Tile Miner is a top down sandbox adventure game.
All Reviews:
Mixed (39) - 53% of the 39 user reviews for this game are positive.
Release Date:
Oct 24, 2014
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Tile Miner is a sandbox game. Because of this, it has been enjoyable to play since almost the very beginning. The plan has always been to release early, listen to feedback, and continue to add features until the game we dreamed about was complete.”

Approximately how long will this game be in Early Access?

“Our target release is late 2016.”

How is the full version planned to differ from the Early Access version?

“The full release version will include:
Multiplayer...CHECK!

Beds/Character Customization/Vanity Clothing

Archery/Accessory slots

Magic/Enchanting

More Farming Options/Breeding/Fishing

Dungeon’s

NPCs with Schedules/Jobs/Personality Traits/Relationships

Quests (get random quests as well as complete quest lines)

Boss Battles

Each of these 1.0 features will be available one at a time throughout the early access stage. This will allow you to provide feedback as each element is implemented into the game.”

What is the current state of the Early Access version?

“Currently you will be able to do the following in the early access version:

Survive – Find food and shelter before nightfall in order to stay alive.

Landscape - Almost all tiles in Tile Miner are breakable and placeable. Create the top down adventure that you want by doing your own landscaping.

Build – Build your own shelter and furnish it the way that you want.

Farm – Till the soil and cultivate many different varieties of crops.

Mine – Dig through the mountains and caves to find the best ores.

Explore – Explore the many different biomes in search of new enemies and treasures.

Craft – Craft the best tools, weapons, and armor available.

Alchemy – Use a cauldron to create potions with different effects.

Multiplayer - Create a server in the options menu and have others join. (Requires port forwarding)”

Will the game be priced differently during and after Early Access?

“Yes. The planned price for the final release is $15. Throughout the early access stage the price will gradually go up until final release.”

How are you planning on involving the Community in your development process?

“Feature suggestions, balancing changes, or really anything under the sun. Our goal is to make the best game we possibly can and if you think you've got a great idea we'd love to hear it! The best place to give ideas is by e-mailing us: chris@tileminer.org.”
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Recent updates View all (22)

May 4

Developer Update #19 - Early Access Removal

I’ve decided it’s time to remove Tile Miner from early access. Here are the reasons why:
1. I’m nowhere near the final release. When I released Tile Miner back in 2014 I had fully expected to release the game within a year to a year and a half. Development always takes longer than I think it will. At this point my estimation for a final release is 2-4 years from now. That blows my mind. When I entered early access I expected 1.5 years and now 2.5 years later I expect ANOTHER 2-4 years. With the actual release being so far out I can’t possibly imagine keeping a community of people who have purchased the game excited with the progress. It’s just unrealistic.
2. I don’t have the bandwidth for a quality early access experience. If a quality early access experience was a release once a year with a 3-4 times a year update I think I could swing that. But I believe a quality early access experience includes weekly if not daily updates with a release every 1-3 months. That’s not even close to feasible for me. I don’t want to sell people on an early access experience I can’t actually provide.
3. Focusing on the final release will make it come sooner. If I’m making 6 updates before launch day it’s going to take longer to get there. Every update requires extra polishing and making sure it’s ready for public consumption. Releasing one time instead of 6 will make a huge difference on how long it takes for the game to be released. I may release a closed beta before final release for bug testing purposes. But it will be the full game. Not a partial release.
There are other little reasons besides this but these are the big ones. I’m sorry to everyone who’s been a part of this process and hoping for a great early access experience. I can’t provide that. In the end I think what everyone wants is a great game. My hope is that in the end I can at least provide that. Thanks!
16 comments Read more

April 5

Developer Update #18 - Wiring

I’ve mostly completed wiring. Wiring will transport 3 different types of signals: On, Off, Toggle. There are 3 different types of trigger tiles as well. When going through a dungeon, every doorway has an on trigger tile. When you touch it a charge will be sent to any connected wire. Those charges will trigger whatever triggerable tiles are connected. Currently there are only a few types of triggerable tiles: Dungeon Wall Torches (turns lighting on when you enter new rooms), Spawner Platforms (spawns mobs when you enter new rooms), Blocked Doors (blocks you inside of selected rooms until the mobs are defeated). It’s the foundation for a system that will be used for many different kinds of traps in future dungeons as well.
Here’s a screenshot of a sample dungeon room before wiring:

Here’s that same room with wiring applied:

Here’s what happens once the dungeon wall torch has been triggered by touching the “+” trigger switch:

It’s a simple thing but it will add a lot to the world.
Before I end this update I wanted to address a question that was asked recently. When will the dungeon update be released?
Here’s the simple answer: My ballpark estimate is 3-6 months. That is NOT a release date of “by the end of October”. It’s a guess based on what I think I have left to do. So much could change between now and then. If I’ve learned anything about game development since starting Tile Miner it’s that things almost always take longer than expected.
3 comments Read more
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About This Game

Tile Miner is a top down sandbox adventure game. Explore an infinite, randomly generated world and then mold it to your liking.

Survive – Find food and shelter before nightfall in order to stay alive.

Landscape - Almost all tiles in Tile Miner are breakable and placeable. Create the top down adventure that you want by doing your own landscaping.

Build – Build your own shelter and furnish it the way that you want.

Farm – Till the soil and cultivate many different varieties of crops.

Mine – Dig through the mountains and caves to find the best ores.

Explore – Explore the many different biomes in search of new enemies and treasures.

Craft – Craft the best tools, weapons, and armor available.

Alchemy – Use a cauldron to create potions with different effects.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Xp, Vista, 7, 8
    • Processor: 1.6 Ghz
    • Memory: 512 MB RAM
    • Graphics: 128mb Video Ram
    • Storage: 30 MB available space
    • Additional Notes: Java 8.0 or higher
    Minimum:
    • OS: MacOS X 10.6.6 or higher
    • Processor: 1.6 Ghz
    • Graphics: 128mb Video Ram
    • Storage: 30 MB available space
    • Additional Notes: Java 8.0 or higher

What Curators Say

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