Dungeon Kingdom: Sign of the Moon is a modern real-time dungeon crawling RPG. Immerse yourself in a fantastic adventure in the lands of Pohe Fakesys and investigate the cause of the returning chaos and darkness.
User reviews:
Overall:
Mostly Positive (45 reviews) - 75% of the 45 user reviews for this game are positive.
Release Date: Nov 19, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Releasing the game as Early Access will allow us to obtain your feedback. With this, we can more easily develop, expand and improve upon the features that you enjoy, and ultimately create something that many people will love.”

Approximately how long will this game be in Early Access?

“We are on schedule to have the full version of the game available in early 2017.”

How is the full version planned to differ from the Early Access version?

“The full version will include more levels and environments to explore, with more creatures to battle, along with the continuation of the storyline. With this, there will also be Steam achievements, trading cards and leaderboards. We hope to also include cross-platform cloud saving; this will enable you to continue your quest across all of your devices.”

What is the current state of the Early Access version?

“The majority of the features that will be present in the full version have already been implemented. However, much of the main storyline has only just been touched upon and many of the environments are not yet present in the game.”

Will the game be priced differently during and after Early Access?

“At this time we have no plans to change the price when the game is complete and leaves Early Access.”

How are you planning on involving the Community in your development process?

“We will be encouraging the community to express their opinions on the game in the Early Access state via Steam forums, Twitter, Facebook, email etc. By doing so, they will be directly influencing the further development of the game, so that it will be tailor made for its players.”
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Buy Dungeon Kingdom: Sign of the Moon

 

Recent updates View all (16)

January 26

Update 0.9.932

Hello,

First of all, we want to wish you all a Happy New Year and best wishes for 2017! Hopefully this year will be full of exciting dungeon crawling experiences!

This is the first of our new monthly updates, occurring on the last Thursday of each month. We’ve stealthily updated the game from 0.9.930 to 0.9.932. Included in this update are two core rule sets: the classic one that most of you are playing when launching Dungeon Kingdom, and the second one, which will eventually replace the current one (which is currently only accessible to a few beta tester players). We’ve rewritten all the core rules (damage computation, character progression, etc.). Once testing is complete, we’ll switch everyone over to the new rule set. This should happen within the next few days. This rule set change should make the game more balanced and more enjoyable. It also means we will finally be able to publish the new levels, as the proper balancing was a prerequisite for us before we could allow you to advance further in the adventure.

Beyond the core rules, here are a few new features that have been added:

-Ammo for bows, crossbows, slingshot, etc. don’t need to be in-hand any more. The game is able to get and count all the ammo items in your inventory. This leaves one more hand free (useful for casters).
-Ammo is automatically picked up when walking over it (after being launched for example).
-‘M’ key now both shows and hides the map.
-Reduced some console spamming when hovering over items.
-You can now rebind the strafe keys (check input tab in the launch dialogue).
-Added a few items (dard, etc.).
-Fixed issues with torch holder in the temple.

And of course, a lot of other fixes (spelling, portraits puzzle, pools puzzle, wrong UI elements positions, etc.).

Big thanks to our testers, especially to Miceldars for the precious help on core rules. And thanks so much for those who left us a positive review.

To end the post, here's a look at the new Black Mages Quarters:

5 comments Read more

December 7, 2016

Update 0.9.930

Hello! We released version 0.9.930 of the game yesterday. Here's what was included in the update:

----[ New features ]----

-The Saving system has been totally reworked, it’s better optimized, more flexible on the development side, and much more robust and easier to manage for players. Note that we included an “import all save games” button to convert saves from the old system to the new one. At runtime, all old save files are copied into a temporary directory and kept there, waiting to be imported.

-The Autosave has been reworked to be less messy.

-The amount of damage caused to an enemy is now displayed directly on them (this is optional, you can deactivate it). This also works for spell based damage such as the fireball.

-An icon now appears on a character’s portrait when they gain a level.Click on this icon to directly open the character sheet and highlight the increased stats.

-Points distribution: from time to time, you will get some bonus points after gaining a level, you can distribute them freely in the characteristics of your choice.

-It’s now possible to SWITCH the hero's position. Simply drag and drop portraits to change their position. During the process, a small grid of portraits is displayed to show the current position of each heroes in the team (2x2 grid, with two heroes in the front, and two in back).

-A permanent mini automap is shown in the corner (this can be disabled, which will display the compass instead.).

-A fullscreen, detailed and scrollable automap (click on the mini map to open it) has been added. It includes an option to automatically add labels with names of rooms and places you’ve been to.

-Primary gauges are now displayed while sleeping, so you can just stop sleeping when all of them are full.


----[ Improvements/Fixes ]----

-New Settings panel: Settings is split into several categories (Graphics, Sound…).
-Esc now stops sleeping instead of opening an intermediate menu.
-Fixed wrong ladder/rope trajectory.
-Added a setting to display minimap (if deactivated, display compass instead).
-Added a setting to display location labels on the large automap.
-Added settings to not allow auto performance tuning.
-Added settings for SSAO.
-Added settings to show/hide 3D view damage display.
-Added quality level for SSR reflection.
-Lots of fixes and adjustments to the UI.
-Fixed some wrong door orientation on automap.
-Fixed particles flame not visible in the intro.
-Cursor now hidden when sleeping whilst holding an item.
-Mini automap now hidden when sleeping.
-Fixed waterskin progress bar not updating when being filled at the fountain.
-Cursor rendering order fixes.
-Fixed issues with White Moon symbol on the character’s hand.
-Fixed White Moon symbol appearing on second character's hand in the tutorial.
-Added a text plate in the Offer Room, placed on the basket to inform that it's a basket for offering and that the player should be generous. The plate appears only in easy and normal mode.
-Fixed an issue with the Portrait Room when playing with a single hero or if loading a corrupted save
-Added labels on automap for the city.
-Fixed an issue with teleporters
-Fixed the oil lamp issue when falling into the water area.
-Added an offset to names in automap and a text justify option.
-Fixed the main console line not showing.
-Replaced compass center icon with a mini automap (if option for minimap is enabled).
-Fixed an issue where all heroes are dead from hunger but the game still continued.
-Fixed a bug that occured when loading a game after dying: items from a previous game could still be picked up in hand (was recent a regression).
-Game is now paused when reading book/scrolls.
-Fixed book/scroll title to "jump" when starting to read.
-Fixed issues with mini console.

...The list could go on for ages so let’s stop it here.


Note that the new system for casting priest spells is currently on hold. We’ll wait for more votes to decide if we should change it or not, as most players seem to prefer the current system. (check the polls in the previous update post).

We have new throwing items (Ninja Star, Throwing Knife, etc.) and spells coming in the next update.

Known issue: We identified a small issue in the rendering when SSR reflection is enabled, when you explore the lower levels with dynamic dirt on the walls and floor, leading to some strange white reflection on the bottom of walls in those areas. We’ll fix it ASAP.

Oh, and we’re back to updating regularly now!

EDIT: There has been some changes to Health points and Mana: Mana Points are now Spirit points and Health Points are now Body Points. It's not just a name change: a hero falling to zero Spirit Points won't be able to attack or use any item. So when you create your team, think twice before creating heroes without any brains :-) And yes, of course this change is important for what will happen in the game in upcoming levels...

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About This Game

"A very accessible dungeon RPG... for newbies and for pros." - Denis Remute

Dungeon Kingdom: Sign of the Moon is a modern real-time dungeon crawling RPG. Immerse yourself in a fantastic adventure in the lands of Pohe Fakesys and investigate the cause of the returning chaos and darkness.

At the dawn of the Fourth Age... You, a poor young man struggling to make ends meet, have been summoned by a strange man claiming to be a member of the prestigious Mages’ Guild, to join him on a great quest. In the hope for a better future, you accept his request, for who could refuse to follow such a seemingly eminent member of the Mages’ Guild? A feeling in the back of your mind tells you that this is related to the strange symbol of a moon on you hand...

Your quest will require you to explore the Dungeon Kingdom world, to uncover hidden treasures, solve puzzles and battle dangerous creatures in many areas, from dark dungeons to snowy mountains.

Features:


  • Story Rich: You won't wander into dungeons without experiencing the epic story. You take part in it through interacting with the environment, books, scrolls and NPCs.
  • Continuous Gameplay: Dungeon Kingdom's world is made of continuous levels, there's no fading or loading between levels, except for major environment changes.
  • Character Customisation: Create and recruit new adventurers onto your team of four. Increase their experience according to your actions throughout the game.
  • Enemy Variety: Battle with many kinds of enemies and monsters that have differing behaviours and capabilities.
  • Advanced AI: Unlike many crawlers, Dungeon Kingdom utilizes an advanced Artificial Intelligence system. This makes the gameplay more challenging as your enemies are smart and will not merely stand still and attack you.
  • Multiple Difficulty Levels: Three difficulty modes are available to best fit any player’s experience of dungeon crawler style games.
  • Controlled Randomisation: Certain areas will change with each play-through, along with the locations of items and their stats. This will allow for a higher level of replayablity.
  • Physics Engine: Dungeon Kingdom uses a real-time physics engine powered by PhysX, enhancing gameplay with unique puzzles.
  • Dynamic Environments: Perform immersive interactions with dynamic environments, such as setting fire to objects and watching the fire spread realistically.

The Team:

Hydro Games is a group of experienced game developers based in France, aiming to develop great games that players will love.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Dual Core 2.0 GHz Intel or 2.8 GHz AMD
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 capable graphics card and at least 384 MB of video memory
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: On low-end devices such as certain laptops, play on the lowest quality level.
    Recommended:
    • OS: Windows 7
    • Processor: Quad Core 2.66 GHz Intel or 3.2 GHz AMD
    • Memory: 4 GB RAM
    • Graphics: Shader Model 4 capable graphics card and 2 GB of video memory
    • DirectX: Version 10
    • Storage: 2 GB available space
    Minimum:
    • OS: OS X 10.7
    • Processor: Dual Core 1.6 GHz Intel core i5 processor
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 capable graphics card and at least 384 MB of video memory
    • Storage: 2 GB available space
    • Additional Notes: Minimum quality level is strongly recommended for integrated GPUs on Mac computers.
    Recommended:
    • Processor: Quad Core 2.66 GHz Intel
    • Memory: 4 GB RAM
    • Graphics: Shader Model 4 capable graphics card and 2 GB of video memory
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Dual Core 2.0 GHz Intel or 2.8 GHz AMD
    • Memory: 2 GB RAM
    • Graphics: Minimum quality level is strongly recommended for integrated GPUs
    • Storage: 2 GB available space
    • Additional Notes: On low-end devices such as laptops, play on the lowest quality level.
    Recommended:
    • OS: Ubuntu 12.04
    • Processor: Quad Core 2.66 GHz Intel or 3.2 GHz AMD
    • Memory: 4 GB RAM
    • Graphics: Shader Model 4 capable graphics card and 2 GB of video memory
    • Storage: 2 GB available space
Customer reviews Learn More
Overall:
Mostly Positive (45 reviews)
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