Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.).
User reviews:
Positive (36 reviews) - 94% of the 36 user reviews for this software are positive.
Release Date: Mar 10, 2015

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Buy Substance Indie Pack

Includes 3 items: Bitmap2Material 3, Substance Designer 5 Indie, Substance Painter 2


Recent updates View all (9)

October 28, 2016

Substance Designer 5.5.3


  • [MDL Graph] Propagate SBS Graph default values to SBS Graph Node instance in MDL Graph
  • [MDL] Support Drag&Drop of SBSAR graph
  • [IRay] upgrade to SDK 2016.1.6 (261500.16187)
  • [sbsrender] Optimise the memory management of sbsrender to match of Player performances
  • [3D View] Allow the widget size to be smaller than the top menu bar
  • [Console] Allow to copy some lines to the clipboard

  • [Shelf] Crash when creating folder
  • [Bakers] World_Space_Direction doesn't work anymore
  • [Player] Crash when playing a Package directly in Designer by the "play button"
  • [Startup] popup display missing nvcuvid.dll file
  • [Environment init] double clicking an .sbs file does not load it in SD
  • [Export] Export with dependencies crash
  • [MDL] Synchronization issue in between a Graph an its Instance
  • [MDL] sbsar instance nodes are outputing texture_return instead of values
  • [IRay 3D View] In Iray Renderer the "Height Channel" isn't updated properly when you change of height map
  • [IRay 3D View Undocked] "Camera>Save Render" Doesn't work after hiding app in the Windows's Taskbar
  • [Mac IRay] NVIDIA GPU no more detected by IRay
  • [Bakers] Transferred Texture from Mesh Crash when baking Non POT textures
  • [Crash] Crash when exporting a graph on Substance Share
  • [Graph] Crash when selecting a ghost instance
  • [3D View] Can't dolly (Zoom In or Zoom Out) the orthographic camera in Iray mode
  • [UI] Color Picker doesn't manage High DPI display
  • [Graph] (MacOS 10.11.06) Infinite computation with multi-material blend node
  • [Graph] Copy/Paste Graph's content ==> paste in the content and also a reference to that graph
  • [Graph] Several multi material blends in scene, it autoselect the wrong outputs
  • [Graph] Metal Edge Wear locks up PC
  • [Library] The "SBSAR" files displays "S" logo instead of thumbnails
  • [Library] Folder inside .sbsar are displayed in library

0 comments Read more

September 9, 2016

Substance Designer 5.5.1


  • [Iray] Add "IQ" mode for cloud rendering
  • [Iray] Update to Iray SDK 2016.1.5


  • [MDL] View in 3D View does not work properly the first time
  • [MDL] gradient_interpolation_linear is not exported with the full path
  • [MDL] newly created frame bottom right corner is exactly aligned with the related node
  • [MDL] Root material thumbnail does not update in some cases
  • [MDL] Crash when delete all nodes and redo
  • [MDL] Sluggish performances in the graph display compared to Substance Graph
  • [MDL] Can't export MDL module because of IOR parameter
  • [MDL] Displayed parameters don't correspond to the selected node
  • [3D View] MDL Material that comes from an MDL Graph is not reseted when root node is deleted.
  • [3D View] Default camera framing is lost after loading fbx's mesh
  • [3D View] Texture assignment is not kept when switching to Iray
  • [Iray] Warning message from IRay when moving camera
  • [Iray] Crash when switching to Iray
  • [Iray] VCA password is not saved
  • [Graph] Crash when deleting nodes
  • [Graph] Pressing CTRL to copy link doesn't work with Material mode
  • [Graph] Crash when deleting output node in an instance node material
  • [Bakers][3D View] Can't load high definition mesh
  • [Mac][3D View] Crash when trying to restore detached windows on secondary monitor
  • [Parameters] Cannot edit a value in a spinboxedit without removing the suffix
  • [UI] Use "Cancel" when closing SD should stop message box
  • Crash when opening two 3D Views
  • Crash in Alg::Scripting::Engine when using lots of VisibleIf condition
  • Files get deleted by autosave if a .algautosave file exists

1 comments Read more


“Substance Designer offers a new way of creating textures. If you develop for game engines, it’s a must-buy.”
4/5 – 3D World Mag

“I used the program to make higher quality textures for my game than I normally could make”
Indie Game Mag

“An indie development team that needs a lot of natural or urban tileables with quick turnaround would probably find Substance Designer to be a huge time saver, and ultimately worth the investment.”

About This Software

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow. It is the industry-standard for PBR texturing and is extensively used by more than 50 AAA studio game projects.

NEW: The Indie license lets you use Substance Designer for commercial purpose, as long as your company/entity doesn’t generate more than 100 000$ per year!

System Requirements

Mac OS X
    • OS: Windows Vista
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Graphics: DX9 - DX10 - Shader Model 3.0
    • Storage: 300 MB available space
    • OS: Windows 7
    • Processor: X86 with SSE2
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0
    • Storage: 1 GB available space
    • OS: OSX 10.6
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Storage: 300 MB available space
    • OS: OSX 10.8
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
Customer reviews Learn More
Positive (36 reviews)
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