Ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.
User reviews:
Recent:
Mostly Positive (10 reviews) - 70% of the 10 user reviews in the last 30 days are positive.
Overall:
Very Positive (216 reviews) - 90% of the 216 user reviews for this game are positive.
Release Date: Mar 31, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Making the game available since its early stages has been vital to its development. Feedback received from players was priceless. Now I feel that KeeperRL is ready to be shown to a wider audience.”

Approximately how long will this game be in Early Access?

“For at least one year, maybe more.”

How is the full version planned to differ from the Early Access version?

“The full version will be more stable and polished, and more complete in every aspect. Maps will be larger, monsters more intelligent, and loot more plentiful.

Individual games will last much longer.”

What is the current state of the Early Access version?

“It's very playable, and stable enough to work for most players. A single game will give you up to two hours of fun. And you won't win on your first try :)

There are still some bugs though, and the game is incomplete in many ways.”

Will the game be priced differently during and after Early Access?

“The price will stay the same.”

How are you planning on involving the Community in your development process?

“I've already involved the community by taking feature requests and openly discussing the game's design.”
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Recent updates View all (58)

August 25

The joy of cleaning up old code

Between adding features and making other changes visible to the players, I spend quite a bit of time working on the code architecture in KeeperRL. It pays off given the long term nature of the project, and also because working with well designed code simply makes me a happier programmer.

There is a particular bastion of bad design that goes back to the days when KeeperRL was a simple ascii roguelike. All non-moving objects in the game are described by one type of entity, called a square (because each one occupies one square on the grid). There may be only one square at a given position, so when, for example, a chest is placed on a floor, it replaces the floor square. A square is also responsible for tracking any creature that enters its grid cell, and any items that are dropped on it.

When I added the dungeon management features, building and digging was as simple as replacing one square with another. Even cutting trees meant replacing a tree with a tree trunk. When I added graphics to the game (about 10 months into development), the squares had to remember what they replaced and draw that as a background, so you could see the grass under a tree (with ascii you don't have this problem, as each position is always rendered as one character).

As I was adding features to the game, more logic piled up on top of this design, and it stopped being pretty. The right way to do it was to have another type of entity represent all the objects that can be built, replaced, etc. It would also take care of all interactions between the static object and a creature. The change is not simple though, as a lot of things would be influenced: pathfinding, building, lighting, spreading of fire, etc. On the other hand, there was a solid reason against it: the existing code was already well tested and working.

Until a few weeks ago, when I started implementing manual placement of floors. I wanted to allow replacing the floor under an already existing object, like a door, but the existing design couldn't handle it. This was the straw that broke the camel's back, and I went and added the new type of entity, temporarily called "furniture", although it includes other things, like trees, walls, etc. These existing objects and their functionality needed to be translated to "furniture", which caused a chain reaction of other necessary changes deep in the game's internals. The resulting design will be much better, but it will need a lot of testing before it's released to the public.

Anyway, this is what I've been doing in the past week. It's just an example of what I work on, when I'm not adding new features. If some updates seem to take too long, it's because I have to embark on this kind of adventures. :)

5 comments Read more

August 11

Manual production and dungeon design

The first feature that went into the next update is manual control over workshop production. The randomness in the previous versions was temporary, although it took me a while to get to that :P. Items also have their cost now, and the economy will be modified to accommodate that fact: resources will be more plentiful, but they will take longer to extract. I'll also have to change imp AI so that they don't get stuck mining when there are more important things to do.

The new system is pretty smart: traps are auto-scheduled for production as you place them in the dungeon. Minions will also look for something to do in other workshops if the queue in their current workshop is empty.



You can also notice another change in the screenshot above. Floors and various furniture have been discoupled, so you'll have much more freedom in designing your dungeon. All the furniture, like book shelves, training dummies and workshop tables will block creature movement from now on. The various types of floors might influence things like efficiency, minion attraction, combat, etc. (I still have to design that part). Rooms will be upgradeable.

It might also be time to let the player reinforce dungeon walls and make the prettier.



I'm planning to add one more gameplay feature, which I will discuss in the next blog update. Besides that, I won't try to stuff much more into Alpha 20. I think just polishing and balancing the new features will take enough time. There are also a few things from the campaign updates that need fixing, like travel constraints.

11 comments Read more
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About This Game

KeeperRL is an ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.

When you control your minions the game changes into a classic roguelike, with turn-based and very tactical combat. You can also play as an adventurer and assault dungeons made by you or other players.

Dungeon management

You will dig deep into the mountain and build dozens of rooms, corridors and traps. Your minions will train and produce weapons and armor. Prisoners will be tortured. You will research new technologies like alchemy, beast mutation and sorcery.

Roguelike mechanics

The world is simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. You can cut off heads and limbs and blind or poison your enemies. If you're not careful with fire, you can burn an entire forest or even your own dungeon.

Large, procedurally generated maps

In your neighborhood you'll find castles, villages, other dungeons and special locations. Slay heroes, dragons and witches for their loot. Every game you play will be different.

Online map sharing

Download dungeons made by other players and explore them as an adventurer.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Dual-Core
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: 10.7 Lion
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: 10.7 Lion
    • Processor: Intel Dual-Core
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: Ubuntu
    • Processor: Intel Dual-Core
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (10 reviews)
Overall:
Very Positive (216 reviews)
Recently Posted
Vamprog
1.4 hrs
Early Access Review
Posted: August 27
This game is brutally unforgiving and extremely difficult to learn. Resources seem more scarce than they should be, the combat is awkward and requires your direct control, and it's tough to make any progress. So yeah, the game is too hard for me.
Helpful? Yes No Funny
Derinma
2.1 hrs
Early Access Review
Posted: August 22
You like dungeon keeper?
Yes.
Do you like to direct control things with ease?
Yes.
Would you like that your dungeon core is actually a character that you can control?
Yes.
DO YOU LIKE BEING EVIL?
YES SATAN!
DO YOU LIKE TO KILL & TORTURE VILLAGERS?!?
YESHAHAHAHA!

yea like...you know it has potential.
Still lacks vertical building/digging, walls etc.
Helpful? Yes No Funny
Stay Out of My Pawnshop
6.7 hrs
Early Access Review
Posted: August 13
lots of fun
Helpful? Yes No Funny
S0nZof Fear
8.7 hrs
Early Access Review
Posted: August 9
Great game, I have played through a full campaign and it has me hooked. It has a ton of tie-ins with classic PC RPG's, and if that is what you are looking for you have come to the right place. I will be reccomending this to every person I talk to if they are looking for a new game.
Helpful? Yes No Funny
Jimmy McMillan
3.1 hrs
Early Access Review
Posted: July 31
Tiny Dungeon Simulator 2016
Helpful? Yes No Funny
AvenDoram
19.8 hrs
Early Access Review
Posted: July 31
So This game is really good. The developer constantly works on it and fixed the issue I had before that made me have to give it a negative review. It is a dungeon management game. It may take a playthrough to understand most things. But after you do it is very fun invading and watching your dungeon grow and become stronger.
Helpful? Yes No Funny
 
A developer has responded on Aug 1 @ 7:47am
(view response)
Freesider
1.2 hrs
Early Access Review
Posted: July 30
I really liked the idea of this genre mixing, but after playing less than 2 hours I thought I had done everything.

I love base building games, and sometimes enjoy dungeon crawlers, but this game is none of these. There is no customization at all, no different maps to choose from. Everything is always just random with no settings.

I went to wikis and guides and confirmed that the game has no content. Pretty much every other Early Access game around here has much more stuff to do than this game, unfortunatelly.

You are supposed to build a fort but the game lacks even the basics of a base-building game like walls, furniture, food production, and general management of resources. There is no way of commanding your troops by selecting them and giving orders. You have to control a team that pretty much does nothing while your commander is being attacked. The combat is pretty much the worst I have seen in any strategy game.

As for the adventure mode, it is simply the "Control minion" mechanic. There is none of the common dungeon-crawler mechanics or commands. No interactions with NPCs, no shops, etc.

In the end the game tried to mash 2 genres together but failed to be even half of one of those. Maybe future development will change this, but I really doubt it.
Helpful? Yes No Funny
trekkie1021
2.9 hrs
Early Access Review
Posted: July 29
I bought this game on a whim after seeing it on sale on my wishlist. Within the first hour I had killed my dungeon's keeper by accidently burning his library to the ground with him inside. I tried to play Dwarf Fortress several months ago and found the controls too complicated, but KeeperRL comes with much simpler controls while still giving the player a similar experience. For anyone who enjoys base building games this is one for your library.
Helpful? Yes No Funny
SebaBress
5.0 hrs
Early Access Review
Posted: July 29
What can I say about KeeperRL? Well, it's the first "Early Access" game that I've bought, usually I don't want to have anything to do with "Early Access" but for it's concept alone I wanted to give this game a try.

So, I wasn't expecting something as deep as Dwarf Fortress, but what I got was still far too simple. But even as simple as it is right now, is still fun, but It just makes me want to play Dwarf Fortress or Dungeon Keeper. Still, we have to keep in mind that this game is still in development. I really look forward to see what new things will be implemented in the future.

If could I would give a neutral vote to this game, but I can't. And as I like the concept of the game and it has a lot of potential, I recomend it.
Helpful? Yes No Funny
TrueWOPR
1.7 hrs
Early Access Review
Posted: July 28
It's good, and I'd love to reccommend it.
But it's not finished, is still a little buggy, and lacks proper instructions.

But I will HAPPILY change my review after a few more patches. :)
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Recommended
5.0 hrs on record
Early Access Review
Posted: July 29
What can I say about KeeperRL? Well, it's the first "Early Access" game that I've bought, usually I don't want to have anything to do with "Early Access" but for it's concept alone I wanted to give this game a try.

So, I wasn't expecting something as deep as Dwarf Fortress, but what I got was still far too simple. But even as simple as it is right now, is still fun, but It just makes me want to play Dwarf Fortress or Dungeon Keeper. Still, we have to keep in mind that this game is still in development. I really look forward to see what new things will be implemented in the future.

If could I would give a neutral vote to this game, but I can't. And as I like the concept of the game and it has a lot of potential, I recomend it.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
19.8 hrs on record
Early Access Review
Posted: July 31
So This game is really good. The developer constantly works on it and fixed the issue I had before that made me have to give it a negative review. It is a dungeon management game. It may take a playthrough to understand most things. But after you do it is very fun invading and watching your dungeon grow and become stronger.
Was this review helpful? Yes No Funny
 
A developer has responded on Aug 1 @ 7:47am
(view response)
1 of 1 people (100%) found this review helpful
Recommended
2.9 hrs on record
Early Access Review
Posted: July 29
I bought this game on a whim after seeing it on sale on my wishlist. Within the first hour I had killed my dungeon's keeper by accidently burning his library to the ground with him inside. I tried to play Dwarf Fortress several months ago and found the controls too complicated, but KeeperRL comes with much simpler controls while still giving the player a similar experience. For anyone who enjoys base building games this is one for your library.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
8.7 hrs on record
Early Access Review
Posted: August 9
Great game, I have played through a full campaign and it has me hooked. It has a ton of tie-ins with classic PC RPG's, and if that is what you are looking for you have come to the right place. I will be reccomending this to every person I talk to if they are looking for a new game.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
2.1 hrs on record
Early Access Review
Posted: August 22
You like dungeon keeper?
Yes.
Do you like to direct control things with ease?
Yes.
Would you like that your dungeon core is actually a character that you can control?
Yes.
DO YOU LIKE BEING EVIL?
YES SATAN!
DO YOU LIKE TO KILL & TORTURE VILLAGERS?!?
YESHAHAHAHA!

yea like...you know it has potential.
Still lacks vertical building/digging, walls etc.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
47 of 51 people (92%) found this review helpful
39 people found this review funny
Recommended
4.7 hrs on record
Early Access Review
Posted: April 12, 2015
I was leading a raid against a human fortress: my legendary warrior and seven of my most powerful vampires fought with all their might against the stronghold.

Suddenly I got a message: my lair is under attack. Knights and archers were entering my dungeon, and the weak poison traps didn't really hurt them. Orcs and even the lowly goblins tried to put up a fight, but were cut down mercilessly by the knights. A few of the vampires had more success against the intruders, killing a few. A vampire's head was chopped, yet it kept fighting, swinging wildly.

Ultimately the knights were victorious. Not much was between them and the Keeper of the Lair. I controlled the keeper, stunning them, buffing myself, fighting down an archer, stunning another knight in a hallway so the others cannot enter, then blinking away before they were able to catch me. But they kept coming, and my spells were all on cooldown. I fled to a long corridor, hoping to win some time...

I was prepared to die, yet the knights seemed to lost me. I gave up the direct control of the Keeper, to see what happened. It seemed that all the knights surrendered, and were heading to the prison! But why?

And then I noticed that my legendary warrior returned to the keep from the siege. The knights knew that they had no chance. Phew. Another crisis gone.

Then, because of the corpses lying around, poisonous gases polluted the air, and I died. Roguelike at its best.
Was this review helpful? Yes No Funny
64 of 78 people (82%) found this review helpful
50 people found this review funny
Recommended
21.9 hrs on record
Early Access Review
Posted: September 8, 2015
Dwarf Fortress for sane people.
Was this review helpful? Yes No Funny
44 of 48 people (92%) found this review helpful
1 person found this review funny
Recommended
33.0 hrs on record
Early Access Review
Posted: March 31, 2015
KeeperRL is a mix of dungeon keeper and rogue-like adventure game with high replayability. In the game you take a role of mysterious keeper who embarks on new land. Your job will be establish colony and fight enemies. Game looks a bit like simplified dwarf fortress. You dig for resources expand your dungeon repel rides from your enemies and eventually go out there and get them. Learning curve is quite high but every attack on your dungeon is caused by the player himself either by too aggressive expansion building army buildings too early, killing peasants or even by chopping to many tree and bringing revenge of the spirits of the forest.

Once you learn the basic mechanics it is just a job of mastering it and improving with each and every new design of your base. Interesting twist is presence of the keeper. If he dies it's game over. He starts as a below average unit but with training, battle experience and researching spells you can train him to be able to singlehandedly take on the dragons. So it is fine balance between keeper safety and him gaining experience to become your ultimate weapon.

So far I have clocked about 9 hours into the game on steam and some more outside of it and I really enjoy the game and strongly recommend it. Actual map can be finished in about 5-6 hours at this stage of the game so it is nice one long afternoon game and then you can try again with new procedurally generated maps.

I have started a let's play series where you can see how game looks like and learn few tips as I share what I learn with you guys. You can see it here.

https://www.youtube.com/watch?v=p0eRAPFJe4U&list=PLCZleGQiTyuC4bPM1qt2bcWSQpvRqWsKz&index=1
Was this review helpful? Yes No Funny
45 of 54 people (83%) found this review helpful
5 people found this review funny
Recommended
19.1 hrs on record
Early Access Review
Posted: September 23, 2015
As one review succinctly put it, KeeperRL is "Dwarf Fortress for sane people." Let me expand on that.

Dwarf Fortress is a game I love to read about. You get such awesome stories from it, like Bronzemurder (one of the more succinct, well-presented ones).

I've always loved reading DF stories. But when I try playing it, even after sinking 20 hours into playing and working through tutorials, I'm still quite baffled by what to do, why things happen, or how to get things done. I've never had a functioning Fortress. I've never been able to figure out how to brew booze (which Dwarves need for life, like water). I think it has something to do with plants I have to grow, but I can't figure out what plants, how to grow them, etc etc.

Enter KeeperRL.

After 20 MINUTES into KeeperRL, I have a (rather haphazard, admittedly) fortress dungeon.
It works. It functions. The game prompted me on the very basics I'd need. If I wanted to deviate from that, it let me; it even lets me turn off those hints... but it didn't assume, from the get-go, that I wasn't a new player. It never assumed that I wanted to spend as much time researching this game as it takes to write a college paper just to be able to play the game on the most basic level.
That's important in such a complex game!

The Dwarf Fortress game cycles like this: Play, Die, Boggle, Google. Repeat.
But KeeperRL cycles in like this instead: Play, Die, LEARN. Repeat.
That makes it, even in this Alpha state, far more enjoyable than the glorious complexity of one of its main inspirations, Dwarf Fortress.

TL;DR, yes, KeeperRL is DF for sane people.
Was this review helpful? Yes No Funny
58 of 79 people (73%) found this review helpful
87 people found this review funny
Recommended
13.2 hrs on record
Early Access Review
Posted: April 2, 2015
Put a hot pocket in the microwave, accidentally hit 22:22 instead of 2:22. Started this game for the first time. The first loud bang I figured was just a cat knocking something over, ignored and continued playing. The second loud bang I figured I'd better go check on that damn cat, thats when I noticed the smoke filling the house.

10/10 would nearly die again

Wow this is by far my most "reviewed review" and i do care about helping others find games, so ill update this a bit. Its a Dwarf Fort light at the time i played it, it has an interesting spin in that youre the bad guy warlock killing the goody goods. Timed events before they invade your base, at the time I couldnt figure out how to equip my minions quickly enough to not make them get murdered, its not as difficult as DF if youve played that, maybe around the same as Rim World or Gnomoria, but I really enjoyed my time playing it even though I get murdered each time. If you know how to have fun with rogue likes/DF-lites then youll have a good time
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