You are Alan 'The Bear' Westmoreland, Marine Corps sergeant. The trouble starts on a deadly Viet Cong raid. Here the jungle is your battleground. Your mission, survive.
User reviews:
Overall:
Mostly Positive (124 reviews) - 78% of the 124 user reviews for this game are positive.
Release Date: Jul 31, 1998

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About This Game

You are Alan 'The Bear' Westmoreland, Marine Corps sergeant. The trouble starts on a deadly Viet Cong raid. Here the jungle is your battleground.

Your mission, survive.

NAM captures all of intensity and paranoia of jungle warfare. Fire-fights, ambushes, booby-traps, snipers, air-strikes, anti-personnel mines AND MORE.

Feel the tropical heat and the fear of tunnel skirmishes, paddy killing fields, swamps and thick jungles.

NAM is the first game of its kind. NAM IS WAR!

  • Experience the intense action and real ambience of the Vietnam war.
  • Devastating air strikes, mines and ambushes.
  • 34 single and multiplayer, gut-wrenching levels.
  • Employ true-to-war tactics to survive.
  • Incredible 8-player multiplay: 8 Gruntmatch, 6 Capture-the-flag and 5 Fireteam levels.
  • True US military standard issue weapons and equipment; M60 Machine Gun, M79 Grenade Launcher, M16 Rifles, Flame-throwers, C4 Plastic Explosives, Mine detectors and much more...

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7
    • Processor: 1.0 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 100% DirectX compatible graphics
    • Storage: 100 MB available space
    • Sound Card: 100% DirectX compatible card or onboard sound
    Recommended:
    • OS: Windows 7
    • Processor: 1.5 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 100% DirectX compatible graphics
    • Storage: 100 MB available space
    • Sound Card: 100% DirectX compatible card or onboard sound
    Minimum:
    • OS: OS X Leopard 10.7
    • Processor: 1.0 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card or onboard graphics compatible with OpenGL
    • Storage: 100 MB available space
    • Sound Card: 100% CoreAudio compatible card or onboard sound
    Recommended:
    • OS: OS X Leopard 10.7 or newer
    • Processor: 1.5 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card or onboard graphics compatible with OpenGL
    • Storage: 100 MB available space
    • Sound Card: 100% CoreAudio compatible card or onboard sound
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: 1.0 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 100% OpenGL accelerated card or onboard graphics
    • Storage: 100 MB available space
    • Sound Card: Any ALSA supported card on onboard audio
    Recommended:
    • OS: Ubuntu 14.04 LTS
    • Processor: 1.5 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 100% OpenGL accelerated card or onboard graphics
    • Storage: 100 MB available space
    • Sound Card: Any ALSA supported card on onboard audio
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (124 reviews)
Recently Posted
rustinpeace91
( 0.4 hrs on record )
Posted: June 25
Playing this game as is is a technical nightmare. The controls are awful and you can't change them, the graphics are an indistinguishable gray mess and you will not get a good framerate on DOSbox. However this can be remedied quite simply by downloading the eduke32 engine and dragging the required gamefiles onto the .exe. After swapping out the engine I realized that this game is actually quite good once the technical difficulties are resolved. Especially in hindsight with all the other failed Vietnam themed games out there. This game gets a lot of things right. Enemies hide behind trees, pop out of foxholes and sometimes seem to materalize out of thin air. the area is constantly being bombareded by aircraft and artillery, friendly fire is common and can go both ways, the M16 is a piece of crap that will "jam" on you at the wrong moment and get you killed (in this game you can't reloaded it manually, so you'll often pull the trigger only to reload, but like I said this does have a real life equivalent), stepping in the wrong place will activate a mine and insta-kill you. This game is hard, you will die a lot, you will learn to take cover, to fire blindly at bushes, to lob grenades like a madman and to never stay in one place for too long. The sound in this game is actually quite good, even today. Airstrikes are looming and bombs are always going off, radio chatter is constant and enemy banter and gunfire is everywhere, it sounds like a warzone. Again once I learned to play it right, in the Eduke32 engine with the music tunred off, and the doors in the background for atmosphere, I found myself really enjoying this game. It feels like a well thought out Duke3D mod and it feels like NAM.
Helpful? Yes No Funny
ciborg2000
( 0.8 hrs on record )
Posted: June 24
IT'S AM AMBUSH! THEY'RE IN THE TREES MAN!
Helpful? Yes No Funny
Derek
( 0.3 hrs on record )
Posted: June 8
Not sure why people are giving this game crap. It's not a half bad game at all.

Yes, it's a Duke clone with a lot of the same assets.... but it has a lot of good things going for it.

It's quite a fast pace unpredictable war shooter. I was quite impressed.

If you play the game make sure to have a medic near by when possible... they are a life saver! :D
Helpful? Yes No Funny
noisebomb44
( 0.8 hrs on record )
Posted: May 25
The game where you play as ghost from true capitalist radio during his glory days in vietnam
Helpful? Yes No Funny
Kyrii
( 0.1 hrs on record )
Posted: May 12
DOWNLOAD EDUKE32 BEFORE PLAYING

Seriously, EDUKE32 is a fantastic Build Engine Emulator and runs NAM like a charm. Comes with console commands, anti-aliasing, mouse movement and much more smooth jazz!

With that in mind, playing NAM through EDUKE32 isn't required but it is great for those who are on a nostalgia binge and can't get past the state of the current game.

NAM itself started out as a Duke Nukem total-conversion called "Platoon" and was pretty damn good for what it was, and while I'm not sure what led the dev team to jump into the indie-scene I'm quite glad they did, even if their product was panned at the time of release for it's engine and graphics.

Gameplay wise, NAM is quite hard and in some areas is unfair, with airstrikes routinely killing you moreso then the Vietcong scrambling out of the woodwork. However, the meaty gunplay and pretty damn articulate level design (for the build engine) kept dragging me back in. The Story included in the original manual is laughable but is not necessary to enjoy the game entirely. Just shoot VC and don't get blown up.

Graphics and sound is pretty good for the build engine but those who judge by graphics will not be pleased, as even at the time of release NAM wasn't the best looker.

Long story short, NAM is a brainless shooter and has a certain niche amongst older FPS fans and is a favorite in the Duke Nukem modding scene. So grab both NAM and Eduke and kick back for a couple of hours, but make sure to watch your head, those damn airstrikes will certainly get you more then once.
Helpful? Yes No Funny
Airsoftaaja
( 0.9 hrs on record )
Posted: May 6
Again, it said Vietnam.
Helpful? Yes No Funny
Lahey Crockett
( 0.3 hrs on record )
Posted: May 2
When I was but a wee one, my father bought this for our old computer. I remember playing this at about five years old, and honestly haven't played it in at least ten years. It's every bit as difficult and ugly as I remember it being, and I wouldn't change a thing. Total nostalgia trip, and I got it on sale for under $2. Fans of old DOS FPS games (Doom, ♥♥♥♥♥♥ Nukem, etc.,) might dig this, or anyone who fondly remembers getting blown apart by Vietnamese suicide bombers in the late 90's.

Cons:
Cannot map controls, so they feel rather clunky at times.
Friendly fire. I was killed by a US jet the first time booted this up.
PTSD, and no support from civilians or federal government for those diagnosed with it. Support your ♥♥♥♥ing veterans, kids.

Pros:
Nostalgiagasms.

7.5 nightmares about watching my buddies die face-down in the mud/10
Helpful? Yes No Funny
BananaPancakes
( 2.4 hrs on record )
Posted: May 1
The flashbacks commenced the moment I pressed "play"
Helpful? Yes No Funny
adam_mack1980
( 3.0 hrs on record )
Posted: April 30
If you can get past the rough looking graphics, your in for a fun game. I picked this up on sale the other day not expecting too much; though I soon found myself wanting to play more each time I died. For me this is a sign of a good game (they get you hooked right from the start) Make sure you save often, as there's a number of mines and traps you can't see while crossing open ground. Enemies often hide behind trees and shrubs (like real life) so it's best to proceed with caution (as it's easy to die.) Money well spent here. If your the type of gamer that can look past the short comings in the graphics department; then this shooter is for you, highly recommended.
Helpful? Yes No Funny
Snake Plissken
( 0.1 hrs on record )
Posted: April 29
Before i went to NAM I was a normal STEAM individual, after NAM I came home a broken man from nam and joined Nambla
I then ate some Green eggs and ham, decided to have some SPAM and then some Jam
I shagged a hooker called Pam and wham bam thank you maam, had a kid who wanted to play Grid 2, but it was so poo

Thanks for reading

And remember, Clean racing and no cheating maggots
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
0.4 hrs on record
Posted: June 25
Playing this game as is is a technical nightmare. The controls are awful and you can't change them, the graphics are an indistinguishable gray mess and you will not get a good framerate on DOSbox. However this can be remedied quite simply by downloading the eduke32 engine and dragging the required gamefiles onto the .exe. After swapping out the engine I realized that this game is actually quite good once the technical difficulties are resolved. Especially in hindsight with all the other failed Vietnam themed games out there. This game gets a lot of things right. Enemies hide behind trees, pop out of foxholes and sometimes seem to materalize out of thin air. the area is constantly being bombareded by aircraft and artillery, friendly fire is common and can go both ways, the M16 is a piece of crap that will "jam" on you at the wrong moment and get you killed (in this game you can't reloaded it manually, so you'll often pull the trigger only to reload, but like I said this does have a real life equivalent), stepping in the wrong place will activate a mine and insta-kill you. This game is hard, you will die a lot, you will learn to take cover, to fire blindly at bushes, to lob grenades like a madman and to never stay in one place for too long. The sound in this game is actually quite good, even today. Airstrikes are looming and bombs are always going off, radio chatter is constant and enemy banter and gunfire is everywhere, it sounds like a warzone. Again once I learned to play it right, in the Eduke32 engine with the music tunred off, and the doors in the background for atmosphere, I found myself really enjoying this game. It feels like a well thought out Duke3D mod and it feels like NAM.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
2 people found this review funny
Recommended
0.8 hrs on record
Posted: June 24
IT'S AM AMBUSH! THEY'RE IN THE TREES MAN!
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
52 of 58 people (90%) found this review helpful
1 person found this review funny
Recommended
8.5 hrs on record
Posted: November 12, 2014
If you are a fan of the early DOS FPS games such as Doom, Quake, Duke Nukem, Wolfenstein, Blood etc. then Nam is a must-have for your collection. I was never fortunate enough to own this game when it was released in 1998, but even now Nam is a great example of a challenging (though sometimes punishing) game. This is probably (to my knowledge) the oldest FPS title that has strong ties towards realism.

The game is set during the Vietnam War, you fulfill the role of Alan 'The Bear' Westmoreland, a genetically altered Marine Corps sergeant, you are given different tasks and missions throughout the campaign which could simply be for example a case of elimiating all enemies or destroying a stockpile of enemy ammunition in the dense, hectic jungles of Vietnam. But the most important and difficult task is to simply survive what is ahead of you.

Nam uses the Build Engine, the same used by Duke Nukem 3D, Shadow Warrior & Blood, if that wasn't obvious enough, so the mechanics are essentially the same as those in the forementioned games, but the difficulty level (even on the easiest settings) is much, much more prominent in Nam. It doesn't take many bullets to kill enemies or yourself, ammunition feels limited and anything explosive will most likely kill you in an instant if you're careless.
The game is difficult, which is one of the reasons why I like it. It's not a walk in the park like many other games of the same genre, it is dangerous world in the jungles of Nam where Enemy Snipers, Booby-Traps and suicide bombers roam. The graphics however are one of the things that would ever hinder Nam from getting a 10/10 rating anywhere, even for it's time they were questionable, but could definitely be much worse, the team did a good job with the limited amount of resources they had at their disposal back then.

This review ended up being a little bit longer than I had planned, but as there are hardly any reviews as of yet I thought it would be good to give you some more insight regarding this excellent game! So to cut a long story short: Nam is a must-have for your collection if you are a fan of old-school FPS shooters and a bonus if you're a fan of a realism factor. Though it's graphics leave much to be desired, it still has that great charm to it that gives you that wonderful nostalgic feeling.

Also just for your information, I am playing this on Windows 8 and it works perfectly, despite Windows 8 not being listed on the store page.
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43 of 49 people (88%) found this review helpful
2 people found this review funny
Recommended
6.1 hrs on record
Posted: June 15, 2015
This game is bad. Let's just get that out of the way right now. If you're going into this game expecting a AAA style shooter (even for the day), you're going to be disappointed. So why am I giving it a positive recommendation? Because of what it accomplishes with what it had to work with.

This is a build engine game. (Duke Nukem 3D, Shadow Warrior, Blood, etc.) The engine is limited. When it came out it was impressive, because its main competition was Doom. What this engine excelled at was "work-arounds."

That's what the devs had to do to make something work using this engine. And work it does. There's a lot of little tricks used in this game, to varying degrees of success. A lot of miscellaneous items were all actually the same item, with a different value - displayed in percentage - to determine what it did. This also meant that there was one collectible item that was randomized. It could be a health pack, it good be ammo, it could be nothing, it could even explode. All the same item on the same map, just a different effect when you collect it.

Now, that does mean that a lot of things are not clear until you play with them. But it does stretch what the engine was capable of, and give a bit more randomization to the game.

But, is that a good thing? For most games, probably not. But again, that is where this game differs. This is not a traditional Doom or Duke Nukem 3D clone. Not by any means. The developers wanted to make this feel more like the war in Vietnam. (Note: I, like many of you, am too young to have actually been there, but this is a stylized version anyway.) The enemy is well hidden. They hide in the trees. They hide behind bushes. They hide on ledges, and around corner. The enemy is hidden, everywhere. There are land mines, and claymore mines. They are hard to see. You have allied planes dropping bombs now and then. Sometimes with little warning.

What all of this means is that you are going to die. A lot. And often in very unfair ways. This game is cruel, this game is brutal. This game is challenging. And the ending is totally not worth reaching.

But it does make the game fairly unique. It's a noble effort, and I think they pulled off the atmosphere well.

This is not a game for everyone. There are also several signs that this was not a very high-budget endeavor. Some of the graphics are off - and in the case of any indication from the player that you've hit an "end of level" switch - missing altogether. (When you do so with Duke Nukem, you see his fist come up to press the button. That is absent here.) There are a few sound effects held over from Duke Nukem itself. In essence, this is a bit of a Total Conversion.

But there is a lot to like. Some of the level design is interesting and fun. The enemies are not the standard fare. The weapons are mostly reskinned and tweaked from Duke Nukem, however, there is a new flame thrower, and a sniper rifle which sadly does not zoom, but does have the scope effect.

Now, as a note, I played this game using EDuke32, in order to have it run more smoothly on my PC. It does work fine in DOSBox. You *CAN* change the controls, you just have to start with the configuration and go from there. (Be sure you set "up" and "down" at the bottom of the keyboard config, otherwise you can't scroll through the menu. And yea, that's pretty bad design.) You will also probably want to adjust the mouse Y scaling as high as it will go, and note that what they call "inverted" is not. This WILL make the default game play more like a modern FPS.

If you can get this game cheap, and you know what you're getting into, then by all means pick it up. But just know that this game is going to be unfair, unforgiving, and jury-rigged together to give the experience.
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36 of 41 people (88%) found this review helpful
2 people found this review funny
Recommended
5.1 hrs on record
Posted: December 13, 2014
I'm a huge fan of the classic Build Engine shooters such as Duke Nukem 3D, Shadow Warrior, and Blood, so I was surprised that I had never heard of Nam before it popped up on Steam. After playing through the singleplayer campaign, I now know why.

The basic shooting action of Nam is enjoyable and I had fun with the game overall, but unfortunately Nam falls into the trap of lazy production and bad game design too often to be considered a true classic. Like i said before, the shooting aspect of this game is solid. Enemies go down in one or two shots and the player character doesn't survive much more, which makes for some tense, thrilling shootouts when the game decides to play fair. The difficulty kind of reminded me of Hotline Miami and this is definitely a game where you'll be saving anytime you kill an enemy. What also impressed me is that even though this is an arcade shooter at heart and not really "realistic", the enemy placement does actually seem to conform with the tactics used by the Viet Cong in the Vietnam War. Usually enemies are hiding around corners or behind plants, meaning they can take you by surprise quite often and you'll oftentimes find yourself shooting blindly into the jungle to try and wipe out as many as you can before walking into their hands. It is these moments when Nam is at its most interesting, and the number of deaths you will go through during the game's 14 or so singleplayer levels will definitely drive home how effective the tactics the Viet Cong used in the Vietnam War were. Beating each level genuinely felt like an accomplishment and trying to get through without dying was an intense game of survival. There are really only three or four kinds of enemies (grunts, suicide bombers, tanks, and snipers), and while I usually rag on games for lack of enemy variety, I didn't feel like that was a detriment here, as the enemies the game does have provide more than enough challenge.

Unfortunately, Nam's moments of quality are severely hampered by some bad design decisions and lazy production choices. The main thing that drove me insane in this game were the landmines and airstrikes. Each level is littered with green landmines that blend with the grass. You generally won't see these until it's too late, so tossing some grenades or rockets into an area you're about to enter is advisable. I guess the landmines fit in with the theme of realistic Viet Cong tactics and again it does drive home how hard it would be to survive in such a situation, but from the standpoint of game design they just added cheap fake difficulty and didn't really do anything to make the combat more enjoyable. You'll also find yourself being driven insane by so-called "friendly" airstrikes. Throughout the levels, you can find radios to call in an airstrike on the area ahead, which is pretty cool and fun. Unfortunately, this game has tons of airstrikes that you don't call for and these can happen very quickly, giving you little time to take cover sometimes. The game also has a "bleeding" mechanic where you can gradually lose health over a period of time, but the bleeding doesn't seem to happen logically. When you get shot, you instantly lose health, but don't bleed. Instead, bleeding seems to be caused by bumping into certain walls and corners, and sometimes by jumping. The fact that the bleeding only seems to happen when your health is in single digits does not help things, and overall it makes for a pointless and annoying mechanic. Furthermore, some of the level designs employ some really bad game design choices. One of the levels near the end has a part where you need to drop down from a fall-damage inducing height not once, but twice in a row, and doesn't give you any compensation for it, which takes a massive chunk of health away from you and made the level unwinnable for me until I reloaded an earlier save where I had more health. With that said, when the levels were good, the shootouts were fun, but this game really does make some boneheaded mistakes that are detrimental to its enjoyment.

Furthermore, this game has lots of rough edges and parts where you can obviously see cut-corners and half-implemented ideas. Where other Build games such as Blood and Shadow Warrior had their own identity, this game constantly reminds you that it's basically a mod of Duke Nukem 3D. Lots of sprites and art assets are recycled from Duke, which is fine for some things like environmental textures, but then you've got the shotgun ammo box using the same bright-red sprite as it did in Duke, which doesn't fit in with the Vietnam theme and the general look of the game's new content. The game also uses Duke's grunts of pain when you get shot, which is jarring, as the newly recorded lines for this game's character sound nothing like Duke's voice. As for the new art assets, they really aren't that good, even by build engine standards. Duke, Shadow Warrior, and Blood all had beautiful sprites that make those games look great despite their age. This game (which came out 2 years after Duke) on the other hand looks like most of it was drawn in MS-Paint. The tanks are cartoony and have no presence in the world (previous games on this engine avoided this through skillfully detailed sprites), and while the Viet Cong enemies are reasonably detailed, American forces look downright amateur (although they're kind of cute in a goofy way). Also, the weapons are renders of cheap-looking 3D models and the weapon sprites really haven't been worked with to make them look particularly good in the engine. It might sound harsh to criticize a game from 1998 for its graphics, but compared to games that came out two years before (again, Duke 3D and the like), this game doesn't hold up. The environments aren't bad looking, but that's mainly because they reuse Duke 3D textures.

This game did try to add a few interesting things to the Build Engine formula, but unfortunately most of the new features are half-implemented or otherwise broken. One cool thing this game attempts is that it has NPC's who do things and sometimes talk to you. For the characters that give you the mission objectives, this works well, but once you start trying to use the combat NPC's, things fall apart. There's a medic you can talk to who heals you back to full health, and you can ask him to follow you, which is useful and he generally doesn't have any issues navigating flat terrain (although the NPC's can't jump, so they won't follow you through the whole level). Overall, the medic's pretty impressive, so he gets a pass. Next up is the gunner, and this is where everything falls apart. You can ask gunners to follow you around, so you would expect them to provide backup, but unfortunately they don't seem to actually shoot anything, making their entire existance pointless. Furthermore, there are only two or three levels that try to involve these NPCs beyond the briefing guy at the beginning of most levels, so the game really doesn't make use of its friendly NPCs (other than the medic) in any meaningful combat capacity. The game also peppers "Viet Cong Ammo" throughout several levels. You can't use it in your own guns, so for half the game, I was wondering what the point was. Then, in exactly one level, I came across a mounted gun that supposedly uses this ammo. I hit the use key and a message came up saying "you need Viet Cong Ammo to fire this gun", even though I literally just picked up some that was lying next to the gun. It's a mechanic that only actually shows up in one level despite being teased in several, only to not work when it does show up.

For all the ragging I've done on this game, I did have fun with it when the level design was good, and the bad parts don't destroy it. I wouldn't reccomend it as an introduction to 90's shooters, nor would I say it's worth $7, but if you've already beaten the Build classics and can get it for about $1.70 like I did, it's fun. It's not a classic, but it's not awful either.
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25 of 31 people (81%) found this review helpful
27 people found this review funny
25 of 35 people (71%) found this review helpful
5 people found this review funny
Not Recommended
3.2 hrs on record
Posted: September 25, 2015
Now I like retro FPSes. I enjoyed the hell out of stuff like Shadow Warrior and Redneck Rampage, and those games had some really frustrating ♥♥♥♥♥♥♥t moments. But for a Build Engine (Duke Nukem 3D, etc) game, this game is frustrating as hell and not at all fun.

Expect to die a lot by random gunfire, random mortar fire, mines you couldn't see, among many other things. Levels are maze-like and are fairly confusing by shooter standards at the time. Expect to use and abuse the quicksave key if you expect to make progress.

This game is basically playing through John Rambo's nightmarish hell over and over again. I swear, I'm probably gonna get PTSD from this damn game.

Go play Duke Nukem 3D, Shadow Warrior or Blood instead if you want a similar-playing game that's more fun.
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12 of 15 people (80%) found this review helpful
1 person found this review funny
Recommended
4.4 hrs on record
Posted: June 19, 2015
Played this back in the day way more than I ever played DOOM, Blood or Duke Nukem.

The thing that always got me in this game is that there are no magical shenanigans, no demon invasion from other planes of existence and no alien forces to fight with, well, at least not that many. There is the whole "you're a genetically engineered experimental soldier", but gameplay-wise it's just a game about the War of Vietnam. The game really does a lot for immersion, putting you right in the middle of hell itself. There are several vietnamese and american bombers flying low all over almost every level, dropping bombs at random intervals everywhere, there are vietcong ambushes waiting for you, anti-tank guns, snipers, booby traps, mines, napalm and many other ways of killing or getting killed in this game. You'll play some missions during the night and you even get to use night vision googles, which are actually helpful, by the way. In some missions, you'll get that Apocalypse Now feeling of being stranded deep in enemy territory and slowly going mad by all the ♥♥♥♥ you're seeing and doing. That's how good the atmosphere in this game is. Soundtrack really adds into it, some songs are downright batshit insane combinations of slow, eerie sounds and fast string instruments. It's amazing.

About the gameplay, expect the exact same as Duke Nukem 3D. It's as simple as that. NAM is just a remake, stand-alone game of a mod called Platoon made with Duke Nukem 3D. You move at the exact same speed, you jump the exact same way, you shoot and duck just the same. You have 6 weapons at your disposal, including a M-16, a M-60 machinegun, a shotgun, a KA-BAR combat knife, a granade launcher and a rocket launcher. While there is plenty of ammo for the M-16 and M-60, you'll have to think before shooting the other guns, since they are essential to getting out of hell alive and you won't trip into rocket ammo every 2 minutes. Talking about thinking, get ready not to run and gun. The game is hard as balls and, unless you already played it and know exactly where to go and what to look after, you'll be ambushed every thirty seconds and it takes only a couple of seconds of fire from a single guy to ♥♥♥♥ your game up. The game is really, really short: There are two tours of duty with six missions each, I've completed the game in only four hours, but I remember taking weeks of play when I was younger to find out how to play, where to go and how to stay alive.

If you like old 3D shooters and have a least a little bit of a fall for the Vietnam War, like most of us do, get this game, you'll love it.

Gameplay - 7/10
Soundtrack - 9/10
Graphics - 7/10
Content - 5/10
Challenge Level - 10/10
Replayability - 5/10
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87 of 157 people (55%) found this review helpful
21 people found this review funny
Recommended
0.4 hrs on record
Posted: November 6, 2014
Playing this game gave me PTSD.
Was this review helpful? Yes No Funny
21 of 34 people (62%) found this review helpful
6 people found this review funny
Recommended
0.1 hrs on record
Posted: February 16, 2015
Me shoot you long time... IN DA FACE!

Classic gameplay but boy since you can't remap the keys it doesn't play nearly as smoothly as it could.
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