Beautiful graphics! A wonderful sense of speed! Relaxing music!
*BUT WAIT...!
Any positive traits that could possibly be bestowed on this game have the misfortune of being attatched to a design that is pretty baffling if I am being totally honest. And I dont write negative reviews. I rarely have a reason to complain, if at all.
Well good job then Deer God. I can't, not, talk about you.
So here is what you can expect to be doing in Deer God:
- Jumping. No like, endlessly harrasing your gamepad's A button to get over obstacles that you eventually learn to do with your eyes closed. That is, after seeing them for the 7,000th time.
- Retracing your steps through the same handful of endlessly repeating maps, just waiting to come across an NPC with more than fairly dissapointing dialogue.
- Do a fetch quest. For nearly every NPC. The items or actions for which may be located 10 feet away from them. Don't have the item they need? Tough! You'll be seeing them as you run past them again and again within the next 30 seconds as the game decides to spawn in the same encounter again and again instead of one of the other current, applicable ones.
- Mate with female deer. Which produces an offspring that will follow you, because? Then either Alpha, or Beta occurs: A: It gets stuck shortly after being born, or B: Immediately jumps into the nearest hole with spikes in it.
- Eating over and over and over and over again. If eating in Minecraft was ever an annoyance, Deer God cranks it beyond levels we have not even begun to fathom.
- And Basically evading every element of danger with ease. Because by the time they know you are there, they are either STUCK or the programming is removing them to save resources after you leave it 50 yards to the west.
There is another point worth mentioning. The game wants to think that it is about survival, thus it only gives you one life total for each adventure. However, due to the IMMENSE non-difficulty of the game and thanks to an overwhelming abundence of resurrection items, it is never really a danger. Ever. Unless of course one of the resurrection items - which must be reactivated from inventory after every demise no matter how many you have - puts you into a death loop, whereby you spawn back on top of the same thing that killed you -- to die again and restart the adventure from the absolute beginning. Thus is the only real danger in the game.
The different levels that this title might work on are maybe worth a 25% investment. The other 75%... just doesnt work. And with so little time left in beta before release, it is very unlikely that this game becomes interesting by then.
Deer God... I am so sorry. I wanted to like you. :(