A desperate, savage survival experience full of stunning visuals, dynamic creatures, and a haunting soundtrack.
User reviews:
Recent:
Mixed (32 reviews) - 62% of the 32 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (288 reviews) - 79% of the 288 user reviews for this game are positive.
Release Date: Jul 23, 2015

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August 31

VOLUME and FEIST coupons!

Do you own THOMAS WAS ALONE or FEIST on Steam? Read on, because you've just received a coupon offer!

If you own FEIST, then you now have a coupon for the amazing VOLUME from our friend Mike Bithell in your library!

Also, if you already own THOMAS WAS ALONE, but haven’t had the chance to try out FEIST yet, then you have now a coupon for FEIST.



Check your inventory now - the coupons are only valid from August 31st through September 11th!

Also, there's still a sale running for the FEIST soundtrack bundle! Until September 5th you can get FEIST + its soundtrack by Tomek Kolczynski for 50% off.

Thanks for reading and have a great time!

79 comments Read more

May 16

PID and FEIST coupons!

Hello everyone, we have good news!

If you own FEIST then you now have a coupon for the wonderful PID from our friends at Might & Delight in your library!

Also, if you already own PID, but haven’t had the chance to try out FEIST yet, then you have now a coupon for FEIST.



Check your inventory now - the coupons are only valid from May 16th through May 29th!

Soundtrack: Note that due to a mixup, the coupon doesn't apply to the soundtrack bundle. Instead, we've put the soundtrack on sale on Bandcamp, so that you can get the same deal as with the bundle: https://tomekkolczynski.bandcamp.com/releases

Thanks for reading and have a great time!

72 comments Read more

Reviews

“RECOMMENDED: There's a purity of vision in its savage scenarios.”
EuroGamer

“The most brutal thing about Feist is how desperate its encounters are: they’re protracted, stressful, improvised fights to the death. Feist is remarkably tense for a platformer. The world’s tension is heightened by the music: a quiet, forlorn ambience shrouding the woods of Feist in a supernatural melancholy. There are moments of startling beauty in Feist.”
PC Gamer

“The look, described as "a cinematic physical-effects style reminiscent of Jim Henson's The Dark Crystal, or Hedgehog in the Fog," is brilliant. Some of the best game art I've seen.”
Destructoid

We recommend playing FEIST with a controller

About This Game

A desperate, savage survival experience full of stunning visuals, dynamic creatures, and a haunting soundtrack. Follow strange beasts through lonely forests, hazardous mountains, dark caves, and glowing swamps. Watch out for dangerous creatures that react to your movements and decisions, and cleverly concealed traps that will test your ability to survive. Over six years in the making, FEIST is a gorgeous hand-made adventure unlike anything else, with a cinematic presentation reminiscent of The Dark Crystal or Hedgehog in the Fog, and a tense original soundtrack by Tomek Kolczynski.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or newer
    • Processor: Intel Core i3 or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000 or better
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows Vista or newer
    • Processor: Intel Core i7 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 280 / ATI Radeon HD 4870 or better
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Minimum:
    • OS: OS X 10.6 or newer
    • Processor: Intel Core i3 or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000 or better
    • Storage: 1 GB available space
    Recommended:
    • OS: Mac OS X 10.10
    • Processor: Intel Core i7 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT 750M or better
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 10.10 or newer / SteamOS
    • Processor: Intel Core i3 or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000 or better
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 10.10 or newer / SteamOS
    • Processor: Intel Core i7 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 280 / ATI Radeon HD 4870 or better
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Mixed (32 reviews)
Overall:
Mostly Positive (288 reviews)
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154 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
45 of 48 people (94%) found this review helpful
1 person found this review funny
Not Recommended
4.0 hrs on record
Posted: September 4
A game can have a great art style, atmosphere, and soundtrack. A game can have a fantastic concept and challenging AI. These things don't guarantee that a game will be good. I really want to love FEIST for its brutal, beautiful world, but its the glaring mechanical flaws I can't overlook.

Aesthetically, FEIST is quite good. The art is dark and moody and the soundtrack is suitably melancholic. The animations are also very fluid and organic. Yes, you could say it looks like Limbo, but FEIST seems to employ the use of silhouetted 3D models, which makes it appear 2D. The unforgiving desolate world is also reminiscent, but both take the concept in different directions. Whereas LIMBO is more concerned with giving you puzzles to figure out, FEIST is more concerned that you just survive and kill when you need to.

FEIST's enemies are surprisingly formidable. Flies and worms shoot deadly accurate needles, spiders are jumpy and unpredictable, and the "bosses" are persistent and ruthless. Everything is trying to kill you and everything is pretty adept at doing so. This creates a lot of trouble because your character is woefully ill-equipped to deal with these threats. You can run, jump, push things, and pick up and throw things. That's it. This wouldn't be a problem if the game provided you with better ways to utilize the sticks, pinecones, and rocks you find along the way. Each projectile has a fixed arc and the stick always has the same hitbox. Because of the game's tricky AI, it can become extremely difficult to even land a hit on an enemy. Even when you pick up a fly and hijack its stinger, hitting your target is frustratingly finicky. The game just feels unfair when you're expected to have pixel-perfect movement with floaty jumps and attacks that can come out of nowhere. Your ability to maneuver around hazards is severely limited by your movement physics. If you were given the ability to aim your attacks or quickly dodge in the air, the game would feel far better to play and the challenges could even be ramped up without feeling unfair. FEIST should have been a dynamic survival experience brimming with emergent gameplay possibilities, but it just doesn't deliver.

The level design itself is a mixed bag. There are long stretches of running through samey forests and marshes. Even the blue-green color palette stays the same. Environmental variation is very limited. I don't have a problem with the game being limited to one geographical area, but everything just looks the same and it quickly gets boring. These long stretches also contain basic repeated combat encounters or environmental puzzles. That's not to say that these puzzles are unwelcome. There are a few puzzles scattered throughout that are legitimately clever, but the lackluster ones are those that make up the bulk of the non-combat gameplay. There are moments throughout the game where something unexpected happens due to the interaction of different mechanical systems and the game comes alive, but they often get buried by the tedium of seeing the same challenges and dying repeatedly in the same situations where it was practically unavoidable. The journey through FEIST is one of frustration with glints of promise occasionally.

In closing, I want to acknowledge that I may be completely wrong about FEIST. Maybe I'm just playing it wrong, but that's another topic entirely. Maybe I was predisposed to disliking it. Maybe I wasn't patient enough. I'd still recommend it if you want to see an interesting concept and explore the consequences of fundamental design decisions. I still can't say it's a great game...yet. I'm going to try it one more time to see if there's something more to this. If it doesn't show me something better, I guess I'll just have to wait for Rain World.

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30 of 37 people (81%) found this review helpful
1 person found this review funny
Recommended
3.1 hrs on record
Posted: August 29
Not bad. Good solid platforming. Good physics. Good music, environment, and art. It can be fun while running and dodging enemies, and throwing items works well for the most part. The puzzles aren't too challenging and are usually self explanatory. The problem is when many enemies are on the screen. They are faster than you, can grab you, have perfect aim, and you have to hit them a ton of times. Also a single hit with the sticks breaks them, which can be quite annoying. The game is super short, and looks like a ripoff of limbo. The character is cute, although there isn't much of a story. Many places require constant repetition and the camera can be screwy. The combat and platforming in certain parts can be finnicky and inconsistent. Even witht the negatives, while they can detract from the overall game, they are more frustrating than anything else. But they do not ruin the experience. Still it's decent.

7/10
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19 of 25 people (76%) found this review helpful
1 person found this review funny
Recommended
11.8 hrs on record
Posted: August 31
I can understand some of the negative reviews for FEIST. It's difficult, and frustrating. If you don't have the patience for that kind of game, you should give this one a miss. But if you do stick around, you'll find a very fun challenge presented beautifully in this short but great little game.

The controls take a bit of getting used to. They're simple, but they feel a bit slippery and not as precise as they should be. That adds to the frustration at times, but it's part of the challenge. Some of the levels involve solving minor puzzles and avoiding/killing monsters. Overall I really liked FEIST.
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33 of 51 people (65%) found this review helpful
3 people found this review funny
Not Recommended
4.6 hrs on record
Posted: September 1
Positive:
- The game looks nice.
- The physics are good and feel really smooth.

Negative:
- Challenging fights combined with lots and lots of trial and error "puzzles" means you have to do the fights over and over again, which is really frustrating.
- The camera does not follow your character properly when you are moving fast which means that you can often die to enemies or traps that you run into, simply because you couldn't see them. This can also force you to redo a difficult bit you just finished.
- Repetetive gameplay. There are not so many types of enemies, but there are lots and lots of them. You get tired really quickly of fighting/dodging the same guys over and over.

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1 of 1 people (100%) found this review helpful
Recommended
0.6 hrs on record
Posted: September 4
FIEST wonderful looking platformer, and looks even better on high settings. Its a Physics platformer, so its tough to do the same thing every time and expect the same result- but for me that's alright. The enemies feel intelligent, reactive, and organic- there's no set pattern to what they will do. A raider (the big hairy guys in the trailer) may toy with you or just outright smash you.

Its this organic quality that sets FIEST apart from other physic platformers and makes fun to play.

However, I also hit a few glitches, particular when tossed at high speeds. Sometimes when the character or an object is thrown into a crevasse or pinch in the landscape, the game will freeze and go black. (forcing me to close the program) I've had this happen about three times in my first 20 odd minutes of playing. I've also had raiders pick the character up through walls/floors. Somethings after the character has been hit, it'll spin on the floor and the game will not continue.(forcing me to close the program) But seeing how game came out over a year ago (as of this review) I don't think it'll be patched.

If you can get past the glitches though, FIEST is a blast and good addition to any platformer lover. If you like precise platforming, like that found in the 80's and 90's, or are a speed runner, FIEST may not be up your alley. But if you're interested in a change in your platforming schedule, FIEST is a good place to start.
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2 of 4 people (50%) found this review helpful
Not Recommended
1.0 hrs on record
Posted: September 6
Beautyfull, immensely atmospheric, great animated.

Unfair gameplay that becomes a grind as you have to slowly attend to EVERY enemy you come across or they will snipe you over half a level or you run into new one ahead of you you couldn't have evaded whatsoever.

This leads to players repeating the same part again and again and again and often having to repeat them because you were unlucky that one moment and got stuck or caught in something you had no control over.

Not recommendet.

Great soundtrack though.
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1 of 2 people (50%) found this review helpful
Not Recommended
2.8 hrs on record
Posted: September 12
I've seen a lot of reviewers intentionally not comparing this game to LIMBO. After playing it, I can say that being more like LIMBO might have helped make it better. As it stands, LIMBO was a puzzle game, whereas I don't even know what FEIST is. FEIST doesn't so much provide puzzles, as screw the player about in between bouts of combat. What you could describe as puzzles if you've never encountered a puzzle are little areas where you try to figure out where the developer has hidden the door or stack up enough items to reach the door. These sections are pretty asinine and aren't the least bit fun, so let's get on to the combat.

The combat is the only other thing the game does and is infinitely more enjoyable than what pass for puzzles. You run around, shrieking and flinging your poo, slaughtering friend and foe alike, until the pcp wears off and you decide to play FEIST to cool off while you're coming down. In such a case, you could choose worse games for a chill session, because once you've died a few times, combat starts to feel fairly routine and boring. It takes a few minutes for that to happen, though. Once you get the hang of it, but before it gets boring/frustrating, the combat is good, hectic fun. You're a tiny, unrelatable furry monster thing that has to rescue another one of your kind that's important some poorly explained reason, so you set out to murder countless other less relatable organisms with sticks and rocks and projectiles. So yeah, it is a lot like a pcp trip, not that I would know.

The combat can feel quite natural and flowing, but that's only if you keep moving forward, backward being your only other optional direction. Every weapon is essentially single-use: sticks break after bashing one enemy and rocks can only be thrown, making them a hassle to go and pick up again. This makes combat feel sticky (no pun intended) and awkward as you either scabble about looking for weapons or just make a mad dash for the other side of the level, which is often your only viable option while taking on big baddies.

I've heard people refer to this game as difficult. I disagree for that most part with that. FEIST is trial and error. I've heard it compared to LIMBO. Aside from art style and a title consisting of five capitol letters, I don't see the resemblance in gameplay. In action, this game seems a lot more like Hotline Miami: intense, slightly dodgey trial-and-error combat with a suggestive theme of drug abuse. Unlike FEIST, however, Hotline Miami knew to keep up a fast pace (until one of the later levels, that is) by making respawns instantaneous and every character go down with one hit. It also had an original aesthetic and didn't ape LIMBO. Yes, I'm calling it. Intentionally or not, the developers are ripping of LIMBO. Unfortunately, they didn't take enough things from LIMBO, like being good.
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1 of 3 people (33%) found this review helpful
Recommended
4.5 hrs on record
Posted: August 31
Great game. Very difficult, but not difficult enough to make me want to kill myself. After just a few hours I'm hooked. One flaw is that sometimes the camera doesn't show you what's right in front of you, but that doesn't significantly take away from the playability.
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7 of 17 people (41%) found this review helpful
2 people found this review funny
Not Recommended
0.3 hrs on record
Posted: September 2
Walk to the right, but not too fast, or get gotcha'd by some tedious ♥♥♥♥♥♥♥t. Extremely uninteresting to play, hard to see what's happening. What is an interactable object and what is just some view-obscuring fluff? You will find out the hard way as Feist proceeds to kill you again and again, making you replay the same stupid wannabe LIMBO levels until you uninstall and request a refund.
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1 of 16 people (6%) found this review helpful
2 people found this review funny
Recommended
5.6 hrs on record
Posted: September 1
quick but fun
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Recently Posted
¼ Macaroni ¾ Hobbit
7.5 hrs
Posted: September 24
Good game, boring ending.
I decided to get this game because it reminded me of other good games like LIMBO and BADLAND and I wasn't disappointed. The controls were okay but what really made the game was the atmosphere, nice artwork accompanied by nice music. There weren't all that many enemies but they were fun to fight (most of the time) and the boss fights were extremely fun, they felt like a breath of fresh air as they were very different to other video game bosses. However, the final boss was extremely boring and equally irritating. The ending was also bland, making the game leave you feeling nothing, which is a shame because most of the game was good.
Do I recommend this game? Well, the third last level makes up for the anticlimactic finale so, yeah, I do. It's a waste of time like almost every video game on this planet but that doesn't change the fact that it was somewhat fun.
Helpful? Yes No Funny
Smitty Werben Jagger Man Jensen
4.2 hrs
Posted: September 20
this game is rly beautiful and the music is nice. but a platformer with bad mechanics its not what i expected after winning all this awards. i cant recommend this.
Helpful? Yes No Funny
Riotstarter
7.9 hrs
Posted: September 13
Playing this game was truly a suffer. I don't remember when I was so happy after finishing the game, not because it was challenging, but frustrating. After the ending I almost instantly unistalled it. The music is very good I have to admit.
Helpful? Yes No Funny
Darth Fader
2.9 hrs
Posted: September 11
A bit too short, and even though some of the levels had a challenging aspect I was still expecting it to be harder than a 3-hour clear. I can see it being hard for an inexperienced gamer
Helpful? Yes No Funny
Master Cube
1.9 hrs
Posted: September 8
I liked it.

Good gameplay, solid puzzle solving and combat. Maybe a bit on the expensive side for what it is, but it's definitely worth a play.
Helpful? Yes No Funny
YourFriendlyNeighborhoodAtheist
6.6 hrs
Posted: September 7
Pros:
Beat a motherf*ker with and another motherf*cker.
Cons:
An enemy obliterated me so hard the game crashed.
Conclusion:
10/10 would recommend.

Okay, now onto the serious review. This game was pretty great.
That is, if you enjoy a challenge. It did have some bugs and glitches
with the graphics, like the background would glitch after a death, or
the screen would go black forcing the player to close the game. But
overall, it was a great game, since the only issues can be fixed with
a patch.

Just make sure you are really up for a challenge though, because this
game is hard. And that is what makes it most enjoyable. The
satisfaction of beating a level after dying 20+ times is absolutely
invigorating.

The story wasn't immediately obvious, but it turned out fairly cute at
the end. So it could have given better hints at what exactly it was you
were trying to accomplish. But the introduction of new bosses in the
cut scenes was a nice touch. Other enemies will appear in a new
level and murder you to death.

The weapons felt fair given the situation you are in. They make you
feel like you have a little power, but not a great deal. And often times
you may find that leaving them behind is a better choice. Shooting
projectiles was a little tricky at first, but once you get the hang of it
you can take out any one to three hit enemy with ease.

The only thing I disliked about this game was how short it was. It
felt like it ended too abruptly. But for some, this might be a good
thing. Especially if they felt like they were grinding through the game
with no end in sight. They might lose interest. As for me, I would
have liked another level or ten.

Finally, I would like to say that even though this game is very
similar to others, Limbo and the likes, it is its own game. It plays
differently and has a slightly differing atmosphere that is created
with the amazing soundtrack the developer decided to slap on.

So again, great game. Hard game. 10/10 would recommend.
Helpful? Yes No Funny
Basic
2.8 hrs
Posted: September 7
Really promising but personally I found it a little too hard to be enjoyable.

I'm fine with most complex / challenging games. I've got every achievement in Beat Hazard, completed Super Meat Boy, etc...

As to this game...

Pros
* Nice art style
* Controls worked well for me
* Nice concept

Cons
* Not much except the (often) brutal difficulty.

It's not one that I enjoy personally. I suspect others who are glutton for punishment may appreciate the appeal.
Helpful? Yes No Funny
brandonyoyoslade
3.4 hrs
Posted: September 6
I thoroughly enjoyed the challenges presented in this game. The mood and environment of the game was thrilling and made the gameplay immersive. It felt like I was actually playing as the character, and the enemies had "human" interactions - sometimes they backed up, or looked to the side, or made the wrong guess as to where you will go next. Each level adds something new and fun to play; I did think that the learning curve was a little too steep, but at the same time I haven't gotten stuck on any one level for more than 10 or 15 minutes. I wish there was a little more story/background explaining the scenarios, but I understand that that might be an intentional choice based on the genre. Altogether, I thought it was a great game.
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PS
12.7 hrs
Posted: September 6
Feist is a action 2D platformer with some puzzle elements. It has great graphic and music accompanied by fluid action and precise responses of control. The story is quite simple, two small fur balls were captured by "beasts" (which in my view are just bigger fur balls). The player play one of the fur ball and try to rescue its friend. To do so, it has to fight a way through beautiful yet dangerous environments against different types of enemies.

I personally find the levels are well designed although it is challenging and you can get stucked quite easily. I personally think it's just about right and is beatable after some practice. Using the environment is an important concept in this game. You can even catch an enemy and use it against other enemies (but if you release it, it will continue attacking you). If you like action platformers, it is very likely that you will like this small game.
Helpful? Yes No Funny