A relaxing First-Person Explorer set in an expansive, vibrant, and totally abstract world. Help a lonely videogame character solve it's problems while going on the ultimate virtual vacation. Don't forget your camera!
User reviews: Mixed (7 reviews)
Release Date: 4 Dec, 2014
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Recommended By Curators

"The neon landscapes and abstract monuments at every corner make ULTRAWORLD the kind of game you just want to walk around and take screenshots in."
Read the full review here.

Reviews

“Incites you to reconsider the difference between the real and virtual.”
Kill Screen Daily

“ULTRAWORLD boasts vibrant, fantastical environments that are sometimes difficult not to marvel at.”
7/10 – Game Skinny

Please Read This First

Hey everyone, ULTRAWORLD is live! Now before you jump into this living abstraction, there are two things you need to know:

1 – Don't buy the game if you don't meet the minimum requirements. Seriously, the game won't even start if you don't have a DirectX11 Graphics card, a 64bit Windows OS, and 4 GB of RAM. The CryEngine can produce some amazing stuff, but it comes at a cost. It's a trade-off I was willing to make, but I wanted to make sure I told everyone beforehand.

2 – After launching the game you'll notice flickering lights and a big “REPLACE ME,” texture; that's because there's a bug unique to the Steam version, but thankfully I have an fast fix for you. After launching the game, jump into Vacation Mode, (Start from Scratch → Vacation Mode). Once it's loaded, quit the game. Now go to your Steam Client, right click on ULTRAWORLD in your list of games, and choose “Properties.” From here, tab over to, “Local Files,” and click on, “Verify Integrity of Game Cache.” This should find that 10 to 15 files are corrupt, and replace them. And that's it! The game should never trouble you again!

If you're wondering, “why not just patch this?,” the files that are, “corrupt,” only get corrupted upon playing the game the first time. Any patch would similarly be corrupted, hence not actually fixing the problem. It's a lame situation, but the fix I described above should work 100% of the time; it's an unfortunate one-time annoyance.

And that's it, all of my warnings/asides are done. Of course, if you're still having trouble unrelated to this, my help page still exists:

http://visit-ultraworld.com/help/

Other than that, I hope you enjoy the game!
James Beech, Neon Serpent LLC

About This Game

Drop by and take in the sights of this lush First-Person Explorer. It’s not all rest and relaxation, though, as you’ll help a lonely video game character face its problems. It’ll present you with some odd questions and then ask you to respond. It’s up to you to decide what answers to provide, if any at all. Will you change it’s outlook, or will it change yours?

FEATURING
exploring, relaxing, and thinking

NOT FEATURING
jumping, shooting, crafting, survival, Nazis, zombies, space marines, fetch quests, high scores, multiplayer, or micro-transactions

Here's what people have been saying about ULTRAWORLD:

"The colourful, lo-fi environments are so captivating." - PCGamer
"Crawling inside this video game is strangely peaceful" - Kotaku
"There are few higher fidelity places to relax." - Rock, Paper, Shotgun

EXTENDED OVERVIEW
ULTRAWORLD is the product of one artist, James Beech. A former AAA game industry veteran, (six years between Sony and Crytek), James left his job so that he could pursue his artistic ambitions. The first result of this is ULTRAWORLD: a work intended to help define video games as an artistic medium. Yes, that sounds pretentious, but hey, don’t walk away just yet. ULTRAWORLD’s story was written in a way that could only exist in this format, and none other. This could never be a book, a movie, or a play; it could only be a video game. ULTRAWORLD also serves as the ultimate virtual vacation spot; a place where one can go and relax.

So accordingly, there are two ways to play:
Story Mode, which has you interacting with the aforementioned lonely video game character; this is the meat of the game.
Vacation Mode, which lets you roam free, camera in hand. All areas are open to explore, so enjoy the vacation!

System Requirements

    Minimum:
    • OS: Windows Vista SP1, Windows 7 or Windows 8.1 (64bit only)
    • Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series (DirectX11 Compatible)
    • DirectX: Version 11
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: WARNING: Game will not run unless you have 4GB of Memory and a DirectX11 OS/Graphics card
    Recommended:
    • OS: Windows 7, Windows 8.1 (64-bit only)
    • Processor: Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater (DirectX11 Compatible)
    • DirectX: Version 11
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: WARNING: Game will not run unless you have 4GB of Memory and a DirectX11 OS/Graphics card
Helpful customer reviews
15 of 18 people (83%) found this review helpful
0.4 hrs on record
Posted: 5 December
What is real?

Artsy, psychedelic, first person exploratory narrative adventure with an internal philosophical debate that you are a part of. A game that will make you question who you are and what you are playing. There aren't many games that can actually stimulate all parts of the brain while playing but this one get's as close as possible. Focus hard enough and you will be able to feel the colors and taste the soundtrack!
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7 of 8 people (88%) found this review helpful
1.1 hrs on record
Posted: 11 December
https://www.youtube.com/watch?v=epSvi948N0g

An existential exploration experience that make you think is what is real and what is not. A very philosophical experience.

+ Unique visual style
+ A very deep experience that will get you wondering about reality
+ Great Soundtrack

- Maybe more an interactive art installation than an actual game
- Deep philosophical questions will make your brain hurt
- Faulty Install, needs file verification to run. (Developer acknowledges this issue)
- No Audio Options
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16 of 31 people (52%) found this review helpful
1.1 hrs on record
Posted: 5 December
My Let's Play can be found here:

https://www.youtube.com/watch?v=Iq2Pt4HBH5I

ULTRAWORLD is a first-person explorer. Along the lines of Dear Esther or Proteus, except with an active narrative as opposed to a passive one. And therein lies the crux of the issue at hand with the review of this game. The story literally is why you'd want to play this game. If I spoil it, I am literally taking your enjoyment of the game away from you.

So please forgive me if I am a bit vague, I'm merely trying my best to not spoil things.

Visually speaking, ULTRAWORLD is top-notch and what probably got your attention to begin with. Which is important for multiple reasons hint, cough.. Colorful, vibrant, eye-pleasing. Yet, there is only so much to do in ULTRAWORLD. There is no action. No combat.

There is mystery. And it is intruging. But if you are hoping for puzzles like Myst, you won't find them here. ULTRAWORLD is like a linear 3D Visual Novel.

If this sounds good to you, I'm quite sure you'll enjoy your time. Once I got myself in that mindset, I enjoyed it as well.
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3 of 10 people (30%) found this review helpful
0.5 hrs on record
Posted: 19 December
This just isn't a very good game. It doesn't have very good performance, you can't even jump, you spend your time looking around areas for triangles, which of course become harder to find as there are fewer, and the story seems very pretentious.

The soundtrack is in my opinion very good, and some of the visuals are nice, but, it's just not worth it.
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13 of 48 people (27%) found this review helpful
0.9 hrs on record
Posted: 7 December
The textbook example of a pretentious indie project, an "interactive adventure" (I can't call it a game, my mind just won't let me) on par with stellar projects like "Gone Home" and "Walking simulator 983: Now with social commentary."

Cliche'd questions, cliche'd dillemas.
The game tries really hard to appear deep, but there is no suspense of disbelief big enough to keep this thing going.
"Hurf durf I'm totally an AI who made a game as soon as I became self aware, now help me solve some existential questions."

The visuals looked good at first, but everything's so movie-grain saturated, so filled with glare and bloom then my eyes cannot stand looking at it without tearing up.

The OST is an assortment of electronic blurbs and weak attempts to pander to the TRON atmosphere, I suppose. Done quite poorly.

Zero gameplay whatsoever.
Go from point A to point B, listen to a boring siloloquy which is supposed to stir some sort of questions in the mind of the player, proceed onwards.
The problem is - for people who have no interest in this kind of things, the game will seem boring due to lack of interactivity. For people who know even a tiniest bit about AIs from mass media the game will seem boring, since it's exploiting the same tropes that premate all the blockbusters about robots these days. The only audience who can probably appreciate it are hipsters, but ♥♥♥♥♥♥♥ screw those people.

To sum it up,
If I wanted to be educated about AIs and their problems, I'd much rather read Azimov than play this.
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