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User reviews:
Overall:
Very Positive (105 reviews) - 97% of the 105 user reviews for this game are positive.
Release Date: Apr 14, 2015

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This content requires the base game Age of Wonders III on Steam in order to play.

Buy Age of Wonders III - Eternal Lords Expansion

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Buy Age of Wonders III Collection

Includes 4 items: Age of Wonders III, Age of Wonders III - Deluxe Edition DLC, Age of Wonders III - Eternal Lords Expansion, Age of Wonders III - Golden Realms Expansion

SUMMER SALE! Offer ends July 4

 

About This Content

Eternal Lords is the major, second expansion for the acclaimed strategy game Age of Wonders III, marking one year of continuous development since its release. With the introduction of the Tigran and Frostling races and the new Necromancer class, players must adapt to a world on the brink of cataclysmic change. New features such as the Race Governance system, which allows players to tailor features of each race in their empire to meet their strategic needs, add new layers of depth to empire development and diplomacy. Embrace the forbidden powers and reign for eternity!

Eternal Lords Content Includes:

  • The Necromancer Player Class: The Necromancer’s legions march to establish an eternal kingdom, unifying all the world’s races in death. The Necromancer creates spectacular undead units, such as the Bone Collector, a crablike monstrosity which eats corpses to strengthen itself. Other units are summoned, such as the Banshee, which invokes despair in the hearts of the living. The Necromancer’s dark magic allows players to convert towns to cities of the dead, filled obedient Ghoul minions.
  • Torch Bearers, Grey Guard and Shadow Born Leader Specializations: These Champions of Good, Neutrality and Evil respectively deepen the alignment mechanics and provide players of all classes powers to withstand the challenges of the new age. Learn spells to summon mighty Angels, end game units who embody the essence of each alignment.
  • Frostling Player Race: Frostlings are a race of humanoids that emerged from the frozen north. Lead by their Ice Queens, they embark on frequent raids in warmer lands. Their seafaring skills, offensive fighting style and frost magic spread fear among the coastline villages they pillage. Frostings are even more deadly in their home arctic clime, where they build cities carved into the very glaciers they hope will someday grow to cover the earth.
  • Tigran Player Race: These feline humanoids hail from remote desert lands. They worship the sun and track the cycle of day and night; life and death. Their natural curiosity about necromancy and the passing of regal souls into kingdoms of glory in the afterlife inspires them to construct massive tombs. Tigrans are natural sprinters, capable of moving far faster in combat than members of the other races, and are familiar with shape changing magic, allowing their mystics to transform into Dire Panthers.
  • Eternal Lords Story Campaign. An epic battle of the forces of creation: fire versus ice, life versus death. As Arvik, heir to a broken Frostling kingdom, you awaken forbidden necromantic powers to reclaim your realm. You will find unlikely allies, and must choose between your Frostling roots or the full potential of your new found powers.
  • Cosmic Happenings: The dawn of the Eternal Lords has triggered cataclysmic events that can radically shift fortunes. These events occur as the game progresses, disrupting the best laid plans and providing opportunities for cunning players to gain an advantage. Falling Clouds can fill the world with mist, giving shock weakness to machine and armored units and reducing sight range, while the March of the Troll King can cause armies of trolls to rampage across the map.
  • Race Governance: Relations are now tracked per race, allowing you to make careful decisions who to make war with. Declaring war on an Elven city might give you a quick conquest, but don’t expect your Elven citizens to be happy about it afterwards! As your relations with each race improve, you will be able to earn unique racial perks that boost your armies and economy.
  • Unifier Victory Condition. When reaching maximum Governance for a Race, the production of a Unity Beacon is unlocked in cities of that race. Building Unity Beacons for the number of races set in the victory condition, makes you the Great Unifier and wins the game
  • A dozen Mysterious Map Locations: Capture the Reef Colony Dwelling, home to horrors of the deep, and discover new treasure sites such as the Lich’s Castle, Temple of the Sands and the Hall of the Forefathers to benefit your empire.
  • Plus New Hero Items, Standalone Scenarios and more! Eternal Lords incorporates feedback from the community and coincides with a free update adding: Play by Email "a-synch" Multiplayer Mode: which lets you play Age of Wonders III when you want. You get an email notification when it’s your turn, boot the game and Triumph’s server automatically sends and receives your game data for you.

New content and features are integrated into the updated Random Map Generator.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: nVidia 8800 / ATi Radeon HD 3870 with 512MB or Laptop integrated Intel HD 3000 with 3GB system ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX 9 Compatible
    • Additional Notes:
      • Requires a 1024x768 screen resolution.
      • Requires an open IPv4 connection for online multiplayer.
      • A Triumph Account is required to use the game's online services. The game's single player and Hot Seat modes are fully playable using the guest account.
      • Please note that the Editor is Windows only.
    Recommended:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX 9 Compatible
    • Additional Notes: A 1920x1080 screen resolution.
    Minimum:
    • OS: 10.9.3 (Mavericks)
    • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
    • Memory: 3 GB RAM
    • Graphics: nVidia Geforce GTX 250 / ATi Radeon HD 4870 with 512MB or integrated Intel HD 4000 with 3GB system ram.
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes:
      • Requires a 1024x768 screen resolution.
      • Requires an open IPv4 connection for online multiplayer.
      • A Triumph Account is required to use the game's online services. The game's single player and Hot Seat modes are fully playable using the guest account.
      • Please note that the Editor is Windows only.
    Recommended:
    • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
    • Additional Notes: A 1920x1080 screen resolution.
    Minimum:
    • OS: SteamOS, Ubuntu 14.10
    • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
    • Memory: 3 GB RAM
    • Graphics: nVidia 9800 / ATi Radeon HD 4870 with 512MB or integrated Intel HD 4000 with 3GB system ram.
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes:
      • Requires a 1024x768 screen resolution.
      • Requires an open IPv4 connection for online multiplayer.
      • A Triumph Account is required to use the game's online services. The game's single player and Hot Seat modes are fully playable using the guest account.
      • Please note that the Editor is Windows only.
      • Not running SteamOS or Ubuntu 14.10? That doesn't mean your machine won't run the game, it just means we haven't seen it run on those distributions in the office. Visit the various AoW3 forums to learn more and share your experiences. Please post feedback on how the game runs on your system to help your fellow gamer and to help us improve our Linux build.
    Recommended:
    • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
    • Additional Notes: A 1920x1080 screen resolution.
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (105 reviews)
Recently Posted
Kale
Posted: May 24
there are white walkers of game of thrones and cats that make cosplay of ancient Egyptian.. so I don't understand why you haven't bought this DLC yet..
Helpful? Yes No Funny
Leruni
Posted: May 24
Just wow, it keeps getting better!
Helpful? Yes No Funny
TacoTruck ^_^
Posted: May 8
It's worth it just to get more AOW3.
Helpful? Yes No Funny
The Prime Evil
Posted: April 13
Best expansion in my opinion. Two quality races - Tigrans and Frostlings, both of which I don't really play but I love their unit models and their stories from the first few Age of Wonders games :)

My favorite addition in this expansion however, would have to be the Necromancer. I have always been a fan of the undead race and the necromancer trope. Something about mastery over life and death always seemed awesome xD And I'll admit, was a bit saddened by the fact undead were not available upon the initial release of AoW3, but now it's here and I am not disappointed. The units are awesome, perform as expected, and most certainly love the Hero's outfits (because we all know looking good = is automatic win).

10/10 "I don't care what anyone says, this expansion is the most important one because I say so." - Me.
Helpful? Yes No Funny
ProblemSir
Posted: February 16
The only con of this DLC is the fact, it is last one. Rest comes as pro :)
Helpful? Yes No Funny
MikalGrimReaper
Posted: January 21
Base game 10 out of 10. Expansion 10 out of 10 however unlike the base game the expansion is extremely short in comparison. Add more missions and storyline content please and thank you.
Helpful? Yes No Funny
Agosaxv Noob Mode: ON
Posted: January 12
Add lots of fun stuffs to the base game.
Helpful? Yes No Funny
Gluten Free
Posted: November 12, 2015
More please. no really love the dlc im a fan adds so much. So i was wondering can we have more please :)
Helpful? Yes No Funny
jconsort
Posted: October 7, 2015
note by the time played, one of the best games ever, I have not even played 5 percent of all the combinations or scenarios, huge replay, snadbox and online play, looking forward to the next expansion (which i will purchase on day 1 ! )
Helpful? Yes No Funny
Malice
Posted: October 5, 2015
10/10 worth, rebalance plus i can be and control undead tigers... who the hell wants to F with that.
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Most Helpful Reviews  Overall
212 of 222 people (95%) found this review helpful
4 people found this review funny
Recommended
Posted: April 15, 2015
Make no mistake, this is a fully fleshed out expansion pack, not a simple DLC.
- 2 new races
- 1 new class
- 1 new 3 endings campaign
- New units
- New heroes
- New items
- New locations to visit
- New mechanics
- New spells / skills
- A rebalance of the whole game

What else could anyone ask for?

10/10, must buy for anyone who owns the game!
Was this review helpful? Yes No Funny
68 of 75 people (91%) found this review helpful
1 person found this review funny
Recommended
Posted: April 16, 2015
The Eternal Lords Expansion for Age of Wonders III is special. Not only do we get a new player class and two new races, but a whole host of new features which add even more richness to this already very rich and detailed game.

https://youtu.be/CVdCVtqYCBY
The new Necromancer class is in a class of its own. No matter which race you choose to play, you can now play a DEAD version of that race! When you capture cities you can kill everyone to turn them into DEAD cities! This is so cool, I love the new death mechanics. For example, "fertile fields" are now actually graveyards, effectively feeding your population with corpses. When you kill units in battle, they are added to the population of your cities, so killing is actually good for economic growth!

There are downsides of course, dead units don't heal naturally like living units, unless they are stacked with leaders that have the Healers of the Dead ability, or Reanimators. In cities you need the Embalmer's Guild building to restore health to your deadites garrisoned there.

As for the two new races, Frostlings are cool, quite literally, having lots of ice based attacks (some of which can freeze units), but are vulnerable to spirit magic and fire, and hate hot terrain. Tigrans are pretty much the opposite, loving hot terrain but hating the cold. They are fast, can pounce over walls, and are resistant to many mind control effects.

As usual, along with a new campaign and scenarios, there's a load of new features in the game, such as a new victory condition, cosmic happenings, map locations, items and more. One very interesting new feature is race relations. Now the game doesn't just track relations with other AI players, but the individual races too, so if you have elves in your empire and then declare war on an independent elven city, the elves in your civilisation won't like it!

I'm having a lot of fun with this new expansion and I highly recommend it. Even though it's not on sale at the moment, if you don't own the base game yet, buying the entire collection as a single pack will save you more money compared to buying them separately, which is sort of like getting a discount on the new DLC too.
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74 of 86 people (86%) found this review helpful
4 people found this review funny
Recommended
Posted: April 14, 2015
I can't recall another expansion in the last two decades that has added so much content to a game and improved it so immeasurably. Age of Wonders III was already a rare and precious gem in this modern era of PC gaming, and now it's even better.
Anyone who enjoyed one of the best 4X games in recent years should not hesitate to purchase Eternal Lords.
Was this review helpful? Yes No Funny
61 of 76 people (80%) found this review helpful
3 people found this review funny
Recommended
Posted: April 14, 2015
This fully fledged expansion - not a mere "DLC" - turns an already excellent game into a true classic with a plethora of new features and a thick layer of polish. AoW III is now one of the best turn based games ever made.

Most highly recommended, even more so since the developers behind this game are such passionate, nice and honest guys and thus deserve all the success they can get.

10/10
Was this review helpful? Yes No Funny
94 of 131 people (72%) found this review helpful
9 people found this review funny
Recommended
Posted: April 14, 2015
Having been closer to the Developers than most of us after I got invited to the Closed Beta, I want to elaborate one how and why this game just got a lot better. Therefore, this review will be mostly aimed at those who own the original game, and to inform them why they need to buy.

First of all, the obvious stuff. Necromancer, Frostlings and Tigrans are great additions to the game, and make the world feel much more complete. The intricate synergies are fun to discover and make sure you'll spend many hours discovering others. One of my personal favorites is Frostling Necromancer - enhance your strengths(Frost AND Blight immunity on all your units), but suffer harsher weaknesses. The combinations between Inflict Chilling and Inflict Despair(the only two stacking debuffs) as well as good access to Frost Damage supported by Blight and Spirit, makes sure that noone is immune to your forces. On the other hand, you have to use all you got in order to compensate for the 60% Fire weakness you suffer - primary among them, the Embalmers Guild and Grant Frozen Flames.

(be sure to visit the dedicated Wiki, which we are updating as fast as possible! Kudo's to the Dev's for helping us with it!)
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36 of 42 people (86%) found this review helpful
Recommended
Posted: April 14, 2015
First of all, I would like to say I have been a huge fan of the Age of Wonders series since the beginning. The entire series has always been my favorite for turn based strategy games.

I purchased AOW III right on release day, but I wanted to wait for some more expansions to get the most out of it. The one thing I missed from Age of Wonders II was the angel and fallen angel units. It didn’t ruin the game, I still loved AOW III, but I really did miss them. After finding out that the angels and fallen angels were making a return in Eternal Lords I literally jumped out of my chair in joy!

It just shows that the Devs/Triumph Studios really care about and listen to the fans because myself, I have been requesting the return of these units since the beginning. I have spent a couple hours in-game now with Eternal Lords and I have to say I am 150% happy with my purchase. There is just so much new content in this expansion pack that will keep you playing for hours and hours.

The new skills, units, races, and class makes this expansion pack well worth the asking price. I would strongly recommend Age of Wonders III and the awesome Eternal Lords expansion pack to anyone who loves 4x fantasy strategy games. There is a lot of depth in this game including challenging tactical battles, great diplomacy, and just overall character. I love the fact that you can make alliances with the neutrals!

So, do not hesitate! Pick this baby up, it is worth the money! 10/10 good job Triumph Studios! I am really looking forward to more expansions and DLC in the future. Keep it coming!
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26 of 28 people (93%) found this review helpful
Recommended
Posted: April 15, 2015
Two new races, two new magic specializations, a new class and a boatload of new abilties, locations, monsters and so on make this DLC extremely feature-dense. In terms of the amount of content it reminds me of the old 'expansion pack model', very good deal in terms of price I feel.

All the new features seem well realised and polished and they really enhance what was already a great game for me.

If you enjoy the base game, this is a must buy. Recommend 100%.

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25 of 28 people (89%) found this review helpful
Recommended
Posted: April 14, 2015
This isn't your average one-or-two-maps-and-an-extra-item DLC. This is a pretty decently-sized expansion. It doesn't just add Necromancers, Frostlings and Tigrans but also a few entirely new game mechanics, three new specialization spheres, a bunch of new map buildings, unique heroes...

I'd definitely call it worth the price.
Was this review helpful? Yes No Funny
25 of 29 people (86%) found this review helpful
3 people found this review funny
Recommended
Posted: April 15, 2015
Still WIP review, but feel free to read thorugh already!

Before I start I gotta disclaim that I've been a Beta-tester for this game since pre-release (As in prior to the release of vanilla AoW3). So, of course, I'm biased towards the game.
Now, I'll try to only post 'facts' about the Expansion but nonetheless, take this review with a grain of salt.
Anyway, have fun reading through this bloody heap of words :D




Well, what's there to say about the second Expansion of Age of Wonders III, Eternal Lords?

First of all, we finally got Necromancers. I can't really say whether this is a case of "Fans asked and Devs delivered" or not, but much love/work/time was poured into the proper designing of the Necromancer (And I should know, being in the Beta and all).
And with the Necromancers we also got back, at least in some ways, the race of the Undead.


The Necromancers in Eternal Lords aren't quite your run-of-the-mill Badies tho.
Yes, they do come with skeletons called Cadavers, vampire-esque Ladies in tight leather outfits (As far as PEGI 13 allows that ;P) called Death Bringers and the one definitve thing any good Necromancer caring for his reputation should employ, their very own little Pocket-Death called Dread Reaper....among other ones of course.


The main 'gimmick' (I hate how this word kinda means "some bad gameplayfeature which isn't up to anything one would desire out of it" nowadays) of the Necromancer is him and his folks being Undead.
What this means in essence is that they're immune/highly resistant (Changes with race) to Blight & Cold aswell as (highly) vunerable to Spirit & Fire damage and effects, immune to most convential Mind Controll effects (Control Undead is pretty much the one exception here) aswell as unable to be healed by ordinary means (Heal Undead & dedicated Skeletonhospital do heal them tho), which includes standard Healing on the strategic Map.
So unlike e.g. living Dwarven Units, undead ones (Called Ghouls) do not regen their 6 Hp per turn. That's a pretty major drawback already.
To partially counter this, Necromancer Leaders will start with 'Heal Undead' right of the bat, as the attrition your Ghouls'd suffer from is extremly high compared to other races (And yes, we've been at that point once in the Beta).
In addition, Undead & Ghoul units are immune/not affected by most morale (de-)buffs (Apart from an Mepire Upgrade and Halfling Shenanigans there's no way to up morale, but there are some more ways to debuff it).
They also get a skill to raise the corpses of the dead as Cadavers, which are weak meatshield boneshield-units that persist after a battle is won. Also they can be used as combat-rations to buff the Bone Collector, a huge crab-like skeletal Beast(It's body is entirely made up from skeletons and random creatures' bones).

Now, those sound quite strong, eh? Well, they'd allow you to swarm the environment/your enemies if not for the fact that they decay. What this means is them losing 8 HP each strategic round. So without constant healing they just die off after a couple of turns.


Another part of the Necromancer class are the Ghouls.
Ghouls are just like regular units, except they're dead and come with all the strenghts and weakness of being Undead. In addition, they also suffer a flat penality to Defense & Resistance, which can be countered, if you build the right Building(s) in your cities.
This seperates Ghouls you yourself produce in your cities from those accquired through combat/other means.
Which...is kinda needed, as having the possibility to 'recruit' enemy units for free (Given you've infected & killed them) is quite the boon already and it'd be quite over the top if those units were just as good (Or better because of Undead traits) as the ones your enemies just lost.

I've mentioned Deathbringers earlier, and those ladies seem to be the new vampires of Athla(The continent the game takes place on). In meleecombat they can infect their targets with the Ghoul-Curse, which raises those units as undead Ghouls if they die and You win the fight. However, once the Ghoul-Curse proccs (or fails) on a unit, said unit will be immune to the curse for the remainder of the battle.
Of course you can improve your chances to infect somebody by lowering their Defense/Resistance against the procc-check (This shouldbe Spirit).
Once those nasty foes are Ghouled they will require payment tho. Can't have mindless Ghouls without paying them for being those, right? :)

Now, the unit Line-Up the Necromancer may field is rather varied.

First we have Ghouls....which may include any (normally) living unit (So no Elementals, Machines, Undead and Incorporeal units aswell as Dragons). They make up the main army of a Necromancer, as any unit you'll produce will be either a Ghoul variant of regular racial units or your Undead Class-Units.
The produceable Class-Units are the Reanimator, the Bone Collector and the Death Bringer.
In addition to the produceable units, the Necro may also field one of threefour Summons, which are the Cadaver, the Lost Soul, theBanshee and the Dread Reaper.




Then we have the two new races, the Frostlings and the Tigrans.

Both of them come with their own take on the racial unit line-up (Duh), but unlike the other 7 races, the Frosties and the Tiggers require and offer much more synergy play.
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24 of 28 people (86%) found this review helpful
2 people found this review funny
Recommended
Posted: April 14, 2015
I have already logged up 572 hours on playing the core game and the first DLC (Goldem Realms). This DLC together with Update 1.5 has added extra depth and increased the gameplay. Together with the beauty of the graphics and the UI, this is a 'must have' strategy game. All credit to Triumph and the design team.

Cannot recommend this game highly enough. Excellent.
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