Scavenge modules, combine them in the deadliest and most efficient ways imaginable, and fly your very own spaceship through alien space with BossConstructor. Thousands of procedurally generated galaxies await you and your space-faring collection of assembled modules to explore them.
User reviews:
Overall:
Very Positive (77 reviews) - 90% of the 77 user reviews for this game are positive.
Release Date: Nov 4, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is an invaluable tool for getting more players actively involved in the development of BossConstructor, and making sure their ideas and actions shape and enhance the game before it gets its full release. I want to use the feedback of such pioneering (but not necessarily too brave) gamers to align the game's final development with player expectations, implement as many popular features as feasible, finely calibrate the game's balancing/difficulty, and identify and fix bugs I might otherwise miss.”

Approximately how long will this game be in Early Access?

“The game is already largely stable and most of its modes are almost completely implemented. I now plan to focus on the implementation of the BossConstructor story mode, which is the main missing feature at the moment; I aim to have done this before the end of 2016.”

How is the full version planned to differ from the Early Access version?

“The most important feature currently missing is the story mode. The mode that I hope will add much to the exploration of procedural galaxies and provide a backdrop for each and every combat. Other than that, more ship modules, new sound effects, Steam achievements, realistic AI populations and many other exciting (and some less exciting but useful) features will be included in the final version.”

What is the current state of the Early Access version?

“Crucially, the game is now very stable, highly playable, and all known technical issues have been resolved.

The core game elements (ship editor, over 50 different modules, missions, research system, AI system, user interface, Win/Mac/Linux support, tutorial, etc) are largely finished. What's more, special attention has been given to the exploration mode, which has seen a lot of polish lately, and is already deeply satisfying and, well, a lot of fun.

Apart from the missing features (story mode, soon to be introduced modules, extra sound effects, Steam achievements, etc), there are still some smaller bugs infesting the game's code -- bugs that will very soon perish.

The overall balance has also been improved, but it has not reached perfection just yet.

In summary, you can already have many hours' worth of fun by beating the expedition mode, by building your dream ship in the sandbox mode or even by watching the competing AI generations fight each other and evolve.”

Will the game be priced differently during and after Early Access?

“The price at launch will be higher than it is now. In addition to the lower price, joining the Early Access gets you the unique chance to experience the game early on, watch it evolve, and actually influence its development by contributing your own ideas and thoughts.

What's more, I will create a small bonus pack as a reward for all you kind and generous people who participate at this stage, and help make BossConstructor the best game it can be.”

How are you planning on involving the Community in your development process?

“Community feedback has had and will continue to have a strong, defining influence on the game's development. Players who are interested can get involved by...
  • ... answering brief in-game surveys.
  • ... suggesting and discussing new features on the Steam discussion boards.
  • ... voting for module (and other) ideas.
  • ... interacting with me on Twitter, Facebook, YouTube or my development blog.
  • ... or simply by playing and enjoying the game! I am using player metric analysis to improve the game's balance and other elements both immediately and in the long run.

And with over 150 patches so far, you can safely (and, frankly, joyfully) expect to find a lot of new content every single time you get back into the game. :)”
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Recent updates View all (189)

June 23

Patch 173

- Added the final two faction images.
- Added support for custom localizations.
- You can now use Steam Workshop ships in the skirmish mode.
- The piston should now be much less likely to glitch out.
- Ship parts now uncloak when their energy level gets below 30%. Being cloaked no longer drains all your energy.
- Increased the prices at the gambling station.
- Maybe fixed excessive log files caused by controller issues.

1 comments Read more

June 22

Patch 172: Faction images and text!

When you meet a new faction, the game shows you their story along with a unique artwork. (Two artworks are placeholders and will be replaced soon.). Learn about how humanity split into different factions only to provide you with the latest and greatest variety of modules. :)
If you haven't seen these screens yet and load an advanced save file, prepare to see a lot of them.

Miscellaneous:
- Completing the exploration game no longer starts NG+ automatically. When done, you can continue exploring or hit the NG+ button.
- Replaced one of the fonts with a more readable one.
- When you delete a ship it is moved to the deletedships-folder from where you can recover it if necessary.
- Ore containers now increase the amount of starting credits in the skirmish/endless missions.
- Fixed the tooltip for advanced generators and the railgun.

0 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Just Updated

Share your ships with other players via Steam Workshop.

About This Game



BossConstructor is a game about building and flying your own spaceship. Assemble your own ships from a number of components and explore procedurally generated galaxies!

Building your Ship

At the core of the game lies the ship editor. An editor that allows you to freely assemble your very own spaceships using a vast variety of (currently) over 60 modules. The way you build your ships determines how they behave and what they are capable of doing, and, as every module costs money, weight and energy, designing a good, efficient spaceship is a challenging yet rewarding task.

Expedition and Sandbox Mode

The expedition mode lets you explore a procedurally generated galaxy inhabited by the von-Neumann; a constantly evolving AI species. You begin with a small, basic ship and advance as you complete missions, discover new enemy species, and scavenge more powerful or exotic components to improve your ship with. Alternatively, you can always build any ship you like without any constraints in the sandbox mode.

Artificial Intelligence

Being a single player game, a lot of attention is being given to the game's artificial intelligence system. The von-Neumann enemies you will encounter in the expedition mode have been painstakingly created using elaborate artificial evolutions, in which vast numbers of mutating ships have competed for survival. Several bonus game modes allow you to lean back and watch just how different AI species compete with each other for survival and how each generation evolves.

Current State and Development



The game is currently under very active and obviously intense development and, happily, also a lot of fun to play. So far over 150 patches have been released, meaning you should expect to find a lot of new content every time you return to the game. I am also producing progress report videos which provide 10 minutes long summaries of the latest features implemented.

Community Involvement

Community feedback is having a strong influence on the game's development. Early Access gamers can get actively involved with the evolution of BossConstructor by participating in the Steam forums, answering in-game surveys, suggesting and voting for upcoming features, and even by interacting with me on Twitter, Facebook or my blog.

FAQ

Q: When is the full game going to be released?
A: The game is currently in Early Access. I plan to complete it later in 2016.

Q: Which are the supported platforms?
A: The game supports Windows, Linux, SteamOS and MacOS. Mac users do still need to manually install Java though (worry not, it's free).

Q: Will there be a multiplayer mode?
A: Unfortunately implementing multiplayer support is exceedingly complex. Therefore I am focusing on providing a solid single player experience instead.
Q: What types of ships can you build?
A: Any ship built with the available modules is valid as long, of course, as the modules do not overlap. You can build ships with moving parts as well as ships consisting of multiple ship parts (which can be controlled individually).

Q: How large can the ships be?
A: You can add modules to your ship as long as they fit within the editor's boundaries and its 14x14 grid (which can be expanded to 18x18 using the integrity enhancer module).

Q: How many module types are there?
A: There are currently over 60 module types in the game (not counting visual variations). More modules will be added in the future. If you like, you can suggest your own ideas and if enough players like them, I will be happy to incorporate them in the game.

Q: How does the artificial evolution work?
A: The artificial evolution works by simulating a huge tournament in which mutated versions of existing ships compete with each other. The most successful ships, i.e. the ships which have dealt most damage to their enemies, proceed to the next round while the losers are eliminated.

Q: Yeah, but should I buy it?!
A: Are you kidding? Absolutely! ;) If you enjoy being a part of constantly-updated games during their development process, BossConstructor might just be what you've been looking for! Please, do feel free to check out the reviews of other gamers or the forums. Also, do keep in mind that the latest changes in Steam's refund policy actually allow you to return the game should you not enjoy it.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 2 GHz Dual-core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL compatible graphics card
    • Storage: 350 MB available space
    Recommended:
    • OS: Windows 7/8
    • Processor: 2.3 GHz Dual-core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL compatible graphics card
    • Storage: 400 MB available space
    Minimum:
    • OS: Mac OS X 10.6 (Snow Leopard) or later
    • Memory: 2 GB RAM
    • Storage: 350 MB available space
    • Additional Notes: Mac OS X 10.7 (Lion) or later requires manual installation of the free Java Runtime Environment (JRE).
    Recommended:
    • OS: Mac OS X 10.6 (Snow Leopard) or later
    • Memory: 4 GB RAM
    • Storage: 400 MB available space
    • Additional Notes: Mac OS X 10.7 (Lion) or later requires manual installation of the free Java Runtime Environment (JRE).
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2 GHz Dual-core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL compatible GPU with working 3D drivers
    • Storage: 350 MB available space
    • Additional Notes: Distros other than Ubuntu may require manual JRE installation
    Recommended:
    • OS: Ubuntu 14.04 or later
    • Processor: 2.3 GHz Dual-core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL compatible GPU with working 3D drivers
    • Storage: 400 MB available space
    • Additional Notes: Distros other than Ubuntu may require manual JRE installation
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (77 reviews)
Recently Posted
± Roger
( 3.8 hrs on record )
Early Access Review
Posted: June 20
Product received for free
BossConstructor

DISCLAIMER: I received this product for no cost for the purpose of reviewing.

BossConstructor is sort of a 2D spaceship simulator/builder with RPG elements. It reminds me a bit of the old school game; "Asteroids", as well as other 2D space shooters. The game has you in control of a ship that you can modify and re-build to your liking. You get different ship parts from completing tasks as well as defeating enemies. You can harvest ore from asteroids, trade, make allies with different factions, and much more. There's quite a lot to do in the game. In addition to this, there's a few different game modes to keep you entertained if you've had too much of one thing. Exploration mode is mostly what I'll be covering the most of, though there's an endless mode where you fight waves of enemies, mission mode where you can choose different challenges to complete, an evolution mode which which deals mostly with AI and their progression, and a skirmish mode which has the user define it's settings.

In exploration mode, where I feel the most of the game's depth is, you jump from sector to sector ("FTL" Style) and have to complete different objectives in that area, there are also random events that can occur. You can also stop in at different outposts and upgrade your ship parts.

--------

Graphics: 7 / 10

The graphic style is just fine. The default ship designs are nice, and really, whatever you want your ship to look like, that's up too you, as it's very customizable. The user-interface is laid out nicely, nothing is too cluttered and the menus are easy to read and navigate through. Of course the game has the standard space theme and objects/models to go with it. The combat animations are nice, as well as the battle effects. The backdrops during combat are usually different and are quite beautiful to look at, but not distracting to the point where it interrupts your gameplay.

Although the visuals are somewhat generic, they get the job done while looking very nice in the process. The game has quite a bit of resolutions and graphical settings, so it should run fine on almost any graphics card and CPU. It's a 2D space shooter, and doesn't demand that much to run.

--------

Sound: 7 / 10

The sound assets of the game are delivered nicely, and at the right time. They don't become annoying or repetitive, as most of the combat noises are different from each other. The game has very satisfying explosions and attack sounds, even when you're the one being destroyed. The background music is decent, it's not something I found engaging or interesting. It was very generic ambient space music and sounds, though it worked well and fit with the motif of the game.

--------

Mechanics: 9 / 10

The game mechanics are really solid. After going through the tutorial, you can understand how the game works as well as how to play. Your ship's core is a command center module/piece. Designing your ship is almost like doing a jigsaw puzzle. You add other modules/pieces to the command center, and then more pieces to THOSE pieces, and so on and so on. Each piece does something different like shoots fireballs, or thrusts the ship in a certain way. There are of course shield pieces, pieces that store or generate energy, and some that store ore.

Some pieces have an energy cost (or production) value. Your ship, depending on the pieces, need a certain amount of energy to function. Firing off different weapons also consume energy. Pieces have costs, a value that's assigned to each piece that determines the overall ship value. Though in some parts or modes of the game, you have a certain cost/ship value that you must meet or stay below. Pieces also have a weight assigned, and depending on the weight, the ship can move faster or slower. Position of thrusters also matter, as you need them in-front to break, and in the rear to obviously make it you go forward. Though putting thrusters on the sides or stacking them close to each-other can help you fine tune your turns, and leave you with more accuracy.

Combat is like any other asteroid-like game, you move and float around trying to attack enemies or complete objectives. Every ship-piece has hit-points, and physically get destroyed in combat when the hit-points are depleted. This doesn't mean your ship is destroyed when a piece is gone. You keep fighting until your command center is destroyed.

You're given a universe map, and can make "jumps" to different sections, and then jumps from THOSE sections, and so on. When you hover over these sections, it tells you what missions are available (you usually have a primary and secondary mission), how many enemies are there, and any other details like if there's a outpost or an event. There's a variety of missions such as eliminating enemies, moving asteroids, collecting ore, and more.

--------

Final Personal Remarks:

The game is a lot of fun, and it has a lot of potential. There's a lot more updates coming to this game, however me being me, I find the game very difficult. It's hard to control the ships even when you understand how controlling the ships work. The enemies are hard to kill especially if your ship loses it's guns/cannons. I do like the game, but it's not the type of genre I enjoy, though it IS starting to grow on me.

Thanks to the devs for giving me the opportunity to review the game, as well as anyone who took this review into consideration, I hope it helped.
Helpful? Yes No Funny
CmdrNoval
( 22.9 hrs on record )
Early Access Review
Posted: June 20
In a word... Impressed.

Solid Concept. Well executed.

In many ways it reminds me of the original Star Control... the classic that started this genre
You will also recognize some SPaZ concepts mixed in.

BossConstructor is what the name implies... You begin with a very basic ship. As you fight enemies and finish missions, you acquire new parts. Adding those parts increases the power and strength of your vessel. The end goal is building up a "Boss" ship that is capable of taking on the AI Bosses and the invaders.

For those who haven't played games like Star Control, SPaZ, and the like, you might find the in-space physics alittle challenging, at first. Gravity, inertia, solar winds, etc are present. (Your ship will not immediately stop when you release the thrusters.) Making contact with asteroids and other ships results in damage to your own...

Balancing your build is important too. Every part you add increases one spec and decreases another. (Plus, adding any mass to the ship always decreases Speed & Maneuverability.)

Examples:

Adding Engines = + Speed & Maneuverability = Increased Energy Drain & Increased Mass
Adding Weapons = + Firepower & Defense = Increased Energy Drain & Increased Mass
Adding Solar Panels = + Energy & Capacity = Increased Ship Size & Increased Mass
etc, etc....

Component Placement also plays a role in maneuverability, speed, & survivability...
Place your Command Center in the middle of your build. It is the key to your whole ship. When it is destroyed, so are you. There are no second chances, this is a 1-life, insta-death game.

-->You die = Game Over.<--


Straight-forward:

-Ship building/customizing
-Combat
-Missions
-Goals

Needs Tuning:

-IU (no component mirroring button, etc)
-More components (Limited choices, needs some better defensive parts)
-Early Mission Balancing (first couple missions when ship is very weak)
-Ship Testing Map in Builder Menu (needs a couple enemies that shoot back)

This review may change here and there as I get more gametime in, additions are made, etc.
All things considered, this is a solid game with a solid developer... And worth your time/money.
Helpful? Yes No Funny
Erfly
( 44.6 hrs on record )
Early Access Review
Posted: June 20
Loads of fun to play.
Haven't played much of the exploration mode, but sandbox mode and messing around with the ships I've made is fun enough.
While there are a few bugs and areas of the game that need polish, the developer is really active, and responds quickly to user feedback.

Very good game, and a really dedicated developer. I hope this does well after release!
Helpful? Yes No Funny
LykosOfficial
( 1.0 hrs on record )
Early Access Review
Posted: June 19
Pretty cool. Wish there was more parts. Would be awesome to make frigate type ships.
Helpful? Yes No Funny
Culkus
( 11.2 hrs on record )
Early Access Review
Posted: June 15
This game is extremely addictive, I installed it at 11 and didnt stop playing it till 4 in the morning!
Helpful? Yes No Funny
BlackJacketGamer
( 27.0 hrs on record )
Early Access Review
Posted: June 14
This is a AWESOME GAME!! thank you creators for bringing me this fantastic creation! One thing i would addd is Multi-player missions. like you and a partner have to fight, or you have to kill everything, or even races! there is sooo mutch you can do with this game! Thanks again!

10/10
Helpful? Yes No Funny
Frisch 2 Play
( 21.0 hrs on record )
Early Access Review
Posted: May 19
Has a lot of promise, but still working out kinks. It's being updated constantly so anything super wonky or glitchy that you might find will likely get patched out within a few weeks.
Helpful? Yes No Funny
Sporkmonger
( 16.6 hrs on record )
Early Access Review
Posted: May 5
Game is still clearly early access and not everything fully works and could still use quite a lot more polish, but it's entirely playable and enjoyable as-is and 100% worth an Early Access purchase if you enjoy the genre.

The genetic algorithm mode is particularly neat even if it doesn't work very well. Not really something you see often and I dig that even if it completely freezes my computer like I dunno, 9 times out of 10?

Exploration mode is the heart of the game and while it can be a really rough start if you pick a bad starter ship (with no real guidance say, that it's going to be super-hard mode since, oh hey, you just configured a ship with no weapons of any kind) overall, if you make it past the first round or two, it gets really fun. You constantly get to exercise your creativity as new modules and module varients become available to you. I'd say AI is only a challenge if you're outnumbered and surrounded, but that definitely happens and when it does, you may very well have a truly challenging fight on your hands. Most of the time, with any kind of decent tactics to control engagements and a good ship design, fights are pretty easy though. But that also makes it easier to become complacent and get totally surprised when a tactical situation changes suddenly and your gun arcs can't hit something that's picking away at your engines. Engines matter a lot in this game and once a couple are gone, you are all but hosed. I really like having a more tactical shoot-em-up, and I found most of the game design decisions here to result in pretty cool gameplay.

My biggest criticism of the game, if I had any would be that the non-combat missions can get a little tedious after you get the same one too many times in a row.
Helpful? Yes No Funny
WhatDaMath
( 4.2 hrs on record )
Early Access Review
Posted: April 27
Boss Constructor combines a lot of elements from various games and creates a really decent title that I would whole heartedly recommend to everyone.

In essense this game is:
-part FTL (random level progression and instadeath)
-part ship builder (scavenge parts from destroyed ships and attach to yours)
-part space trading game (occasional random ore and trader to buy/sell stuff)
-part intense 2d battle simulation with Netwonian physics

It's still in early beta, but already has a very stable build with tons of variety and gameplay. Can't wait for the final release!

Check the video review for more info:
https://www.youtube.com/watch?v=rBW96MhxJAw
Helpful? Yes No Funny
Wumbology, The Study Of Wumbo
( 4.6 hrs on record )
Early Access Review
Posted: April 23
Note: I was given a free copy of this game for review purposes.

For a game in Early Access, it has cross-platform support, runs incredibly well (except in 100 ship battles), and has only a few UI bugs, which deserves applause.

Combat [h1/]

The game is 2-D, and you manuever your ship around with the left and right keys, then fire them with up and down. This also means that you must point your ship at an enemy in order to fire your weapons, which takes a lot of skill. The enemy AI is so good it feels like you are fighting a player, since they will navigate around obstacles and take care to aim, rather than just spam.

This game mechanic gives skilled pilots a huge advantage with smaller ships, as they can deal out damage before a larger ship has even brought its weapons to bear.

By far this is the only game I have seen where skill is the ulitmate decidin factor in a fight.

Building [h1/]

By defeating enemies and destroying stuff, modules are dropped. You can use these to aid in construction, and some have stats that can be positive or negative, depenidng on its quality.

The more modules a ship has, the larger its mass, and therefore it is less manueverable and requires more power.

Exploration [h1/]

To start exploring, generate a galaxy, and you will be able to progress through randomly generated levels with objectives, such as destroying stations and/or ships in the area, or collecting stranded escape pods.

Graphics [h1/]

The game is very well-optimized, and you could run it wihout problems on a potato.

The backgrounds are breathtaking space art, which fit well with the FTL - like artstyle for everything else, but higher-res.

Misc. [h1/]

No DLC.

Full Steam Workshop support for sharing ships.

Achievements.

Very active developers (look at the update log!)

Nice sound effects and space-y music.

Must buy if you love anything similar to FTL.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
9 of 9 people (100%) found this review helpful
Recommended
3.8 hrs on record
Early Access Review
Posted: June 20
Product received for free
BossConstructor

DISCLAIMER: I received this product for no cost for the purpose of reviewing.

BossConstructor is sort of a 2D spaceship simulator/builder with RPG elements. It reminds me a bit of the old school game; "Asteroids", as well as other 2D space shooters. The game has you in control of a ship that you can modify and re-build to your liking. You get different ship parts from completing tasks as well as defeating enemies. You can harvest ore from asteroids, trade, make allies with different factions, and much more. There's quite a lot to do in the game. In addition to this, there's a few different game modes to keep you entertained if you've had too much of one thing. Exploration mode is mostly what I'll be covering the most of, though there's an endless mode where you fight waves of enemies, mission mode where you can choose different challenges to complete, an evolution mode which which deals mostly with AI and their progression, and a skirmish mode which has the user define it's settings.

In exploration mode, where I feel the most of the game's depth is, you jump from sector to sector ("FTL" Style) and have to complete different objectives in that area, there are also random events that can occur. You can also stop in at different outposts and upgrade your ship parts.

--------

Graphics: 7 / 10

The graphic style is just fine. The default ship designs are nice, and really, whatever you want your ship to look like, that's up too you, as it's very customizable. The user-interface is laid out nicely, nothing is too cluttered and the menus are easy to read and navigate through. Of course the game has the standard space theme and objects/models to go with it. The combat animations are nice, as well as the battle effects. The backdrops during combat are usually different and are quite beautiful to look at, but not distracting to the point where it interrupts your gameplay.

Although the visuals are somewhat generic, they get the job done while looking very nice in the process. The game has quite a bit of resolutions and graphical settings, so it should run fine on almost any graphics card and CPU. It's a 2D space shooter, and doesn't demand that much to run.

--------

Sound: 7 / 10

The sound assets of the game are delivered nicely, and at the right time. They don't become annoying or repetitive, as most of the combat noises are different from each other. The game has very satisfying explosions and attack sounds, even when you're the one being destroyed. The background music is decent, it's not something I found engaging or interesting. It was very generic ambient space music and sounds, though it worked well and fit with the motif of the game.

--------

Mechanics: 9 / 10

The game mechanics are really solid. After going through the tutorial, you can understand how the game works as well as how to play. Your ship's core is a command center module/piece. Designing your ship is almost like doing a jigsaw puzzle. You add other modules/pieces to the command center, and then more pieces to THOSE pieces, and so on and so on. Each piece does something different like shoots fireballs, or thrusts the ship in a certain way. There are of course shield pieces, pieces that store or generate energy, and some that store ore.

Some pieces have an energy cost (or production) value. Your ship, depending on the pieces, need a certain amount of energy to function. Firing off different weapons also consume energy. Pieces have costs, a value that's assigned to each piece that determines the overall ship value. Though in some parts or modes of the game, you have a certain cost/ship value that you must meet or stay below. Pieces also have a weight assigned, and depending on the weight, the ship can move faster or slower. Position of thrusters also matter, as you need them in-front to break, and in the rear to obviously make it you go forward. Though putting thrusters on the sides or stacking them close to each-other can help you fine tune your turns, and leave you with more accuracy.

Combat is like any other asteroid-like game, you move and float around trying to attack enemies or complete objectives. Every ship-piece has hit-points, and physically get destroyed in combat when the hit-points are depleted. This doesn't mean your ship is destroyed when a piece is gone. You keep fighting until your command center is destroyed.

You're given a universe map, and can make "jumps" to different sections, and then jumps from THOSE sections, and so on. When you hover over these sections, it tells you what missions are available (you usually have a primary and secondary mission), how many enemies are there, and any other details like if there's a outpost or an event. There's a variety of missions such as eliminating enemies, moving asteroids, collecting ore, and more.

--------

Final Personal Remarks:

The game is a lot of fun, and it has a lot of potential. There's a lot more updates coming to this game, however me being me, I find the game very difficult. It's hard to control the ships even when you understand how controlling the ships work. The enemies are hard to kill especially if your ship loses it's guns/cannons. I do like the game, but it's not the type of genre I enjoy, though it IS starting to grow on me.

Thanks to the devs for giving me the opportunity to review the game, as well as anyone who took this review into consideration, I hope it helped.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
44.6 hrs on record
Early Access Review
Posted: June 20
Loads of fun to play.
Haven't played much of the exploration mode, but sandbox mode and messing around with the ships I've made is fun enough.
While there are a few bugs and areas of the game that need polish, the developer is really active, and responds quickly to user feedback.

Very good game, and a really dedicated developer. I hope this does well after release!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
1.0 hrs on record
Early Access Review
Posted: June 19
Pretty cool. Wish there was more parts. Would be awesome to make frigate type ships.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
22.9 hrs on record
Early Access Review
Posted: June 20
In a word... Impressed.

Solid Concept. Well executed.

In many ways it reminds me of the original Star Control... the classic that started this genre
You will also recognize some SPaZ concepts mixed in.

BossConstructor is what the name implies... You begin with a very basic ship. As you fight enemies and finish missions, you acquire new parts. Adding those parts increases the power and strength of your vessel. The end goal is building up a "Boss" ship that is capable of taking on the AI Bosses and the invaders.

For those who haven't played games like Star Control, SPaZ, and the like, you might find the in-space physics alittle challenging, at first. Gravity, inertia, solar winds, etc are present. (Your ship will not immediately stop when you release the thrusters.) Making contact with asteroids and other ships results in damage to your own...

Balancing your build is important too. Every part you add increases one spec and decreases another. (Plus, adding any mass to the ship always decreases Speed & Maneuverability.)

Examples:

Adding Engines = + Speed & Maneuverability = Increased Energy Drain & Increased Mass
Adding Weapons = + Firepower & Defense = Increased Energy Drain & Increased Mass
Adding Solar Panels = + Energy & Capacity = Increased Ship Size & Increased Mass
etc, etc....

Component Placement also plays a role in maneuverability, speed, & survivability...
Place your Command Center in the middle of your build. It is the key to your whole ship. When it is destroyed, so are you. There are no second chances, this is a 1-life, insta-death game.

-->You die = Game Over.<--


Straight-forward:

-Ship building/customizing
-Combat
-Missions
-Goals

Needs Tuning:

-IU (no component mirroring button, etc)
-More components (Limited choices, needs some better defensive parts)
-Early Mission Balancing (first couple missions when ship is very weak)
-Ship Testing Map in Builder Menu (needs a couple enemies that shoot back)

This review may change here and there as I get more gametime in, additions are made, etc.
All things considered, this is a solid game with a solid developer... And worth your time/money.
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2 of 3 people (67%) found this review helpful
Recommended
27.0 hrs on record
Early Access Review
Posted: June 14
This is a AWESOME GAME!! thank you creators for bringing me this fantastic creation! One thing i would addd is Multi-player missions. like you and a partner have to fight, or you have to kill everything, or even races! there is sooo mutch you can do with this game! Thanks again!

10/10
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1 of 2 people (50%) found this review helpful
Recommended
11.2 hrs on record
Early Access Review
Posted: June 15
This game is extremely addictive, I installed it at 11 and didnt stop playing it till 4 in the morning!
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Most Helpful Reviews  Overall
40 of 52 people (77%) found this review helpful
3 people found this review funny
Recommended
8.1 hrs on record
Early Access Review
Posted: September 19, 2015
Note: This game has been provided to me for free for review purposes
Overview
Boss Constructor is a very unique and aspiring space game, where you build your own ship from modules, go on missions, explore galaxies and so on. It's an Alpha game, and I am amazed how well this game is being developed. It is packed with features, ideas, and it even has an in-build survey in the main menu so you can give your two cents on what should be changed, and when. Let's get into it!

The Pros:
  • Truly a Sandbox - You don't need to follow a storyline, there are a dozen of game modes available, you can make and edit as many ships as you like, and the ship creation is very configurable! Except modules you have to research to unlock, everything in the game is available to you from minute 1!

  • UI OPTIONS!! - Wherever you go and can edit stuff, there is an accompanying right hand side menu with a lot of little buttons, toggles, and sliders. Everything is very detailed and really gives you the impression that you are in ultimate control.

  • Interesting Gamemodes - From the expected Randomly Generate Galaxy you must explore, we can go to other (fully scenario customisable) modes such as Huge Space Battle or AI Simulation and even Evolution!. Yup, you can sit and watch as the game simulates natural selection on your starting ship and calculates a numerous series of descendants! Take my word for it, there are many things to do when bored!

  • Update schedule - The game has very consistent and regularly released updates, all based on the survey you can complete in the main menu.

The Cons:
  • Hard Controls - The ship operation is very difficult, in my opinion. Ship handling is hard, and lining up correctly to shoot an enemy is even more so. I wouldn't mind it that much, but it sort of distracts me from the other gameplay elements more that I'd like.

  • Graphics - I know this is an alpha indie game, so I won't be too harsh, the graphics are okay, but need a serious overhaul before I would accept them as "final" version worthy. The UI could use a redesign as well. These are on the list of the dev, so we'll see how it turns out!

Conclusion
This is the most customizable space game I ever played before, and the constant updates really build up my confidence in the final release. For you, the player, as with all early access titles, I tell you this: Buy only if you wish to support development! The current game lacks many features that are about to be added, could be buggy at times and so on. However, I can vouch for the quality of the updates, and I would put my money on the official release! If you like space games, building games, and simulation games all at once, this is a good choice for you!

If you liked this review or want to see more of my recommended games, you can view my reviews here, and be sure to follow our curator group: Follow Original Curator Group
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27 of 31 people (87%) found this review helpful
Recommended
14.3 hrs on record
Early Access Review
Posted: November 8, 2014
Boss Constructor is like taking Spaz, Gratuitous space battles, and FTL and mashing them all together. Although it is still fairly early, the game promises to be the next great space shooter.

http://youtu.be/x3Q6X1vRecs
I found myself losing time in combat and losing even more time editing my space-fairing creations. The developer has already put in about 4 patches (after only one week) and when I did have some trouble with some CTD's, he immediately sent me the instructions to fix it.

So far, I like what I see, and I can't wait for more new ship parts to shove into the the evovler!
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18 of 19 people (95%) found this review helpful
Recommended
13.8 hrs on record
Early Access Review
Posted: January 31, 2015
Start with a tiny little corvette then pillage and plunder your way to the mightiest battlecruiser you can design/build! It's similar to FTL where by each component can be damaged/destroyed to remove a capability but in this game you physical control the ship! Brilliant fun and dangerously addictive!!

Even as a Beta it has plenty of things to do!
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20 of 23 people (87%) found this review helpful
Recommended
125.4 hrs on record
Early Access Review
Posted: November 1, 2015
The game I have wanted all my childhood. Spaceship building with parts salvaged from other ships is a perfect mechanic in this game, and the objectives and combat feel fantastic. Controls are fully rebindable, and there are multiple different controlling modes (mouse, arrow keys, etc.). Developer is extremely responsive to community and is always talking advice, even going as far as having in game surveys on controversial additions and decisions. The main gamemode is to explore a randomly generated galaxy, but there are other gamemodes such as a deathmatch, endless mode, and hopefully an upcoming campaign. Completely worth the asking price!
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