Gloria Victis is a MMORPG with an emphasis on realism, set in a low-fantasy medieval open world. Enjoy skill-based non-target combat, open PVP with territory control, deep crafting system and player-driven economy – all that served with beautiful graphics and immersive atmosphere.
User reviews:
Recent:
Mostly Positive (52 reviews) - 73% of the 52 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,010 reviews) - 75% of the 1,010 user reviews for this game are positive.
Release Date: Jun 9, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“2 years after getting Greenlit, thanks to the intensive full-time work of our team, Gloria Victis finally moved to Steam Early Access. We have waited with launch until now to make sure the game will be polished enough to meet your expectations. However, we know that we can achieve a lot more together, so we encourage the players to discuss the game and its core features, as well as the recent progress and future development plans.

Early Access gives us an invaluable chance to increase the development pace and make sure that the final game will be polished as much as possible. Thank you very much for your priceless support and giving us a chance to bring our dream to life!

DISCLAIMER

Please remember that the game is currently in alpha stage and you may experience some issues or some of the features may not be implemented yet. We recommend supporting us only if you want to help us develop the game!”

Approximately how long will this game be in Early Access?

“Thanks to the Steam release we will hopefully be able to expand the development team and release the complete game by the end of 2017.”

How is the full version planned to differ from the Early Access version?

“While in Early Access you receive a solid foundation of what Gloria Victis is and will be, some of the awesome features (in big part designed in co-operation with our Community!) are still being under development and will be implemented in future updates. Our plans for future development include:

– Replacing the character’s model and hiring the motion capture studio to rework animations, particular for combat
– Implementation of the playable female characters
– Continuous increasing of the servers capability, until there is only a single server per supported region of the world (since then you can freely switch between current servers)
– Implementation of siege engines
– Implementations of sailing and naval combat
– Implementation of mounts and mounted combat
– Implementation of housing system
– Implementation of dynamic events dynamically changing the world according to the players’ actions
– Implementation of new playable factions
– Developing the available world – right now you have access to a large archipelago but the lands will be expanded with entire mainland
– Numerous minor features, including fishing, gambling and emotes”

What is the current state of the Early Access version?

“Early Access of Gloria Victis includes most of the core features planned for the final release. Some of them are still being discussed with our Community, improved or developed.

Non-Target Combat – Engage in action-based, non-target combat where your skills and tactics matter! Prove your skills and earn fame as an undefeatable duelist, eagle-eyed archer or respected commander inspiring your allies in battle! With the income from Early Access we are going to greatly improve the animations and overall combat experience, as well as to implement mounts and siege engines.
Open PVP – Fight to the death in tournaments, towns and castles sieges and epic wars where entire armies collide!
Territory Control – Conquer the lands, siege non-instantiated towns and castles and develop fortifications to earn an advantage in the everlasting conflict of the realms! In future the player guilds will be able to control and develop towns and castles with surrounding keeps, farms and mines, to forge alliances and declare wars to the other guilds.
Innovative Partial Loot System – Defeated your enemy? Take your reward, selecting which specific items you would like to loot – but hurry, the clock is ticking!
Fame and Disgrace – Be a part of a living feudal society, establish your reputation and move up the feudal hierarchy, leading your allies to victory under your guild’s banner – or run and hide as an outlaw! In the final version you will even get a chance to become the ruler of your nation or the public enemy.
Complex Crafting System – Look for the best resources and materials, use crafting workstations and co-operate with others to increase your efficiency and achieve mastery in one of 8 different realistic crafts. The economy is in your hands – swords don’t drop from wolves but are forged by the blacksmiths!
Class-less Progression – Become who you want to be, shaping your character without artificial classes and fully customizing your equipment using hundreds of available items! Thanks to income from Early Access we will be able to add playable female characters!
Open Living World – Seamless, breathtaking, unpleasant, dynamically reacting to your actions – the diversified and overwhelming world of Gloria Victis awaits you! Right now you have access to a large archipelago but the lands will be expanded with an entire mainland!
Low-fantasy Setting – Explore the lands based upon medieval Europe and Middle-East, discover ancient secrets, seek for forgotten treasures and face creatures designed after medieval tales!”

Will the game be priced differently during and after Early Access?

“The current price is calculated to cover the costs of the constant development of Gloria Victis, upkeep the servers and supporting the game after release. However the final release will come with a free, content-limited trial with the possibility to eventually unlock the content through gameplay, owners of the Early Access will be granted full access to the entire content delivered in the final version, as well as numerous precious reward for purchasing the game during development.”

How are you planning on involving the Community in your development process?

“We are continuously looking for insightful feedback and brilliant ideas from our Community, often discussing them and applying the best ones to the game. We also invite the most active players to check the latest features and changes during internal tests before they are released in the official updates.”
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Recent updates View all (56)

March 21

Update v.0.6.8.8 – Steam Patch 51



Hello!

New update has just been applied! It includes a lot of minor tweaks and fixes aimed to improve gameplay and user experience.

Enjoy and see you in battle!

Changelog v.0.6.8.8

Gameplay:

– Added NPC guards inside recently introduced castle keeps – their strength and amount depends on distance to main town of nation which controls a settlement
– Increased respawn time of doors in the castle keeps
– Restored player spawnpoints inside the castle keeps and adjusted terrain under them
– Increased damage dealt by tournament guards by 20%
– Modified terrain East of Lord’s Wrath Fort to prevent players from walking it around
– Increased maximum upgrade level of Lord’s Wrath Fort to level 6
– Replaced a rope bridge leading to Lord’s Wrath Abbey with a stone bridge
– Increased levels of Outlumbereds and level of event taking place in their encampment
– Added War bardiche recipe to the loot table
– Replaced unused crafting materials stored in players inventory and depots with proper ones – for example, semi-hard and soft steel ingots have been replaced with steel bars so you will be able to use them in crafting

Fixes:

– Fixed an issue causing client- and server-side desynchronization of arrows
– Fixed an issue causing that safezone status remaining on player in edge cases after death
– Fixed client side item duplication, which occurred when dragging part of stack from depot to inventory; the source item quantity was not updating resulting in increase of total amount of stack
– Fixed client side errors while dragging item icon over depot
– Fixed improper update in database of tab size in inventory and depot while drag & dropping bags from one tab to another – this could in some cases break loading character and hang on loading screen at 90%
– Fixed a bug in Trade window while trading stackable items – It used to show whole stack size instead of traded amount of items
– Fixed a bug when (sometimes) selling item to merchant or trading it with another player wasn’t register on the client and item was not removed properly from inventory – such item would block the slot and it wasn’t possible to remove it

15 comments Read more

March 17

Kingdom for a castle! (Update v.0.6.8.7 – Steam Patch 50)



Safety of massive stone walls and enforced gate; sounds of toasts and smell of roasted meat filling the great hall; walls decorated with tapestries, weapons and banners of the family - a castle keep that each lord would be proud of. Now you can have one! Check the latest Gloria Victis update and enjoy having an own keep worthy of your power with brand new, fully upgradable model of main building!
See you in battle!

Changelog v.0.6.8.7

Gameplay:

– Introduced a brand new model of fully upgradable main building in 6 settlements (Leaktown, Twinfall, Seaclaw, Scarsdale, Order of the Original Faith’s Keep, Castle Audunstede)
– Added a new event taking place in recently added location in the middle of Stoneholm
– Added additional guards to siege camps which spawn when a town located on one nation’s side is controlled by enemy
– Added NPC smiths to the Last Stand forts
– Introduced a possibility to interact with NPCs which have no dialog – after interaction a speech will start
– Added new buffs for dominated nations in case of 70% and 85% flags controlled by enemy to reduce the one nation’s domination
– Added new UI sound effects

Balance:

– Improved assortment of NPC smiths in player-run settlements – in general they offer better goods than in starting towns but the best wares can be found in castles (Order of the Original Faith’s Keep, Castle Audunstede, Lord’s Wrath Abbey)
– Added expensive recipes for high quality materials (i.e. dziwer bars) to assortment of NPC vendors
– Increased prices of goods offered by NPC vendors
– Rebalanced levels of recipes for high-quality bowstrings
– Removed recipes from assortment the Prosperous Merchants
– Restored recipe for the Flat Top Helm with Mask and Mail Coif and increased its’ statistics

Fixes:

– Fixed an issue causing problems with launching second tournament on specific servers
– Disabled PVP looting points decrease over time, it should will fix most of issues with looting (we are aware of the safe zone issue and we added additional debugs to this version, so we should be able to fix it in next release)
– Fixed some bows recipes which were creating products with wrong ID (database consistency fix)
– Removed items with wrong ID from assortment of NPC vendors (database consistency fix)
– Fixed icon of linseed oil
– Fixed error in inventory which caused selled items were not removed from it and could be selled repetitively resulting in inappropriate gold creation

Combat Update Insight:

We know, that combat/animations overhaul is long overdue and community is getting impatient, to say the least. So, just a quick heads up for you guys: we are polishing. It’s a long, yet rewarding process, as we are tweaking little details over and over again to exterminate bugs and make sure it feels great to roam and fight. Team members responsible for combat work on it non-stop. Unfortunately, such is the nature of games development: every system, especially core mechanics, needs to be iterated to make it perfect and that’s why it takes so much time. On the bright side though – that’s polish phase already! We intensively debug and test internally. Sneak peek of old vs new system will be released as soon as possible.

20 comments Read more
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About This Game

Gloria Victis is a MMORPG with an emphasis on realism, set in a low-fantasy medieval open world. Enjoy skill-based non-target combat, open PVP with territory control, deep, expanded crafting system, player-driven economy and a mature, extensive storyline – all that served with beautiful, realistic graphics and immersive atmosphere.

Choose one of two nations: proud Midlanders inhabiting vast green lands or vengeful Ismirs from the frosty North and join the conflict!

FEATURES:

Non-Target Combat – Engage in action-based, non-target combat where your skills and tactics matter! Prove your skills and earn fame as an undefeatable duelist, eagle-eyed archer or respected commander inspiring your allies in battle!
Open PVP – Fight to the death in tournaments, towns and castles sieges and epic wars where entire armies collide!
Territory Control – Conquer the lands, siege non-instantiated towns and castles and develop fortifications to earn an advantage in the everlasting conflict of the realms!
Innovative Partial Loot System – Defeated your enemy? Take your reward, selecting which specific items you would like to loot – but hurry, the clock is ticking!
Fame and Disgrace – Be a part of a living feudal society, establish your reputation and move up the feudal hierarchy, leading your allies to victory under your guild’s banner – or run and hide as an outlaw!
Complex Crafting System – Look for the best resources and materials, use crafting workstations and co-operate with others to increase your efficiency and achieve mastery in one of 8 different realistic crafts. The economy is in your hands – swords don’t drop from wolves but are forged by the blacksmiths!
Class-less Progression – Become who you want to be, shaping your character without artificial classes and fully customizing your equipment using hundreds of available items!
Open Living World – Seamless, breathtaking, challenging, dynamically reacting to your actions – the diversified and overwhelming world of Gloria Victis awaits you!
Low-fantasy Setting – Explore the lands based upon medieval Europe and Middle-East, discover ancient secrets, seek for forgotten treasures and face creatures designed after medieval tales!

DISCLAIMER

Please remember that the game is currently in alpha stage and you may experience some issues or some of the features may not be implemented yet. Read the "Early Access" section above for details!
We are continuously improving and expanding all the described features according to the Community voice, while the others are under development or on our to-do list.

Features which will come with the future updates:

Mounts – Tired of walking? Get on a horse, take your lance and charge the enemy – or prove your incomparable skills in mounted archery!
Full-scale Sieges – Rams, ballistae, trebuchets and catapults – medieval warfare in all its beauty and glory!
Sailing and Naval Combat – Build a cog to deliver goods to distant realms, lead your fleet in naval warfare or make your mark as a world-known corsair!
Housing – Build your own house, develop and decorate it – home sweet home!
Freedom and Immersion – Want to rest for a while? Enjoy numerous side-activities, such as fishing, gambling and the beer drinking contest!
Mature storyline – Choose one of three playable nations based upon the old powers from medieval Europe and the Middle-East – Midlanders, Ismirs and Azebs – and enjoy an epic adventure to discover their rich culture, history and an own beliefs system!

We are currently hosting servers for following regions:
- Europe
- North America
- South America
- Russia
- Australia
- South East Asia

System Requirements

    Minimum:
    • OS: Windows 7 64-bit
    • Processor: Intel Core i3 or AMD Athlon II X4 with at least 2,5 GHz
    • Memory: 3 GB RAM
    • Graphics: GeForce GTX 260, Radeon HD4870 - at least 1GB GPU memory
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: Game requirements may change in time (optimization)
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Intel Core i5 or AMD Phenom II X4 with at least 2,7 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 660, Radeon HD 7870 - at least 2GB GPU memory
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: Game requirements may change in time (optimization)
Customer reviews Learn More
Recent:
Mostly Positive (52 reviews)
Overall:
Mostly Positive (1,010 reviews)
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