You are the commander of either NATO or Soviet forces locked in battle on the ground in 1980’s Central Europe. As commander, it is your task to provide the battle plan orders to your units. You need to know your mission objectives, strength and weakness of both your forces and you enemy, lay of the land, weather, and time of day in order...
User reviews: Positive (32 reviews)
Release Date: 9 Oct, 2013
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18 November

Flashpoint Campaigns Featured on weekly Streaming Session



Join us Wednesday 19th for another Surturrific Stream, as we take a look at Flashpoint Campaigns: Red Storm! This revolutionary wargame will be re-released this week as the Player’s Edition, and we be showing you the latest version. During this stream, Surtur will guide you through one of the scenarios in game as he covers the gameplay and strategy basics. Aimed at a new/entry-level audience, this stream will provide you a great starting point for getting into the game. In addition, it will be a great opportunity to throw any questions you might have at us, so be sure to join us!

The Stream will be live on the official Slitherine Group Twitch Channel at 20:00 CET (14:00 EST)

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Reviews

“It's years since I was so impressed by the rules and mechanisms underpinning hexagonal aggro.”
Rock Paper Shotgun

“Flashpoint Campaign: Red Storm is one of those games that manage to get almost everything right from the very moment they leave the gate.”
The Wargamer

“Flashpoint Campaigns : Red Storm brings a breath of fresh air in the field of wargame, either by topic covered or by the introduction of novel mechanisms.”
Historia Games (French)

About This Game

You are the commander of either NATO or Soviet forces locked in battle on the ground in 1980’s Central Europe. As commander, it is your task to provide the battle plan orders to your units. You need to know your mission objectives, strength and weakness of both your forces and you enemy, lay of the land, weather, and time of day in order to come out on the winning end. Your crews will do their best to follow your orders and execute the plan, but in war, no plan survives first contact. You will need to think on the fly and adjust to the ever changing flow of battle.

This update to the game is being rebranded as the “Player’s Edition” as a big thank you to all players that made this game what it is now through feature suggestions, bug reports, and feedback from hours and hours of play. Our team is overwhelmed by the reception of the game and by the dedicated players we see on the forums. This update includes visual improvements, expanded multiplayer options as well as a better interface and combat logic, all based on your feedback!

We plan to continue updating the game engine and adding additional content with the next iteration of the system with Southern Storm. We will be working with even more of your feedback and suggestions as we move forward with that project and others.

Flashpoint Campaigns: Red Storm features an innovative asynchronous turn structure that models the OODA loop, huge maps, hundreds of meticulously researched platforms and weapons, detailed orders of battle, realistic modeling of modern combat including armor, infantry, helicopters, airpower and chemical and nuclear weapons, 2 campaigns and over 20 single scenarios, realistic weather conditions, modding options and much more!

After the end of World War II, Europe spent years recovering from the losses and the terrible consequences of the conflict. A whole continent found itself divided into two blocs: one lead by the United States with NATO among its allies in the Western bloc, and in the Eastern bloc lead by the Soviet Union along with the Warsaw Pact. Separating the two, an “Iron Curtain” formed of high walls and minefields as well as hundreds of thousands of well armed troops. This was the Cold War, a forty year state of political and military tension between two superpowers that several times came close to starting World War III. While the world survived the Cold War, the effects of the “long twilight struggle” still echo in the geopolitics and military technology and tactics of the present day.

In Flashpoint Campaigns: Red Storm, World War Three has started, the Cold War has turned hot. Do you have what it takes to achieve victory on the battlefield or will the world end with all out nuclear war?

FEATURES

  • Includes 20+ Scenarios featuring the three NATO forces versus the Soviets.
  • Four Campaign games where you manage your core force through a number of battles.
  • A crafty AI opponent looking to achieve its mission goals or deny you yours.
  • You get 20+ game maps based on real world terrain of Central Europe.
  • Variable length turns based on current Command, Control and Communication state (C3) of forces. Unit losses and the level of electronic warfare impact you and your enemys C3 state.
  • A new and refined combat engine taking into account many factors with weather, sensors, terrain, and troop capability factored in.
  • Detailed information before, during and after a scenario to keep you informed and aware of the state of your forces.
  • Platforms and weapons from the decade of the 80s for US, UK, West German and Soviet forces including aircraft (various types and loadouts), helicopters (various types and loadouts), tanks, APCs, Self-Propelled Systems (Gun, Anti-tank, Flak, and SAMs), towed guns, trucks ,jeeps, and of course the grunts with their vast array of weapons.
  • Built-in editors for Map Parameters, Scenario Creation/Editing, and Campaign Creation/Editing. The game was built around having a very large 3rd party following to supplement our planned expansions to the game.
  • Mod friendly design allows for the ability of players to tweak/create/replace many of the default graphics (unit images, badges, map markers and maps), sounds (verbal, movement and combat) and data elements (Units/Weapons/OOB Formations/National Ratings) using common 3rd party software.

Additional Features
  • Recon units are given a more important role with the new game engine. They can see further than normal units and are harder to spot by other units. This makes having eyes on the enemy important and blinding the enemy a top priority.
  • Dynamic Weather affects weapons and sensors during the battle. Rain and wind degrade thermal systems. Some aircraft and helicopters can’t fly in bad weather or the dark.
  • Active FOW system. The fog of war (FOW) will require units to see and identify the enemy. Sometimes they report back incorrect or incomplete intel.
  • Artillery Systems can fire a plethora of ammo types including HE, Smoke, Mines, and ICM (to name a few).
  • NBC warfare is also on the table with strategic platforms like surface to surface missiles with nuclear or chemical warheads. They pack a punch, but using them comes with a cost.
  • Simple Windows style interface. Menus, right click menus, hot keys, hints and dialogs keep you informed and in control of your forces.
  • Many setting to adjust the realism to suit beginners and grognards alike.
  • Game engine has a number of anti-cheat mechanisms in place to make sure multiplayer games are using the same scenario and associated data.
  • The game features an improved infantry model, engineering functions (abstracted, but includes blowing bridges, bridging rivers, clearing mines and obstacles) and the ability to resubordinate units to fit your battle plan.
  • Dedicated development team that continues to add new content to the game.

New for the Player's Edition
  • New OTS Standard Maps by William!
  • Sudden Death Multiplayer Setting
  • Added ATGM Launch Hint
  • Clarified Fallen Out versus Destroyed Subunit
  • Expanded Scenario Editor Date Selection Range
  • Corrected Artillery Fire Kill Percentages
  • Many Label Changes for Better Information
  • Improved Helo Combat Logic
  • Improved Scooting/Standoff Range/Resupply AI Logic
  • Fixed Counter Battery (CB) Fire and Direct Support (DS) not Working Properly
  • Added new scenario playable from either side or head to head

System Requirements

    Minimum:
    • OS: Windows® XP / Vista / 7 / 8
    • Processor: Intel Pentium 4 or equivalent
    • Memory: 1 GB RAM
    • Graphics: 1024 MB DirectX card
    • DirectX: Version 7.0
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: CD ROM Drive: not required for the digital version
Helpful customer reviews
6 of 6 people (100%) found this review helpful
8.4 hrs on record
Posted: 5 December
Flashpoint Campaigns: Red Storm is a somewhat unconventional but very welcome gem of a hex&counter wargame.

The twist it has going for it over so many wargames of this type is a very tight focus on what you command, limited capability to command (organization and electronic warfare interference), and most interestingly the variable turn length, which alters as the game progresses due to the influence of various factors, lose a few commander units and watch it rocket right up. Commands are issued at the start of each turns, and then the results play out themselves. Units also do not instantly react to your inputs either, and take time to begin doing what you order them to, and may be delayed not by just enemy action lowering their readiness levels but by roads getting clogged with traffic if you try and push too many units at once down a certain path or their commander's being too distant and the units worn down from extended battling.

The focus on regiment level command is something that could not really be replicated on tabletop in the same way, as it’s a very hands-off approach. Units, once set on their path, will use their own abilities to locate and attack enemies. What helps this is that much of the numbers are hidden (though they are viewable if you wish to check things) and so you’re not getting a face-full of dice rolls thrown up every time something happens, but rather audio cues, arrows indicating exchanges of fire, and explosions for artillery and counting off casualties, which all lends greatly to the atmosphere and sense that you are attempting to control the chaos of a battle in your favour.

Speaking of which, the atmosphere for the game is a kind of intense tension. With fog of war in place as intended (there’s an option to remove it as well as the limited orders per turn) contact with enemies is often fleeting unless a real slugging match is taking place or you've managed to secure good positioning for recon elements; an essential part of not getting surprised by a full companies of tanks and infantry barreling down a road towards you. The tension is a constant as you sit and watch a turn play out, making mental notes of enemy positions to direct artillery to and hoping your plan was good enough, or that you can adapt it in time to exploit an opening or counter a move.

When it comes to the armies themselves you do get the best results by playing them to their general doctrine. Brits cannot (most of the time) be used in fast armoured counter attacks like the West Germans, who in turn cannot normally successfully emulate the Soviets and send massive stabbing attacks of armour and mechanized infantry, shrugging casualties to envelop and breach their target objective’s defences. Whilst many scenarios as they come feature relatively high quality Guards units of Soviets with a myriad of BMP-2s and T-80BVs in their arsenals, a huge mass of equipment sporadically appears and can be used in creating your own scenarios.

Overall the game sticks well to it's intended style without getting confused or overwhelming you with mechanics, and produces some great battles and challenging campaigns.
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5 of 5 people (100%) found this review helpful
58.9 hrs on record
Posted: 3 December
Outstanding simulation of Cold war gone Hot with very well designed C & C system , beautiful maps and counters ,excellent UI , very friendly community and active developers.
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5 of 5 people (100%) found this review helpful
12.8 hrs on record
Posted: 4 December
Bought and played a lot of war games but have been satisfied with very few. Can't say much that has not already been said by others here so I won't waste your time reading the same comments, but if you've been searching for a strategic wargame and nothing seems to scratch that itch, give this one a try. It has the right mix of depth, graphics, and gameplay that really make it stand out from other games. I do hope they continue to support this and even build upon it with other games using this as a forumla for success.
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4 of 4 people (100%) found this review helpful
48.8 hrs on record
Posted: 19 December
I would say this game is an enjoyable experience for anyone with any interest in cold war era military equipment and tactics. To me it has been refreshing to get to command troops on platoon level involving actual battlefield tactics instead of the usual take on division level strategy. It also seems fairly realistic in many respects as far as I can tell. Maybe the command execution delays seem a bit lengthy in some cases, but I'm under the impression that the developers are actively not only fixing bugs but also paying attention to balance and realism.

I'm usually a cheapskate who buys games only on hefty discount, but in case of this game I made an exception and spent a bit more to support this kind of game development. I haven't had a single case of buyer's remorse because of this title, I'll tell you that much.
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2 of 2 people (100%) found this review helpful
14.4 hrs on record
Posted: 6 December
Excellent game with the right blend of fun and detail. Most hex based game can feel tedious but the simultaneous turn system based on time and many factors related to a units ability to perform at a given moment in time makes this game....exciting!
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2 of 2 people (100%) found this review helpful
22.2 hrs on record
Posted: 15 December
Great tactical game, easy to learn but complex to master. There is room for improvement of the user interface though.
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3 of 4 people (75%) found this review helpful
267.4 hrs on record
Posted: 4 December
I have been playing computerized wargames since the 1980's loading them up on my Atari 86k and I can honestly say this is the one I have enjoyed the most. I won't go into details but take a quick look at the Matrix Games forum for this game and you will be overwhelmed by the ammount of positive feedback. Do yourself a favour and pick this one up, go on, do it :)
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1 of 1 people (100%) found this review helpful
27.5 hrs on record
Posted: 29 December
The assymetric and variable length of the orders phases for each side, along with the varying limit to how many orders may be issued in a phase, makes FCRS stand out from the crowd. These innovations help this turn-based simulation to model the C3I stresses of airland battle--along with the steady crush of initiative--in a realistic way. Weather, doctrine, personnel quality, morale and the ECM environment are also well done (as are organic and theater force multipliers).

It's also nice that you can slow down the process of turn resolution, in order to observe and learn... and then speed it up, once you've got a handle on how the process works.

The fun of this simulation is that you can run the same battle several times in a night--trying something new each time, seeing how it fails or (later) works, tweaking and learning. If you didn't need to rinse and repeat, then you'd really be better than Napoleon, and you should really be out there conquering the world we live in right now. But, for the honest among us, FCRS provides an open invitation to get our hands dirty, to test and experiment... to actually FEEL ourselves learning. It will hone our minds and help us learn the balance between the mastery of minutiae, a grasp of the big picture and the pragmatism to go with the flow, adapt when the enemy doesn't play along, and not sweat what we can't control.
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47 of 52 people (90%) found this review helpful
33.3 hrs on record
Posted: 21 November
Modern warfare...fast and lethal. This is a wonderful wego system put together by the guys at On Target Simulations. If you enjoy 80's nato or soviet equipment and tense game play moments you can't go wrong with this game. I love the variable command cycles, get your hQ's taken out, let your troops get out of command range and you'll find your command cycle getting longer and longer. It will be that longer until you can issue orders or react to changes on the battlefield, same goes for your enemy, watch how helpful it can be to give 2 sets of orders to the enemies 1. With wonderful game play and active and responsive developers you can't go wrong with this wargame.
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30 of 40 people (75%) found this review helpful
1.9 hrs on record
Posted: 21 November
Probably one of the only digital wargames that actually represents full NBC combat. 10/10.
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21 of 25 people (84%) found this review helpful
13.9 hrs on record
Posted: 22 November
Takes me back to SSI wargaming days. The slick system in place makes Red storm an excellent cold war hex based turn wargame.
For an idea of how it works and gameplay check out xIGuNDoCIx channel on youtube as he plays a scenario on red storm, 5 mins in i knew i needed this game.

http://www.youtube.com/watch?v=NWbCeFZndTQ

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17 of 21 people (81%) found this review helpful
3.6 hrs on record
Posted: 22 November
A hex-based operational wargame with interesting turn gimmick. Models loads of little things you don't see in other games. Comes with an editor and contains more units than you can shake a stick at. Not for the faint of heart.

Well worth the price since the devs know what they are doing.
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17 of 21 people (81%) found this review helpful
0.2 hrs on record
Posted: 22 November
Wow! who could have known this wonderful game would come to Steam, I bought this game some time ago from the Matrix website to a price much more than this, and I didn't regret my self, I just redeemed a Steam key now, I have played hunreds of hours wich doesn't show here on Steam, this game is an advanced war simulator during the cold war, and is absolutely awesome, some nice history and strategy to be found here, it is my absolute favorite tactical type grand strategy game. it is very well done, it is a bit complex to learn because it is a huge game, but it is not overly difficult by any means, there is a great value and replayabillity here, and there is also more community created scenarios you can download and play, there is a good manual and also tutorials on You tube, simply a must have, if you buy it now you make a real bargain. recommended 10/10 this is a real masterpiece. totally worth the full price.
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13 of 15 people (87%) found this review helpful
36.7 hrs on record
Posted: 23 November
Awesome. Runs smoothly on my modest rig. Tons of info, scenarios & campaigns. Challenging AI will punish mistakes. Scenario & campaign editor. Moddable. Units gain awards/citations for good performance. Playble as US, UK, FDR & USSR. Emphasis on command decisions. Morale, supply, training all factored-in. Seriously good 2D map-based wargame.
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10 of 11 people (91%) found this review helpful
39.0 hrs on record
Posted: 27 November
This game models my experiences serving in Germany in the 80’s better than any other war game I have played. It captures the flavour of the cold war gone hot and just as important the command issues. For example as in real life, after giving your orders, your subordinate units do not always do or go where you want them to depending on many factors for example communications or lack of, morale and readiness to name a few. There is a lot under the hood.
The AI will punish mistakes’ in the most brutal fashion, and many times it will do the unexpected. You can play the same scenario over again and the AI will often play it different from your last play through. Most importantly is the support that On Target Simulations has given the game. They have listened to what the community has asked for and have continually improved what was already a great game.
The game is not for micromanagement. You do not tell units let alone individual tanks what targets to engage. You have to plan, out think your opponent and position your units where they can be successful. You have to use different tactics depending if you are playing the NATO or Soviet side. That being said you can fight small battles with just a few troops on the map to large battles with up to Brigades or a Division in size.
The community forums are very good and provide great support for new players learning the game.
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11 of 13 people (85%) found this review helpful
1.3 hrs on record
Posted: 25 November
This game neatly fills a gap in the war gaming genre with combat set in the cold war era 1979-1989, featuring 3 main NATO countries vs Western Group Soviet forces (other forces due for release in the next expansion). The game itself is a grand tactical/operational level war game where you take control of up to NATO brigade or Soviet Division featuring fixed wing air-support, helicopters, artillery with several forms of fire missions including counter battery fire missions, electronic warfare, tactical nukes and chemical weapons, in either H2H play (via PBEM or via the matrix H2H server) or solo play.

In solo play mode you will find the AI to be highly aggressive seeking out your weak spots and punishing any errors by exploiting gaps in your planning, if the AI detects a highly defended position it will attempt to find another route to attack down resulting in a near endless replay ability.

Game play is set around a unique WEGO type of system where each side issues orders during a command phase, at which point the system will play out the action until the next command phase of either player. The command phase timings are different for each side based on several factors such as EW or suppression/destruction of C3i elements, allowing your opponent to get inside your command cycles can be deadly, likewise getting inside your enemies command cycle allows you to take the initiative often resulting in a deadly encounter.

The game engine/equipment tables take into account numerous factors with armor/penetration data for each nation, explosive reactive armor (ERA), fire control systems native to each tank, cluster munitions for both aircraft and artillery, all allowing for a viable demonstration of each sides tactics resulting in an interesting exploration of ‘the war that never happened’.

Modding:
The game devs have taken an open approach to player’s modding, allowing OOB/TOE to be modded for each nation and the floor is open to modding nations not yet represented ingame. Maps are fairly easy to produce as are images for different types of equipment fielded during the games time period. The game devs have also produced 3 guides (with a 4th due soon) explaining in clear how to mod the various aspects of the game.

Dev Support:
I’ve been playing this game for nearly a year and throughout that time the game dev’s have shown unending patience and willingness to listen to the player base for not just bug reporting (thankfully game breaking bugs are few and far between) but suggestions for new features as well as tweaking existing features. They have showed no sign of slowing down their level of outstanding support.
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10 of 12 people (83%) found this review helpful
13.3 hrs on record
Posted: 24 November
Very realistic, and the stuff that goes on behind the scenes to make it all work is incredible. A must-buy for anyone interested in strategy or tactics, or even just the 80s cold war period.
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4 of 5 people (80%) found this review helpful
45.6 hrs on record
Posted: 29 November
Pretty deep and rewarding hex- turn based strategy game. Great replayability, lots of units from the year 1989, authentic and well-thought-out battlesystem makes it as realistic as it gets. Awesome game, with a decent AI, which only simulates it's actions based on what it sees and the intel it gets, and is not cheating!! --> plus one reason to love this game. Hot Seat, PlayByEMail++, lots of scenarios 4 grand campaign (atm), player created content.. Recommended for any wargame/coldwar fans !
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5 of 7 people (71%) found this review helpful
16.9 hrs on record
Posted: 28 November
Rating: A+

This is a serious wargame. None of that fake crap that people like to call wargames but are really wussy arcade RTS chump simulators. Flashpoint Campaigns has hexes and counters and orders and turns. All of the classic components of something designed by and for true grognards.

It is my first PC "hardcore" wargame, and after nearly a dozen hours, it's a pretty neat game. Most wargames and PC strategy games still focus around manouvre and ordering each of your units with razor-like accuracy, with each tank and squad and platoon responded to and executing your will without delay and without question. Flashpoint Campaigns isn't like that. It focuses on the hair-pulling, hypertension-inducing hell that is being helpless while you watch your men, each devoted to his nation and its cause (even if its cause is stupid) really trying their best to carry out your moronic plans only to be cut down at once by enemy fire. Confusion and lack of cohesian are the killers on this battlefield. Each turn you give orders and then click the button to play the turn out, where your guys, in accelerated time, spend the next 15 minutes to an hour on their own, trying their best to get things done. Only when the turn is up and the alotted time has passed are you allowed to give new orders and react to the situation. And the more chaotic things get and the more torn up and splintered your force gets, the longer the turn takes to playout before you can react with orders, meaning that you can end up giving orders every 40 minutes whil your opponent is able to give orders ever 15, which leads to very interesting, very asymmetrical and very unique gameplay. And if you play with the optional rule limiting the number of orders you can give per turn--something I recommend for increased realism and increased stress--things can only get more jacked up if you don't have a solid plan and the flexibility to ammend that plan when needed.

There is a lot of Cold War tech to play with, and battles move extremely fast and are extremely bloody once contact is made. The graphics are clear and attractive and have a pretty striped-down, utilitarian feel to them, which works but if someone needs to actually _see_ a tank model to have a good time playing war, you might want to look elsewhere.

The AI seems smart as hell, and you can go toe-to-toe with it across numerous individual scenarios and four separate campaigns where you keep your forces between battles. I haven't actually tried the campaigns yet, but I am excited at the prospect. I just want to hold off until I can go through a battle without getting my ♥♥♥ handed to me first.
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3 of 4 people (75%) found this review helpful
1.6 hrs on record
Posted: 30 November
I bought the game last year at release from the Matrix store and now im happy to see it´s steam release with the massive update and the new map designs by William.

Nato vs Warsaw Pact on German ground Cold War get´s hot.

Its not a classic turn-based game it´s using a WEGO system both player´s giving orders at the same time the fresh thing on it its using command cycles on normal conditions you are able to give all 20-30min in the battlephase orders if your hq gets destroyed or your unit move too far they have too deal with a 1hour or more command cycle.

it can get a little bit frustrating if the soviet kicked your ♥♥♥ but every time it´s clear that it´s your command that failed. a platoon of 4 tanks in the right position is able kicking ♥♥♥ of 30 enemy tanks without a loss brings you back all the time too do it better with the rest of ur units ;)

- and dont forget if the russian bear ist too strong NBC warfare is also on the table

dont buy the game if you expect something like Panzer Corp´s it´s a Heavy Simulation of Modern Warfare.

Cons -
i dont like the Simple Windows style interface the controls are easy and all rechable on some clicks but it destroys the atmosphere the game build up in the Battles.
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