Very immersive, it blends simulation and arcade in a tasty mix, making it one of the best flying combat sims out there, a game that seems just as fresh as it was when I first played it as a demo in 1998. Heat seeking Sidewinders, Radar-seeking Amraams, bombs, and other air to ground rockets, the game offers you a large arsenal to complete a variety of missions that have a gradual incline in difficulty. The AI makes the game pretty challenging, often forcing you to make tactical decisions rather than locking your enemies and firing away. Since you have a small plane with limited rockets, you need to decide if you're going to use the long range rockets on those helos or try to take them out with the gun after you splash those menacing su-27's. Bombing missions are pretty hairy as well, as you have better accuracy at hitting the targets while flying low under flak rather than dropping them from the stratosphere. Dodging enemy missiles is always a difficult thing to do, for me, that's when the butt-clenching begins. Radar missiles can be dodged if you lower the plane beneath 100 meters, but heat seeking missiles are another business... Usually either you find a hill to hide behind, making the rocket to lose your track, either try to maneuver in a long arc to miss you. This is just a taste of the thrill that this game can give you.