Reassembly is a spaceship building and universe-exploration game. Collect resources, expand and create your fleet, and conquer your own personal galaxy. The dark audio moodscapes of Peaks provide stellar ambience.
User reviews: Very Positive (52 reviews)
Release Date: 25 Nov, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We received extremely valuable feedback from the closed alpha program which ran for about six months leading up to beta. As the game gets more solid it's time to get more people involved.

Reassembly is all about creating a dynamic spaceship building exploding ecosystem and we need lots of new spaceships to make it come to life.”

Approximately how long will this game be in Early Access?

“We're initiating the Beta in late November of 2014 and are looking to launch in February of 2015.

3 Months.”

How is the full version planned to differ from the Early Access version?

“With the overall structure of the game in place, we plan to spend Early Access focusing on polish and additional content, fully fleshing out the game. Some things we expect to work on - not a definitive list but an idea of where we see the final game:
  • New blocks, weapons, things like afterburners, reflective armor, etc.
  • Improved AI, particularly to allow agents (other-player-designed fleets) to do things like capture stations
  • GUI for running ship building tournaments
  • Improved user interface, especially making it practical to use more types of blocks and improving the weapon binding
  • Ability to play as other factions, or at least use their blocks
  • Add notifications and stats for fleet sharing, so you can see how your uploaded ships are doing on the other side of the wormhole

What is the current state of the Early Access version?

“We're in the Beta stage, which is to say the vast majority of features are implemented, the game is 99% stable, and graphics are representative of the final product.
  • 34 multipurpose spaceship modules (in the player faction)
  • 11 factions
  • spaceship editor with copy&paste, undo, mirroring, etc.
  • giant continuous procedurally generated worlds
  • 300+ bundled spaceships, plus ability to share ships in-game
  • build a fleet of AI followers, capture enemy territory
  • Particle Effects!!! Bloom!!!11
  • ...

Will the game be priced differently during and after Early Access?

“Yes, we are going to be keeping a higher price during the Beta stage to ensure a higher degree of focus between us and our testers/players. The game will retain the single payment model.”

How are you planning on involving the Community in your development process?

“We have a forum underway that we've had in place since the early stages of Alpha. Here, we've got a system for checking in on bugs, commenting on new features, sharing screenshots and experiences, and discussing the inner workings of the game.

The community is active and features constant commenting by Alpha testers, fans, Arthur (the developer), and the Indie Voyage team, who are helping with production.”
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Buy Reassembly

27,99€
 

Recommended By Curators

"Reassembly is a Top-down space shooter that allows you to design your own spaceship on the fly. Really fun game, can't wait for more content."

Recent updates View all (5)

16 December

December 16th patch notes

Hello! Micro patch here to fix a few critical issues ASAP.

* Fix not saving progress due to hitting steam cloud 1000 file limit. The game now compacts save sector files occasionally to avoid this.
* Fix super janky ship rotation, especially while firing missiles. Angular momentum is now properly conserved.

Have fun!
Arthur

4 comments Read more

15 December

December 15th Patch Notes

Hello! New builds uploaded. This is probably going to be the last week of bugfixes/optimizations - I'm working on a beta roadmap which will be up soon with lots of new features. Game should be noticeably faster.

* Plant physics optimizations - areas with large numbers of plants should be significantly less laggy unless all plants are exploding simultaneously
* Properly conserve momentum when breaking clusters (explosions look slightly cooler, broken off parts spin more)
* Fix building generation for black/yellow faction and white borg faction.
* Automatically upload crash logs to server when possible
* Fix bug where AI would attach launchers the wrong way around and/or attach weapons to factories, preventing spawning
* Editor optimizations for large spaceships: fix long hang when dragging a complex cluster on top of another complex cluster'
* AI find-nearby-thing optimizations
* Faster compiler settings on Linux
* Fix mouse cursor visibility in OSX
* Improve plant colors
* Fix bug where 'g' key was mysteriously nonfunctional
* Fix several world generation bugs, better world generation loading messages
* Allow agents to capture map sectors
* Show agent colors on map screen when agent icon is hovered
* Default-colored agents will no longer inherit the player's color scheme
* player map regions now use the player-defined colors

5 comments Read more
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Reviews

“My love of video games partly comes down to not owning enough Lego when I was younger to build spaceships to fight each other. Thankfully, digital Lego is plentiful and cheap. Reassembly has lots and lots, letting you use a variety of pre-constructed spaceship sections to build ever-increasing sizes of ship and destroy others....”
Rock, Paper, Shotgun

“...the real magic of the game is the ability to design, tweak, and reconfigure just like I had fantasized when I was a child surrounded by a moat of spilled plastic blocks.”
Big Sushi

“Kaleidoscopic visuals impart a unique look that has a truly alien feel- simple, clean, and rather pretty.”
Bit Pulse

About This Game

And through the Kickstarter gauntlet we have arrived. Yes, we have a procedurally-generated universe to explore. Yes, we have eye-gogglingly gorgeous vector-based gameplay coupled with particle effects so effortlessly effervescent that you won't have time to wonder if "effortlessly effervescent" means anything coherent. And yes, we have noises and musical moods that take a warm soapy sponge to your brain and massage it into cerebral splendor.

BUT YOU DON'T HAVE TIME FOR THAT!!!

You're too busy crafting the perfect vessel, a spaceship pristine and precise and, perhaps, powerful, agile, and envy-inducing. Your shapes and colors will induce both fear and wonder into the electronic hearts of whatever insectoid, angley, squarish, plantlike race of alien ships that you come across in your digital safari.

And then you grow. And it changes everything. Now your left wing must become your right wing in a lopsided arrangement of fancy new weaponry and mega-buffed shields. You recall thinking when you last were destroyed (and you will be destroyed), that you really needed to buff up that armor. Right? Definitely.

And then you grow again. And again. And now you're a battleship capable of producing your own fleet, and each member of your fleet can spawn it's own fleet, and you need it. Your enemies are constantly changing shapes, sizes, and intensities as ships created and honed through the experience of a thousand battles find their way from their creator's computer to yours, leaping into your universe with all the mercy in the world of NONE AT ALL.

It's time to visit the electronic tide pool.

Reassembly

  • Gorgeous Vector-Based Graphics
  • Procedurally Generated Universes
  • Ridiculously User-Friendly Spaceship Designer
  • A Beautiful and Haunting Soundtrack by Peter Brown (Peaks)
  • More Particle Effects Than You can Shake a Stick At
  • Very Smart and Reactive AI
  • Physics that Give Weight to Your Creations
  • Asynchronous Multiplayer: Universes Populated by Fellow Players

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 2.3 GHz+, Quad Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+, 256MB+
    • Hard Drive: 250 MB available space
    Minimum:
    • OS: 10.7
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: 10.7
    • Processor: 2.3 GHz+, Quad Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+, 256MB+
    • Hard Drive: 250 MB available space
    Minimum:
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1
    • Hard Drive: 150 MB available space
    Recommended:
    • Processor: 2.3 GHz+, Quad Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+, 256MB+
    • Hard Drive: 250 MB available space
Helpful customer reviews
15 of 15 people (100%) found this review helpful
5.3 hrs on record
Posted: 30 November
Early Access Review
As of Beta build from Nov 26:
Reassembly is kind of the game that takes one and only one thing and does it very very well. In this case it's crazy custom ship skirmishes.
Target of the game is pretty simple - conquer the whole map. And all you have to accomplish that is you own ship, some raw resources and a couple of supporting space stations.
You have to farm (literally, they grow on space plants) resources, fight enemies, build your fleet and slowly proceed to the center of the map. That's a game in a nutshell. But, I want to stress this once more, the game does this one thing very VERY good.
Add here a nice async multiplayer - all players can share their ship builds online, and those shared ships will appear in other players' games. Which is pretty awesome if ask me.
But is it enough? Well, that's for you to decide. If you ask me - it definitely is.
Oh, and don't forget the amazing soundtrack!

More detailed look in the video:
https://www.youtube.com/watch?v=VG-RP0yBg8M
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12 of 12 people (100%) found this review helpful
15.1 hrs on record
Posted: 29 November
Early Access Review
Incredibly fun! Slight learning curve in the beginning, I got demolished quite a few times and still do. The grind to upgrade and build bigger ships is actually fun, unlike most games. To me this has a lot a replayability and it's really enjoyable! https://www.youtube.com/watch?v=RKVt17qR0vI
Was this review helpful? Yes No
8 of 8 people (100%) found this review helpful
7.6 hrs on record
Posted: 14 December
Early Access Review
I woke up in the middle of the night last night with a vision of a new ship. I got up, built it and played it for hours. I hope it spawns in your world and haunts your dream too.
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7 of 7 people (100%) found this review helpful
9.7 hrs on record
Posted: 20 December
Early Access Review
My god. Addictive doesn't even begin to describe this game.

The cost of entry is steep...but you'll get your moneys worth.
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6 of 6 people (100%) found this review helpful
6.5 hrs on record
Posted: 7 December
Early Access Review
I have a normal format for my reviews; I will eschew it for Reassembly. Normally I speak of a game's good, bad and ugly qualities, in hopes of bringing excitement for the games perks, and light to its flaws.

I can give this game no higher praise but to say this: I can find no faults in it. The game is brilliantly executed, if perhaps still limited, but then I haven't beaten the game yet. The exploration draws you in in a way that I was utterly surprised by. Since the first day of exploring this title, I have been eager to resume it, to stretch my ship building talents, to bring vengeance to the evil red ♥♥♥♥♥♥♥s who always seem to be one step ahead.

The music is nothing short of masterful. Most of the time I tire of the music and mute it in favor of my normal playlists, but the soundtrack is so beautifully atmospheric that there is no need.

Now let's speak of the elephant in the room, a two headed monstrosity. The first head is the game's graphics. From it's trailer, you have accurately seen the game's aesthetics, and they are indeed simple. Then, you have the $40 price tag, a cost very near a AAA title. I showed this game to a roommate who immediately got sucked in, but when he saw the price, said, "Well, maybe I'll get it if it goes on sale."

Take a look at this game's reviews thus far. It scarcely has more than 30, but EVERY SINGLE ONE of them is positive. I have never seen a 100% approval rating on steam. I take from this two things: For those with the means, you WILL enjoy this title. I guarantee it. Two: It is beyond what most people would reasonably expect to pay.

For a delivery system that has no manufacturing, little overhead, and still in early access, $40 seems steep. It is my opinion that if that price were to get cut in half, its sales would SKYROCKET, by much more than double.

That being said, with EVERYTHING that I said, this game is WORTH the forty dollars.
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4 of 4 people (100%) found this review helpful
20.4 hrs on record
Posted: 18 December
Early Access Review
Short Version:

Crack. Heroin. Nicotine. Alchohol. Reassembly. What do these things have in common? They're all highly addictive. With that being said, Reassembly deffinately has it's faults, but if their's something that interests you about this game, then it's probly worth checking out.

Long Version:

Reassembly is a 2d, top down, vector graphic space shooter that lets you build your own fleet to conquer the galaxy with. You start out the game with a few premade ships to select from, a faction that looks just like you, and a galaxy full of things that want to kill you. Your objectives are to capture space stations, gather raw resources, turn them into your faction for credits, use those credits to research new parts and upgrade the power of your ship. The further into the galaxy you go, the harder it gets. Whilst exterminating all life that isn't allied to you from the galaxy, you use the very easy to use ship builder to customize or build from scratch both your ship, and your allied ships. (They either automatically spawn based on designs from your inventory, or are spawned by you from a factory ship.) When designing a ship, you can also elect to 'test' your ship in a series of 1v1 ai controlled deathmatches, exactly like the anisoptera contests.

Then there's the asynchronus multiplayer, this game's greatest feature, and biggest pitfall. Essentially, ships that other players have designed will be found strewn throughout the galaxy, in their own factions. Typically, these factions are far stronger than any of the vanilla factions you will encounter, however, that's not true of all of them. For example, one user created a troll ship in the sandbox mode, which allows ship designs that aren't legal in the normal game mode. Only now, here's that ship in _my_ normal game mode. I have a problem with that. Further compounding this problem, are the contest ships. Those ships are purpose built to fall into a specific category of ship, and dominate anything with the same power level or below. Sounds about right, doesn't it? I mean, isn't that the whole point of the contest, and ship design in general? The problem is, you're playing a game that isn't a 1v1 deathmatch. You need storage tanks for your raw resources, factories to spawn your death fleet, and just in general use components that take up space that could be used for more killing devices, or maneuverability. For example, one ship I came across was designed to ram into you, shove a ton of armor between you and his control module, while having 6 plasma cannons on these fragile little arms. The idea being, there's no way for you to chew through his armor before those untouched cannons melt your entire ship. This works great in those ai controlled deathmatches, however it's completely useless in the main game. I'd like to see all sandbox ships blocked from the main game, as well as a user set flag in the designer for "competition mode" or some such, where any ships that have that flag aren't used for the main game.

I've come across few other issues, like occasionally getting stuck in other objects when changing your ship (solved with a relog) and minor bugs.

An early access game, and my complaints are fairly minor in nature? Why are you still reading? Go forth and buy immediately! ;)
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5 of 6 people (83%) found this review helpful
4.2 hrs on record
Posted: 29 November
Early Access Review
Took my 2000 ship fleet into battle, got utterly decimated. WORTH IT! :D 11/10
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3 of 3 people (100%) found this review helpful
40.7 hrs on record
Posted: 30 November
Early Access Review
Really good simple game. Would love to see more updates and even steam workshop.
I would also think that some from of mining or farming to also gather recources would be neet.
But the game as it if is very fun, but i think there is alot more that can be done to make it even funner.
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3 of 4 people (75%) found this review helpful
27.1 hrs on record
Posted: 1 December
Early Access Review
I have to admit - i was unsure if i really wanna invest 30 Buxx in a Game thats not made by a AAA Studio. After i saw some Videos i just bought it and started to test.

Wow - this Game really is a Gem - you can design crazy ships, powerful ships - just any kind of ship u can imagine.

If u liked SPAZ or just Space-Collecting-then-destroying-everything Games u will love this.

Its the kind of game u start up and just play until you realize that time just passed so fast u nearly missed going to work.

Absolutly one of the best games u can get for 30 Buxx
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1 of 1 people (100%) found this review helpful
9.3 hrs on record
Posted: 30 November
Early Access Review
I was hasty at first but after buying this game its amazing for such a simple idea made very complex, i would recommand this to anybody who likes space type games and like to fly shoot and kill other ships. 9/10
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1 of 1 people (100%) found this review helpful
16.7 hrs on record
Posted: 1 December
Early Access Review
Reassembly is a simple and well executed concept. It is a beautiful, fun game that facinates. The developer works very hard, is involved with the community, and listens to ideas! I cannot wait to watch this game go from beta to release. The Beta is VERY stable with a few UI design that need some tweaking. But this does not mar the game at all.

It is so easy to get lost in Reassembly. I continually tweak, change, upgrade, rehash, redesign, and customize my ships. Its facinating to watch your own creation evolve as you gain access to more and more powerful weapons. Such a joy.
The world is vast in scope, colorful, busy, living and beautiful. The "grind" in this game is fun because you get to build, test and tweak your ship exactly the waty you want too.

There are three different ways to control the ship which can take some getting use too, but they all work very well. The art choice is stellar, and beautiful. And the ambiant music sets such an amazing tone as you realize you are a very small dot in a expansive universe. Nothing is as exciting as watching your mini probe evolve into a giant mother ship.

Not enough good things can really be said. If you dont want to pay the price now, wait till its cheaper. The game is highly worth it either way! I shall leave it at this, if not i will just continue rambling.

But really...its Legos that actually fire lazers and fly. How can you say no?
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1 of 1 people (100%) found this review helpful
12.7 hrs on record
Posted: 12 December
Early Access Review
This game is an absolute must buy for people who enjoy 2D combat and ultimate customization. The developer has done a fantastic job with just about every aspect of it. It's one of the most solid early access games i've ever seen, and being activly developed. The game shares many similarities with two other games: Robocraft and SPAZ, and is a great hybrid. I would recomend this game to anyone who likes SPAZ or Robocraft, and anyone who wants to invest in a extreemly. promising early-acces game.
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2 of 3 people (67%) found this review helpful
32.5 hrs on record
Posted: 30 November
Early Access Review
made a ship specifically for ramming other ships. works better than guns.

10/10
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2 of 3 people (67%) found this review helpful
13.9 hrs on record
Posted: 5 December
Early Access Review
One of the most fun strategy games i've played in a long time worth the price. if your into strategy games stop and take a look at this.
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7 of 13 people (54%) found this review helpful
117.2 hrs on record
Posted: 4 December
Early Access Review
Best Space, best fight, buy now.
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2 of 4 people (50%) found this review helpful
3.4 hrs on record
Posted: 30 November
Early Access Review
Games like this shake my resolve to never purchase early access again.
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31 of 32 people (97%) found this review helpful
45.9 hrs on record
Posted: 26 November
Early Access Review
Upon trying this out, I really did not know what to expect. At first, however, I found myself a little lost in this strangely organic world that is somewhere in the far reaches of space.

https://www.youtube.com/watch?v=swxfEZJtZAk
It Doesn't take long for you to realize that you are not alone, and, in fact, you have a whole faction that shares your own desire for expansion in the untamed universe. Unlike many in this loose genre, you fight side by side with your AI friends from beginning to end.

Make no mistake, this is, at it's core, a block building game, where you build your spaceship, and can build fleets of custom ships to fight with you or just let them loose to go it on thier own. Where they will build more ships of thier own and fight the good fight for the faction gathering resources and growing your empire just like yourself. In many ways, when I play this I feel like just another small, but important, peice of a larger hive doing my part. Although I would like to think that I might contribute a little more than my AI companions, I hope.

In Reassembly, you will explore, expland, exploit, and exterminate. Yes, this is, in fact, a 4X game, hidden underneath a very well crafted version of a top down space shooter.

The more I play, the more I want to play, and I find myself losing time. It's worth the money.
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34 of 39 people (87%) found this review helpful
6.6 hrs on record
Posted: 25 November
Early Access Review
Reassembly is one of those games you find hidden in broad daylight, a gem in a sea of hyped up fast paced fps games.

And boy is it a gem. The kind where it will suck you in for hours if you're not careful. As it is now in its beta phase, some new features are now part of the game. Most notably asynchronous Multiplayer.

This does not mean players will directly fight other players. Rather, it is still single player in that retrospect. What you do fight, are the ships that other players have spent countless hours, or a few seconds throwing together, in a big mashup found dotted about in the ecosystem.

You will find many different tactics and build strategies are required to best some of the more difficult enemies, and ultimately, your goal will be universal annihilation!! MWAHAHA!! Or at least that's my goal.

You can either wander aimlessly, killing everything you see, avoiding everything you see, copying everything, building everything, or just plain sit there while you watch hordes of allied AI ships, drones, and missiles beat the crap out of your foes in shiny balls of explosions!

There is a relatively small but lively community found on this game's forums, where the Developer himself, Arthur, runs and frequents.

One more thing! Every few weeks, there are design contests held where players can create ships to blow each other up in a big tournament! Further excitement is based solely on player discrecion.

Update! I forgot to mention some stuff

There are currently over 500 different parts, the player has direct access to about 40 of them. (the others are parts from other factions, of which there are 15)

You can fly around and kill things, design ships, and collect resources. There isn't much of a story mode, but there is a sandbox where you can spawn any faction and build with every part. (requires a basic level of coding knowledge)

The ai is incredibly smart. There are ai competitions every few weeks where players build ships to a certain danger level, then submit them to different classes, where they fight to the death round robin style, and the best 16 are pitted in a single elimination bracket for all to see.
From these tournaments, the developer (Arthur) works on tweaking the ai so that it can better fend for itself during battles, leading to more aggressive enemies.
The current system of ai smarts has to do with profile tags that are randomly assigned to each ai, some will get a "bad aim" tag, others might have "Reckless" or "runs away", and any combination of tags will eventually result in harder enemies. The hardest so far is one that has tags "smart fire, reckless, dodges, chases"

Updates are between daily and monthly, it really depends on what's being changed. They are usually just a few megabytes, the game itself is only 160 mb.

The game runs very well in huge fights. Even with 1k ai (missiles, ships, drones) flying everywhere, there is hardly a noticeable tax on performance. (60 fps is average)

The balance is relatively good. The learning curve is not too steep, and starting newbies will be challenged to survive. and you will die, even if you try to play defensively, it's bound to happen.
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8 of 9 people (89%) found this review helpful
56.5 hrs on record
Posted: 26 November
Early Access Review
Reassembly is an excellent mix of 2D space combat, spaceship building, exploration and resource gathering.

In the Beta you start with a small group of ships to choose from, which you can totally ignore and build your own if you desire. As you blow up enemy ships and explore you can choose to increase the limit of how big your ship can be and/or unlock more powerful components. You start on the edge of the galaxy where it's relatively safe, as you explore towards the center the enemies become bigger and way more powerful.

There are wormholes you can fly into. These will either take you to a fresh galaxy or send an AI controlled copy of your ship to other player's galaxies. My goal is not only to take over my own galaxy but be the bane of other galaxies as well :)

The "ecosystem" in Reassembly reminds me of microscopic organisms growing, reproducing, fighting and dying... but IN SPACE!

The Early Access is $30, which might seem high but I gladly chipped in more than that in the Kickstarter because I want to support what they are doing. If that's too rich for your blood just put it on the WIsh List until the game is actually released.

If you like Geometry Wars, Minecraft and/or Kerbal Space Program you will very likely dig this game. Just be careful, I stayed up until 4am on Beta release day playing this.
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7 of 8 people (88%) found this review helpful
21.1 hrs on record
Posted: 26 November
Early Access Review
Really fun, and quite complete for a beta!
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