Letter Quest Grimm’s Journey is a casual, turn-based RPG word game with light RPG elements. It’s very similar to the Bookworm games from PopCap Games, but is harder and also has more content in it. That doesn’t necessarily mean it’s the better game between the two, but let’s dig deeper and find out, shall we ?You start the game by ‘controlling’ a grim reaper named Grimm. You don’t actually control him directly; the game automatically moves the character forward if necessary. Later on you can unlock and control another grim reaper, a girl named Rose. Both characters use separate stats, so it’s not just another design. They actually impact gameplay.
The game works with levels, and each level has additional, separate/optional challenges that can be completed. There are 40 levels in total; technically 160 if you count all of the challenges, of course.
Small tutorials (tips & hints might be a better description, though) are gradually introduced during gameplay. Most things speak for themselves, but there are a few things that are important. There are levels where you have to use a certain amount of letters (or avoid using a specific amount), use letters in corners, start words with a vowel, et cetera. These challenges are usually used in challenge levels and in boss levels. Normally you can just create the words that you want, as long as you have the letters for it. But these have to be in English, which might be a bit tricky for international users who hardly speak the language. Don’t worry though, you can play the game just fine by creating smaller and easier words; it’s just that it might take you a little longer. That’s right, there’s no time limit. Since it’s turn-based there’s no need to rush (unless it’s a challenge). You can take your time, but once you submit your word you’ll be immediately attacked by your opponent.
Word tiles will also change from time to time; there are poison tiles that will poison you (really !) if you use it in a word, and there are duplicator tiles that you duplicate certain letters (really !). There are even more of them, but I can’t remember them all, especially with my terrible memory.
There are books that can be unlocked that might give you more health, or do more damage, but these have to be bought from the store with crystals. Crystals can be found by defeating enemies, opening chests and getting to the end of a level. Earning these takes a lot of time and you’ll be frequently doing challenges and replaying levels in order to earn more of them. But you can also complete challenges. There are 70 in total and each one that you complete grants you 200 crystals.
More stuff can be bought from the store; there are weapons with different stats (one that heals you a little for each word that you submit or one that does more damage), and these can usually also be upgraded. You can also buy potions, better gear and books to improve your skills in combat, which is almost a must, because the game gets incredibly hard fast. But even failing levels will upgrade your equipped books so, again, you will still be able to beat them, it will just take a tad longer.
Still, it could have used a little more fine-tuning in this area, because I can’t count the amount of times that I had to replay a level, or had to do a(n earlier) challenge in order to be able to buy something better from the store.
It’s always wise to take a potion (or two) with you but it’s even wiser to not use it if you’re playing a new level for the first time. I’ve also spent a ton of crystals on potions that were eventually just wasted because the difficulty ramped up halfway through a level. It’s unfortunately very unbalanced sometimes and that will no doubt impact people’s experiences. The game relies heavily on using items and upgrading your gear, which makes sense, but for a casual game it doesn’t seem to be all that casual on that front.
For a two-man company the game is extremely well polished. But it isn’t hard to see that some aspects didn’t get the same treatment as some of the other parts of the game. I’m talking about the animations and the difficulty spikes here (which I already shortly addressed in the previous paragraph and won’t get into any further).
The graphics all look sharp and detailed, and everything is nicely animated, except for the enemies. The enemies just stand still and when they attack you might see a flash or something but except for that nothing else is moving. I understand it would’ve taken more time to animate all of the characters but it’s slightly disappointing and certainly noticeable, especially when the rest of the game feels so polished.
Thankfully the user interface is clean and user friendly. There’s also keyboard support so that you don’t have to click on of the letters you want to use. A simple idea, but really clever and I’m sure many people will appreciate it.
The music itself is retro themed, and up-tempo. I didn’t really enjoy it just because of that, but that’s personal and I wouldn’t ever say that it’s bad. It’s just not my style. I did find the sounds good with selected tiles making noises, and a sound that can be heard whenever a word can be submitted.
The description of the game states that it will take at least 6 hours to finish the game and I personally think you can at least add several hours extra to that number. I think 10 hours, give or take, would be a good estimate to do most of the things. For a word game, that’s pretty lengthy and, even more important, worth the money.
Letter Quest Grimm’s Journey is a game that I very much enjoyed. There are plenty of word games out there, but nothing like this one or Bookworm Adventures. This is also one of the reasons I enjoyed it so much. This genre hasn’t been oversaturated yet. Sure, it isn’t as popular as RPGs or FPSs, but that doesn’t make it any less fun. Who knew playing with words could be fun ? (well,… I did)[Rating: 76/100]Small note: if you enjoy word games give Typing Of The Dead a try, too (that is, if you’ve never heard of it). It’s just as much fun and deserves more recognition and attention.