It's a dated game, yeah. But for those who like to play tycoon games where they are in control of everything in a restaurant, it gets pretty addicting to check profits and figure out how to reach the goals in each scenario. The first campaign starts a bit hard because not everything is accessible and the player is expected to play with whatever the tutorial gives. I had to fire more than 5 servers before I found two that wouldn't be rude to customers because I didn't have access to staff training yet. Managing the restaurants is no easy task as the player is expected to know how to be successful in finances and food.
Players could easily cheat by using codes that are readily available, but where's the fun in that? Some might complain about the super bright glowing effects when they first play the game, but that can be remedied by turning off all glow features in "Settings". Eventually, the player will be in control of what s/he wants to put in the restaurant as well as serve in the restaurant while keeping in mind of ratings. There's a little bit of free customization for the floors, walls, and employee outfits.
Time passes in a day in the game's universe, meaning the restaurant operates within 24 hours and every minute counts. At the end of the day, whatever money that is generated is multiplied by 30 or 31 to represent monthly revenue or profits. Therefore, the player should avoid wasting too much time by letting the minutes pass while deciding how to arrange furniture or improve recipes, but that's why the pause button is there!
Overall, someone who is easily enticed by tycoon or management games can get easily stuck in his or her seat for a few hours trying to get perfect ratings or avoiding debt (at least... I did.)