Gloria Victis is a MMORPG with an emphasis on realism, set in a low-fantasy medieval open world. Enjoy skill-based non-target combat, open PVP with territory control, deep crafting system and player-driven economy – all that served with beautiful graphics and immersive atmosphere.
User reviews:
Recent:
Mixed (80 reviews) - 63% of the 80 user reviews in the last 30 days are positive.
Overall:
Mixed (1,134 reviews) - 65% of the 1,134 user reviews for this game are positive.
Release Date: Jun 9, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“2 years after getting Greenlit, thanks to the intensive full-time work of our team, Gloria Victis finally moved to Steam Early Access. We have waited with launch until now to make sure the game will be polished enough to meet your expectations. However, we know that we can achieve a lot more together, so we encourage the players to discuss the game and its core features, as well as the recent progress and future development plans.

Early Access gives us an invaluable chance to increase the development pace and make sure that the final game will be polished as much as possible. Thank you very much for your priceless support and giving us a chance to bring our dream to life!

DISCLAIMER

Please remember that the game is currently in alpha stage and you may experience some issues or some of the features may not be implemented yet. We recommend supporting us only if you want to help us develop the game!”

Approximately how long will this game be in Early Access?

“Thanks to the Steam release we will hopefully be able to expand the development team and release the complete game by the end of 2017.”

How is the full version planned to differ from the Early Access version?

“While in Early Access you receive a solid foundation of what Gloria Victis is and will be, some of the awesome features (in big part designed in co-operation with our Community!) are still being under development and will be implemented in future updates. Our plans for future development include:

– Replacing the character’s model and hiring the motion capture studio to rework animations, particular for combat
– Implementation of the playable female characters
– Continuous increasing of the servers capability, until there is only a single server per supported region of the world (since then you can freely switch between current servers)
– Implementation of siege engines
– Implementations of sailing and naval combat
– Implementation of mounts and mounted combat
– Implementation of housing system
– Implementation of dynamic events dynamically changing the world according to the players’ actions
– Implementation of new playable factions
– Developing the available world – right now you have access to a large archipelago but the lands will be expanded with entire mainland
– Numerous minor features, including fishing, gambling and emotes”

What is the current state of the Early Access version?

“Early Access of Gloria Victis includes most of the core features planned for the final release. Some of them are still being discussed with our Community, improved or developed.

Non-Target Combat – Engage in action-based, non-target combat where your skills and tactics matter! Prove your skills and earn fame as an undefeatable duelist, eagle-eyed archer or respected commander inspiring your allies in battle! With the income from Early Access we are going to greatly improve the animations and overall combat experience, as well as to implement mounts and siege engines.
Open PVP – Fight to the death in tournaments, towns and castles sieges and epic wars where entire armies collide!
Territory Control – Conquer the lands, siege non-instantiated towns and castles and develop fortifications to earn an advantage in the everlasting conflict of the realms! In future the player guilds will be able to control and develop towns and castles with surrounding keeps, farms and mines, to forge alliances and declare wars to the other guilds.
Innovative Partial Loot System – Defeated your enemy? Take your reward, selecting which specific items you would like to loot – but hurry, the clock is ticking!
Fame and Disgrace – Be a part of a living feudal society, establish your reputation and move up the feudal hierarchy, leading your allies to victory under your guild’s banner – or run and hide as an outlaw! In the final version you will even get a chance to become the ruler of your nation or the public enemy.
Complex Crafting System – Look for the best resources and materials, use crafting workstations and co-operate with others to increase your efficiency and achieve mastery in one of 8 different realistic crafts. The economy is in your hands – swords don’t drop from wolves but are forged by the blacksmiths!
Class-less Progression – Become who you want to be, shaping your character without artificial classes and fully customizing your equipment using hundreds of available items! Thanks to income from Early Access we will be able to add playable female characters!
Open Living World – Seamless, breathtaking, unpleasant, dynamically reacting to your actions – the diversified and overwhelming world of Gloria Victis awaits you! Right now you have access to a large archipelago but the lands will be expanded with an entire mainland!
Low-fantasy Setting – Explore the lands based upon medieval Europe and Middle-East, discover ancient secrets, seek for forgotten treasures and face creatures designed after medieval tales!”

Will the game be priced differently during and after Early Access?

“The current price is calculated to cover the costs of the constant development of Gloria Victis, upkeep the servers and supporting the game after release. However the final release will come with a free, content-limited trial with the possibility to eventually unlock the content through gameplay, owners of the Early Access will be granted full access to the entire content delivered in the final version, as well as numerous precious reward for purchasing the game during development.”

How are you planning on involving the Community in your development process?

“We are continuously looking for insightful feedback and brilliant ideas from our Community, often discussing them and applying the best ones to the game. We also invite the most active players to check the latest features and changes during internal tests before they are released in the official updates.”
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Recent updates View all (43)

January 21

Update v.0.6.7.5 – Steam Patch 38



Hello!

New update for Gloria Victis has just been released! This week’s patch introduces two new locations - the last stand forts of each nation in which a brand new world event takes place. If any nation will dominate other one, their goal will be to burn houses in enemy fort, while opposing faction will have to defend their property. In order to implement this event we have added new event mechanics based on interaction with environment. An update also introduces redesigned Order of the Original Faith's Keep, sabotage events taking place on enemy farms and mines and numerous improvements.

See you in battle!

Changelog v.0.6.7.5

Gameplay:

- Redesigned the Order of the Original Faith's Keep
- Added 2 new locations - forts near main towns which are the last line of defense when a nation is dominated
- Introduced new type of events which bases on interaction with environment
- Introduced new type of world event: The Last Stand, which takes place when one nation is dominated and doesn't control any flag included in siege event; goal of the attackers is to sabotage defenders by setting specific buildings on fire; event starts 30 minutes after capturing all flags by one nation and as well as the dungeon event, it won’t launch
- Added new sabotage events located in farms and mines, using new interaction mechanics
- Removed HP and stamina regeneration when swimming
- Added icon of the player’s nation in Glory window
- Added transparent preview of upgradable objects which is displayed with building upgrade panel

Fixes:

- Fixed an issue allowing to finalize looting enemy after getting killed
- Fixed an issue causing occasional problems with finding proper neighbours in Glory window
- Fixed an issue causing that arrows were disappearing from buttons in building upgrade panel

Hotfix 2017-01-23

– Restored Mining and Metallurgy workshops at the Order of the Original Faith's Keep and Lord’s Wrath Abbey
– Fixed position of the Villager’s Workshops at the Lord’s Wrath Brotherhood
– Restored a missing wall section at the Order of the Original Faith's Keep
– Added minimap icon to the Quartermaster of the Lord's Wrath Brotherhood
– Removed remaining workshops and merchants from the original location of the Lord’s Wrath Abbey
– Restored Ludwig the monk at the Order of the Original Faith's Keep
– Fixed an issue causing the Last Stand event to send a wrong message to the dominating faction occasionally
– Fixed an issue causing Harlan the Tailor at the Order of the Original Faith's Keep to offer Ismirean assortment when location was controlled by Midlanders
– Fixed an issue of sabotage events causing that each nation could destroy crates
– Fixed an issue causing that amount experience earned for completing events was significantly reduced

18 comments Read more

January 20

Character controller remake insight



Hi, my name is Piotr and I’m one of programmers at Black Eye Games. Today I’d like to share some insight about process of Gloria Victis character controller remake.

As you probably know, there has been much talk about changing character animations lately. We have released a couple of sneak peeks, showing some of new animations in action, as well as footage of one-handed weapons and longsword combat. Animations are almost there; implementing them into gameplay, however, is just the tip of the iceberg of changes Gloria is about to receive.

We want to make sure combat not only looks great, but also feels great. This is why we have decided that changing animations is a great opportunity to remake the controller. In network games, changing controller forces synchronization update. Therefore, there are 3 main areas of change:

  • Animations
  • Controller
  • Synchro
I’d like to discuss all of these areas briefly.

Animations - 75% ready

You have already seen some of new animations - this was, however, only a small fraction of all visual changes to come! We already have animations ready for all weapon types that are currently available in game. Due to large number of transitions and mixes between them, it makes for over 200 animations per weapon type.

Large number of animations means better look, but also - more work to be done with actually putting them into the game (e.g. some animation times need to be amended, character rig and skeleton requires some modifications etc.) Some of changes are already live; for example, the change to character model that was released recently was required by new animations.
When new combat animations are already live, we are planning to change mobs and NPCs to use new animations. Furthermore, we still need to record emoji/interaction animations along with some actions (e.g. swim). For now, these systems will use old animations.

Controller - 60% ready

Changing animations requires changing the way character behaves on server, so that client and server stay in sync. This is, however, an amazing opportunity to implement some of the combat mechanics changes that hopefully will make combat more balanced and strategically deep. For example, we currently test interrupting attacks with strong attacks, adding additional reward for players taking risk of fully loading power bar. We are also changing system of blocks, making rotation based directional blocks more reliable.

Synchronization - 70% ready

Almost none of these mechanics changes would be possible without major synchronization model remake we are currently performing. Players will no longer fall off stairs after rapid turnover or get stuck when going through door. This will also greatly affect combat, especially PvP - we will greatly reduce desync, thus making combat mechanics more reliable.

We also know that many of you play on servers that are physically distant from your location. This is why we put great effort into making game playable even with high ping. Animations remake makes it a little bit easier, as we are able to hide ping behind them; this way, game will feel fluent even with medium-high ping values.

Recap

All in all, Gloria is about to receive one of the biggest updates in its history within weeks. This is a lot of work and it takes time, but I believe all these changes are worth waiting for. Thank you for your tremendous support!

See you on the battlefield!
Piotr

Upcoming update

An upcoming update is currently being tested. We hope to be able to release it tomorrow, as it will intorduce lot of awesome content, such as 2 new locations, brand new world event and
burning buildings!

14 comments Read more
See all discussions

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About This Game

Gloria Victis is a MMORPG with an emphasis on realism, set in a low-fantasy medieval open world. Enjoy skill-based non-target combat, open PVP with territory control, deep, expanded crafting system, player-driven economy and a mature, extensive storyline – all that served with beautiful, realistic graphics and immersive atmosphere.

Choose one of two nations: proud Midlanders inhabiting vast green lands or vengeful Ismirs from the frosty North and join the conflict!

FEATURES:

Non-Target Combat – Engage in action-based, non-target combat where your skills and tactics matter! Prove your skills and earn fame as an undefeatable duelist, eagle-eyed archer or respected commander inspiring your allies in battle!
Open PVP – Fight to the death in tournaments, towns and castles sieges and epic wars where entire armies collide!
Territory Control – Conquer the lands, siege non-instantiated towns and castles and develop fortifications to earn an advantage in the everlasting conflict of the realms!
Innovative Partial Loot System – Defeated your enemy? Take your reward, selecting which specific items you would like to loot – but hurry, the clock is ticking!
Fame and Disgrace – Be a part of a living feudal society, establish your reputation and move up the feudal hierarchy, leading your allies to victory under your guild’s banner – or run and hide as an outlaw!
Complex Crafting System – Look for the best resources and materials, use crafting workstations and co-operate with others to increase your efficiency and achieve mastery in one of 8 different realistic crafts. The economy is in your hands – swords don’t drop from wolves but are forged by the blacksmiths!
Class-less Progression – Become who you want to be, shaping your character without artificial classes and fully customizing your equipment using hundreds of available items!
Open Living World – Seamless, breathtaking, challenging, dynamically reacting to your actions – the diversified and overwhelming world of Gloria Victis awaits you!
Low-fantasy Setting – Explore the lands based upon medieval Europe and Middle-East, discover ancient secrets, seek for forgotten treasures and face creatures designed after medieval tales!

DISCLAIMER

Please remember that the game is currently in alpha stage and you may experience some issues or some of the features may not be implemented yet. Read the "Early Access" section above for details!
We are continuously improving and expanding all the described features according to the Community voice, while the others are under development or on our to-do list.

Features which will come with the future updates:

Mounts – Tired of walking? Get on a horse, take your lance and charge the enemy – or prove your incomparable skills in mounted archery!
Full-scale Sieges – Rams, ballistae, trebuchets and catapults – medieval warfare in all its beauty and glory!
Sailing and Naval Combat – Build a cog to deliver goods to distant realms, lead your fleet in naval warfare or make your mark as a world-known corsair!
Housing – Build your own house, develop and decorate it – home sweet home!
Freedom and Immersion – Want to rest for a while? Enjoy numerous side-activities, such as fishing, gambling and the beer drinking contest!
Mature storyline – Choose one of three playable nations based upon the old powers from medieval Europe and the Middle-East – Midlanders, Ismirs and Azebs – and enjoy an epic adventure to discover their rich culture, history and an own beliefs system!

We are currently hosting servers for following regions:
- Western Europe
- Eastern Europe
- North America
- South America
- Australia

System Requirements

    Minimum:
    • OS: Windows 7 64-bit
    • Processor: Intel Core i3 or AMD Athlon II X4 with at least 2,5 GHz
    • Memory: 3 GB RAM
    • Graphics: GeForce GTS 260, Radeon HD4870 - at least 1GB GPU memory
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: Game requirements may change in time (optimization)
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Intel Core i5 or AMD Phenom II X4 with at least 2,7 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 660, Radeon HD 7870 - at least 2GB GPU memory
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: Game requirements may change in time (optimization)
Customer reviews Learn More
Recent:
Mixed (80 reviews)
Overall:
Mixed (1,134 reviews)
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