<this is only a part of the review since I exceeded the allowed number of chars>
Role Playing fans, rejoice! One of the strongest competitors to immortal classics like Final Fantasy IV for the SNES or the PC indie titles Aveyond and Millennium has been released for your playing pleasure. How does Whisper of a Rose fare in comparison to cult classics of both the ancient generation of consoles and modern indie classics? Please, take a few minutes to read through this text to find out.Whisper of a Rose, the debut production of
RosePortal Games, is perhaps the most often updated title in their catalogue, with each new edition boasting additional content and a myriad of fixes and other updates. It's hard not to see the love for the game and its players in the actions of the developer, who despite working on two completely new titles, never forgot about the fans of the original game from 2009 that can safely be called a cult classic now.
As with most RPG titles, the vital part of
Whisper of a Rose's charm and appeal is its storyline and setting. Set several years into the future, the story features a college student by the name of Melrose, who's struggling to keep her life from completely falling apart. Not only she comes from a poor and pathological family (both parents abusive towards her), but she also faces the everyday problems of school bullies targeting her and most of the other students simply not bothering to even notice her. Eventually, when she finds out about a device that would allow her to travel into a happy and colorful Dreamworld, she immediately decides to get it and use it on herself - ignoring the warning that the iDream is a mere prototype and thus there are certain risks involved with using it.
And so she ventures forth into the Dreamworld but quickly discovers that it's not the peaceful, happy place it was supposed to be. As opposed to her wishes, it's more often shaped by her fears, both those she well knows of and those residing in her subconsciousness. She is instructed to find a way out of there... and despite her understandable reservations in the beginning, she eventually realizes that she must do so.
Thus begins her journey, full of sudden twists and mortal dangers.
The synopsis above may have reminded you about
The Wizard of Oz, or Carroll's
Alice - and while it may be bearing many similarities to those, it's also quite original, especially in comparison to many other indie jRPG titles which feature a destined-to-save-the-world protagonist in a fantasy setting, with most of the events being quite easy to predict. Melrose's role isn't to save everyone in the Dreamworld, she's merely a bypasser who's trying to leave. Whether or not she helps some of the NPCs (there's an extensive array of tasks the player is nowhere near being forced to complete in order to progress further) is entirely up to her... or to you. It's a very interesting spectacle of how a young woman matures, with being a self-centered teenager with multiple personal issues in the beginning and becoming a decent and brave young woman not hesitating to do the right thing in the end.
This is primarily Melrose's story, and via interactions with two of her Dreamworld-born teammates, the player will soon realize that they both serve to show
her character depth, however not for a moment losing any of their own. However, with the appearance of the last party member, things become even darker than before. Christina may seem like a generic tsundere deadpan snarker at first, but she is also just as well developed a character despite not being the main star of the show. Her fears are much darker than Melrose's and when they are revealed, it becomes fully clear how tragic a past she had.
If you are a sensitive person and can invest yourself emotionally into the game, you'll find many scenes genuinely moving. I did shed a tear or two while baring witness to the no holds barred beatdown Melrose's deadbeat dad gave her very early in the game, just as I did when at one point her memories were in large part erased and everything looked hopeless. I genuinely felt bad for Christina when the horror of her past became known... and it's a lot from me because I don't cry a whole lot. In fact, almost not at all.
As far as the visuals go, the game is just as awesome. It takes time (or looking into the game's file structure) to realize that this is RPG Maker XP, due to a variety of reasons: first off, there's barely any stock material left in, mostly limited to spell effects during battles and a few leftover tiles in the areas - the entire remainder of the graphic resources is completely new and fresh. And much more detailed than the RPG Maker stock resources -
especially the main characters. For pixel art, this is outstandingly realistic - visible limbs, proper body proportions and vivid animation of movement - something previously unseen in RPG Maker based titles. Here's how this looks from the technical perspective: RPG Maker VX and VX Ace titles usually have their chibi characters with heads doubling the size of the rest of the body on a single tile, whereas their predecessor engine RPG Maker XP has them a bit more realistic, utilizing two tiles - out of which one is usually for the face and another for the body.
Whisper of a Rose uses
three tiles for a character in total. Go figure. That's not all - the enemies have been given the same treatment as well, being incredibly detailed and fully animated. After this game, I found it hard to readjust to XP standard-size humans, while VX ones became a sight absolutely unbearable for me. That's right:
Whisper of a Rose is downright beautiful and will steal your heart...
No love you will have! (as would a certain witch say) Not for any other game, not after this.
That's not all in terms of graphics - did I mention, there's barely any stock resource in the game? I think I did. Now imagine the fact that there's
so damn many unique locations I've lost count! We have a modern city, a bare, cloudy dreamworld area, a child's dream candy-filled land, a school - both real-life and nightmarishly twisted, mountain hills, a forest, several different cave systems, a valentine-themed town and an actually unsettling marionette factory.
I haven't mentioned all the areas in the first act of the game even... there's four times more areas in Whisper and all have original graphics!There's also character avatars - something not available in the regular RPG Maker XP featureset (it was introduced as a stock feature in VX), and there's a lot of those, with more being promised in a future update. They've gotten a redesign since the original release of the game and both versions are equally beautiful. Each of the main characters has several of these avatars at their disposal, allowing them to fully show you the scope of emotions they're going through.
As for the musical score, it's very extensive and varied. Almost every location has its own main theme and many of the events have special tunes written for them as well. The musical styles are varied, but surprisingly consistent - that includes the new tunes written for this re-release. The music is mostly fresh, with a very small number of tracks being remixes of RPG Maker stocks (I think in the re-release there's just one such track left), or freely available on the internet (of those I think I know two). I've gotten the soundtrack album in the past and every once in a while I give it another whirl because even outside of the game, the enchanting soundtrack stands firm as a smash hit.
<gameplay and technical aspects of the review in another post>