful
0.3 hrs on record
Posted: 19 November
https://www.youtube.com/watch?v=mPz08fmAxmE

Why so Evil a perfect name for this frustrating perma death puzzle game.
50 levels of hell and so far I have only made it to level 10 .... grrrrrrrr
I love games like this and it reminds my a lot of Super Monkey Ball but with a cube that never rolls where you want it to instead of a ball.

The game has a funky soundtrack and a nice graphical style it's just a shame about the lack of options in game, only a skill level select no graphics or sound options in game. but for the price its well worth a look.
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14 of 28 people (50%) found this review helpful
0.9 hrs on record
Posted: 10 November
Awesome game so far, I love it. Uploading a quick video of the first 6 levels to youtube at the basement hero channel if anyone wants to check it out.
If you're looking for a challenge, this game is it. totally worth the money.
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7 of 14 people (50%) found this review helpful
1.7 hrs on record
Posted: 10 November
A bit rough around the egdes, standard unity menu and still needs a bit of work imho.
But, the game is fairly fun if you like this type of game. Maybe an in-game menu would be nice.
Still, not half bad.
Give it a shot if you've got the nerves.
8/8 m8
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0 of 1 people (0%) found this review helpful
0.2 hrs on record
Posted: 17 December
A decent indie unity-based physics-puzzle game, that can be annoying and make you rage...or make you attain zen if you dont freak out with dying doyens of time at same level...
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7 of 16 people (44%) found this review helpful
0.9 hrs on record
Posted: 11 November
It's fun, challenging and original. And the "cube physics" are absolutely genius. Why So Evil is definitely a true indie game.

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6 of 14 people (43%) found this review helpful
1.5 hrs on record
Posted: 14 November
For those of you who haven't played this game yet, be warned. They're not kidding when they said this game was very evil!

But let me tell you this one other thing -- Practice makes perfect. :)
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3 of 8 people (38%) found this review helpful
3.5 hrs on record
Posted: 27 November
If you're a sadomasochist you'll love it. Otherwise this is a load of crap.
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6 of 15 people (40%) found this review helpful
0.3 hrs on record
Posted: 10 November
Pretty good fun, damn hard. Love the challenge.
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1 of 7 people (14%) found this review helpful
2.6 hrs on record
Posted: 21 November
Besides the simple textures, menu, etc, the game is really good and really really HARD.
The levels are awesome and it's perfect for trolling friends with a "good game i just bought."
If you like/know Cat Mario, this is the perfect game for you.
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16 of 45 people (36%) found this review helpful
0.1 hrs on record
Posted: 10 November
The game should be called "why so stupid" and the dlc "for wasting money on this"
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