Dungeon Kingdom: Sign of the Moon is a modern real-time dungeon crawling RPG. Immerse yourself in a fantastic adventure in the lands of Pohe Fakesys and investigate the cause of the returning chaos and darkness.
User reviews:
Overall:
Positive (45 reviews) - 86% of the 45 user reviews for this game are positive.
Release Date: Nov 19, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Releasing the game as Early Access will allow us to obtain your feedback. With this, we can more easily develop, expand and improve upon the features that you enjoy, and ultimately create something that many people will love.”

Approximately how long will this game be in Early Access?

“We plan to have the game in Early Access for a relatively short period of time. We are on schedule to have the full version of the game available Q2 2016.”

How is the full version planned to differ from the Early Access version?

“The full version will include more levels and environments to explore, with more creatures to battle, along with the continuation of the storyline. With this, there will also be Steam achievements, trading cards and leaderboards. We hope to also include cross-platform cloud saving; this will enable you to continue your quest across all of your devices.”

What is the current state of the Early Access version?

“The majority of the features that will be present in the full version have already been implemented. However, much of the main storyline has only just been touched upon and many of the environments are not yet present in the game.”

Will the game be priced differently during and after Early Access?

“At this time we have no plans to change the price when the game is complete and leaves Early Access.”

How are you planning on involving the Community in your development process?

“We will be encouraging the community to express their opinions on the game in the Early Access state via Steam forums, Twitter, Facebook, email etc. By doing so, they will be directly influencing the further development of the game, so that it will be tailor made for its players.”
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Recent updates View all (11)

May 29

Dev Update

Hello everyone,

It’s time for an update on Dungeon Kingdom: Sign of the Moon’s progress.
We have been adjusting a lot of the features in the game:

- First of all, we adjusted and in some cases simplified the core rules system to make character evolution clearer for players. All parts have been tweaked, such as character evolution, experience gain, damage, etc.

-Priest spell casting has changed: Now priests do not need Mana to cast a spell. Priest get their power from their devotion to Adwij. You can cast any spell if the hero has the right level to do it. Then, a cool down appears before you can cast that spell again.

-We now allow players to look around on the automap, it’s no longer locked in place.

-Health Points are now Body Points, and Mana is now Spirit/Mind Points. While Body Points don't really change the game, the notion of Spirit Points allows for some new mechanics such as a new kind of attack: the Psionic Attack. Any character with no Spirit Points will lose the ability to perform actions, including physical ones, as their brain is in a paralyzed-like state.

-New spells and new items have been added.

-Better visual feedback when you get hurt, gain new levels, etc. We’ve also added the gauges when you’re sleeping.

-The game is now paused when reading a book/scroll.

-You can now switch around the character’s positions. Front characters can now become back characters and vice versa, at any time.

-Added the ability to use items to cast spells, such as scrolls and staffs.

-Some other new features were added, but we'll let you discover them whilst playing, we don't want to spoil the surprise!

The next update will contain all of the features mentioned above, but we’ll take some more time to test them all first.

On the Level design side of things, we keep adding new levels, and we care about creating a lot of content for all the areas and not simply always reusing the same graphical elements. This is of course time consuming and we want to thank you all for your patience. We don't want sacrifice any content by rushing to push out levels that we are not satisfied with. This is why we have decided to schedule the full release for after the summer. Holidays are coming quickly, and instead of having the final release when many of our players are away, we'll wait until after the summer and take that time to polish the game.

Stay tuned for the next game update, we'll push it on to Steam soon!

6 comments Read more

February 17

Update 0.9.926

Hello! We released version 0.9.926 of the game yesterday. Here's what was included in the update:

- Added long ranged weapon system. Currently, a bow and several arrows were added in the temple. It currently requires a game restart, however, we'll make further changes so that you can get the bow and arrows without restarting.
- Added two graphics options in the settings menu.
- Fixed a lot of French spelling.
- Fixed the water disappearing in the pool with the worms.
- Fixed part of the giant worm not appearing.
- Fixed an issue with saving, resulting in weird level changes with wrong object states.
- Fixed the sleeping shortcut working from the main menu, having already left the game.
- Fixed some carpets not burning when throwing a torch on to it.
- Memorised spells can now be cast whilst the inventory is open.
- Fixed mini statue puzzle not working correctly.
- Fixed tutorial issues (shouldn't be possible to get stuck in the pit anymore).
- Fixed the player getting stuck after taking the Olimenn stone and saving the game.
- Various minor fixes.

3 comments Read more
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About This Game

"A very accessible dungeon RPG... for newbies and for pros." - Denis Remute

Dungeon Kingdom: Sign of the Moon is a modern real-time dungeon crawling RPG. Immerse yourself in a fantastic adventure in the lands of Pohe Fakesys and investigate the cause of the returning chaos and darkness.

At the dawn of the Fourth Age... You, a poor young man struggling to make ends meet, have been summoned by a strange man claiming to be a member of the prestigious Mages’ Guild, to join him on a great quest. In the hope for a better future, you accept his request, for who could refuse to follow such a seemingly eminent member of the Mages’ Guild? A feeling in the back of your mind tells you that this is related to the strange symbol of a moon on you hand...

Your quest will require you to explore the Dungeon Kingdom world, to uncover hidden treasures, solve puzzles and battle dangerous creatures in many areas, from dark dungeons to snowy mountains.

Features:


  • Story Rich: You won't wander into dungeons without experiencing the epic story. You take part in it through interacting with the environment, books, scrolls and NPCs.
  • Continuous Gameplay: Dungeon Kingdom's world is made of continuous levels, there's no fading or loading between levels, except for major environment changes.
  • Character Customisation: Create and recruit new adventurers onto your team of four. Increase their experience according to your actions throughout the game.
  • Enemy Variety: Battle with many kinds of enemies and monsters that have differing behaviours and capabilities.
  • Advanced AI: Unlike many crawlers, Dungeon Kingdom utilizes an advanced Artificial Intelligence system. This makes the gameplay more challenging as your enemies are smart and will not merely stand still and attack you.
  • Multiple Difficulty Levels: Three difficulty modes are available to best fit any player’s experience of dungeon crawler style games.
  • Controlled Randomisation: Certain areas will change with each play-through, along with the locations of items and their stats. This will allow for a higher level of replayablity.
  • Physics Engine: Dungeon Kingdom uses a real-time physics engine powered by PhysX, enhancing gameplay with unique puzzles.
  • Dynamic Environments: Perform immersive interactions with dynamic environments, such as setting fire to objects and watching the fire spread realistically.

The Team:

Hydro Games is a group of experienced game developers based in France, aiming to develop great games that players will love.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Dual Core 2.0 GHz Intel or 2.8 GHz AMD
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 capable graphics card and at least 384 MB of video memory
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: On low-end devices such as certain laptops, play on the lowest quality level.
    Recommended:
    • OS: Windows 7
    • Processor: Quad Core 2.66 GHz Intel or 3.2 GHz AMD
    • Memory: 4 GB RAM
    • Graphics: Shader Model 4 capable graphics card and 2 GB of video memory
    • DirectX: Version 10
    • Storage: 2 GB available space
    Minimum:
    • OS: OS X 10.7
    • Processor: Dual Core 1.6 GHz Intel core i5 processor
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 capable graphics card and at least 384 MB of video memory
    • Storage: 2 GB available space
    • Additional Notes: Minimum quality level is strongly recommended for integrated GPUs on Mac computers.
    Recommended:
    • Processor: Quad Core 2.66 GHz Intel
    • Memory: 4 GB RAM
    • Graphics: Shader Model 4 capable graphics card and 2 GB of video memory
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Dual Core 2.0 GHz Intel or 2.8 GHz AMD
    • Memory: 2 GB RAM
    • Graphics: Minimum quality level is strongly recommended for integrated GPUs
    • Storage: 2 GB available space
    • Additional Notes: On low-end devices such as laptops, play on the lowest quality level.
    Recommended:
    • OS: Ubuntu 12.04
    • Processor: Quad Core 2.66 GHz Intel or 3.2 GHz AMD
    • Memory: 4 GB RAM
    • Graphics: Shader Model 4 capable graphics card and 2 GB of video memory
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (45 reviews)
Recently Posted
Toth Amon
( 10.9 hrs on record )
Early Access Review
Posted: May 4
Good concept, but very buggy. I have a newish gaming laptop, high end stuff, but it is very sluggish unless I turn the video settings down and lower the resolution. It should not tax it based on the fairly simple graphics of this game, so it must be poor coding. That does not really bother me, but what does is the fact that the save game feature often glitches. You load you last saved game, and all your players have lost everthing they own. All weapons, armor and inventory is gone.
My suggestion: Save often, and do not override one save, create a new file each time. That way, if a save is messed up, you can go to the save before it and not lose too much time.
Still, I love this style of game and keep at it. If you really liked the Legond of Grimrock I and II, you will like this game. It is not as polished and you have to be careful with the saves, but until the next Grimrock comes out (and there is no plan for that, at least that I could find) this is the only option out there that I know of.
Helpful? Yes No Funny
ecjones2040
( 1.8 hrs on record )
Early Access Review
Posted: February 17
Its early yes, but the amount of bugs and grahics issues coupled with the complete lack of common sense features tells me to believe that it best to wait before a purchase.
Helpful? Yes No Funny
Magick Mak
( 0.9 hrs on record )
Early Access Review
Posted: January 28
Awesome. I look forward to the final version.

I hope that you aren't going to have to spend a lot of inventory management on food and water. If it was up to me... just do food or combine the two. Or give me a lvl 3 priest spell that gives my party max food/water when I need to :)
Helpful? Yes No Funny
Dethrom
( 2.5 hrs on record )
Early Access Review
Posted: January 27
Very Very Good game!
Helpful? Yes No Funny
TsuyoiRaionGames
( 0.6 hrs on record )
Early Access Review
Posted: January 21
At first it seems you will be going on this dangerous quest alone but in no time you have a group of loyal companions, willing to fight along side you to the death! If you like dungeon crawlers, play this game, you will not be disappointed!
Helpful? Yes No Funny
LS
( 7.7 hrs on record )
Early Access Review
Posted: January 1
This is a very good Dungeon Adventure !

What i really like is :

- There are no(!) randomly generated Dungeons, the whole environment is handmade.
- No causal, incidental Loot, Every Health Poiton and Leather Vest is handplaced and helpfull.
- Thanks to the Gamers God, there are NOT Million of senseless Items, everything you find makes sense and is useful.
- Gameplay is more than "KIll-Loot and Run", there are very good puzzles and a intense "Adventurefeeling".
- As far as I can tell at this stage, there is a nice Story and good Dialogs Ingame.
- Unity Engine shows itself from its best side, The Programmers/Coders did a great Job.
- The Interface/Gui is intuitive and clean.
- The Devs are Patching like Hell, very impressive.
- The Devs are talking with the community.

What i not like is :

- Combat System is not bad, but more Action than Strategie, I would prefer a Turn Based Sytem.
- The Hereos has too fast Hunger and Thirst (better after the last Patch).

Overall I am very impressed and look forward to the full Release. GOOD JOB GUYS !

Best
LS
Helpful? Yes No Funny
Vic20
( 10.6 hrs on record )
Early Access Review
Posted: December 25, 2015
Looking for a Dungeon Crawler that's a love letter to Dungeon Master? Well here you go! I spent hundreds of hours as a kid playing and replaying dungeom Master. Since that time I've played a ton of DM clones hoping for that similar sense of magic. A handful of games have envoked that sense of discovery, wonder, and dread. This is one of those few gems that gets it right! Its still a bit rough around the edges, but the developer is working hard to make it a polished product and is very responsive to both critisizm and suggestions! Worth every dollar and more!
Helpful? Yes No Funny
DC UN1
( 9.9 hrs on record )
Early Access Review
Posted: December 24, 2015
love it brings back alot of memories like bards tale,might and magic,wizardry amazing feels good but its short i already finish it in 7hrs.and now waiting for more..
Helpful? Yes No Funny
Theo of Normandy
( 3.0 hrs on record )
Early Access Review
Posted: December 23, 2015
Great Dungeon Crawler! One of my favorite of all times! Great artworks, story driven, innovative interactions and physics! Simply great!!!
Helpful? Yes No Funny
MardoG
( 7.4 hrs on record )
Early Access Review
Posted: December 21, 2015
If you like old school rpgs like Eye of the Beholder series, Dungeon Master, Lands of Lore ect. you will definitely like this game as well. It is a grid based dungeon crawler with real time combat and runic spell casting. The leveling system is similar to Dungeon Master system, that means by casting spells you lvl up sorcery, by using melee weapons you lvl up fighting skills. So a fighter can be trained to become a great wizard/healer as well.
The game is full of clever puzzles and riddles. It does not pull you by the hand, but for me it is a plus.

The graphics are nice, and the controls have improved after the new patch.

The game has a great potential, and I am looking forward to the full realease version of the game. So far only a town and a temple with 4 levels is accessible.

This game is a must have for every old school RPG fan like myself
Helpful? Yes No Funny
Most Helpful Reviews  Overall
51 of 59 people (86%) found this review helpful
3 people found this review funny
Recommended
7.5 hrs on record
Posted: November 28, 2015
Dungeon Kingdom: Sign of the Moon is a very good game. I, as an old dark eye player, love those games. The music fits well and lifts the spirits. The narrater's voice in this game is forcefully, very well performed and explaines atmospheric the beginning and the circumstances in which the hero is introduced. Assembling your group in the tavern is easy to handle. The heroes there are balanced and well specialized in their abilities. Nice graphics show the Middle Ages flair which suits the atmosphere and makes the gameplay coherent. Especially in fights you keep a good overview and situations don't get too hectic. You are able to plan your next steps without getting rushed, I like this.
I can't stop playing it, I have to go further on - this game has me!
Was this review helpful? Yes No Funny
28 of 29 people (97%) found this review helpful
Recommended
7.4 hrs on record
Early Access Review
Posted: December 21, 2015
If you like old school rpgs like Eye of the Beholder series, Dungeon Master, Lands of Lore ect. you will definitely like this game as well. It is a grid based dungeon crawler with real time combat and runic spell casting. The leveling system is similar to Dungeon Master system, that means by casting spells you lvl up sorcery, by using melee weapons you lvl up fighting skills. So a fighter can be trained to become a great wizard/healer as well.
The game is full of clever puzzles and riddles. It does not pull you by the hand, but for me it is a plus.

The graphics are nice, and the controls have improved after the new patch.

The game has a great potential, and I am looking forward to the full realease version of the game. So far only a town and a temple with 4 levels is accessible.

This game is a must have for every old school RPG fan like myself
Was this review helpful? Yes No Funny
23 of 24 people (96%) found this review helpful
2 people found this review funny
Recommended
7.7 hrs on record
Early Access Review
Posted: January 1
This is a very good Dungeon Adventure !

What i really like is :

- There are no(!) randomly generated Dungeons, the whole environment is handmade.
- No causal, incidental Loot, Every Health Poiton and Leather Vest is handplaced and helpfull.
- Thanks to the Gamers God, there are NOT Million of senseless Items, everything you find makes sense and is useful.
- Gameplay is more than "KIll-Loot and Run", there are very good puzzles and a intense "Adventurefeeling".
- As far as I can tell at this stage, there is a nice Story and good Dialogs Ingame.
- Unity Engine shows itself from its best side, The Programmers/Coders did a great Job.
- The Interface/Gui is intuitive and clean.
- The Devs are Patching like Hell, very impressive.
- The Devs are talking with the community.

What i not like is :

- Combat System is not bad, but more Action than Strategie, I would prefer a Turn Based Sytem.
- The Hereos has too fast Hunger and Thirst (better after the last Patch).

Overall I am very impressed and look forward to the full Release. GOOD JOB GUYS !

Best
LS
Was this review helpful? Yes No Funny
26 of 36 people (72%) found this review helpful
2 people found this review funny
Recommended
5.4 hrs on record
Early Access Review
Posted: November 22, 2015
I was supplied with this key by the developer, this however did not affect the review. All my developer sponsored reviews are positive because I review games that I like!
═══════════════════════════════════
OVERVIEW

Dungeon Kingdom: Sign of the Moon is a hardcore old school dungeon crawler, very similar to the likes of legend of grimrock. In fact, it is so similar to legend of grim rock, that if it wasn't for the game declaring that it is made using unity, that I would have guessed that it is made using the same assets.

http://store.steampowered.com/app/329040/
═══════════════════════════════════
PROS & CONS

Pros:
  • grid-based movment allows for more strategic planning of your movements and actions without haveing a turn based mechanic.
  • hunger, thirst, stamina, and lighting mechanics add a lot of tension to the gameplay.
  • MANY puzzles of many kinds to solve, and they are challenging
  • charecter creation
  • spell casting allows you try out different signs compinations to discover spells without haveing to look for a scroll
  • atmosphere is immersive, visuals and sound design are worth mentioning in that regard.
  • it's an early access game with devs that listen to feedback and respond in a timely manner.
  • many hidden secrets throughout the levels.
Cons:
  • story is not that interesting in the begining (haven't finished the game to talk about the ending)
  • many bugs, glitches, and exploitations that break immersion and tension (but not progression)
  • could have used a bit more hand holding, especially in the early parts of the game (had to resort to asking help from the devs directly to pass a couple of puzzles.
  • dialoge cutscenes suffer from poor animation and uninteresting voice acting (when there is any), and they have a habit of popping out of nowhere freezing your charecters in place for a sec making you wonder if your game is frozen.
  • people you meet in the dungeon don't have a physical representation in-game (you walk into an empty room, and suddenly a dialoge scene pops up where you meet someone in there, but still the room is empty to the eyes)
═══════════════════════════════════
GAMEPLAY FOOTAGE

https://www.youtube.com/watch?v=59lEpIWKrg0

═══════════════════════════════════
SUMMARY & FINAL RATING

Score: 7/10

this is a game for the lovers of old school dungeon crawlers, and those who like games similar to legend of grimrock. there is no hand holding here, plenty of puzzles, and combat is challenging enough. it just needs some more fixing.

═══════════════════════════════════
For more recommendations by LL's Game Giveaways and Reviews on quality indie games or ones with high potential follow our group curtations here!
Was this review helpful? Yes No Funny
27 of 39 people (69%) found this review helpful
Recommended
2.6 hrs on record
Early Access Review
Posted: November 22, 2015
Dungeon Kingdom is very well made and very difficult dungeon crawler where you create a team of four characters from various classes like warrior, priest, and mage, including combinations of these, and as a unit this group must tackle the various puzzles, obstacles, and enemies the game throws at you.
Your team functions as a single unit in movement, and movement occurs along an invisible grid, meaning you can only go in one of the four directions. Control is done by keyboard and turning can also be done by keyboard, or by mouse.
The game has very hard puzzles that require you to actually pay attention to hints dropped by other characters or found in books, or quick on the spot thinking to manipulate obstacles, levers, and the like.
Everything happens real time, including the combat. Physical combat (hand-to-hand or swords) is done by clicking on the hand icons of the various characters, they will then strike directly in front. Magical combat can be done the same way if you've prepared quick spells.

On to magic: the game uses a combine system of runes that requires some learning, but can quickly become intuitive. For example, fire + breath/wind = fireball. Once you've succesfully created/cast a spell, it gets added to a quick list for future access.
As the game happens in real time your characters will also get hungry and thirsty, eventually losing health points if you don't take care of their needs. This adds an extra challenge to the game.

The difficulty of this game is high, but that will hopefully change somewhat as the game gets closer to release. The game is currently in early access, and there are some elements that don't seem as polished in the current build. NPCs don't actually appear in the world, but suddenly pop up as a portrait with (mostly voiced) dialogue. All portraits, including the player portraits, appear to be photoshopped photos of real people, this gives a somewhat strange effect. On the one hand it is realistic and still fitting to the game world, on the other hand it gives the odd effect during dialogue scenes where the game stretches and otherwise deforms the faces to give the illusion of speaking.

Features I really miss are a map to keep track of where you've been and where the next objective is, as well as a notebook. I know the game's old school inspirations such as the Might & Magic series didn't have these features too, but as a gamer of today I'm no longer used to having to make actual notes on pen and paper to keep track of all the info the game expects me to remember.

On a technical level, the game runs smoothly, with a constant framerate. Soundeffects are effective, nothing special there yet but no real bad picks either. Graphics are really good, with good lighting effects and nice effects on spells.

I can definitely recommend this game for anyone who is familiar with dungeon crawlers like Legend of Grimrock, Might and Magic, or Wizardry. It already hits all the notes that draw me in to that genre and despite not being as polished yet as a full scale release, there is enough here to already give a fun, if really challenging experience.
Was this review helpful? Yes No Funny
16 of 22 people (73%) found this review helpful
Recommended
9.6 hrs on record
Early Access Review
Posted: November 25, 2015
this is a early access review
I was given a key to review and test

I really enjoyed what I have been able to play with this game,
it has given me alot of nostalgia of the days when I use to play Eye of the Beholder 1-3 and Lands of Lord 1-3
while having upgraded graphics and controls,
the tutorial is very informative and gives you alot of the basics to the games controls
for a Indie RPG it has alot of potential.

I will update this review as I play more
Was this review helpful? Yes No Funny
22 of 36 people (61%) found this review helpful
1 person found this review funny
Recommended
3.6 hrs on record
Early Access Review
Posted: November 19, 2015
Dungeon Kingdom is very well polished Early Access game. It runs smooth, environments look beautiful and the enemy models are very well done. I have never played a dungeon crawler before and the tutorial was very helpful. 2 people in my party died of thirst and the other 2 I accidently caught them on fire, lol. Good thing I saved the game so I could reload. I had a lot of fun with this game and if you're a fan of the genre, I would highly recommend it. As good as it is now, I can't wait to see what the devs do with it upon full release.
Was this review helpful? Yes No Funny
14 of 21 people (67%) found this review helpful
1 person found this review funny
Recommended
1.5 hrs on record
Early Access Review
Posted: November 26, 2015
As a guy who grew up playing Dungeon Master on Amiga 500, I can say, this game is a nostalgia trip. It took me back to those days, in many ways. Now where do I start, you begin the game in a conventional manner of choosing your party and other things.

After that, that's where the game actually starts, you aren't given too many clues on what's ahead, you have to pay attention to the dialogue, pay attention to your enviroment and read all the books and scrolls in order to get a gist of things especially those that will come in handy later.

The controls take a bit of getting used to but it's intuitive once you do so, same with the inventory management and in general the gameplay.

The visuals are gorgeous, in a late 90s/early 00s way, when things were beginning to be pretty but you still had to use the imagination to fill in the blanks.

Gameplay is straightforward for anyone who has played Wizardry, Dungeon Master and other first person RPG classics, it's relatively straightforward for those who haven't, as the tutorial explains everything you need to know.

You explore, solve puzzles, combat monsters but the most impressive thing about the game, it's FILLED to brim with secrets, chances are that instead of progressing in the main story, you'll land up in a whole lot bunch of secrets instead, because the game rewards curiosity and exploration.

This game certainly has potential and the devs really pay attention to their feedbacks and bug reports, so i'm sure the game will be even better with time.
Was this review helpful? Yes No Funny
16 of 26 people (62%) found this review helpful
5 people found this review funny
Recommended
3.7 hrs on record
Early Access Review
Posted: November 22, 2015
*** Review for Early Access in english/czech *** ( warning my english is not perfect )

It is dungeon crawler… when I saw it first time I was a bit unsure if I will be able to play whole game somewhere in the cellar, see almost nothing and enjoy it…

I knew that this game is in early access state so I supposed that I be lucky if I play couple of minutes. But I was really surprised – environments and textures are made very well. Game is running smoothly and without errors. Story was very nice done ( at least part what I played ), All voices sound good and some are also funny (zzzz).The game also contains tutorial part (what I didnt suppose for EA game :P).

Controls – recommended using keyboard and mouse, but after couple of minutes I found the way how to play it mostly with forward key button and mouse (but it is a bit clumsy sometimes) – I wish to have also middle mouse button for zoom… but its my habit what I have the last year.

As very nice bonus – I met very nice hen, who is walking through walls and stairs – and I found it very funny and had to laugh .)

/suggestions – I spent some time to try lit candlestick again.. till I figured out that it is not possible .)

*** Surprisingly I enjoyed this game, so I can recommmend it :) – better to say.. I will play it more .) ***

CZE> Stručně, krátce a výstižně, můžu jenom doporučit, hra mě opravdu překvapila, textury, okolí všechno sedí a je to velmi dobře zpracováno. Příběh má hlavu a patu ( alespoň ta část, kterou jsem hrála ) na early access – velmi dobré a hratelné!
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
10.6 hrs on record
Early Access Review
Posted: December 25, 2015
Looking for a Dungeon Crawler that's a love letter to Dungeon Master? Well here you go! I spent hundreds of hours as a kid playing and replaying dungeom Master. Since that time I've played a ton of DM clones hoping for that similar sense of magic. A handful of games have envoked that sense of discovery, wonder, and dread. This is one of those few gems that gets it right! Its still a bit rough around the edges, but the developer is working hard to make it a polished product and is very responsive to both critisizm and suggestions! Worth every dollar and more!
Was this review helpful? Yes No Funny