Sneak & battle your way through a procedurally generated mothership in this stealth action RPG! Supports user content & the Oculus Rift!
User reviews:
Overall:
Mostly Positive (64 reviews) - 73% of the 64 user reviews for this game are positive.
Release Date: Jan 9, 2015

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Buy 4089: Ghost Within

Packages that include this game

Buy 3079/3089/4089 Triple Pack

Includes 3 items: 3079 -- Block Action RPG, 3089 -- Futuristic Action RPG, 4089: Ghost Within

 

Recent updates View all (54)

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June 14

Library Updates

July 25th, 2016: 4089 has been updated to OpenVR 1.0.2 & latest jMonkeyEngine builds.

June 12th, 2016: Included a physics "raytest" crashfix that was pushed to 5089 in 4089. No reports of it happening in 4089, but it may have been possible.

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About This Game

Sneak & battle your way through a procedurally generated mothership in this stealth action RPG! Supports user content & the Oculus Rift!

Please follow Phr00t's Software for giveaways, updates & more! http://www.facebook.com/phr00ts.software

4089 takes many of the things you loved from 3079 & 3089, like character customization via stat points, grappling hooks, special powers, building options, futuristic settings, random enemies, weapons, and environments. Then, it presents itself in a much more focused game that gets you into the action easier and faster. 4089 takes more influence from the roguelike genre & has more emphasis on stealthy elements than ever before.

You'll be able to battle & sneak through a procedurally designed ship. Hack cameras & locked doors. Build walls for cover. Break down secret walls to discover new paths. Choose whether you are playing for the full adventure, or just a quick challenge. Edit or create your own rooms, enemies, weapons, textures, models & sounds, then share them with the world!

4089: Ghost Within has 3 game modes, "Normal" mode (skill points are lost at death), "Limited Lives" mode (no skill points are lost, but you only have 4 lives) & "Permadeath" mode (you only have 1 life).

Also, find out how the worlds of 3079 & 3089 connect in this sequel and decide what to do with the all powerful Overlord.

Java 8 comes bundled with 4089. However, you may need to install Java 8 on Linux or Mac to run. If you are having trouble installing or running 4089, please uninstall old versions of Java & re-install the latest from http://www.java.com/getjava.

Want to create your own content?

Read the primer here: http://4089game.wordpress.com/content-creation-guide/

Game Series

http://store.steampowered.com/app/263360/
http://store.steampowered.com/app/259620/

4089 uses OpenVR, tested compatible with DK2 & v0.6.0.1. May be compatible with older runtimes, other operating systems & headsets.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7+
    • Processor: Dual-core
    • Memory: 1 GB RAM
    • Graphics: Dedicated 3D acceleration (Intel HD etc. not supported)
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported
    • Additional Notes: Java 8 required (Java 7 might work, though)
    Recommended:
    • OS: Windows 7+
    • Processor: Quad-core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA or ATI (Intel HD etc. not supported)
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    • Sound Card: Open AL supported
    • Additional Notes: Java 8 required (Java 7 might work, though)
    Minimum:
    • OS: Mac OSX 10.9+ (Supports Java 8+)
    • Processor: Dual-core
    • Memory: 1 GB RAM
    • Graphics: Dedicated 3D acceleration (Intel HD etc. not supported)
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported
    • Additional Notes: Java 8 required (Java 7 might work, though)
    Recommended:
    • OS: Mac OSX 10.9+ (Supports Java 8+)
    • Processor: Quad-core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA or ATI (Intel HD etc. not supported)
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported
    • Additional Notes: Java 8 required (Java 7 might work, though)
    Minimum:
    • OS: Any that supports 3D acceleration & Java 8+
    • Processor: Dual-core
    • Memory: 200 MB RAM
    • Graphics: Dedicated 3D acceleration (Intel HD etc. not supported)
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported
    • Additional Notes: Java 8 required (Java 7 might work, though)
    Recommended:
    • OS: Ubuntu 14.04+
    • Processor: Quad-core
    • Memory: 200 MB RAM
    • Graphics: NVIDIA or ATI (Intel HD etc. not supported)
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported
    • Additional Notes: Java 8 required (Java 7 might work, though)
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (64 reviews)
Recently Posted
SchlüsselSchüssel
66.8 hrs
Posted: August 11
I play this ♥♥♥♥ since 89 :( :D
Helpful? Yes No Funny
Tanellthyon
9.5 hrs
Posted: August 7
4089 follows in its predecessors' steps: A first person shooter RPG with randomly generated...well, everything. The key difference is in the previous games (3079 and 3089, and the successor 5089) the player experiences an open world with random quests, highly reminiscent of Daggerfall. This game is entirely different; instead of an open world, the player goes through a randomly-generated ship that's sort of like a bright, high-tech rendition of early dungeon crawler games such as Eye of the Beholder or Wizardry, only more shooterific and fast paced.

After a few plays (or maybe even over the course of the same game) you start to notice patterns, recurring rooms or hallways with slight variations and different exits. I appreciate that even through probably 20 plays (thus far), the ship still felt highly varied and unique with each pass. Developer Phr00t is adept at taking things that are prevalent in bad indie games and just doing them right. Damn right. I can't quite put my finger on it, but the passion in his games somehow pulls them far above the standard indie titles.

I had so much fun playing this game. Truth be told, it's only about 30-45 minutes long (closer to 30), but there are many ways to play and multiple endings to experience. Not to mention it can be *difficult.* Despite the very short length, it took me nine hours before I actually beat it for the first time -- and it most certainly won't be the last.

Phr00t, I truly enjoy your games and am looking forward to more. Keep doing what you're doing; you have a fan here.
Helpful? Yes No Funny
Bobato Chaps
0.2 hrs
Posted: June 19
now I know what you're thinking, "only 5 minutes and he thinks he can write a negative review?"

yeah.

5 minutes.

it took 2 minutes to confuse me so much about the rules of the game that I decided I didn't want anymore of it.

then it took me another 3 minutes to get to 5 because steam will only let you submit a review at 5 minutes.
Helpful? Yes No Funny
Jamison
2.0 hrs
Posted: June 7
I've edited my review after the recent update on 06/08/2016. I must say this game is actually enjoyable now. Enemies still have near dead aim (which is just fine), but you are now able to survive more than 2-3 hits without death. Playing in "Limited Lives Mode" also helps make any deaths less painfull (pun NOT intended) and I highly recommend this mode for players new to this game.

A big "Thank you" goes out to the developer(s) for being responsive to our (the player's) concerns.
Helpful? Yes No Funny
 
A developer has responded on Jun 8 @ 1:03pm
(view response)
ant13035 | kickback.com
4.7 hrs
Posted: April 1
I have only 4 hours into this game, but I see good things and bad things. I didnt expain guns or other stuff like that so go look at another review for better explaining.

COMBAT: You start with a Combo gun which has a grappling hook and can shoot stuff short range. Go find a gun. Shoot stuff, Red crystals are health, blue is energy, yellow is Exp. You level up a few stats.

STATS: Health = more health. Same with energy and damage. Then theres stealth, 1-4 walking is quiet, 5-9 shooting is quiet, 10-14 Can cloak. And something for 15 Which i cant remember, building gives extra hacking time and can build after 5, 10 is decoys, 15 is turrets, Agility is speed, 5 points to double jump, 10 to dash, 15 to stop time...

MODES: Normal is dying takes a random point away (Little rant about this later), Limited lifes is 4 lifes but no point loss, and hardcore is 1 life, make it count.

RANT: I play on normal but, some rooms have 1 entry point and can be hard. So if I die, I can lose points. But, When you lose Health, attack or energy. ITs a REAL pain in the butt. Cause you can go back in the room. Die. Lose more of that. Then Repeat. AKA: you get stuck. Also, alot of the rooms look the same and its easy to get lose after a dead end, There is no map unless you need to find one Which I have not.

PROS: Looks nice
Fun
Music is nice, BUT after a while can be repetive.
Sounds fine
Making levels and mods (Havent tested)
Rougelike-ish

CONS: Can get lost and theres no map
Losing points and then getting stuck in a room cause you lost points that you need to get though the room cause it hard, Pain in the butt
The Overlord can say the same thing about 100000 times.
Difficulty spikes, Room to room, enemy to enemy.

Still recommend it. I say "Cause and Also" way too much
Helpful? Yes No Funny
coniefixx
3.9 hrs
Posted: March 24
I bought this for its VR support but due to its lack of decoupled aiming you spend half the time looking up at the roof. Its pretty much unplayable
Helpful? Yes No Funny
 
A developer has responded on Mar 29 @ 7:32am
(view response)
The Calamitous Prognosticator
1.0 hrs
Posted: March 20
I qenuinely thought that this would be a great game, on a spaceship, stealthily working my way towards a super-computer, while listening to a decent soundtrack.

cons: you move so slowly, stealth is ridiculous as any robot sees you the second the you are using door opens, sinking your points into stealth is a joke seeing how you need so much to get the one useful stealth ability, most of the time your too busy trying to figure out where to go with no mini-map or map at all, the story is meh, the music gets grating quickly, and you'll end up dying to ridiculuos situations so many times that it drowns out the good.

Pros good premise, good level and enemy design, poses good dilemas

honestly, it may just be me
Helpful? Yes No Funny
HyperSonic The Hedgehog
2.0 hrs
Posted: March 19
this really needs way points and stuff like that.
Helpful? Yes No Funny
C X V
2.6 hrs
Posted: March 11
This game is amazing! Ive layed it more than it says. The dev is very repsonive and amazing
the game is very replayable and fun.
11/10 glasses of water
its fun everytime and very eligant
great game
Helpful? Yes No Funny
GameJonkey
0.9 hrs
Posted: March 8
I have played this game in a row with the oether 2 games which came before this 1 and i have to say even do its a continuacion to the game 3079 its not realy worth my time to fully complete becuase of how boring the game at its core is
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
9.5 hrs on record
Posted: August 7
4089 follows in its predecessors' steps: A first person shooter RPG with randomly generated...well, everything. The key difference is in the previous games (3079 and 3089, and the successor 5089) the player experiences an open world with random quests, highly reminiscent of Daggerfall. This game is entirely different; instead of an open world, the player goes through a randomly-generated ship that's sort of like a bright, high-tech rendition of early dungeon crawler games such as Eye of the Beholder or Wizardry, only more shooterific and fast paced.

After a few plays (or maybe even over the course of the same game) you start to notice patterns, recurring rooms or hallways with slight variations and different exits. I appreciate that even through probably 20 plays (thus far), the ship still felt highly varied and unique with each pass. Developer Phr00t is adept at taking things that are prevalent in bad indie games and just doing them right. Damn right. I can't quite put my finger on it, but the passion in his games somehow pulls them far above the standard indie titles.

I had so much fun playing this game. Truth be told, it's only about 30-45 minutes long (closer to 30), but there are many ways to play and multiple endings to experience. Not to mention it can be *difficult.* Despite the very short length, it took me nine hours before I actually beat it for the first time -- and it most certainly won't be the last.

Phr00t, I truly enjoy your games and am looking forward to more. Keep doing what you're doing; you have a fan here.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
47 of 55 people (85%) found this review helpful
3 people found this review funny
Recommended
6.0 hrs on record
Posted: January 17, 2015
The latest offering from Phr00t, 4089 has the player take control of an infiltration droid, sent to investigate a cube-shaped mothership that has begun orbiting the planet featured in 3079.

Gameplay involves investigating rooms for recharges, weapons, and other items, while dealing with various robots that serve as the ships defenses; these enemies may be destroyed or avoided as per your play style. There are skills the player character has relating to elements such as health, damage, energy, as well as skills for stealth, hacking, and construction tasks. These skills can be increased by collecting a particular type of consumable; each one provides an extra point that can be assigned to any of the available skills.

Difficulty is relatively high, although the player can choose whether to play in "Challange" mode (Perma-death) or "Adventure" mode (infinite lives, but lose a random skill point upon death). Enemies are fairly accurate, so dodging is a highly valued tactic; a quick-dodge can be obtained with enough skill points in Agility.

Pros:
*Immediate action
*Rogue-like difficulty; enemies and hackable devices do not scale to your level of power
*Adjacent rooms can be on any side of any room (top & bottom included), creating a 3-dimensional network
*diversity of combat skills include creating decoys, phasing (time-warp dodging), and sticking to walls

Cons:
*Music is good, but due to the pace of the game, it becomes repetitive
*Jumping is over-simplified; jump height can not be controlled (as was an option in 3089)
*Traversing the seams between rooms (doorways included) cause the player character to slow down (due to the angle being so acute)

***The issue with the room seams can be solved by reintroducing the variable jump, or by flattening the angle of the seam edge.

NOTE: Be sure to read the information on the store page; 4089 is not meant to be an open-world experience like 3089 is. Also, the player character in 4089 is a robot designed for infiltration, where-as the player character in 3089 is an experimental combat robot; this is why the weapons system in 4089 is simplified when compared to 3089's.
Was this review helpful? Yes No Funny
30 of 32 people (94%) found this review helpful
1 person found this review funny
Recommended
0.2 hrs on record
Posted: July 24, 2015
While I've not had much time to spend playing this game due to some earlier (now resolved) tech problems, one thing I'll say: Phr00t (the developer) is *on it*. He really cares about this game, is responsive to technical issues and user feedback, and incorporates that into his project to make it better.

I have to say, I like that style and wish more devs would be as active with their users like this one. It's worth supporting that kind of hard work.
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A developer has responded on Aug 3, 2015 @ 9:41am
(view response)
27 of 32 people (84%) found this review helpful
1 person found this review funny
Recommended
17.4 hrs on record
Posted: March 17, 2015
Phr00t delivers another first-person RPG just like the past two releases. 4089 is a LOT harder than the past two games but I don't have a problem with it. The guns get crazier and the music remains great. I played the v0.99a demo and I loved it, and since I picked up the game I've been hooked. Stats get a lot simpler, I guess. Only stats you have now are health, energy, damage, engineering, stealth, and agility. Health governs your maximum health, energy governs your maximum energy, damage increases damage output by 10% per point, engineering increases hacking time and lets you build, stealth, well, is really self explanatory and lets you have quieter movement, attacks, invisibility, and enemy tracking. Agility governs your movement speed and will let you double-jump, dash, time warp, and another ability I forgot. It isn't open-world anymore but it gets much more of an unknown factor with the random variation of rooms. Weapons can get damage upgades, a passive ability or an alt-fire ability; one of my personal favorites is stunning. Technically there's no melee but the combo tool has a short range and deals a lot of damage.

So, onto the storyline. It's a thousand years after the events of 3089 and the Overlord's mothership is orbiting the planet that the events of 3079 are set on, which is now called Zehra (even though we had no idea what it was called for a while). In-game the Overlord says it wanted to study Zehra but Zehra is in a panic because of the Overlord's ship orbiting over it. A joint Humoid-Neander force sends thousands of probes in the hopes some will breach the Overlord's ship and get through its defenses. I haven't completed the game yet but the description of the game says you can decide what to do with the Overlord at the end. No idea what your choices are.

4089's got a lot of modding capability and you can create and/or edit rooms, enemies, weapons, sound, models, and textures. Won't be long before someone makes an automatic railgun or an assault rifle that fires explosive bullets. As far as I know you can't make your own weapon upgrades but if you actually can that'd be pretty cool. That would lead to being able to use a scope on weapons, something tells me.

TLDR: 4089 is a first-person RPG with rock-solid mechanics that is set 1,000 years after 3089. The Overlord's ship has begun to orbit Zehra, the planet that 3079 is set on. Panic ensues on Zehra, and it forces Humoids and Neanders to send thousands of probes in the hopes some or all will breach into the Overlord's ship and get it away from Zehra. It's down to you to save Zehra.

Rating: 10/10. Difficult at first but gets somewhat easier as you progress onward. The difficulty will still ramp up as you progress but I feel that's the way roguelikes are supposed to be. Good work, phr00t. Good work.

Edit: I figured out one of the endings but I won't spoil it. Go play it yourself! :)
Was this review helpful? Yes No Funny
17 of 18 people (94%) found this review helpful
Recommended
2.0 hrs on record
Posted: June 7
I've edited my review after the recent update on 06/08/2016. I must say this game is actually enjoyable now. Enemies still have near dead aim (which is just fine), but you are now able to survive more than 2-3 hits without death. Playing in "Limited Lives Mode" also helps make any deaths less painfull (pun NOT intended) and I highly recommend this mode for players new to this game.

A big "Thank you" goes out to the developer(s) for being responsive to our (the player's) concerns.
Was this review helpful? Yes No Funny
 
A developer has responded on Jun 8 @ 1:03pm
(view response)
15 of 16 people (94%) found this review helpful
2 people found this review funny
Recommended
0.8 hrs on record
Posted: May 5, 2015
Cool roguelike rpg shooter if you like games like Heavy Bullets,Paranautical Activity,Eldritch, or Fancy Skulls chances are you'll dig this. You can get almost all the info you need on the games mechanics by watching the trailer at the top of this page. The dev is cool and very helpful and even found a work around so I could play this game when my graphics card didn't get along with the game's engine.
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15 of 17 people (88%) found this review helpful
Recommended
5.8 hrs on record
Posted: August 9, 2015
On first impression this game is great. Phroot has managed to construct a rich world, in which the story and theme complement the rudimentary polygon graphics. As a rogue-lite, this game is a strong entry in the genre, blending many facets of FPS, rogue, and RPG mechanics in a palatable and flat-out fun way! After a few hours of game play I'm left only with excitement about delving deeper into the mother ship! ABSOLUTELY WORTH THE PRICE!!!
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16 of 20 people (80%) found this review helpful
2 people found this review funny
Recommended
0.5 hrs on record
Posted: January 11, 2015
I have been a fan of Phr00t's works since they were released on steam, and this game is really clever, I wasnt expecting much as its a different style of play compared to 3079 and 3089 but its because of that reason it offers you more.

So its a stealth action game, And to me that basically says, "Stealth is not a priority, But its an option" and that personally is the best way to play the game.

I cant see myself sneaking around everywhere but this game has clever tactics you can use, Like jumping on corners of walls and holding yourself against that wall just so you are off the ground from enemies, and grappling away to the other side of the room.

Also the mothership is a CUBE! This may not seem all interesting, But as a fan of the movie cube this is actually really awesome as everything is divided into cubes as you would expect, but also you can be in a room where you may be able to go up, or down to another area instead of just going through corridors all the time, theres also a good amount of variation as its not always square to square room you go through.

As for the other stuff, Yeah it has pickups and stuff as you expect but i have not played enough to comment on items avalible, It has the key mechanics of a great game though.
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22 of 31 people (71%) found this review helpful
Recommended
0.6 hrs on record
Posted: March 19, 2015
After removing the Oculus Rift, I felt a deep disregard for emotional beings.

In all seriousness. There's a lot to like about 4089, and much more depth than I'd first anticipated.

This is not like 3089 or 3079. 3079 was very open ended, and could be hosted as a server for many people to join. 3089 had multiplayer co-op, but gone was the multiplayer.

Here we are with 4089, and it's very clear that this is meant as a single player experience. This is about you, your environment, and the entity you're up against.

In that, it does it well.

All the same, I can't help but hope we get to see a return to the roots of 3079, using this beautiful engine, and of course some Oculus Rift support thrown in for good measure.

All in all, one of my favourite Oculus experiences.
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18 of 26 people (69%) found this review helpful
2 people found this review funny
Recommended
0.9 hrs on record
Posted: January 13, 2015
Hey everybody! I work for Grab The Games website and I have done a first look of what this game is all about. So come check it out and let me know what you guys think about the game and my review.

https://www.youtube.com/watch?v=JGICRF4PJUA
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