A desperate, savage survival experience full of stunning visuals, dynamic creatures, and a haunting soundtrack.
User reviews:
Recent:
Very Positive (17 reviews) - 82% of the 17 user reviews in the last 30 days are positive.
Overall:
Very Positive (265 reviews) - 82% of the 265 user reviews for this game are positive.
Release Date: Jul 23, 2015

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May 16

PID and FEIST coupons!

Hello everyone, we have good news!

If you own FEIST then you now have a coupon for the wonderful PID from our friends at Might & Delight in your library!

Also, if you already own PID, but haven’t had the chance to try out FEIST yet, then you have now a coupon for FEIST.



Check your inventory now - the coupons are only valid from May 16th through May 29th!

Soundtrack: Note that due to a mixup, the coupon doesn't apply to the soundtrack bundle. Instead, we've put the soundtrack on sale on Bandcamp, so that you can get the same deal as with the bundle: https://tomekkolczynski.bandcamp.com/releases

Thanks for reading and have a great time!

55 comments Read more

Reviews

“RECOMMENDED: There's a purity of vision in its savage scenarios.”
EuroGamer

“The most brutal thing about Feist is how desperate its encounters are: they’re protracted, stressful, improvised fights to the death. Feist is remarkably tense for a platformer. The world’s tension is heightened by the music: a quiet, forlorn ambience shrouding the woods of Feist in a supernatural melancholy. There are moments of startling beauty in Feist.”
PC Gamer

“The look, described as "a cinematic physical-effects style reminiscent of Jim Henson's The Dark Crystal, or Hedgehog in the Fog," is brilliant. Some of the best game art I've seen.”
Destructoid

We recommend playing FEIST with a controller

About This Game

A desperate, savage survival experience full of stunning visuals, dynamic creatures, and a haunting soundtrack. Follow strange beasts through lonely forests, hazardous mountains, dark caves, and glowing swamps. Watch out for dangerous creatures that react to your movements and decisions, and cleverly concealed traps that will test your ability to survive. Over six years in the making, FEIST is a gorgeous hand-made adventure unlike anything else, with a cinematic presentation reminiscent of The Dark Crystal or Hedgehog in the Fog, and a tense original soundtrack by Tomek Kolczynski.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or newer
    • Processor: Intel Core i3 or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000 or better
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows Vista or newer
    • Processor: Intel Core i7 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 280 / ATI Radeon HD 4870 or better
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Minimum:
    • OS: OS X 10.6 or newer
    • Processor: Intel Core i3 or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000 or better
    • Storage: 1 GB available space
    Recommended:
    • OS: Mac OS X 10.10
    • Processor: Intel Core i7 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT 750M or better
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 10.10 or newer / SteamOS
    • Processor: Intel Core i3 or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000 or better
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 10.10 or newer / SteamOS
    • Processor: Intel Core i7 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 280 / ATI Radeon HD 4870 or better
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (17 reviews)
Overall:
Very Positive (265 reviews)
Recently Posted
Dryunya
( 3.0 hrs on record )
Posted: July 17
It's basically Limbo where you get to fight things.
Helpful? Yes No Funny
MFG38
( 3.2 hrs on record )
Posted: July 12
Feist is a beautiful game to listen to and look at, but that's about as much as it has going for it. The gameplay is incredibly frustrating, throwing hazard after hazard after hazard at you, giving you no indication whatsoever as to how much health you have, making you guess where exactly the last checkpoint was and somehow expecting you to deal with a bunch of flying spike-ball things and a giant furball that throws micro-sized suns at you.

As atmospheric as the game is, the atmosphere shouldn't come in the way of creating an enjoyable gameplay experience and - more importantly in Feist's case - a fully visible, functional HUD or GUI.

Believe me, I wanted to like this game. I truly did. But as it stands, the gameplay is too frustrating for me, and the visuals and soundtrack aren't enough to salvage it. As much as I'd like to recommend this game for the visuals and soundtrack alone, this game induced too much anger in me to warrant the recommendation.
Helpful? Yes No Funny
Dudziarz
( 0.6 hrs on record )
Posted: July 8
Not even close to Limbo game
Helpful? Yes No Funny
Culb.gif
( 3.9 hrs on record )
Posted: June 25
Enjoyed it. It's in the vein of Limbo, but more action and less puzzles. So not really like Limbo... just other platformers >.<
Helpful? Yes No Funny
RoyalFlush37
( 4.7 hrs on record )
Posted: June 16
Amazing 2D platformer. Nice visuals, challenging levels and really good music.
The storyline is not much detailed, but it's all you need to be motivated to play: you are captured by ferocious fluffy beasts and trapped in a cage. You then free yourself and go on an adventure through the forest in order to save your friend.
The game was nice to play, not hard to beat, but not easy either. There've been a few traps that got me killed many times before I managed to guess how I should pass them.
You should give the game a chance, at least on sale, and try and save your little friend :)
Helpful? Yes No Funny
{SpGa}alpaca2
( 7.9 hrs on record )
Posted: June 15
This game is truly amazing. Here are the pros and cons! Hope you find it useful! Below the pros and cons, I will talk more about the game!

Pros:
Amazing art styles, you either hate it or adore it!
Amazing physics.
Amazing sound track and sound effects.
Coll creature designs.
Immersive.
Puzzles that are not too challenging and not too easy.

Cons:
Lacking in content.
Limited to story mode.

My Advice:
This game is most DEFINITELY not for everyone. This game is for people who enjoy unique art style, love nature, and who enjoy a good, challenging puzzle! The only thing that makes this game not worth $15 is the lack of content. Right now, there are only 10 levels and 6 unique animal species. There are the flies, flying things, spiders, caterpillars, inchworms, and the mole things. I would love if there were more updates, or even dlcs! There could be a freedom mode, where you try to survive in the environment by hunting and drinking, all the meanwhile watching out for harmful wildlife! There should be more wildlife added, and some more ecosystem implemented. Another thing that would be interesting is the ability to play as the beasts, like being the teleporting one, the raider, miner, sorcerer, conjuror, or scout! This would develop different gameplay, and make the game more interesting! I highly recommend this game!

Raider fuzzies for life!
Helpful? Yes No Funny
giljaysmith
( 2.2 hrs on record )
Posted: June 14
Good-looking, entertaining, brief-ish, occasionally unfair but without a long-term penalty for being so. And I really enjoyed the boss fights. Worth full price.
Helpful? Yes No Funny
Aklarath
( 6.5 hrs on record )
Posted: June 13
Please make more content in dlc or a second one this was amazing !
Helpful? Yes No Funny
facepalm
( 6.1 hrs on record )
Posted: June 12
frustrating
Helpful? Yes No Funny
jiggy
( 2.6 hrs on record )
Posted: June 5
Good game challenging fights
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
3.2 hrs on record
Posted: July 12
Feist is a beautiful game to listen to and look at, but that's about as much as it has going for it. The gameplay is incredibly frustrating, throwing hazard after hazard after hazard at you, giving you no indication whatsoever as to how much health you have, making you guess where exactly the last checkpoint was and somehow expecting you to deal with a bunch of flying spike-ball things and a giant furball that throws micro-sized suns at you.

As atmospheric as the game is, the atmosphere shouldn't come in the way of creating an enjoyable gameplay experience and - more importantly in Feist's case - a fully visible, functional HUD or GUI.

Believe me, I wanted to like this game. I truly did. But as it stands, the gameplay is too frustrating for me, and the visuals and soundtrack aren't enough to salvage it. As much as I'd like to recommend this game for the visuals and soundtrack alone, this game induced too much anger in me to warrant the recommendation.
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Most Helpful Reviews  Overall
331 of 431 people (77%) found this review helpful
12 people found this review funny
Not Recommended
15.3 hrs on record
Posted: July 26, 2015
Feist is a physics platformer starring little critters in a forest, with a visual style of black silhouettes against a colored background, as in Badlands for example. Or a bit like Limbo since so many people refer to Limbo and say it is a rip-off, but the games have nothing in common. Limbo is monochrome, and beyond that there is no fighting in Limbo as it is a puzzle platformer.

The aim of Feist is to take down several beasty creatures (the biggest ones on the screenshots) to recover the main character's significant other. In order to do so, the player will travel through a forest and a mine, and fight all the wildlife in the way while avoiding a few traps here and there. To compensate for its weak stature and lack of direct combat abilities, the main creature can pick up twigs or rocks to fight.

A specific enemy, the fly, can be caught and used as a way to throw darts at enemies. This is really great. Also, the fights against the main beasts are very challenging and provide a lot of tension. Very dangerous boss fights.

However, the rest of the enemies, especially the worms that come out of the ground to throw darts, are not so interesting to deal with. They lack some form of interactivity (in contrast to the flies), and end up being a hassle and repetitive. Especially in the sections where the platforming bits are really not fun as well. Too many platforms that need to swing to an exaggerate extent, unlike the more interesting puzzles of Trine. Having to pick up items to fight is original, but after a while it feels too limited since the twigs break all the time while the enemies keep sending projectiles. More enemy types and big scary creatures (that cannot be beaten?) would be welcome as well.

For a game centered around wildlife, I thought that the ecosystem would be more complex, with the possibility to observe some of their life independent from the player, and creatures fighting each other. Actually I imagined that this would be a game mechanic, to distract the creatures by triggering some infighting. I believed that this would be the case because the boss beasts are able to squish the other creatures in their way. Sadly, every single creature just aims at the player and it feels too much like a set piece rather than an organic world. Additionally, I would say that the fights could be visually a bit more brutal to reflect the struggle for life among creatures.

The irony is that my negative criticism of the game comes from what the game does right, like the beast fights, the flies, the traps, and the overall atmosphere (music and visuals) that put the basic bricks of a great world to play in. Sadly, the bricks are not expanded upon and not used together to build a house. The game doesn't capitalize on its strong points, and despite being short (2-4h) it seems very full of filler and not enough substance. In other words, it doesn't live up to its potential.

On a technical standpoint, the game can run well above 60 FPS, however I had some occasionaly heavy framerate drops (that resolve themselves pretty quickly) and rare crashes or visual glitches. Nothing really bad.

My negative recommendation is not to say that this is a bad game. Just that it could have been much better, and I suggest waiting for a sale if you want to experience it for its original features that set it apart from the other platformers.
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71 of 75 people (95%) found this review helpful
2 people found this review funny
Recommended
3.6 hrs on record
Posted: August 26, 2015
Feist is a stylized, physics-based platformer. Because of the way it looks, moodily lit with silhouette-based graphics, Feist initially seems reminiscent of LIMBO. But this is misleading. At heart, Feist is a totally different sort of game. Its core is not meditative puzzle solving but a near-frantic brawl. This is not without charm, but the significant difficulty of the fight mechanics made the game very tense and kept me from enjoying the game as much as I hoped.

In Feist you play as the forest-dwelling fur-ball version of Rambo. (‘Feist’ in Geman means round and furry, while in English ‘Feisty’ means aggressive. Both fit.) A band of creatures somewhere between molls and trolls have locked you in a cage and abducted your kin. You are following their column on its march through the wilderness, confronting them one by one. The terrain is filled with spikey, hostile creatures that make quick work of tiny fur-balls like you. You fight back with your superior agility and make-shift weapons: swinging sticks, throwing stones, even getting them to shoot one another with stingers.

These breathless fights with catch-as-catch-can armaments are the centerpiece of play. The enemies have decent AI, meaning that things actually aim at you effectively, dodge unpredictably, or form swarms which follow you when you try to engage too many at once. The weapons also pose a big challenge. Many are one use: sticks break easily and, once thrown, projectiles must be retrieved. One can improvise a sort of gun by wounding a stinging fly and then picking it up, but these too can easily be destroyed or, worse, escape mid-fight to attack you further. This means that battle is a constant flit from one armament to another, dodging all the while, hoping that your scant hit points see you through. Then there are the moll-trolls themselves, tough bosses who are faster on their feet than you and can absorb significant damage before going down.

I like this idea in principle. It brings a gritty bar-fight sensibility to a platformer. But in practice it is wicked hard; a bit too hard for my taste. Some encounters early in the game took a frustrating number of attempts before I was able to win through, and even then my victory felt lucky. Getting struck in a fight causes you to drop whatever weapon you are currently holding, and you can’t carry more than one, so when the fight starts to turn against you it’s hard to even fight back. Admittedly, this does make each fight you walk away from feel like a triumph—there is no perfunctory combat in Feist. This game is definitely not for those who aren’t already seasoned platformer veterans.

The aesthetics of the game, on the other hand, were immediately enjoyable. The almost-silhouette graphics are done in a limited color palate, mostly blacks, whites, and shades of green. Care has been taken to give the illusion of depth and with extras like the texture of reflections in rough water. The world of Feist is damp and moody, and the music compliments this atmosphere. Also worth noting are the wonderful designs of the moll-trolls (I find myself wishing they were good guys).

One stray complaint in this department is the odd way enemies explode into pine-needles when killed. Feist’s combat seems so staunchly grounded and then this adds to it a discordantly dreamy effect.

To sum up, Feist is pretty to look at, and challenging to play. For somebody looking for a gritty, combat-centric take on the platformer, it would be a very enjoyable game. To me, who struggled through the initial difficulty curve, it was a moderately enjoyable one.

[Disclosure: I received a review copy of Feist from the developer.]
Was this review helpful? Yes No Funny
39 of 45 people (87%) found this review helpful
5 people found this review funny
Recommended
2.4 hrs on record
Posted: April 30
It's obvious, that graphics are heavily inspired by Limbo (first part with forest). Probably even exeeds it sometimes. This water and how every creature is made from pine needles, I really like it.
Gameplay is not anything like Limbo. Yes, there are some traps but they are pretty obvious, and there is a lot of foes. In most cases you don't have to fight, just get away from them. There is 10 levels and 5 bosses which are on the tradng cards (yes you have to fight most of them).
Is price tag a little high for ~3 hours? You're to judge, but there is nothing actually to choose from if you want more of the Limbo-feeling forest adventure with so much attention to details.
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49 of 65 people (75%) found this review helpful
5 people found this review funny
Not Recommended
3.8 hrs on record
Posted: March 15
Positives: it's pretty, it's atmospheric, and it can get relatively challenging at times. Negatives: the challenge mostly comes from fighting the floaty controls and poor level design. You frequently have to die at least once to figure out how things work. Despite a lot of repitition on the tougher segments, it came in at a grand total of 3 hours. Far too short for the full price. I'd recommend it at half price or lower.
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41 of 55 people (75%) found this review helpful
5 people found this review funny
Recommended
2.9 hrs on record
Posted: July 23, 2015
Feist is a little oddball of a game. It's rather Limbo-like but fails to capture the same atmosphere that made LIMBO special.

Even so FEIST is not a bad game per say, I rather enjoy it. The art style is lovely, the music and ambience great, and the backdrop and environment is actually rather nice.

It's a fun little platformer, where you play a feisty little furball that's recently escaped a trap and is now trying to escape this strange forest that's filled with hostile creatures. The AI is rather good, and certain enemies will relentlessly hunt you down, and even throw you against objects to try and kill you. You actually use the same method to try and defeat them, as you can pick up sticks to use as weapons. Although they break after contact with an enemy. Or you can pick up pine cones, and small logs to use as projectile weapons. At the same time the most irritating enemy I've ran into is the fly, they'll relentlessly pursue you, and fire projectiles at you.
They're also rather difficult to kill as a stick won't kill them with one hit. It will bring them down, and then you can pick them up and actually use them as a weapon.
While extremely annoying to face you can use them against other creatures, especially the large murderous furballs. Throw a fly against them and you'll turn the two against each other, and you've done some damage to the large monstrosity. They are usually the bosses at the end of levels, so try with all your might to get past them.

The combat is entirely reliant on the games physics engine, and while it's not super complex it does a great job. Hitting enemies, moving boulders, and throwing objects all have decent velocity, impact and gravity attached to them, and without it the game would be horribly I feel.
The physics engine is also reliant on it, and you can move logs, stack rocks, or use these sticky plant seeds/pods to make little platforms.

So what's the main issue with FEIST? Well despite it being charming, and fun for a little platformer with physics based puzzles and combat; it's just too short. The game clocks in at 2.5 hours unless you've gotten stuck or died too many times. This makes it rather hard to justify the price tag of €15.

Add in that the game; while charming just doesn't capture you the way LIMBO did it makes it awfully hard to say whether it's really worth the price. Personally I enjoy the game, I actually find it somewhat relaxing. Even the combat is strangely relaxing. It's not intense, and the mood of the game; along with it's ambience and subtle music is rather soothing.

PC Gameplay
http://www.youtube.com/watch?v=u3FtRpgto6c
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32 of 42 people (76%) found this review helpful
14 people found this review funny
Recommended
4.4 hrs on record
Posted: July 24, 2015
What I have learned playing Feist thus far: The forest is full of treacherous beasties, but if you manage to seize hold of a dazed giant bumblebee, you can use his backside to fire stingers at the other treacherous beasties. If you find yourself unable to scale some high terrain, find some things hanging from trees which resemble giant, hairy testes, and hurl them at the side of said cliff-face (they're sticky) to help you traverse said terrain. And whatever you do, DON'T anger the gigantic, furry porcupine men...'cause gigantic, furry porcupine men will ♥♥♥♥ YOU UP.

Some even more surprising things which I've learned playing Feist thus far: It is entirely possible for someone to make a game which superficially "looks" a bit like Limbo, and somehow make that game very nearly as GOOD as Limbo without replicating its gameplay too slavishly. You can, for example, add quite a bit of "combat" to said game, whilst still replicating the highly believable physics and logical puzzle-solving of a game like Limbo. Even more amazingly, you can make this new game seem oddly FRESH, in spite of the fact that it owes so much to not only Limbo, but indeed many a 2D, side-scrolling puzzle-platformer before it. And all that's required to pull off this amazing feat is an extraordinary level of talent and an all-too-obvious "labour of love" work ethic evidenced only by the most dedicated of "artists".

SO WHY IS THE VAST MAJORITY OF ♥♥♥♥ ON STEAM NOWHERE NEAR AS GOOD AS THIS?!?

Well, that's a question I simply cannot answer. But by supporting game developers as talented and hard-working as this, maybe we can turn that trend around. My only regret is that I didn't buy the soundtrack at the same time as the game, 'cause it sounds like JOHN ♥♥♥♥ING CARPENTER...oh man, me and my first-world problems...

Verdict: 9.5/10.
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23 of 27 people (85%) found this review helpful
1 person found this review funny
Recommended
9.8 hrs on record
Posted: January 30
It establishes an eerie mood, making you feel vulnerable to what lurks in the shadows. It's more a jump n run than a puzzle game. The design and style are obviously inspired by Limbo, but it does add that special "umpf" to the formula that makes it stand out from other Limbo-like games. It's fun, mysterious, scary and quite a challenge! http://steamcommunity.com/sharedfiles/filedetails/?id=604574953 http://steamcommunity.com/sharedfiles/filedetails/?id=609664931 Unlocked all achievements!
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16 of 18 people (89%) found this review helpful
3 people found this review funny
Recommended
3.5 hrs on record
Posted: May 17
(eng) / (rus)
I've played just a bit, and got totally astonished by the physics and animation works here! I dont'remember an arcade game where fighting with enemies brought so much random fun you couldn't help laughing even when you die for the 10th time in a row! The situations this program creates again and again get totally crazy and unexpected!

The wordless story's about a furry clot that escaped some hungry Neaderthales' captivity and now got cheerfully lost in a fur-tree forest, where everything is extremely thorny. Sticks, ♥♥♥♥♥♥, burrs, logs, branches, shrooms, stones - all have their physics model and are useful to fight off the spiny fauna that will try and turn every encounter into a real bullet hell for you. I don't have much more to say, except 75% sale price is 100% worth it!

Поиграл немножко, и поражен местной физикой и мультипликацией! Не припомню аркаду, где драки с врагами давали бы столько случайного веселья, что невозможно не расхохататься даже умирая в 10 раз подряд! Сумасшедшие и неожиданные ситуации создаются этой программой снова и снова!

Бессловесная история повествует о мохнатом комке, избежавшем плена голодных неандерталов, и теперь бодро затерянного в еловом лесу, где все отчаянно колючее. Палки, шипы, колючки, бревна, ветки, грибы, камни - все снабжено физикой и поможет отбиться от местной игольчатой фауны, которая попытается превратить каждую встречу в настоящий ад разящих орудий убийства. Не знаю, что еще сказать, но скидка 75% стопудово стоит того!
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40 of 62 people (65%) found this review helpful
2 people found this review funny
Recommended
0.9 hrs on record
Posted: July 23, 2015
Feist is an amazing look at what can be done when a developer puts their heart and soul into a game. I knew within the first ten minutes I would really enjoy what Feist had to offer and I was right.

Much like the Indie hit 'Limbo', Feist plays with shadows in a unique way. But the game uses color in all the right places, which adds a lot more depth and life to the world.

You play as a little creature and you must venture out into the dark forest, defeat your foes, and problem solve your way to freedom. As to not spoil any of the gameplay or story beats (as the game is short coming in at about 2.5 hours as per the developer), here is a 10 minute slice of early gameplay.

https://youtu.be/B2P_En_kXsM

I know the time seems short but this is an experience, the art direction, character design, sound production, all combine to create a wonderful lively world.

Overall, Feist takes you on a journey you soon will not forget.

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