You are Alan 'The Bear' Westmoreland, Marine Corps sergeant. The trouble starts on a deadly Viet Cong raid. Here the jungle is your battleground. Your mission, survive.
User reviews: Positive (22 reviews)
Release Date: 31 Jul, 1998
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Includes 7 items: Across The Rhine, Command H.Q., Eradicator, Nam, Silent Service, Silent Service 2, Task Force 1942: Surface Naval Action in the South Pacific

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About This Game

You are Alan 'The Bear' Westmoreland, Marine Corps sergeant. The trouble starts on a deadly Viet Cong raid. Here the jungle is your battleground.

Your mission, survive.

NAM captures all of intensity and paranoia of jungle warfare. Fire-fights, ambushes, booby-traps, snipers, air-strikes, anti-personnel mines AND MORE.

Feel the tropical heat and the fear of tunnel skirmishes, paddy killing fields, swamps and thick jungles.

NAM is the first game of its kind. NAM IS WAR!

  • Experience the intense action and real ambience of the Vietnam war.
  • Devastating air strikes, mines and ambushes.
  • 34 single and multiplayer, gut-wrenching levels.
  • Employ true-to-war tactics to survive.
  • Incredible 8-player multiplay: 8 Gruntmatch, 6 Capture-the-flag and 5 Fireteam levels.
  • True US military standard issue weapons and equipment; M60 Machine Gun, M79 Grenade Launcher, M16 Rifles, Flame-throwers, C4 Plastic Explosives, Mine detectors and much more...

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7
    • Processor: 1.0 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 100% DirectX compatible graphics
    • Hard Drive: 100 MB available space
    • Sound Card: 100% DirectX compatible card or onboard sound
    Recommended:
    • OS: Windows 7
    • Processor: 1.5 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 100% DirectX compatible graphics
    • Hard Drive: 100 MB available space
    • Sound Card: 100% DirectX compatible card or onboard sound
    Minimum:
    • OS: OS X Leopard 10.7
    • Processor: 1.0 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card or onboard graphics compatible with OpenGL
    • Hard Drive: 100 MB available space
    • Sound Card: 100% CoreAudio compatible card or onboard sound
    Recommended:
    • OS: OS X Leopard 10.7 or newer
    • Processor: 1.5 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card or onboard graphics compatible with OpenGL
    • Hard Drive: 100 MB available space
    • Sound Card: 100% CoreAudio compatible card or onboard sound
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: 1.0 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 100% OpenGL accelerated card or onboard graphics
    • Hard Drive: 100 MB available space
    • Sound Card: Any ALSA supported card on onboard audio
    Recommended:
    • OS: Ubuntu 14.04 LTS
    • Processor: 1.5 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 100% OpenGL accelerated card or onboard graphics
    • Hard Drive: 100 MB available space
    • Sound Card: Any ALSA supported card on onboard audio
Helpful customer reviews
3 of 3 people (100%) found this review helpful
1.3 hrs on record
Posted: 13 December
These are my fiist impressions after an hour with NAM. First off, It's a Build engine game, so right off the bat I knew I would get at least some enjoyment out of it. If you love Duke Nukem 3D and can't get enough even with all the add ons and community maps, then for a a few bucks during a Steam Sale I'd say go for it. Everyone else, best pass. NAM is basically a cross between Duke 3D and a campy Reb Brown war movie but without the budget and polish of either. It's super cheesy to an enjoyable point how seriously it seems they were trying to take the Vietnam War immersion, but that's also it's main downfall. Let's be totally fair though, how many great Vietnam War games do you know of? It's not exactly a theme destined for any Game of the Year awards...

The Pros:
-It's a build engine game and unavoidable for fans of the style for that reason alone, at least in my opinion
-The theme is so-bad-its-good territory with ridiculous sound effects and "story elements", i.e. badly acted war movie tropes played out by pixelated soldier with 2 frames of animation and blank expressions like simpletons.
-Level design is at least a bit interesting. Seems like they put some effort into it, despite some glaring flaws (see below).
-Configuration, while super old-school, is robust enough to set your controls like a modern FPS with WASD and mouse aiming.
-Cheap, at least when it's on sale

The Cons:
-The level designer was a huge troll. This is by far the biggest flaw in the game, making it a bit of a save crawl and extremely frustrating on a regular basis. Mines are almost impossible to see, enemies are almost impossible to see, and most of all, there are air strikes. Considering you can't look or down easily, you are going to die randomly and unavoidably because of these damned airstrikes. While not a total deal-killer, I've so far found myself just done with it after only 20 minutes at a time. I'd play a lot longer in a sitting if it'd just stop pissing me off for a 5 minutes now and then.
-The sound is just sort of all around bad. Don't get me wrong, that's part of the fun here too, but the background soundclips are just so inappropriate for ambience because you just can't tell if gunshots are actually being fired at you. Also, get ready to hear "MEDIC!" being shrieked at you every 30 seconds in a weird distorted voice oddly reminiscent of a cat being stepped on.
-You'll need to ok with running a 1990s style DOS setup to change pretty much anything besides volume and gamma. You'll also need to muck about in the controls a bit to update everything to a more sensible scheme for modern mouse and keyboard gameplay. I'm not sure why, but I also have to run this every single time I play because the game won't start if you try and just go straight into it. Odd.

In summary, if you like old-school shooters and 90s cheese, and you're not too prone to rage quitting, it's worth picking up on sale. Not sure I'd have paid the full $7 for it, but it's a good distraction for a half hour at a time. I wouldn't so much describe it as "quality" (or "playtested") but it's at least competent enough for some mindless fun, and if you've already worn out Duke 3D and Shadow Warrior you might as well give this one a go.

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2 of 2 people (100%) found this review helpful
5.1 hrs on record
Posted: 13 December
I'm a huge fan of the classic Build Engine shooters such as Duke Nukem 3D, Shadow Warrior, and Blood, so I was surprised that I had never heard of Nam before it popped up on Steam. After playing through the singleplayer campaign, I now know why.

The basic shooting action of Nam is enjoyable and I had fun with the game overall, but unfortunately Nam falls into the trap of lazy production and bad game design too often to be considered a true classic. Like i said before, the shooting aspect of this game is solid. Enemies go down in one or two shots and the player character doesn't survive much more, which makes for some tense, thrilling shootouts when the game decides to play fair. The difficulty kind of reminded me Hotline Miami and this is definitely a game where you'll be save anytime you kill an enemy. What also impressed me is that even though this is an arcade shooter at heart and not really "realistic", the enemy placement does actually seem to conform with the tactics used by the Viet Cong in the Vietnam War. Usually enemies are hiding around corners or behind plants, meaning they can take you by surprise quite often and you'll oftentimes find yourself shooting blindly into the jungle to try and wipe out as many as you can before walking into their hands. It is these moments when Nam is at its most interesting, and the number of deaths you will go through during the game's 14 or so singleplayer levels will definitely drive home how effective the tactics the Viet Cong used in the Vietnam War were. Beating each level genuinely felt like an accomplishment and trying to get through without dying was an intense game of survival. There are really only three or four kinds of enemies (grunts, suicide bombers, tanks, and snipers), and while I usually rag on games for lack of enemy variety, I didn't feel like that was a detriment here, as the enemies the game does have provide more than enough challenge.

Unfortunately, Nam's moments of quality are severely hampered by some bad design decisions and lazy production choices. The main thing that drove me insane in this game were the landmines and airstrikes. Each level is littered with green landmines that blend with the grass. You generally won't see these until it's too late, so tossing some grenates or rockets into an area you're about to enter is advisable. I guess the landmines fit in with the theme of realistic Viet Cong tactics and again it does drive home how hard it would be to survive in such a situation, but from the standpoint of game design they just added cheap fake difficulty and didn't really do anything to make the combat more enjoyable. You'll also find yourself being driven insane by so-called "friendly" airstrikes. Throughout the levels, you can find radios to call in an airstrike on the area ahead, which is pretty cool and fun. Unfortunately, this game has tons of airstrikes that you don't call for and these can happen very quickly, giving you little time to take cover sometimes. The game also has a "bleeding" mechanic where you can gradually lose health over a period of time, but the bleeding doesn't seem to happen logically. When you get shot, you instantly lose health, but don't bleed. Instead, bleeding seems to be caused by bumping into certain walls and corners, and sometimes by jumping. The fact that the bleeding only seems to happen when your health is in single digits does not help things, and overall it makes for a pointless and annoying mechanic. Furthermore, some of the level designs employ some really bad game design choices. One of the levels near the end has a part where you need to drop down from a fall-damage inducing height not once, but twice in a row, and doesn't give you any compensation for it, which takes a massive chunk of health away from you and made the level unwinnable for me until I reloaded an earlier save where I had more health. With that said, when the levels were good, the shootouts were fun, but this game really does make some boneheaded mistakes that are detrimental to its enjoyment.

Furthermore, this game has lots of rough edges and parts where you can obviously see cut-corners and half-implemented ideas. Where other Build games such as Blood and Shadow Warrior had their own identity, this game constantly reminds you that it's basically a mod of Duke Nukem 3D. Lots of sprites and art assets are recycled from Duke, which is fine for some things like environmental textures, but then you've got the shotgun ammo box using the same bright-red sprite as it did in Duke, which doesn't fit in with the Vietnam theme and the general look of the game's new content. The game also uses Duke's grunts of pain when you get shot, which is jarring, as the newly recorded lines for this game's character sound nothing like Duke's voice. As for the new art assets, they really aren't that good, even by build engine standards. Duke, Shadow Warrior, and Blood all had beautiful sprites that make those games look great despite their age. This game (which came out 2 years after Duke) on the other hand looks like most of it was drawn in MS-Paint. The tanks are cartoony and have no presence in the world (previous games on this engine avoided this through skillfully detailed sprites), and while the Viet Cong enemies are reasonably detailed, American forces look downright amateur (although they're kind of cute in a goofy way). Also, the weapons are renders of cheap-looking 3D models and the weapon sprites really haven't been worked with to make them look particularly good in the engine. It might sound harsh to criticize a game from 1998 for its graphics, but compared to games that came out two years before (again, Duke 3D and the like), this game doesn't hold up. The environments aren't bad looking, but that's mainly because they reuse Duke 3D textures.

This game did try to add a few interesting things to the Build Engine formula, but unfortunately most of the new features are half-implemented or otherwise broken. One cool thing this game attempts is that it has NPC's who do things and sometimes talk to you. For the characters that give you the mission objectives, this works well, but once you start trying to use the combat NPC's, things fall apart. There's a medic you can talk to who heals you back to full health, and you can ask him to follow you, which is useful and he generally doesn't have any issues navigating flat terrain (although the NPC's can't jump, so they won't follow you through the whole level). Overall, the medic's pretty impressive, so he gets a pass. Next up is the gunner, and this is where everything falls apart. You can ask gunners to follow you around, so you would expect them to provide backup, but unfortunately they don't seem to actually shoot anything, making their entire existance pointless. Furthermore, there are only two or three levels that try to involve these NPCs beyond the briefing guy at the beginning of most levels, so the game really doesn't make use of its friendly NPCs (other than the medic) in any meaningful combat capacity. The game also peppers "Viet Cong Ammo" throughout several levels. You can't use it in your own guns, so for half the game, I was wondering what the point was. Then, in exactly one level, I came across a mounted gun that supposedly uses this ammo. I hit the use key and a message came up saying "you need Viet Cong Ammo to fire this gun", even though I literally just picked up some that was lying next to the gun. It's a mechanic that only actually shows up in one level despite being teased in several, only to not work when it does show up.

For all the ragging I've done on this game, I did have fun with it when the level design was good, and the bad parts don't destroy it. I wouldn't reccomend it as an introduction to 90's shooters, nor would I say it's worth $7, but if you've already beaten the Build classics and can get it for about $1.70 like I did, it's fun. It's not a classic, but it's not awful either.
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3 of 4 people (75%) found this review helpful
0.3 hrs on record
Posted: 15 December
This game gave me flashbacks.
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6 of 10 people (60%) found this review helpful
2.5 hrs on record
Posted: 14 December
The best nam game ever made! Why do i rate this as the best? Well here is my list!

1) You can't see ♥♥♥♥
2) You fire blindly hoping to kill charlie in the brush
3) You will die to random booby traps
4) Charlie is everywhere
5) Charlie can not surf

Aside from that the graphics are amazing, and the sound track is bichin!
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7 of 12 people (58%) found this review helpful
0.3 hrs on record
Posted: 13 December
IT AIN'T ME, IT AIN'T ME, I AIN'T NO FORTUNE SON
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7 of 13 people (54%) found this review helpful
0.1 hrs on record
Posted: 12 December
A very challenging game that plays and looks like a duke nukem 3d mod which is what it actually is.
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8 of 16 people (50%) found this review helpful
0.4 hrs on record
Posted: 3 December
It's Like call of duty from the 90's using Duke Nukem 3D engine.
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15 of 16 people (94%) found this review helpful
8.2 hrs on record
Posted: 12 November
If you are a fan of the early DOS FPS games such as Doom, Quake, Duke Nukem, Wolfenstein, Blood etc. then Nam is a must-have for your collection. I was never fortunate enough to own this game when it was released in 1998, but even now Nam is a great example of a challenging (though sometimes punishing) game. This is probably (to my knowledge) the oldest FPS title that has strong ties towards realism.

The game is set during the Vietnam War, you fulfill the role of Alan 'The Bear' Westmoreland, a genetically altered Marine Corps sergeant, you are given different tasks and missions throughout the campaign which could simply be for example a case of elimiating all enemies or destroying a stockpile of enemy ammunition in the dense, hectic jungles of Vietnam. But the most important and difficult task is to simply survive what is ahead of you.

Nam uses the Build Engine, the same used by Duke Nukem 3D, Shadow Warrior & Blood, if that wasn't obvious enough, so the mechanics are essentially the same as those in the forementioned games, but the difficulty level (even on the easiest settings) is much, much more prominent in Nam. It doesn't take many bullets to kill enemies or yourself, ammunition feels limited and anything explosive will most likely kill you in an instant if you're careless.
The game is difficult, which is one of the reasons why I like it. It's not a walk in the park like many other games of the same genre, it is dangerous world in the jungles of Nam where Enemy Snipers, Booby-Traps and suicide bombers roam. The graphics however are one of the things that would ever hinder Nam from getting a 10/10 rating anywhere, even for it's time they were questionable, but could definitely be much worse, the team did a good job with the limited amount of resources they had at their disposal back then.

This review ended up being a little bit longer than I had planned, but as there are hardly any reviews as of yet I thought it would be good to give you some more insight regarding this excellent game! So to cut a long story short: Nam is a must-have for your collection if you are a fan of old-school FPS shooters and a bonus if you're a fan of a realism factor. Though it's graphics leave much to be desired, it still has that great charm to it that gives you that wonderful nostalgic feeling.

Also just for your information, I am playing this on Windows 8 and it works perfectly, despite Windows 8 not being listed on the store page.
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30 of 43 people (70%) found this review helpful
1.2 hrs on record
Posted: 6 November
It's Duke Nukem with a Vietnam War skin. While not the most popular game at the time due to using outdated technology, it's still an interesting game to check out if you're into old DOS games or Vietnam War based games.
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83 of 139 people (60%) found this review helpful
1.6 hrs on record
Posted: 6 November
Walkin' tall machine gun man
They spit on me in my home land
Gloria sent me pictures of my boy
Got my pills 'gainst mosquito death
My buddy's breathin' his dyin' breath
Oh god please won't you help me make it through

NOTE: I DID NOT MAKE THIS GAME, I JUST THINK THE ALICE AND CHAINS SONG FITS IT REALLY WELL
http://i.imgur.com/Z2GEX8x.png
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72 of 121 people (60%) found this review helpful
0.4 hrs on record
Posted: 6 November
Playing this game gave me PTSD.
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8 of 13 people (62%) found this review helpful
3.6 hrs on record
Posted: 11 November
I have not played this in over 17 years and it still had not lost its flavour. From Wolfenstein, Doom, Duke Nukem, WWII GI and NAM.. A great classic if you like retro FPS
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13 of 23 people (57%) found this review helpful
0.3 hrs on record
Posted: 14 November
A Duke Nukem 3D clone that is quite interesting than I imagined. First time I played this, I thought I got the use of the controls and stuff at least, but I did!

Nam is pretty much Duke Nukem fighting alien scum in the city, but instead, it is changed into a World War theme and you are Sergeant Westmoreland bringing down soldiers in the Viet Cong. You can pretty much die easily if you dunno what to do, so as the game says; survive!

8/10 is what I give for this game.
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4 of 10 people (40%) found this review helpful
1.6 hrs on record
Posted: 12 December
Great nostalgia, can't even explain it... this made me so happy!

Now add Workshop for custom maps!
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4 of 18 people (22%) found this review helpful
0.1 hrs on record
Posted: 12 December
Nam is a Doom clone. That being said, I went in with a mindset preparing for the worst. That is what I got, I purchased "NAM" to enjoy a good, well balanced game. What I got was an indescribable mess thaat disrespects both Vietnam veterans, and the FPS genre. ( I mostly play FPS, and a ton of classic arcade games. ) Using context clues, the player can come to the conclusion that this game takes place in the Vietnam war. But what the average player won't come to the conclusion to is that the game dumbs down to you shooting all of the Vietnameese people without any doubt. Aside from the bad gameplay, the controls are outdated, by today's standards. That wouldn't be an issue normally because you can change the controls, not with Nam. Also, I keep on seeing others in my platoon, but they are just an image, normally the game play would make up for such a mistake, not with Nam. Nam was a bad game, and I strongly discourage others from playing it.
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2 of 21 people (10%) found this review helpful
2.2 hrs on record
Posted: 30 November
Should have been called "Friendly Fire"
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