A Medieval Real-Time Strategy game combining classic RTS elements with modern fast-paced, epic scale single and multiplayer battles across beautifully rendered 3D maps.
User reviews:
Recent:
Mixed (19 reviews) - 68% of the 19 user reviews in the last 30 days are positive.
Overall:
Mixed (73 reviews) - 68% of the 73 user reviews for this game are positive.
Release Date: 28 Apr, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will allow us to receive much needed player feedback to improve the game balance and have players involved in the process of helping us develop the next iteration of RTS games. We believe that the right way to do this is through frequent communication between our development team and a core group of dedicated players”

Approximately how long will this game be in Early Access?

“We expect the game to remain in early access until the end of the year and release a final version of the game in Q4 2016 or Q1 2017.”

How is the full version planned to differ from the Early Access version?

“Throughout Early Access and beyond the full release, we plan on continuing to add community-popular features and elements to the game as well as releasing the single player campaign. There will also be additional map, features, and units.”

What is the current state of the Early Access version?

“The current game is in pre-alpha, and is fully playable. There will be bugs being fixed on a daily basis, with constant development involvement.”

Will the game be priced differently during and after Early Access?

“There will be a price increase at launch. Those that get Early Access benefit by getting the game at a cheaper price.”

How are you planning on involving the Community in your development process?

“Community participation is very important and will continue after release. We will be actively engaged in discussing player ideas for cards, gameplay balance, as well as overall feedback and feature suggestions.”
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Play Avalon Lords: Dawn Rises

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Recent updates View all (38)

5 August

Build 0.2.6.202 Released!



Hello again! How is everybody doing this week? We have continued our busy schedule here at Animus Interactive and had another game update for everyone! Here is a look at the nuts and bolts included in this newest update:

Resource Building Windows Sometimes Wrong Size - While not game breaking by any means, this was something that we had a chance to take a look at and improve upon. Still, more work to be done, but it is heading in the right direction.


Building Window Had Useless Scroll Bar - We’re not sure how that little guy got in there, but we have packed his bags and sent him home (yes, we at least fed him . First, we’re not monsters you know!).

Mouse Cursor Disappears when Using WASD - This one was annoying, trying to scroll the camera using keys while using the mouse to select stuff at the same time. Now you can get it all done at once, multitasking FTW!

Chat Messages Interfere With Mouse Camera - There was a dead zone if you had too many messages piling up in the chat window which made the mouse not control the camera correctly. We have revived that little slice of your screen, and it should work fine now.

Post-Match Tabs are removed - In the post-match recap screen, there was some folder tab looking things that were confusing a lot of people since they did nothing. So, those are gone as well as the confusion (hopefully).

Single Wall Section - There are times when you just need a single section of the wall to fill a gap. Now you can do just that!

Squad Size Reduced - Since we increased the overall size of the troops, we have cut down the number of individuals making up the squad to a dozen souls. I think it makes for a good balance of size vs. numbers.

Increased Size of Towers, Walls, and Gates - Again due to the increase in troop sizes across the board, we had to increase the size on the models for the Walls, Gates, and Towers. Now they won’t look so funny standing up on top of the Tower or trying to all squeeze through a little Gate.

Crossbowmen Speed Increase - I think these guys were out getting drunk when we told everybody else to step up their speed in the game. Now that they have sobered up, they should be able to keep up with the rest of their fellow soldiers.

Building Destruction Sequence - The timing in which smoke or fire would appear on damaged buildings was off, now it should be more inline with what you would expect to see happen.

Fire VFX Reduced in Size - While most of us enjoy a lovely relaxing time next to a cozy fire, a massive inferno blocking almost your entire view is something entirely different. Not sure who kept setting such huge fires (we’re looking at you drunken Crossbowmen!), but all should be good now.

Construction Crane Weirdness - There were times when the building crane either would not show up, or would not go away. Think we have that all nipped in the bud now.

Destroyed Siege Weapons Size Increased - some weird magics was going on where a siege weapon would become smaller after it was destroyed. We have put up some anti-magic shielding, and they should now stay the same relative size when destroyed.

Well, that’s it for this week. The update is now live, so head on out and grab it up. Invite some of your friends to check things out as well and please, keep that awesome feedback coming. We really appreciate it all!

Thanks, everybody! For Avalon!


1 comments Read more

28 July

New Game Update Released - New Map Art!!!



Hi everybody! We know it has been a little while since our last game update, but that does not mean we have been sitting idle. A whole lot has been happening behind the scenes here and we are finally ready to push out our latest fixes and additions!

Here’s some of the goodies in this next release:

Increased Troop Size 4x
We know that previously the battles seemed at times like a war of flags since you couldn’t see your troops after a certain point of zooming out. Now you should be able to see them no matter what height you have the camera!

Increase Troop Movement Speed
We have also upped the movement rate of all troops which helps to speed up the game and crush your enemies that much faster.

Reduced Charge By 1.5%
Due to the overall increase in troops speed, their charge speed has been reduced a bit to compensate.

Reduced Camera Zoom Out Max Distance nd Reduce Camera Zoom In Max Distance
We continue to play around with these settings until we get them just right. We think we are close to the sweet spot now, what do you all think?

Increase Spacing Between Troops
With the troops themselves larger, we had to alter the spacing between troops so they weren’t standing on top of each other any more.

Increased Ballista Size 4x Original Size
It was easy to lose track of your ballista before, now it’s much easier to find it when you need it!

Increased Trebuchet Size By 1x
These were pretty big to begin with by comparison, still we upped their size a bit as well.

Increased Catapult Size By 2x
Same as all the others, picking out that catapult should be no problem no matter what height your camera is at.

Increased Trebuchet Speed Movement Speed By 4x
These were painfully slow before, but now they should keep up with the rest of your troops.

Increased Catapult Speed By 5x
I always liked the catapult myself, a good blend of power and speed. Faster catapults with which I can rain down more destruction? Yes please!

Increased Ballista Speed By 6x
What real use was an anti-infantry and anti-siege weapon when it took so long to get on the battlefield? Keep a close eye out for these little treats.

Working Of Fixed Reconnection Failures To Games
While not totally repaired at this point, we have added a notification for people so they at least know what the hang up is here.

Fixed Game Crashing At Checking For Your Profile
Some people were having some connection problems. Hopefully we have fixed that now. Please give things a try and let us know if you still have any problems.

Redone Textures For Scattered Islands Map
This is one of our larger changes for this update. Please try out a couple matches on the Shattered Islands map which has gone through the first pass of a visual makeover. What do you think of the art direction?

Land Bridges On Scattered Islands Swapped With Real Bridges
Along with the texture makeover of this map, we are changing out some of the other art and model assets. How do you like seeing real bridges between the islands?

AI Should Attack Walls When They Are Blocking It's Path
A little bump in the AI for troops. They should now attack any walls that are blocking their path instead of walking all the way around them.

Research Queue Bug That Could Cause Negative Resources / Infinite Resources Fixed
This one was quite bad for people who suddenly found themselves with a sever lack of resources on hand. However, those who figured out how to essentially get infinite resources will be disappointed here..

When Hiding Interface Using Shift+Esc, Unit Flag Icons Will Also Hide
This one has been long requested by a bunch of people. Well, we finally got it to be a thing. Now lets see some of those amazing (GUI-free) screenshots!

Well, that’s it for now my friends. Again, please let us know what you think of the new art and camera controls. Thank you very much to everybody who has been providing excellent feedback, suggestions and bug reports. We will keep at it as we go through the list of things on our plate. Look forward to more updates and more announcements coming soon!

Thanks everybody. For Avalon!

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Reviews

“The RTS you Didn’t Know You Needed”
OnRPG

“It has the potential to be a great RTS by any standard, but only time will tell if can make it.”
GameWatcher

“Medieval RTS on the Rise with Avalon Lords: Dawn Rises”
Hardcore Gamer

About This Game

*** PLEASE NOTE - this game is currently in Early Access. Expect there to be some bugs and incomplete content. We are working hard to fix things as well as add in more stuff. We value your feedback and invite you to give us your thoughts in the Community Hub.

Good day traveler! I see that you are new to the lands of Spero, located within the Western realm of Avalon. Please allow me to be your humble guide as you take your first steps towards taming these lands and conquering your foes!

Did they hand you a brochure at the gate when you first came in? No? Well then, my sincerest apologies, please let my good friend Steam Guide help you get up to speed. In just a few minutes he can certainly aid you with information on our Game Controls, the various Building Types you can construct, as well as the Troop Types that can be found within our great land.

Now then, if you would just step this way, we can continue with the tour...

Avalon Lords: Dawn Rises is a medieval real-time-strategy game set in the lands of Spero during the Order of Dawn’s rise to power. During its Early Access launch, the game will feature three multiplayer combat modes, and post-launch, we will be adding single-player campaign modes.

Our story begins in the Plains of Spero, where five great City States rule over the land. Tensions have risen to boiling point, and several powerful City Lords wish to take control of the region and name themselves king. Peaceful negotiations have descended into to all-out war, plunging the region into chaos. Lords fight against each other to gain power and land - each one hoping to claim the throne...

You start as a minor general in the City of Avon, one of Spero’s five City States. Lord Avon has sent you out to form a new city in a strategically desirable part of the realm and defeat anyone seeking to claim those lands for themselves. Along the way you will meet a rising leader who seeks to unite the warring Lords under one order – the Order of Dawn.

Avalon Lords: Dawn Rises features three different multiplayer game modes played out within a beautifully sculpted 3-dimensional environment. In Conflict Mode you will need to gather resources, construct buildings and recruit soldiers in order to defeat your foes. Combat Mode puts you straight into the action; you can recruit your forces in the Army Builder and deploy them in battle without the need for gathering or building. Finally, join your faction allies in Empire Mode to help conquer locations across the land.

Game Features

  • Strategic gameplay! Simply having the most troops does not guarantee a win; it's how you use those forces that counts.
  • Large scale epic battles! Watch as hundreds, perhaps thousands, of soldiers engage in massive conflicts.
  • Construct your cities in open sandbox fashion. There are no grid lines to follow here; place buildings anywhere you wish.
  • Construct over a dozen different types of buildings, each with their own unique purpose. Many buildings can be upgraded to make them better, stronger - yes, we have the technology!
  • Troops each have their own abilities and are effective in different ways. With over a dozen different types of troops, you can mix and match them to create an unstoppable force.
  • Siege weapons - so awesome they need a listing all their own! They are capable of doing great damage from a distance, destroying buildings and devastating troops.
  • Work your way through the Technology Research tree to upgrade your forces and create more durable buildings.
  • Persistent player accounts - with every battle, you gain experience to level up your account. Use the Honor points you acquire to buy permanent Specialization perks, which will follow you no matter where you go in the world of Avalon.
  • Online multi-player modes include a choice of both Free-For-All or Team Combat, with up to six players at a time. Feeling especially tough? Take on others in a 1 versus 2 or 1 versus 3 match and show them all who is the real Lord of Avalon!
  • Single-player practice matches - not yet ready to venture forth against live players? Try your hand against the CPU AI, which features four difficulty levels ranging from “Easy” to the dreaded “Knightmare” mode.
  • Just feel like watching the carnage for a while? Check out a live match using the custom Spectator Mode, which is designed to include all the information you would need for an eSports shoutcast!
  • Free camera movement - move your camera any way you wish. Zoom way out to get an overall sense of the battlefield or way in to watch the bloodshed up close and personal!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or Newer
    • Processor: Intel Core2Duo or equivalent.
    • Memory: 4 GB RAM
    • Graphics: Intel HD3000
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7 or Newer
    • Processor: Intel Core2Duo or equivalent.
    • Memory: 8 GB RAM
    • Graphics: Nvdia 750 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Minimum:
    • OS: MAC OS X 10.5
    • Processor: Intel Core2Duo or equivalent.
    • Memory: 4 GB RAM
    • Graphics: Intel HD3000
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: MAC OS X 10.5
    • Processor: Core I5 or better
    • Memory: 8 GB RAM
    • Graphics: NVidia 750 or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Minimum:
    • OS: Linux TBC
    • Processor: Intel Core2Duo or equivalent.
    • Memory: 4 GB RAM
    • Graphics: Intel HD3000
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: Linux TBC
    • Processor: Core I5 or better
    • Memory: 8 GB RAM
    • Graphics: NVidia 750 or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (19 reviews)
Overall:
Mixed (73 reviews)
Recently Posted
Saluto al Duce
( 2.3 hrs on record )
Early Access Review
Posted: 6 August
no welsh people ;(
Helpful? Yes No Funny
Snoipur
( 1.7 hrs on record )
Early Access Review
Posted: 1 August
Everything about this game is not complete. Its early access and its free, thats the only good part of this game. Unit pathing needs work, a match takes way too long to finish. Also whats going on with the map design? Just make it plain and simple because its ruining the unit pathing and the audio just gives me a headache everytime i go to battle with someone. Your army will respond with delay sometimes. It looks like they worked on the main menu longer than the game itself. Basically what im saying is, everything is incomplete. Not many players too, like in average 5-10 players.

If your really want to try this game for that RTS itch, try it, its free. Not much strategy and skill into this game.
Helpful? Yes No Funny
ThaBiGGDoGG
( 0.4 hrs on record )
Early Access Review
Posted: 31 July
I have played Warcraft I, II, III, & Age of Empires games for years. The pictures sure make this game look great. I do not recommend this game. It is so hard to select your units & command them.
Helpful? Yes No Funny
cancer
( 0.8 hrs on record )
Early Access Review
Posted: 29 July
I'd rather shoot myself in the ♥♥♥♥ with a 40lbs crossbow and stick the arrow back into my ♥♥♥♥♥♥♥.

69/911
Helpful? Yes No Funny
Lumus
( 5.3 hrs on record )
Early Access Review
Posted: 29 July
It has potential, but right now it's just something you and your friends can play together for a bit and laugh about it.
Helpful? Yes No Funny
duelwieldgames
( 1.0 hrs on record )
Early Access Review
Posted: 28 July
Right off the bat I realized how fun this game is. The graphics are amazing, the gamplay and mechanics are spot on, and the music and voice acters couldnt be better!

10/10
Helpful? Yes No Funny
paleontology108
( 1.0 hrs on record )
Early Access Review
Posted: 27 July
For a free to play RTS game, I really enjoyed Avalon Lords. I felt like it has real potential and a great UI system too! The one thing that lacked was a tutoiral mode that could be added to teach players how to start in knowing what to do.
Helpful? Yes No Funny
Future Galapagos
( 0.5 hrs on record )
Early Access Review
Posted: 27 July
I played this game for a little bit and actually quite enjoiyed it! I wish more people would play too becuase I like the gameplay and the graphics.
Helpful? Yes No Funny
Sir William Walrus II
( 3.4 hrs on record )
Early Access Review
Posted: 27 July
This game reminhds me a lot of the Total War series. I really enjoyed this game and played a good amount before I noticed minor bugs but overall it was very good!
Helpful? Yes No Funny
KillerCereal
( 0.9 hrs on record )
Early Access Review
Posted: 27 July
This is a fun, interesting, and very well put togeather game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 6 people (83%) found this review helpful
Recommended
1.0 hrs on record
Early Access Review
Posted: 14 July
A lot still needs to be implemented and improved but Avalon Lords is a nice blend of Age of Empires and Total War. The total number of concurrent players is usually low which is why it was a great decision on the part of the devs to include bots and allow you to gain both xp and cheevos while playing against them.

Here is a run down of the game, you build buildings and upgrade them much like in AoE 2 to build your armies. Your armies function much like armies in Total War but they still lack a lot of control and with many of them on screen then can tank the framerate. Destroy the enemy castle and you win, when you win you'll gain xp which will allow you to upgrade your perks, so there is a progression system here.

I played it for an hour, it was fun, very east to get to grips with if you've played either of the aforementioned games.

PS, the water isn't animated =/
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
4.0 hrs on record
Early Access Review
Posted: 8 July
it is AGE OF EMPIRE TO ME SO MUCH FUN
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
5.3 hrs on record
Early Access Review
Posted: 29 July
It has potential, but right now it's just something you and your friends can play together for a bit and laugh about it.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
0.5 hrs on record
Early Access Review
Posted: 27 July
I played this game for a little bit and actually quite enjoiyed it! I wish more people would play too becuase I like the gameplay and the graphics.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
1.0 hrs on record
Early Access Review
Posted: 28 July
Right off the bat I realized how fun this game is. The graphics are amazing, the gamplay and mechanics are spot on, and the music and voice acters couldnt be better!

10/10
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
1.0 hrs on record
Early Access Review
Posted: 27 July
For a free to play RTS game, I really enjoyed Avalon Lords. I felt like it has real potential and a great UI system too! The one thing that lacked was a tutoiral mode that could be added to teach players how to start in knowing what to do.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.4 hrs on record
Early Access Review
Posted: 27 July
This game reminhds me a lot of the Total War series. I really enjoyed this game and played a good amount before I noticed minor bugs but overall it was very good!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
1.8 hrs on record
Early Access Review
Posted: 27 July
This is a really fun game! Definitely worth the price of admission. Really enjoyed how the graphics looked, and how everything worked. It was a nice twist on the RTS genre, and I'm really excited to see where this game will go.

Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
0.9 hrs on record
Early Access Review
Posted: 27 July
This is a fun, interesting, and very well put togeather game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.6 hrs on record
Early Access Review
Posted: 16 July
The game is similar to the Lord of the Rings,battle for Middle Earth series,which I loved,also it is similar to Age of Empires series,through its upgrade sistem,and also with Total War in a way(the combat itself).I've been looking for a game like this since I left StarCraft II at the release of Void.I really enjoy the game and I recommend it.


There is one con:the population is low.Come on people,help me find matches.

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