A spaceship building and universe-exploration game. Collect resources, expand and grow your fleet, and conquer your personal galaxy. Stellar ambience by Peaks.
User reviews: Very Positive (405 reviews)
Release Date: 19 Feb, 2015
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CDN$ 16.99

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Recommended By Curators

"Reassembly is a Top-down space shooter that allows you to design your own spaceship on the fly. Really fun game, can't wait for more content."

Recent updates View all (19)

16 March

March 16th Patch Notes

This update fixes a number of bugs and improves the in-game help/tutorial systems. Feature updates will resume in early April.

* add "tips" system providing information about some of the less obvious games systems that are common sources of questions.
* visually highlight locations of important game elements in tutorial popups
* space out factor/agent/wormhole tutorials a bit more, and blink tutorial objectives when they are completed to highlight.
* fix scroll wheel functionality for block palette scrollbars
* update achievement stats immediately after getting achievement, and fix completionist achievement
* remove "Steam" button which causes crashes with the latest steamworks sdk (it just opened the in game overlay anyway - use shift-tab instead)
* tournament mode related bug/polish fixes from the last tournament
* allow pressing ESC or ENTER to skip intro animation
* mouse autozoom no longer turns off completely the first time the scroll wheel is turned, it just disables for 30 seconds. Turn it off completely with 'y'.

11 comments Read more

14 March

Reassembly Tournament at 2PM PST March 14th.

The conclusion of the Reassembly ship building tournament from Feb 28th will be streamed from http://www.twitch.tv/manylegged at 2PM PST on March 14th. This stream will cover finals for the Cruiser (3000P Max) and Dreadnought (8000P Max) classes.

This time we ran the pools ahead of time - finalists here: Cruiser class and Dreadnought class.

Rob from DeluksGaming has graciously agreed to cohost the tournament again.

Come watch highly tuned and lovingly crafted spaceships smash each other to bits!

1 comments Read more

Reviews

“My love of video games partly comes down to not owning enough Lego when I was younger to build spaceships to fight each other. Thankfully, digital Lego is plentiful and cheap. Reassembly has lots and lots, letting you use a variety of pre-constructed spaceship sections to build ever-increasing sizes of ship and destroy others....”
Rock, Paper, Shotgun

“...the real magic of the game is the ability to design, tweak, and reconfigure just like I had fantasized when I was a child surrounded by a moat of spilled plastic blocks.”
Big Sushi

“Kaleidoscopic visuals impart a unique look that has a truly alien feel- simple, clean, and rather pretty.”
Bit Pulse

About This Game

And through the Kickstarter gauntlet we have arrived. Yes, we have a procedurally-generated universe to explore. Yes, we have eye-gogglingly gorgeous vector-based gameplay coupled with particle effects so effortlessly effervescent that you won't have time to wonder if "effortlessly effervescent" means anything coherent. And yes, we have noises and musical moods that take a warm soapy sponge to your brain and massage it into cerebral splendor.

BUT YOU DON'T HAVE TIME FOR THAT!!!

You're too busy crafting the perfect vessel, a spaceship pristine and precise and, perhaps, powerful, agile, and envy-inducing. Your shapes and colors will induce both fear and wonder into the electronic hearts of whatever insectoid, angley, squarish, plantlike race of alien ships that you come across in your digital safari.

And then you grow. And it changes everything. Now your left wing must become your right wing in a lopsided arrangement of fancy new weaponry and mega-buffed shields. You recall thinking when you last were destroyed (and you will be destroyed), that you really needed to buff up that armor. Right? Definitely.

And then you grow again. And again. And now you're a battleship capable of producing your own fleet, and each member of your fleet can spawn it's own fleet, and you need it. Your enemies are constantly changing shapes, sizes, and intensities as ships created and honed through the experience of a thousand battles find their way from their creator's computer to yours, leaping into your universe with all the mercy in the world of NONE AT ALL.

It's time to visit the electronic tide pool.

Reassembly

  • Gorgeous Vector-Based Graphics
  • Procedurally Generated Universes
  • Ridiculously User-Friendly Spaceship Designer
  • A Beautiful and Haunting Soundtrack by Peter Brown (Peaks)
  • More Particle Effects Than You can Shake a Stick At
  • Very Smart and Reactive AI
  • Physics that Give Weight to Your Creations
  • Asynchronous Multiplayer: Universes Populated by Fellow Players

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 2.3 GHz+, Quad Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+, 256MB+
    • Hard Drive: 250 MB available space
    Minimum:
    • OS: 10.7
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: 10.7
    • Processor: 2.3 GHz+, Quad Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+, 256MB+
    • Hard Drive: 250 MB available space
    Minimum:
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1
    • Hard Drive: 150 MB available space
    Recommended:
    • Processor: 2.3 GHz+, Quad Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+, 256MB+
    • Hard Drive: 250 MB available space
Helpful customer reviews
7 of 7 people (100%) found this review helpful
2.6 hrs on record
Posted: 5 April
Reassembly puts you in command of not only one ship but an entire fleet of customizable and player made ships.
The beauty of Reassembly lies in its freedom. From experimenting with ships to exploring the galaxy, as you pass by gargantuan space battles happening around you.
However there is some blackholes in the beautiful universe that is Reassembly. Controls and lack of tool tips can make the game a little bit frustrating at times. Experimentation is required to figure what does what. Also combat ends like a flash in pan. Either you or your enemy will usually over power one another and it will end rather quickly. Not to mention the computers pin-point accuracy that simply a human couldn't replicate due to the camera. Leaving all your best laid designs to ruin. Graphically and musically Reassembly hits the mark. With a space themed soundtrack that is enjoyable to listen to and vibrant colors that fill out the galaxy. Reassembly givens you freedom to make what you want and do what you want. Long as you don't mind a little inconvenience here and there.

I made a video review to show off some of the features and gameplay of this game!
https://youtu.be/YfyDepRbQnQ
I hope you enjoy!
Martyr
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4 of 4 people (100%) found this review helpful
31.6 hrs on record
Posted: 25 March
“It’s like watching Battlestar Galactica through a kaleidoscope!”

This is one of my favorite 2D games at the moment and WHY I SAY THAT YOU MAY ASK? Let me start with the basics: Reassembly is an action oriented spaceship building game. Created by Anisoptera Games, an independent studio based in Los Angeles. Mainly inspirited in Lego and insect behavior in a world where everything is modular.

Reassembly

You start to build your very own ship piece by piece (ships are assigned a specific value based on their size) and most of the factions will cap out at 8,000P. Obviously it will take some time to get there ;). There are 7 factions in this universe and all of them play and work differently (insectoid, angley, squarish, plantlike or cristal like are some examples). One faction prioritizes high damage while other will get armor mostly. All of them have specific tactics and this will impact in their weapon choices.

You can also unlock most of the factions by killing large and valuable ships aligned to them. Once you destroy an specific amount (or, in other words, you make that faction lose an specific amount of value), you unlock that faction to play with.

Combat

Wield a wide variety of projectile and beam weapons, missiles, rockets and torpedoes, drones, and more against your enemies. Defend yourself with shields, armor, point defense systems, and pure maneuverability. The combat is a mix of skill, tactics, and preparation – an expertly piloted fighter can take down an enemy fleet, but having a well balanced arsenal helps. I can’t explain this better.

Art & environment

Maps are beautiful and the music flows with it. Procedural generated open living worlds where each faction fight for survival and evolution travelling though wormholes. There are usually a lot of “agents” (player fleets) spawning in the universe defending the sectors and spaceships, in Command mode you can pay them to join your fleet and seek you places to emerge. You need to conquer specifics zones to make spaceships emerge or grow your bases. But be careful, the big enemy fleet is looking these places to destroy them. Scavenge for resources, investigate disturbances, self repair, reproduce and take your fleet to the next stage.

Reassembly Reassembly
Reassembly Reassembly
Reassembly
Artificial Intelligence

AI is incredible. When you have a decent fleet of spaceships including your mother♥♥♥♥ing leadership… YOU WILL DIE… A LOT. AI ships can retreat if overwhelmed because they know how to measure the incoming attack. You need to plan how to attack and how to approach the battle and maybe take advantage of impromptu battles between rival factions to recover objectives, or run away after your opponent calls in reinforcements. In screen there can be around 150 ships in crossfire (it will run smoothly and at a decent framerate if you have nice hardware, otherwise you will be laggy).

You can only target 1 enemy at time with you entire fleet and that is a questionable design choice. A small system to target different ships would be nice in Command mode. The overall gameplay is very nice. Sometimes maneuvering big ships can be frustrating in places with a high amount of ships and planets, but is not that bad. We have three control types: Keyboard Only, Mouse and Keyboard, and Gamepad. This is very nice and completely user configurable, from colors to buttons, keys, even control schemes.

And well, we can’t have it all… No true multiplayer mode(can’t fight other players in real-time) the AI takes over other people’s ship designs and places them in your worlds. Obviously, you need to upload your fleet when you go through a wormhole. Last time a tried that Steam completely crashed, so some additional work towards multiplayer would be appreciated. PLEASE LET US PLAY IN REAL-TIME.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
9.6 hrs on record
Posted: 30 March
first 5 minutes:
adiction level=infinity. already.

first hour or so:
favorite game.

2nd hour:
I think I should not have glued myself to the chair... and the chair in front of my PC... shoot......
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3 of 3 people (100%) found this review helpful
74.6 hrs on record
Posted: 18 March
First part is only for in-depth explanation, also may contain SPOILERS:

Scroll past for basics

I have been playing this game a lot recently, and I love it. I'm usually a little worried when I look at an alpha stage game because I have a few that I have bought in the past and never play, not because it was necessarily a bad game, or that the devs were bad, but because I have a very short attention span, and a lot of games. The games that I tend to focus on are ones like reassembly, because you can take it as seriously as you want and the gameplay is ongoing, as in, you can go through wormholes and either upload the fleet you have currently in your saved ship designs chart, or you can actually 'go through' the wormhole and end up in an entirely different universe. This is actually the part that I like most about the game, the first time I ran into a wormhole I decided to see what it did, after I went through my computer crashed and it deleted my whole save, which made me kinda sad, mainly because I thought my fleet just leaft me wouldn't come back, but ever since it has worked great.

Other than it crashing that one time, this game is spectacular, you are provided with 8 factions to play as(I think there are 8 playable one's anyway), and each faction has loads of powerful weapons and methods of defense. The game makes it feel as though you are actually the commander of a whole race(being able to change the production of any factory weilding ship or station), and a power limit that allows you to construct massive ships bristling with weaponry. The graphics are 2D, but that seriously doesn't matter, the visual effects are stunning, and the sound effects are also top-notch. The ship crafting system is just like they promise, you can build anything you want, given you have ingenuity and know how shapes work. The soundtrack is surprisingly good for galactic domination, and has a very spacy, electronicy feel. The A.I. is pretty smart, not human smart, but it will use it's advantages against you, especially agent ships, cuz remember, they could be made by me, or you, or anybody. With all that other stuff in mind, I have a pretty nice computer and a really old and outdated monitor, so i run most games on ultra, except crysis, or that type of stuff. Most of the time this game runs fine, but if i have a big fleet, and im fighting a huge battle with hundreds of ships, it gets quite laggy until everything is dead.


The basic facts are as follows:
Pros:
- Gameplay is fast paced and fun
- Makes you feel like the king of a space empire
- Ship-building system is perfect
- Graphics yo
- Sounds great
- Agents add tremendous difficulty
- it's quality ♥♥♥♥, buy it

Cons:
- Large fleet battles can cause lag
- crashes are few and far between, but excpected, cuz beta
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3 of 3 people (100%) found this review helpful
71.9 hrs on record
Posted: 28 March
The LEGO-style ship-building process that has "realistic" impact on how good your fleet actually is compared to others is addictive. At least to people like me who grew up building LEGO spaceships and always wished that they could actually mass-battle them against each other. The sound track is mesmerizing, I just wish (after 40+ hours) that there would be a few more songs for variety. But it's still far from boring, very inspiring in fact. The graphics are stylishly abstract and big battles are amazingly beautiful. This game really is a treat, and I am glad I backed it on Kickstarter last year. Thank you so much to all the developers, I'll certainly keep playing this for years!
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3 of 3 people (100%) found this review helpful
38.8 hrs on record
Posted: 10 April
Extreamly addicting and fun game. The ship designing system and balance is brilliant, as is the economy and ship-reproduction system. Good for about 40 hours of intense gaming. WOW.

My only gripe is that after playing the game as the starter race for about 40 hours and hitting the part cap, I hit a wall because I got the feeling I'd expereinced everything in the game. In my opinion, the other races and the "clean out the entire universe" tasks aren't as compelling as the development of increasingly complex and dangerous ships as you "level up". The honeymoon ends once you hit the part cap.

In my opinion, if there were no part cap, i would probably play this forever making like deathstars at some point.
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2 of 2 people (100%) found this review helpful
97.2 hrs on record
Posted: 27 March
The level of enjoyment you get out of this game will depend on two things, how much you like starships, and your level of creativity.

If you don't like sci-fi and disliked art class when you were young, there is a fair chance you won't get much traction with this game, but if you are creative, imaginative, and love sci-fi, this game is a splendid creativity tool.

It could use some more parts admittedly, some factions have close to 40 while others have only 17 or 16, and it has a few factions that aren't playable at this point, both things I hope will be rectified in the future, but despite a few flaws, this game is undeniably a jewel, a unique and interesting concept.

In the end a Review is about one thing, is the game fun, and for me, and likely for those others who enjoy science-fiction and creativity tools, this game is definitely fun, prepare to sink hours into tweaking the designs for your fighters, capital ships, and stations.
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2 of 2 people (100%) found this review helpful
400.5 hrs on record
Posted: 27 March
Reasembly. It is more than a vectored spaceship-building sandbox game. It is a game of infinite possibilities! It is an extrememly addicting game should you have a creative and boundless imagination. With seven highly modifiabe factions to play as, and three more playable factions when modifying the game's cvars.txt , explore an ever-evolving galaxy full of wonders, dangers, and plants that are more than welcome to slice you to ribbons.

You also have access to a sandbox mode, which you can use to create literally any ship.

Press \ in the main game to access sandbox abilities, too!

Imagine the tidepool of "Spore"'s Cell Stage, combined with the role-playing aspect of "Faster Than Light", and the simple ship-building mechanics from the flash game "Captain Forever", and the theme of the Space Stage of the aformentioned "Spore". This is basically Reassembly in a nutshell. Or is it?
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2 of 2 people (100%) found this review helpful
96.6 hrs on record
Posted: 27 March
This. Beautiful. Game.

For those who enjoy having the ability to build literally almost EVERYTHING for yourself, this is very, very, very welcoming to the creative minds out there. Every single aspect of the ship is COMPLETELY up to you, as you build your ship (and soon) fleet; not just build, but evolve.

At first, you might get lost real easily by how the game starts out, dropping you in the middle of the game, letting you get your hands in the thick of it with no real instruction. EXPERIMENT! This game is literally endless, with no real, true penalties to stop you from doing whatever you want. From a few simple polygons, you clump it together slowly, piece by piece, and learn what YOU enjoy, and find to work, and improve off it. Not only that, but this game can conform to the way you wish to play easily, so there is NEVER any one, right way to play.

Wish to go in hard and heavy, with a giant, bulk-head cruiser? Go ahead, and charge at enemies with a hailstorm of laser beams. Or stay it safe, and strafe your enemies and snipe from afar with powerful missles and energy shots to obliterate the enemy. It is entirely put into the hand of the creator: You.

I bought this when it was at $30; I would do it again and again. I found it good enough to actually post a review for the FIRST TIME. With a lovely $15 price tag, and with how well sewed this whole game is, based on such a simple concept and turned into something limitless, I could nearly argue it's the best game I've ever played in my life thus far.
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2 of 2 people (100%) found this review helpful
57.0 hrs on record
Posted: 1 April
BEST 98MB EVER :)
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2 of 2 people (100%) found this review helpful
76.9 hrs on record
Posted: 9 April
This game is absolutely amazing. I started off by ramming my ship into a giant enemy ship and exploaded and died. 10/10 would play allahu akbar again.
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101 of 108 people (94%) found this review helpful
1 person found this review funny
93.3 hrs on record
Posted: 26 November, 2014
Upon trying this out, I really did not know what to expect. At first, however, I found myself a little lost in this strangely organic world that is somewhere in the far reaches of space.

https://www.youtube.com/watch?v=swxfEZJtZAk
It doesn't take long for you to realize that you are not alone, and, in fact, you have a whole faction that shares your own desire for expansion in the untamed universe. Unlike many in this loose genre, you fight side by side with your AI friends from beginning to end.

Make no mistake, this is, at it's core, a block building game, where you build your spaceship, and can build fleets of custom ships to fight with you or just let them loose to go it on thier own. Where they will build more ships of thier own and fight the good fight for the faction gathering resources and growing your empire just like yourself. In many ways, when I play this I feel like just another small, but important, peice of a larger hive doing my part. Although I would like to think that I might contribute a little more than my AI companions, I hope.

In Reassembly, you will explore, expland, exploit, and exterminate. Yes, this is, in fact, a 4X game, hidden underneath a very well crafted version of a top down space shooter.

The more I play, the more I want to play, and I find myself losing time. It's worth the money.
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77 of 80 people (96%) found this review helpful
3 people found this review funny
56.8 hrs on record
Posted: 24 February
This is a mesmerizing and addictive game. The idea is not new: design a spaceship, battle other spaceships, mine resources in order to buy ship upgrades, repeat. But this game stands out for a few reasons.

First is the realism of ship design. You assemble your ship out of a stock of components in a editor reminiscent of Microsoft Visio (but better; MSFT ought to hire this guy). In most games like this, you might, say, upgrade to Engine IV, which makes you move at speed 8. In Reassembly, your ship's behavior is instead calculated as a consequence of your design. Speed, for example, is a result of your thrust and mass, but in addition, maneuverability is a result of where you put your thrusters, how they're angled, your ship's center of gravity (which is indicated in the ship editor), etc. If your ship doesn't handle the way you like, it's your fault, and you can easily fix it.

Second is the AI behavior. All ships seek resources which grow on space rocks. Lots of small ships hover around these rocks harvesting what they can find; a few medium-size ships prowl around the perimeter hunting the small ships; and occasionally capital ships arrive and destroy everyone. It feels rather like an ecology simulator, with minnows nibbling at coral reefs, big fish eating the minnows, and so on. Since the universe is dynamically generated, I assume this 'ecology sim' behavior isn't hard-coded, but is emergent behavior of the ship AI. Anyway, it makes you feel that you're inhabiting a living world.

It's beautiful, too, with a minimal color palette standing out against stark black space. Hundreds of ships can be onscreen at a time without the game apparently breaking a sweat (thanks Reassembly developer, for actually caring about performance). And the trance-y music complements the minimalist esthetic nicely.

If you built Lego spaceships as a kid, or you have scuba dived in a coral reef and liked it, you should play this game.
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64 of 71 people (90%) found this review helpful
3 people found this review funny
137.9 hrs on record
Posted: 25 November, 2014
Early Access Review
Reassembly is one of those games you find hidden in broad daylight, a gem in a sea of hyped up fast paced fps games.

And boy is it a gem. The kind where it will suck you in for hours if you're not careful. As it is now in its beta phase, some new features are now part of the game. Most notably asynchronous Multiplayer.

This does not mean players will directly fight other players. Rather, it is still single player in that retrospect. What you do fight, are the ships that other players have spent countless hours, or a few seconds throwing together, in a big mashup found dotted about in the ecosystem.

You will find many different tactics and build strategies are required to best some of the more difficult enemies, and ultimately, your goal will be universal annihilation!! MWAHAHA!! Or at least that's my goal.

You can either wander aimlessly, killing everything you see, avoiding everything you see, copying everything, building everything, or just plain sit there while you watch hordes of allied AI ships, drones, and missiles beat the crap out of your foes in shiny balls of explosions!

There is a relatively small but lively community found on this game's forums, where the Developer himself, Arthur, runs and frequents.

One more thing! Every few weeks, there are design contests held where players can create ships to blow each other up in a big tournament! Further excitement is based solely on player discrecion.

Update! I forgot to mention some stuff

There are currently over 500 different parts, the player has direct access to about 40 of them. (the others are parts from other factions, of which there are 15)

You can fly around and kill things, design ships, and collect resources. There isn't much of a story mode, but there is a sandbox where you can spawn any faction and build with every part. (requires a basic level of coding knowledge)

The ai is incredibly smart. There are ai competitions every few weeks where players build ships to a certain danger level, then submit them to different classes, where they fight to the death round robin style, and the best 16 are pitted in a single elimination bracket for all to see.
From these tournaments, the developer (Arthur) works on tweaking the ai so that it can better fend for itself during battles, leading to more aggressive enemies.
The current system of ai smarts has to do with profile tags that are randomly assigned to each ai, some will get a "bad aim" tag, others might have "Reckless" or "runs away", and any combination of tags will eventually result in harder enemies. The hardest so far is one that has tags "smart fire, reckless, dodges, chases"

Updates are between daily and monthly, it really depends on what's being changed. They are usually just a few megabytes, the game itself is only 160 mb.

The game runs very well in huge fights. Even with 1k ai (missiles, ships, drones) flying everywhere, there is hardly a noticeable tax on performance. (60 fps is average)

The balance is relatively good. The learning curve is not too steep, and starting newbies will be challenged to survive. and you will die, even if you try to play defensively, it's bound to happen.
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54 of 57 people (95%) found this review helpful
1 person found this review funny
4.1 hrs on record
Posted: 15 March
***Written using a key provided by the Developer for review purposes***

Reassembly is a 2D spaceship building game that is currently available through Steam Early Access. In Reassembly you use materials you find all around you in an area of deep space to upgrade and modify your ship using a number of parts available to you. Reassembly can be enjoyed in three different game modes which I will briefly explain now.

First off we have the main game mode (it doesn't have a specific name), in the main game mode you take control of a ship in a huge, procedurally generated, sector of deep space. You start in a friendly area where you can also find other ships who are fighting on your side and can be recruited to join you in battle though they will help you anyway. As you travel through this area of space you will fight enemies from many factions and repair space stations which exchange R (resource points) for C (currency) so that you can purchase upgrades and new parts.

Next we have the tournament mode. Here you can choose any of the ships you have created (or any you have downloaded though I'm not sure where you get them from) and then you watch them go head to head to see which ship is better. The number of ships you select for your tournament effects how many rounds take place and a winner is crowned at the end of each round.

Finally we have the sandbox mode. I'm going to be honest here, I have absolutely no idea what this is, you start with a blank map (apart from some welcoming words) and a text box at the top in which you have to enter lines of code to do something though I couldn't tell you what that something is as I have no idea what kind of code it uses.

Unless I state otherwise the following positives and negatives are for the main game mode.

+Gorgeous, colourful vector graphics
+The map is procedurally generated for each save slot so you can never play the same game twice
+When your ship is damaged it takes parts of debris from surrounding space to repair itself and watching parts of your ship get repaired is really quite cool
+You aren't alone in your mission, you always have a faction of ships who are friendly and can be recruited into your fleet
+Once you get the hang of it (I'll come to that later) the building system this game has allows you to create really cool things and if you gradually add things, piece by piece, it's possible to make great things even if you aren't particularly creative
+Lots of different enemy factions, enemy factions fight each other as well as your faction
+Different factions have very different ship designs and they all have their own strengths and weaknesses
+When you are destroyed you spawn at a nearby, friendly space station
+The universe feels alive as you frequently come across battles between enemy factions
+Watching two ships fight in the tournament mode is really cool and quite relaxing since you aren't in control
+You have nine save slots to play around with
+Great soundtrack though it does get repititive after a while
+Good sound effects

+/-Reassembly has wormholes which allow your ships to travel into other players' game and vice versa which is a great idea, sady it is executed poorly. This mechanic puts the game's balance six feet under as you frequently find yourself facing ships thousands of times more powerful than your own early on in the game which of course you stand absolutely no chance against

-Nothing in the game is explained to the player apart from a couple of basics at the beginning, you're left to figure out things like building and the upgrade system all by yourself
-Reassembly requires a lot of grinding, especially early on. I found myself going around destroying asteroids and small ships just to get enough R and C to unlock new parts so that I actually stood a chance against small ships at which point the cycle resets and grinding begins again
-The controls take a lot of getting used to and 4 hours in I'm still struggling with them
-There seems to be a lot of unnecessary drifting, even when you respawn you instantly start drifting in seemingly random directions
-The Sanbox mode is not explained at all and doesn't look overly user friendly
-I feel like it's really missing Steam Workshop intergration, being able to share ships easily would make the tournament game mode much more fun
-As far as I can tell there is no overall objective apart from destroying ships to make your own more powerful

Verdict:
7

A good 2D space building game with a lot of potential and a rich universe which is let down by its current lack of instruction and the amount of grinding.

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El K.
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51 of 55 people (93%) found this review helpful
1 person found this review funny
7.7 hrs on record
Posted: 14 December, 2014
Early Access Review
I woke up in the middle of the night last night with a vision of a new ship. I got up, built it and played it for hours. I hope it spawns in your world and haunts your dream too.
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48 of 52 people (92%) found this review helpful
2 people found this review funny
28.7 hrs on record
Posted: 20 February
Bought this game for 31.99$, a day later it's 16.99$. Not even mad, played it for 11 hours straight. 11/10 would pay double price again. As a fan of stardrive this game takes the spaceship building aspect far and above it, floating aimlessly in space looking for ships to destroy and factions to unlock, then all of a sudden a super mega ultra death juggernaut destroys my fleet in one hit... Next objective? REVENGE. 10 hours later, mission success.

It's a hard game to describe with words, either watch some videos/streams, or take a chance and buy it! the price is a steal!
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48 of 57 people (84%) found this review helpful
1 person found this review funny
22.5 hrs on record
Posted: 21 February
Crazy addicting game, play at your own risk!

If this game had multiplayer, I would convert the bathroom into a computer room and probably die from starvation.

Edit:
I have found the game to be rather limited, its great fun but after about 15 hours you will hit a wall where there really is not much to do and you will feel like you have done almost everything. ALTHUGH it was still incredibly fun, and I feel it's well worth its price.
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34 of 35 people (97%) found this review helpful
2 people found this review funny
20.4 hrs on record
Posted: 18 December, 2014
Early Access Review
Short Version:

Crack. Heroin. Nicotine. Alchohol. Reassembly. What do these things have in common? They're all highly addictive. With that being said, Reassembly deffinately has it's faults, but if their's something that interests you about this game, then it's probly worth checking out.

Long Version:

Reassembly is a 2d, top down, vector graphic space shooter that lets you build your own fleet to conquer the galaxy with. You start out the game with a few premade ships to select from, a faction that looks just like you, and a galaxy full of things that want to kill you. Your objectives are to capture space stations, gather raw resources, turn them into your faction for credits, use those credits to research new parts and upgrade the power of your ship. The further into the galaxy you go, the harder it gets. Whilst exterminating all life that isn't allied to you from the galaxy, you use the very easy to use ship builder to customize or build from scratch both your ship, and your allied ships. (They either automatically spawn based on designs from your inventory, or are spawned by you from a factory ship.) When designing a ship, you can also elect to 'test' your ship in a series of 1v1 ai controlled deathmatches, exactly like the anisoptera contests.

Then there's the asynchronus multiplayer, this game's greatest feature, and biggest pitfall. Essentially, ships that other players have designed will be found strewn throughout the galaxy, in their own factions. Typically, these factions are far stronger than any of the vanilla factions you will encounter, however, that's not true of all of them. For example, one user created a troll ship in the sandbox mode, which allows ship designs that aren't legal in the normal game mode. Only now, here's that ship in _my_ normal game mode. I have a problem with that. Further compounding this problem, are the contest ships. Those ships are purpose built to fall into a specific category of ship, and dominate anything with the same power level or below. Sounds about right, doesn't it? I mean, isn't that the whole point of the contest, and ship design in general? The problem is, you're playing a game that isn't a 1v1 deathmatch. You need storage tanks for your raw resources, factories to spawn your death fleet, and just in general use components that take up space that could be used for more killing devices, or maneuverability. For example, one ship I came across was designed to ram into you, shove a ton of armor between you and his control module, while having 6 plasma cannons on these fragile little arms. The idea being, there's no way for you to chew through his armor before those untouched cannons melt your entire ship. This works great in those ai controlled deathmatches, however it's completely useless in the main game. I'd like to see all sandbox ships blocked from the main game, as well as a user set flag in the designer for "competition mode" or some such, where any ships that have that flag aren't used for the main game.

I've come across few other issues, like occasionally getting stuck in other objects when changing your ship (solved with a relog) and minor bugs.

An early access game, and my complaints are fairly minor in nature? Why are you still reading? Go forth and buy immediately! ;)
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33 of 34 people (97%) found this review helpful
1 person found this review funny
25.2 hrs on record
Posted: 27 February
One of the BEST games I have bought in a long long time. I am getting extremly addicted to it. Took me about 8 hours to learn it(with help from Dads Gamming Addiction Videos Youtube). The more I play the more things happen. Now I am getting into spawning my own fleets and taking over sectors. Also my bases are starting to evolve which is amazing to watch. It has such a fun ship design system. It blows me away at how a triangle and a square can lead to such amazing concepts. The A.I. is incredible....You think you are a big fish, but soon learn there are always bigger fish that will eat you up. I will be playing this alot. A really brilliant game is all I can say.
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