Go back in time and experience, “The Fabulous Fifties”, in a game that recalls scenarios, vehicles andstreet races of the legendary 50´s films. Customize your car and compete in 8 different race modes, through five completely different 50´s themed areas and become the King of the Road.
User reviews: Mixed (30 reviews)
Release Date: 21 Nov, 2014
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Recent updates View all (1)

5 December

UPDATE #1 MOTORAMA RELEASED

Just to inform you all Dev Team has uploaded a Motorama Update with the following list of mayor fixes:

- Friendly Gamepad and Keyboard/Mouse control setup
- Lots of graphical glitches fixed:
- Flickering cars during Beach races
- Invisible environments during Canyon races
- Dark environments during Desert races
- Flying pilots
- Bug not allowing get PoBoy Challenge fixed.
- Springwater Laguna final race now works properly.

Just let us know if everything works fine now :)

Thank you all for your reports and have a good weekend!

2 comments Read more

About This Game

Go back in time and experience “The Fabulous Fifties” in a game that relives the period, vehicles and street races of the legendary 50´s films. Customize your car and compete in 8 different race modes, through five completely different 50´s themed areas and become the King of the Road!

For many years, street racings have been popular around Sierra Lake, one of California’s most famous cities. Flashy cars driven by skilled racers, with lots of money at stake and of course beautiful girls create - an explosive cocktail where only the bravest compete.

System Requirements

    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Intel® Core™ i3 / AMD® Athlon™ 64 x2 or higher
    • Memory: 2 GB RAM
    • Graphics: Nvidia® GeForce™ 8800 GTS / AMD® Radeon™ HD 3850 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
Helpful customer reviews
14 of 16 people (88%) found this review helpful
4.3 hrs on record
Posted: 3 December
https://www.youtube.com/watch?v=QDYDrxZATMk&list=UU7_-PLIhjsEBwIQXqKxmNpA

Motorama is 'classic racing' game in a 1950's theme with the same single
piece of music playing throughout; over and over again. There has been some graphical bugs in the form of cars or terrain flickering, or drivers floating in the air, and even unsee-able maps that render the game unplayable at times.

You earn rewards as you play the game, and there are a decent amount of
car selections and upgrade performance options, but the cost of purchasing
performance upgrades plus the cost of purchasing new vehicles does not balance
with the cash awards for winning in races. This leads to a lot of grinding just
to get enough money to buy upgrades (which are necessary), to progress forward.
There is also a lot of selection for cosmetic upgrades for those that like to
pimp out their vehicles.

Overall I found that if you didn't establish a big lead in the first 20
seconds of gameplay, you have little to no chance of winning. If you are leading
the race, your competitors magically catch up in the one straight segment of road
despite you holding a significant lead throughout the rest of the track. Hitting
a wall or going off road most of the time guarantees a loss, which makes the game more restrictive than enjoyable.

The different types of missions are done very well. The racing element
is pretty decent and is somewhat enjoyable, and I wanted to like this game. The more I played, the more I found the bugs,
the annoying UI, the grinding and the discrepancy in balance throughout gameplay
makes this game not one I would recommend.

This is a summary of my review video, which I encourage you to
watch if you are looking for a more in-depth review.

Thanks for your viewership and support; for more videos check click here.

http://www.youtube.com/user/SocioPyscho
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54 of 59 people (92%) found this review helpful
8.8 hrs on record
Posted: 23 November
I bought this game out of an obsession with old American cars and hot rodding. In the screenshots it looked as if there were some convincing recreations of classics like the '59 Fairlane, '61 Thunderbird and first generation Corvette. The last time I can recall a notable racing game focusing on this subject was EA's shortlived MMO "Motor City Online" back in 2001 which only survived a couple of years before the servers were shut down.

So what do you get for your money with this game? Well, not a lot really. The cars, it seems, have not been officially licenced, so although they look convincingly enough like the real things, the names of their supposed manufacturers have been changed. However, their actual model names are in many cases preserved. For example, there is a '53 Chevy 210 which is actually called a '53 210 but supposedly built by "Oceanic". There is a '53 Cadillac Eldorado called a '53 Eldorado but by "Belvedere". The models have Chevrolet and Cadillac badges, respectively, and have "Chevrolet" and "Eldorado" lettering, respectively. Perhaps it costs big bucks to actually use the manufacturers' names in a game, even when the vehicles depicted are sixty years old. So maybe we should not be too hard on the developer about this. What we can be hard on them for is the rest of the game.

The actual gameplay itself is not very interesting. The driving challenges are rather boring and the AI of the drivers you race against is horrific. The game is currently beset by bugs as well. There are fewer now than at launch, owing to a recent patch, but some remain. The aforementioned car models are quite pretty, but the car handling physics are awful, and you might also be stopped by invisible objects on the road.

Your AI competitors can collide with each other and with you, and you can collide with AI traffic. However, the AI competitors do not appear to have any sort of collision detection with traffic and just drive straight through it. They also find it difficult driving down a straight road without spinning off. The AI cars also get a headstart over you in each race, with you always lagging behind to start.

There is a progression system, where you gain levels by earning points for winning races and for "style" by doing things like overtaking, driving closely behind a competitor (called "slipstream", but why do they bother?), cornering "perfectly" (although you can get this even for massive imperfections), "drifting", and "speed threshold". The progression seems capped at the end of level 10 (i.e. you do not progress on to 11). However, thereafter you continue to get the end-of-level-10 rewards after earning even a single point in any race. This includes a special vehicle, so I have more than ten such vehicles in my "garage". This would not be so bad, if there was a facility in the game to sell these cars, but there is not, so I keep accruing them. The car awarded is a "1936 Emperor", which itself has a rather buggy model. It looks as though its suspension has collapsed, and it actually has some wheel hubs appearing lower than the actual wheel centres when you change the rims.

The biggest let down for me was the customization of the vehicles. Vehicles are presented as having four different performance characteristics: "Acceleration", "Speed", "Handling" and "Grip". Each one is awarded a percentage. There are eight ways to increase the performance of each vehicle: "Carburetor", "Supercharger", "Engine", "Torsion Bars", "Transmissions" [sic], "Suspensions" [sic], "Brakes" and "Tyres". Each component you can change has three levels of improvement over stock. "Carburetor" and "Engine" improvements affect "Speed", but not "Acceleration" (who knows why). "Brakes" improvements affect "Grip" but not "Handling" (again, don't ask me why). This is too simplistic to be in any way interesting, and pales in comparison to the customization options in Motor City Online more than a decade ago (which were not perfect by any means).

There are visual customization options for the cars as well. Each car has available four each of "Front Bumper", "Rear Bumper", "Side Skirts", "Hood" and "Muffler". Changes cost in-game money earned in races, but for some reason have escalating prices, despite not offering a performance benefit, and the most expensive part not necessarily being the best looking. Some of the changes, like "Side Skirts" are too all-encompassing. This option changes the front and rear fenders and door panels, regardless of whether the car model you are modifying actually has side skirts or not. It would be better if you could change aspects, like the front and rear fenders seperately, or the front bumper without changing the grille, for greater customization. You cannot chop the roof of your '49 Merc (or '49 Belvedere Bonanza, as it is known in the game), or lower its suspension. You can change the paint, but the range of paints is not very pleasing, and some body panels are inexplicably unpaintable.

There are options to change the wheels and tyres (called "Rims" in the game, seemingly an anachronism), but this does not always work, despite the fact that a lot of wheels have been unlocked. They just cannot be selected. Some of the wheel models are broken or missing, so when you do select them the car's wheelrims disappear or they appear incorrectly.

There is no drag racing. There is no option to just drive. There is no damage modelling. There is no dashboard camera, views being restricted to either the front bumper or a chase view. When you change the speedometer reading to miles an hour (instead of the default kilometres an hour, in a game set in 1950s America!), the distances remain given in metres. The music is a few tracks of boogie woogie instrumentals. Derivative modern compositions, obviously, and nothing faithfully from the era. These are played repetitively and there seems to be one track for the main menu, one for driving in game, one for finishing a race and looking at the score board, etcetera. At first I thought the music was by default a bit too loud, but when I turned it down to hear the dreadful sound of the engines I was glad for it. The engine noises are another major disappointment, as the sound of a V8 is a large part these cars' appeal. They sound more like four-cylinder Datsuns in this game. The only exception, so far as I can tell, is the Corvette, which does actually have a V8 sound.

This would not be such a bad game if it was available at a much lower price. The full price as of this writing is £14.99. I know the game is new but this what I would call a premium price range and this is a long way short of being a premium game. I have had plenty of better games through Steam for a lot less money.

To cut a long review short, I would not recommend buying this game unless, like me, you must have virtual representations of classic American vehicles on your computer which you can race, albeit in a limited fashion. [NB: In light of a recent patch, I have re-written parts of this review. The game is, however, still in a broken state owing to the level cap bug and its awarding you the same car again and again which the patch did not address.]
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22 of 23 people (96%) found this review helpful
6.3 hrs on record
Posted: 26 November
While the car models look nice, Motorama is a broken game. I would suggest not purchasing it unless you are specifically looking for a buggy and broken gaming experience.

https://www.youtube.com/watch?v=tk_HxBxUKMQ
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39 of 59 people (66%) found this review helpful
2.6 hrs on record
Posted: 21 November
It's not bad for a Unity game at it's current price point. I'll definitely get my money's worth out of Motorama.

The Good: The cars are interesting. There is a lot of customization for each and every car. The game definitely pushes all my nostalgic Street Rod buttons. Can't wait to build up a garage of custom classics! You definitely need brakes to take corners, so it's not 100% arcade racer.

The Bad: Music is loud and repetative (volume seems to reset after races). Controls are awkward to set (prelaunch menu w/o labels) and default setup is strange (shoulder buttons for manual shift). Sound effects are mediocre, definitely missing the rumble of leaded fueled V-8s (in the early game, anyway). AI opponents clip through NPC traffic but you do not (!!!). "Drifting" was called "powersliding" in the 60's. ;)

The Ugly: Being a Unity game, graphics settings are bare bones (resolution and low/med/high). Cars do not shade when driving through tunnels. Controller vibration does not work with 360 controller, so there is very little feedback or road feel compared to other racers. Only two camera views (bumper and 3d person), but camera controls (left stick for pan, Y for look back) are sufficient. No car damage.

Bottom line: Yeah, pick it up. Play it a weekend. Then give the developer constructive feedback (as I hope I've done here).
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18 of 30 people (60%) found this review helpful
0.8 hrs on record
Posted: 22 November
This might be one of the worst games I have ever played. The cars handle like they were from Crusin USA or some other early 2000s game. The physics are almost non-exsitant and there are absolutely no damage models. The soundtrack gets on your nerves after a few minutes. Also it never feels like you are traveling very fast. 150 feels like 50. Oncomming traffic appears to be moving at a SNAILS pace when you blow by them. If I were in one of those cars, maybe I could get to work in 10 hours at that rate...

This game might be worth it, if it was advertised as a cute little 4.99 arcade racer. There are lot's of costumization options and the visuals aren't terrible for a Unity game.

However, overall I would give this a 1.5/10
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8 of 11 people (73%) found this review helpful
2.7 hrs on record
Posted: 21 November
Initial look is that this is a good fun game. Very simple graphics and simple game play put together to give a fun game. There is similarities to the very old Street Rod game and this is actually the reason why I purchased the game in the first place.

After playing for a few hours you get tired of the glitching graphical bugs, the game possibility of a game breaking bug that gives you a negative 214,000,000 points for a progression acheivement. And of course putting all that behind to realise that not only is the game very very short (3 to 4 hours repetitive game play, but it is impossible to complete. There is a race map with a graphical glitch where you cannot see the road or ground at all. And of course the game will not let you progress until you place in the race without ground.

Also a note on the full controler support. This game was built around a controler so much so all the menu options are "A", "B" or "X" with each not actually corrisponding to actual keyboard keys. I would be shocked is this game was not a direct port (cheeply done) from a games console. You do NOT neet a Joystick or Game Pad to use the game at all. You just need to use the force to find where the keys are.


Conclusion
This is not a Need for Speed, but an old school racing game with some very cool cars to play with. A little over priced but so full of bugs that the game is unplayable. Do not purchase this game at all.

NOTE I have changed my review to an initial positive to an out right DO NOT BUY.
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10 of 16 people (63%) found this review helpful
0.7 hrs on record
Posted: 23 November
This game is terible. Its archade as archade gets. It is repetative the music is the exact same track the entire time. I have no idea why this game has mostly positive reviews unless the maker of the game wrote every review him self. Do your self a favor and save your money this game is not worth it.
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8 of 13 people (62%) found this review helpful
2.0 hrs on record
Posted: 23 November
Music is loud and motorsound is too silent - and no possiblity to change that!!! The game has many bugs... I bought it because I liked to play Street Rod long time ago - and I think the people who programmed this game also liked Street Rod - so the game is in many things similar but they coudn't make this atmosphere of the old game...
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7 of 12 people (58%) found this review helpful
0.9 hrs on record
Posted: 24 November
https://www.youtube.com/watch?v=zGNtTk7m5BA&list=PLdC3pP79J-A9vVBkItqiJkURqd3aUW2Lv


The music is awful. You can literally hear where the music loops. And there are only a few tracks. Worse is the BGM is tied to the level you're racing on, so the first few courses are tiring. Best bet is to just turn the Music slider to off and leave the effects on.

It's also buggy. There are two different parts in my LP where I fall through the world and another where my car is just going through psychedelic colors for no apparent reason.

It also feels like a milquetoast Unity game. It's a weird sentiment, but if you've played a Unity platformer, there is a resemblance to other games you've played. I am having difficulty putting my finger on it, but it doesn't feel like they tuned the game all that much outside of the imported physics engine.

The AI is laughably easy. All you need to do is shove them and then it's practically game over for them. They'll be zigging and zagging all through the course.

Having said all that, I was still having fun. The progression system is a bit too slow, but there is one level where you can grind money fairly easily. Also, it's not often you get to play a racing game set in the late 50's/early 60's hot rodding era. I only went two ranks deep, but I haven't had a chance to race for pink slips yet. I'm not sure if it's in the game, but that would be nice. (maybe it's because I only have one car?)

If it gets cheap enough on Steam sale or gets bundled, definitely give it a try.
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4 of 7 people (57%) found this review helpful
3.9 hrs on record
Posted: 24 November
Motorama has a good idea for a racing game, but it's rather unpolished. This game feels to me like an early access candidate.
The game uses the Unity engine, so at the start you're presented with a launcher, that let's you pick a couple of presets and redefine your controls. But there is a twist - the game actually let's you rebind your gamepad controls to your keyboard, so instead of using a standard and well established control names (brake, accelerate, handbrake), your stuck rebinding J1righttrigger and J1horizontal (+) ... and I decided not to mess with it. So at the start of my first race, the racing game turned into a puzzle one, as I was trying to decipher my keyboard controls - found out a,z,x,c,v,space not sure if these are all of them. Those were of course the easiest to figure out, good luck finding out the more important ones - replay the race, go to garage after race, go to menu - I gave up and ended up using my gamepad keys just for that purpose .
Once you figure out your keys, you'll establish, that the keyboard controls is not so bad, but the car handling on the other hand ... Before my first race I was presented with a choice of a car to buy and as a racing game veteran I picked the faster one with lesser handling, comfortable in my skill. Boy oh boy was I doomed - the car was almost uncontrollable in over 100km/h and every slightly more sudden turn sent me out spinning to the last spot in the race. In retrospect, this might have been by design as the first track is not exactly on a street and once you upgrade your handling, the cars feel waaay more responsive and actually enjoyable to ride. I still just can't shake off the impression, that the cars are sliding over the track, rather than driving on it, but that may just be me.
The graphics are nothing special, but reasonable, and sadly, littered with bugs - seizure inducing texture blinking, car textures disappearing or blinking and the occasional stuttering are a common sight. Activating the "nitro" results in full screen (Gaussian?!) blur, with very little acceleration gain, but huge visibility problem (for me at least), so I avoid using it.
The music is era fitting ( I guess?), but gets repetitive fast and the volume control is utterly bugged and resets to MAX upon race completion, which is frankly infuriating, so I ended up muting the game all together.
The AI has trouble driving in a straight line and ends up spinning quite often, if in front of you, while when behind, puts the "turbo" on and speeds past you with unreachable speed - that only happens on one track for now though, on the rest of them it just feels like you're competing against old ladies behind the wheel (no disrespect!). I can overlook the fact, that the AI has no collision detection with the incoming random traffic (while you have trouble colliding with bigger-than-visible car models), and account that as a feature, to up the difficulty.
On the bright side, the game offers quite a few cars and racing modes, there is some level of car customization and upgrades. Even though the upgrades are usually a flat 5% increase in a category, the change some of them provide is quite distinguishable. I highly recommend going for some handling upgrades at start. The linear progression of the upgrade's price and the flat % increase promote skipping of the mid-tier ones and going for the best asap. The money you make is not enough for that, so you really need to replay races to get dosh. The easiest way to do that are the knockout races.
Overall, Motorama offers nothing special, but I suspect, it can become quite enjoyable, once the huge amount of bugs has been cleared. Sadly, as of this moment, I simply cannot justify the price tag and will not recommend you buying the game.

TL:DR you can watch my salty video, as I rant about the game:
http://steamcommunity.com/sharedfiles/filedetails/?id=346261890
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4 of 7 people (57%) found this review helpful
4.5 hrs on record
Posted: 25 November
DON'T BUY IT!
GAME RUNS WITH A CRAPPY EMULATOR! PERMANENT LOADING LOOPS AND CRASHING! UNPLAYABLE! I WANT MY MONEY BACK!
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7 of 13 people (54%) found this review helpful
1.5 hrs on record
Posted: 23 November
ORIGONAL REVIEW 23rd November 2014:

What can I say about Motorama. I have currently played 71 minutes of the game and so far completed the first set of races.
The game is a wierd one its also hard to review becuase it has so many mixed things that either work or don't.

First of all the game doesn't give you nearly enough cash to buy cars and upgrades like a arcade racing game should have. Let alone that it calls itself arcade racing. The game has about two tracks of music that soon get very repetative. Also its definatly not the prettiest game out there. The gameplay lacks a little with being fare to the player. What I mean is that when you do a sprint race the traffic doesn't apply to the other racers in someway. The first car you have has a sh*t handeling no matter how much you upgrade it. I haven't tested the over cars yet becuase I upgrades most of the first one so now I can't afford any of the other cars becuase of the amount the upgrades cost in relation to how much you get from each race and I'm not prepaired to simply grind the two maps that you get in the first level. Is it to much to make some more maps on the first level its made in unity so how bloody hard is it. But what can we expect from a developer who has only put 251 of their games on steam its no suprise they got the whole gamepay thing wrong.

However the game does somethings well like the models but if you are llooking for any damage models then use your imagination. The game says that its rich in customization however I have seen more customization in Call of Duty games. I have to give them credit for making at least four visual customizations per department. The game is a nice idea however maybe if the devs had sold the idea to a good developer then maybe they wouldn't have such bad reviews for a game that looks, feels and sounds like a game that was made in just a fourtnight.

For me Motorama is a game that I would like to see a massive update for to make the game worth the amount of money it costs. Personally this is the game I wish steam had refunds for. Its no wonder that the trailer shoows no gameplay its probably becuase its pretty sh*te. I will maybe update the review if I get bored enough to run out of good games to play. I would really like the devs to give me my money back from the ♥♥♥♥♥est 71 minutes of my life. I have had more fun being spawn killed then I have had playing this cash grab made from someone who shoulld go back to making 2d games. A much better racing game to get is either Track mania nations wich is a arcade racer which is completly free and on steam or wait until GTA V comes to PC in January 2015.

No offence KISS Ltd.

P.S. If you take down this review I might just have to upload it to a whole range of websites.

REVIEW UPDATE 24th November 2014:

So I said I was going to update this review if I found out anymore about this waste of money and I was just playing it becuase I have spent so much money on it that I might aswell get my money's worth.

Anyway I was playing it and I was doing a game mode called Knockout!. Doesn't that sound fun, well it was fun. Until I got 2 minutes into it when the game bugged out and all the oppenents just went "screw this I'm going to stop and have some sandwiches". What I'm trying to say is that all he ooppenents stopped and even the timer had enough plus it was on the same map as I had played on in the last level. I thought I might like it today aswell becuase I was so angry yesterday but nope it wasn't just becuase I was angry its becuase the game truley is not worth more then £3.00 at the most.

I think I might just go on Unity and make my own better 60s style game for FREE.
3/10 at most a little bit better then Ride to Hell but to be honest I would rather just go on a ride to hell then play more of this ♥♥♥♥ heap.

P.S. I contacted the devs the same night I bought iit and emailed them saying I have uploaded a review of your game to steam and I also requested a refund for however much I had payed. I also said that I would be happy to show them the information about my purchase information.

They replied with this "Sorry all refund requests have to go via Steam. I am sure you understand that we do not receive the full amount for your purchase. There are numerous deductions and taxes, so everything has to go via the site."

However couldn't they just have a look at how much is taxed by steam and the government and just given me the refund I deserve without bothering Steam I mean I did offer to submit the purchase information and they still didn't want to pay me. I mean like £10 pounds isn't much now is it to a big game developer.
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4 of 8 people (50%) found this review helpful
1.9 hrs on record
Posted: 26 November
When I bought this game, I did it understanding that Im not going to find a Need for Speed, whatsoever, but thinking that Im going to find a fun racing game, based on the 50s, with those massive and potent cars, and their rock music. I have to say that I´m quite enjoying the experience. For a Unity game, the car models are very well resolved, and if the sensation of speed is not crazy, Im sure that those real heavy ♥♥♥ cars, didn´t run faster than this...

I´ve had hard times in the beginning figuring out the keys to play, as I dont have a pad, but once you do, you can play ok. Anyway, I really hope that devs release the promised patch, so I can get the full potential of the game.

Good job guys, keep at it!
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4 of 8 people (50%) found this review helpful
1.5 hrs on record
Posted: 26 November
Motorama is probably a game that should have been launched in Early Access. The devs, who are pretty active in their forums, do promise future updates for the game. It's obviously not a full release upon playing it right now though and many bugs are encountered. Now at first I was a little upset, but when I went to the forums I noticed that there are planned updates and the Devs are pretty much responding to almost every post. The only problem I see is that people are sucked into buying it from what the screenshots look like and what the description says, which isn't false at all, just lacking information. It should have been stated on the store page that this game was still in development so atleast if people got upset, it would be their own fault for not reading the description. Instead it was not stated which has lead to a high number of negative reviews.
My thoughts:
I think the game has great potential. The cars are not liscened so they are recreated versions of real cars but they resemble real cars very closely both visually and with their names. There is lots of upgrading to do on each car both in the performance area and in the visual area, leaving a lot of customizing and time spent in the garage. There are 3 teirs of upgrading performace parts which for some reason are all available to purchase form the start which automatically makes me upgrade to teir 3 and skip 1 and 2. They should probably implement a ranking system or a Class A through C liscense system to stop this from happening and actually allow for more playability. The game runs on the Unity engine so the graphics are what you can expect from Unity. Shadows don't fall in the correct place at times and the textures seem a little solid in some places.
As far as gameplay goes, it could use some work, Cars don't take damage and NPC's can no clip right through the traffic. Thats is just a couple of things I experienced of the many listed bugs on the forums. I also chose to turn the music off due to only a couple songs being played, becoming quite repetitive and headache worthy. There are 5 areas you race throughout the game, each resembling a popular 50s themed race, like the ditch scene in the popular movie Grease. Overall once you get the driving down, it's actually fun to play and the updates mentioned by the developer seem to make for a promising full game, when it gets there. I have yet to experience some of the weird bugs Ive heard about like falling out of maps or the game just crashing to the desktop so I'm under the impression that those are computer related issues with the game, not the actual game itself.
Now I do recommend checking this game out eventually, but It might be best to wait a little to make sure updates are being pushed out. Again, I think this should have been released as an Early Access game so please take that into consideration before buying.
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12 of 24 people (50%) found this review helpful
4.1 hrs on record
Posted: 21 November
It is for sure a good start, but I would think this is an Early Access game. It has a lot of bugs and it is a bit stuttery. But it is an overall pretty fun game; the graphics are acceptable the gameplay isn’t phenomenal but average. Once they fix the bugs, graphical glitches and stuttering and maybe add a multiplayer this game will be a blast. In its current state I would say for 19 bucks, ya give it a try. 7/10
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4 of 10 people (40%) found this review helpful
1.7 hrs on record
Posted: 22 November
I really am still out on this one game. While I really like the idea of the game (who of my age doesn't love Street Rod 1 and 2, in which this game is totally reminds me of, but very much a British take) I have a lot of reservations. The game is fully playable, and the graphics are fair to say the least (for the Unity engine), and I love the fact that it has full controller support (for I who have kids, that is quite invaluable, but as I said I have further reservations on other items in the game. Mind you I myself have only played the first bit of the game (due to lack of instructions on how to get the clean pass achievement). The physics of the car do not act like real cars and on top of that the controller will flip out on it’s for no reason what so ever (I am using 2 different X-box 360 controllers) and both experience a very odd pull to the left (it would be nice to have an option of adjust controller sensitivity) but alas there is not one.

This game is new so things can change.....and so can this review.

Good work devs, I think you have a product for the motor heads if you keep working on the physics and the bugs!

Cheers!
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1 of 4 people (25%) found this review helpful
1.0 hrs on record
Posted: 26 November
Motorama is a retro 50’s car racing game with various cars to buy and a wide variety of upgrades to purchase as you climb your way to the top of the underground racing circuit on 8 different race modes.

The upgrade system allows you to improve all features of your car from improving the handling and breaks so you don’t spin out of control to changing the looks of your car to beat the competition in style. Speaking of style you can also level up based off of how stylish you are for doing things such as drifting. These will get you to level up but it’s also important to do well in the race and not just look cool. After the first race depending on how you place you will get money to upgrade your vehicle and boy will you need it.

The first cars you will get are let’s face it terrible they handle awful and or are slow, you can buy some upgrades at the start with your start up fund but your car isn’t going to be a Ferrari.

Your objective is to beat the 4 best racers but to do this you have to prove your good enough by completing various challenges, they each have challenges that you must complete such as winning $x in prize money. This means you will do each race several times to unlock the best of the best.

The music of the game is either something you will love or something you will hate. The soundtrack consists of 1 song that you will hear constantly on loop and it may just drive you insane.

The game is created in unity as many indie games are and allows you to change your graphics. The first track of the game reminds me of an area in grand theft auto San Andreas but looks a bit higher resolution.

The game itself is fun and gives you the feel of a mariocart game were the AI is cheating as it seems easy. Enough to get into not last but the guy in first seems to have a rocket strapped to his car. Your car doesn’t have a health bar so ramming the enemy and trying to get the lead is fun and works for a while.

Overall if you do not mind a slow grind to a better car then the game is a fun little racing game and if the music doesn’t drive you insane then you should have some fun with this one.

There isn’t much in the way of story and the music will drive some people crazy, taking that into account the game is fun and if you enjoy racing games you should consider picking it up 8/10

original post
https://gamingmalarkeyreviews.wordpress.com/2014/11/26/motorama-review/
video version
https://www.youtube.com/watch?v=cRAeT8MsZ5g&list=UUlTsUPRAB2mma2wtDwIaD5Q
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5 of 14 people (36%) found this review helpful
1.0 hrs on record
Posted: 22 November
I'll explain briefly what I think about Motorama:
Motorama is an honest and enjoyable game, completely fun and good looking. Damn! it's not NFS or so! but for sure is very playable and original racing game with awesome details for the pricing, in my opinion.
Is very funny to see how competitors (race events) fight pushing each other out of the path or how they make mistakes.
Garage seems deep to explore and complete, great to me, and most important is that car improvements have an important impact in races so the feeling of progression is good and well adjusted.
Graphics are good and cars are very detailed. Pricing is ok for Motorama so I feel ok to this regard.
Repeating what I've read from other users, game seems to be designed for Xbox or PS3 and the PC version just take the 'pad' control heritage, but at least to me that doesn't mean any important problem.
Some minor bugs and glitches experienced but the overview is that Motorama has met my expectations.
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1 of 6 people (17%) found this review helpful
1.1 hrs on record
Posted: 3 December
Nice! Clean, simple and enjoyable!
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0 of 4 people (0%) found this review helpful
0.7 hrs on record
Posted: 6 December
I can't even get past ONE race.
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