Reassembly is one of those games you find hidden in broad daylight, a gem in a sea of hyped up fast paced fps games.
And boy is it a gem. The kind where it will suck you in for hours if you're not careful. As it is now in its beta phase, some new features are now part of the game. Most notably asynchronous Multiplayer.
This does not mean players will directly fight other players. Rather, it is still single player in that retrospect. What you do fight, are the ships that other players have spent countless hours, or a few seconds throwing together, in a big mashup found dotted about in the ecosystem.
You will find many different tactics and build strategies are required to best some of the more difficult enemies, and ultimately, your goal will be universal annihilation!! MWAHAHA!! Or at least that's my goal.
You can either wander aimlessly, killing everything you see, avoiding everything you see, copying everything, building everything, or just plain sit there while you watch hordes of allied AI ships, drones, and missiles beat the crap out of your foes in shiny balls of explosions!
There is a relatively small but lively community found on this game's forums, where the Developer himself, Arthur, runs and frequents.
One more thing! Every few weeks, there are design contests held where players can create ships to blow each other up in a big tournament! Further excitement is based solely on player discrecion.
Update! I forgot to mention some stuff
There are currently over 500 different parts, the player has direct access to about 40 of them. (the others are parts from other factions, of which there are 15)
You can fly around and kill things, design ships, and collect resources. There isn't much of a story mode, but there is a sandbox where you can spawn any faction and build with every part. (requires a basic level of coding knowledge)
The ai is incredibly smart. There are ai competitions every few weeks where players build ships to a certain danger level, then submit them to different classes, where they fight to the death round robin style, and the best 16 are pitted in a single elimination bracket for all to see.
From these tournaments, the developer (Arthur) works on tweaking the ai so that it can better fend for itself during battles, leading to more aggressive enemies.
The current system of ai smarts has to do with profile tags that are randomly assigned to each ai, some will get a "bad aim" tag, others might have "Reckless" or "runs away", and any combination of tags will eventually result in harder enemies. The hardest so far is one that has tags "smart fire, reckless, dodges, chases"
Updates are between daily and monthly, it really depends on what's being changed. They are usually just a few megabytes, the game itself is only 160 mb.
The game runs very well in huge fights. Even with 1k ai (missiles, ships, drones) flying everywhere, there is hardly a noticeable tax on performance. (60 fps is average)
The balance is relatively good. The learning curve is not too steep, and starting newbies will be challenged to survive. and you will die, even if you try to play defensively, it's bound to happen.