Windward is an action-filled multiplayer sandbox game that puts you in control of a ship sailing the high seas of a large procedurally-generated world.
User reviews:
Recent:
Mostly Positive (34 reviews) - 76% of the 34 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,757 reviews) - 82% of the 1,757 user reviews for this game are positive.
Release Date: May 12, 2015

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June 17

The Year So Far

If you haven't been sailing around Windward recently, and particularly around the seas of the Tasharen server, you may have missed some of the newly added content that has been in testing there recently. The kind of content that requires some planning, preparation, and patience. I am talking, of course, about creatures like these:

http://steamcommunity.com/sharedfiles/filedetails/?id=705711039
Added as a "let's see if it can be done" feature one evening, they've been flying around the Tasharen server for about two weeks now and players have been going after them relentlessly. Why? Well, the unique loot of course! Players lucky enough to defeat a dragon were able to harvest its essence -- a special ammunition type that changed the look and damage type of their cannonballs and their Inferno.

Speaking of damage types, new equipment can now be found in the world that gives improved resistances to elemental damage type ammunition -- which is what both dragons and pirates in heroic instances now use. Heat, cold, acid and shock-based ammunition have all been seen and acquired so far with more to come. These unique and hard to obtain items are still in testing -- so can only be acquired on the Tasharen server for the time being. Still, those that prefer to duke it out solo or with their own friends will be able to try their hand at it soon enough.

The Valiant faction has long been grumbling about the distinct absence of a flying ship that would be more suitable for their tastes. Recently they've gone as far as kidnap the legendary designer ViDanci, showering him with gold and asking him politely to design them a ship (or else). He happily obliged. Dubbed the "Flying Fortress", it can be found flying around in the worlds' more difficult regions for those that still seek its blueprints. Although there are rumors of the Valiant faction offering a cheaper, more affordable way of acquiring its new ship already in the works.

http://steamcommunity.com/sharedfiles/filedetails/?id=705710948
There have been more changes an additions, of course. Like always, the full summary can be found on google docs.

Happy sailing!

16 comments Read more

About This Game

Designed from the start to be a fully procedural co-op game, Windward can be played by yourself, but it truly comes alive when playing with friends. Start by generating a procedural world that will be unique to you, design your own custom faction then sail forward fighting pirates, trading with towns, doing quests or simply exploring -- it's up to you how you want to play.

As you sail about you will find resources you can make use of, upgrades for your ship, new towns that will ask your assistance, and as you get farther out from the starting area -- various pirates that will attempt to take what's rightfully yours. Combat experience will let you unlock new talents and abilities to make that particular line of work easier.

As you take up consignments with towns and fulfill their production shortages, the towns will grow, offering more quests, more resources and better items. As the towns continue to grow they will offer you a choice to upgrade your ship itself. Would you prefer a fast Schooner to explore the world, or a heavy Galleon that's able to take up 5 consignments at once? Or perhaps a massive Ship of the Line to take the fight with the pirates to their heartlands?

As you explore the world and get farther away from your starting area, the game will become progressively more difficult -- but so will the rewards. Throughout all of this you can expect the pirates to put up a fair fight, as the AI is bound by the same rules as the player: they have sight, and must explore the map before they can know what's there.

Speaking of AI, build a fearsome reputation and the AI will respect you, even fear you -- avoiding you if at all possible. Some friendly AI will even choose to follow you and assist you in your own adventures.

And so, on the topic of adventures -- ready to have yours?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Vista
    • Processor: 1.4GHz dual-core Intel Core i3 or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4200
    • DirectX: Version 9.0c
    • Storage: 250 MB available space
    • Sound Card: Integrated audio
    • Additional Notes: May need to reduce the graphics quality in-game
    Recommended:
    • OS: 7
    • Processor: 2.0Ghz quad-core Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: Any NVidia or ATI card that cost at least $200 in 2010
    • DirectX: Version 9.0c
    • Storage: 250 MB available space
    • Sound Card: Integrated audio
    • Additional Notes: SSD recommended for faster loading times
    Minimum:
    • OS: OSX 10.7
    • Processor: 1.4GHz dual-core Intel Core i5
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4200
    • Storage: 250 MB available space
    • Sound Card: Integrated audio
    • Additional Notes: Macbook Air runs it smoothly with reduced graphics
    Recommended:
    • OS: OSX 10.7
    • Processor: 2.0Ghz quad-core Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 650M (mobile), or GTX 260 (desktop)
    • Storage: 250 MB available space
    • Sound Card: Integrated audio
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 1.4GHz dual-core Intel Core i5 or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4200
    • Storage: 250 MB available space
    • Sound Card: Integrated audio
    Recommended:
    • OS: Ubuntu 14.04.1
    • Processor: 2.0Ghz quad-core Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 650M (mobile), or GTX 260 (desktop)
    • Storage: 250 MB available space
    • Sound Card: Integrated audio
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (34 reviews)
Overall:
Very Positive (1,757 reviews)
Recently Posted
DeEpeE
18.8 hrs
Posted: August 23
Product received for free
Relaxing and Fun Gam.
Helpful? Yes No Funny
rorycphoenix
1.0 hrs
Posted: August 23
Simple game, quite nice to look at but, ultimately, there is very little to do. Small range of upgrades makes single player dull and multiplayer is very empty.
Helpful? Yes No Funny
drone110266
1.9 hrs
Posted: August 17
Fun game but it got a little repetitive after awhile.
Helpful? Yes No Funny
Taregostoso
16.0 hrs
Posted: August 14
Truly a very nice game, it's simple and light but fun at any time. Multiplayer works fine and there's plenty of room for trading, exploring or fighting alone or with friends. I must say I got addicted to it in the first days, couldn't even see the hours flying by. Its rpg-ish nature gets a bit repetitive over time though, but its quite distressing to play once in a while. Bought it at full price and did not regret.
Helpful? Yes No Funny
Je66b
3.2 hrs
Posted: August 13
great little sandbox game that roped me in with its open world, trading, sailing, and combat. Ill pretty much play anything with boats and was very satisfied with this title, it could be better but for a less than $10 sale price, its a great game.
Helpful? Yes No Funny
Blue Waffles
12.0 hrs
Posted: August 12
Terribly boring.
Made me eat my toenails.
Helpful? Yes No Funny
lucker@work
38.9 hrs
Posted: August 11
Its a good game for the price, play it with friends, alone its ♥♥♥♥ but with friends its great
Helpful? Yes No Funny
killjuss
19.9 hrs
Posted: August 10
fun game!
rpg with boats, including trade ship battles and more!
Helpful? Yes No Funny
ukkepukke
24.7 hrs
Posted: August 8
great game
Helpful? Yes No Funny
Tilboy
1.9 hrs
Posted: August 8
I have played this game for almost two hours and was really getting bored; had to do the same kind of things over and over again. Not a game for me...
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
18 of 18 people (100%) found this review helpful
Recommended
1,019.7 hrs on record
Posted: August 4
This game is definitly worth the $5 I spent on it. It is a peacefull and relaxing game that you can pick up anytime and play for 5 minutes or 5 hours. The music is suiting and sounds great and the graphics are great for the style of the game. With that said the style is very unique and fitting for a 2.5D game. The singleplayer is well built. It offers great customization of the active map and of the 6 diffrent factions. It really hit the nail on the head with the online function of the game. Not a lot of games that have both singleplayer options and multiplayer options can flawlessly pull it off. The online portion of the game features a compony spacific server aswell as other servers that poele can creat them selvs. The Tasharen server being the main server has one of the best comunities on it. Player to player interaction is spot on. The game even has a great pvp system to it. This game is not an mmo and yet I would have to say that it hass better pvp then a lot of mmos that I have played throughout the years. I will say for the time that this game has been out that it has hit some rough patches. However, This game is in my top ten favorit games and would recomend it to everyone.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
38.9 hrs on record
Posted: August 11
Its a good game for the price, play it with friends, alone its ♥♥♥♥ but with friends its great
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.2 hrs on record
Posted: August 13
great little sandbox game that roped me in with its open world, trading, sailing, and combat. Ill pretty much play anything with boats and was very satisfied with this title, it could be better but for a less than $10 sale price, its a great game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
16.0 hrs on record
Posted: August 14
Truly a very nice game, it's simple and light but fun at any time. Multiplayer works fine and there's plenty of room for trading, exploring or fighting alone or with friends. I must say I got addicted to it in the first days, couldn't even see the hours flying by. Its rpg-ish nature gets a bit repetitive over time though, but its quite distressing to play once in a while. Bought it at full price and did not regret.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
33.5 hrs on record
Posted: August 3
fun, not terrible to look at, direct connect multiplayer doesn't seem to work though :(
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
266 of 281 people (95%) found this review helpful
6 people found this review funny
Recommended
33.1 hrs on record
Posted: May 16, 2015
Its a good little game

Pros - Lots of it... game looks nice, plays nice, loads quickly


The bad -

I'm going to harp on it a little bit but that doesn't mean I don't like it

1.) Gameplay balance - Grog cocktail and the explosive shot that enemies get can OHKO you but good... If you run into grog fire even late game in a defensive build you are pretty much sunk

Defensive skills are typically bad, with some rather obvious exceptions (speed and repair), support skills are generally bad with some rather obvious exceptions (100% luck, accuracy, range)... Offensive is generally good,,, and completely necessary due to how much damage enemies do making the other trees a bad choice...

For special you are then forced into offensive as the others don't synergize with anything really useful.

2.) Pirates - As they get less cities they begin to spawn rapidly, when they are down to one city they can be all but an endless stream of ships... Pro side of this is lots of exp, lots of loot, downside is it makes capturing the final city a lot harder than anything else there... This is also the end game farming strategy... The late end game farming strategy is heroic instances and siege tower swarms.

Cities should be able to make 1-2 ships each, and they should have a cooldown as they are constructed (possibly seen being build and bombarded to stop it)

3.) Grindy - The game is quite grindy... the last ship costs 1,000,000 gold and then a bunch of materials... You can sell for 6k or so a pop of items from heroic instances, so maybe 60-120k per heroic go depending on how well you survive the mass swarm of pirates. But its not just the last part that is grindy, most of the game is grindy...

4.) Reward balance... Non combat rewards are worthless... questing = a few hundred gold, trading = a few hundred gold... sinking ships? 6000 gold half the time. (basically 20-50x the reward of the others and its quicker and easier)

Suggestions for improvement?

1.) Towns build ships in the docks, they can be destroyed before being built

2.) Towns have a cap of ships they can put out (the final pirate town shouldn't have access to 8 pirate ships that spawn endlessly)

3.) Growing towns needs to be re-thought... It is terrible to do now...

4.) Completely capturing regions should provide steady income to a player (more towns and level of towns more reward)

5.) War instance - Just a stream of ships decking it out from each side... give a max # that can spawn... Maybe a DOTA style one...

6.) Ships purchased and no longer used should be able to be assigned to a region to improve it... they just bounce around doing quests and trading in that area or whatever the town improvement model becomes

7.) Unstack cooldowns... Right now fog is useless because it starts grogs countdown, its also bad because it has a delay... Defiance is bad because of the same reasons and it doesn't really provide a ton of use... Hasty repair is good because it stacks with others... poison fog is bad because it starts grogs countdown... and while useful it isn't as good

8.) Increase maps level caps (39 seems to be the max in maps, 54 in heroic instances... but I did have a 57 before it reverted next time) - Ok just clarify in game how to do this... as it isn't obvious

9.) Make factions have more use... IMO they appear completely useless as of now... Just more ships on the map that really do nothing different than yours (or pirates if you are default hostile)

10.) Don't "Liberate" towns for other factions... or at least allow the option... weird to help others for no reason in empire style games

11.) Add heroic enemy ships... Something only enemies get that are massive and deadly with good rewards and skill required to defeat
Was this review helpful? Yes No Funny
215 of 235 people (91%) found this review helpful
7 people found this review funny
Recommended
25.6 hrs on record
Posted: June 8, 2015
Before we get into the actual review lets establish a baseline. There isn’t a story in this game, you just do quests, combat and trading to acquire gold and experience so you can level up, get better items and better ships. With that being said, once you discover multiplayer servers you will never do anything single player again. Multiplayer servers have much more experience and gold than anything you will do in single player from early on in the game. I am writing this at the start of the review so someone actually reads it and doesn’t waste their time grinding out single player – like I did. It took me a few days of single player to reach level 20 and buy a handful of ships. It took me one day of multiplayer combat instances to reach level 50 from 20 and unlock all of the ships. My first impressions were that the game was really slow because I was playing it alone and offline. This view gets completely flipped on its head when I discovered multiplayer.

You can log into a multiplayer server, join a heroic combat instance and just collect items in the sea that sell for a ♥♥♥♥ tonne of gold. While people who are of the appropriate level fight the pirates and you just soak up the map-wide experience. It’s pretty cheesey but a lot less dry than playing the game offline, alone. Also, the items you collect to sell take up your inventory rather than your cargo spaces which means you can collect a lot of them. I’ll address this point later on, but just be mindful of this – it’s huge. Once you get enough levels, gold and items from this scavenger type of play you can actually assist in the combat and drive out the pirates – which is good fun. Heroic combat instances are group oriented content so you can’t solo the ships very easily. You’ll need to work with the others on the server to defeat the pirates.

The combat is actually fun and quite strategic. If you have a fast ship, you can position yourself in the enemy blind spot while you pepper them with your broadside cannons. You can also just zip around pirates and capture unprotected towns. If you have a defensive, slow ship, you can ram pirates or just be supportive and protect the more fragile ships in your fleet. If you’re a low level ship and clearly under levelled for the instance you’re in – you can still play a role. You can scout the fog of war and locate towns that need to be captured and sometimes capture a town yourself while the pirates are distracted elsewhere.

With each level you get a talent point to spend on passives/abilities but the talent choices are pretty ♥♥♥. A lot of abilities share cooldowns with each other so you’ll mostly use the same ability over and over again because they’re not particularly balanced. In addition to this, it’s easy to get levels so you never really specialise. You’re only ever a support/offensive/defensive ship in the early game when you don’t have enough talents to fill out everything.

Overall the game is really fun. I’ve found that the online community are willing to help people who have just started and get them to a point in which they can contribute to big combat instances and be useful – which is when the game peaks for me.
From this point on, I’ll talk about the single player but the above is the best part of the game and if you’re debating whether or not to pick up the game – base it on the above. Multiplayer servers are fun and so much faster to get gold, experience and items that you’ll will never need to or want to play solo at all.

==================================================================================

Solo Play

These are your options for solo play:


Quests

You can do quests to get experience and gold from each town dotted in the regions. Doing quests levels the town in which you got the quest (up to a max of level 10). Level 10 towns sell better items, more ships and reduce prices of the goods. When you start a quest you get given an item that occupies a space in your cargo hold – so in the early game you can probably do around three quests at a time. It takes a mountain of quests to upgrade a town, so, if you have a small ship with three cargo spaces you’re going to be questing for a really long time before you get a level 10 town.

The quests are pretty run-of-the-mill: deliver this, collect that, and kill this guy. They are fun while you’re learning the game but after a while they get stale. I think we can safely assume that if you’re questing it’s because you want a level 10 town. It’s a big grind. Alternatively you could just join a multiplayer server that already has level 10 towns and use those to save yourself a headache and a few hours.


Trading

The trading was alright. You visit each town and it presents you with a list of what goods they have in excess and what they need – then you rearrange good between towns accordingly by sailing back and forth. We come back to this point, but the goods occupy the cargo hold (max of 5 spaces late game).


The Problem with Quests and Trading

Overall they’re slow, make less gold/experience than multiplayer server combat instances and are less fun. Quest items and trade goods occupy your cargo hold, in which you can have a maximum of 5 slots. Items found from multiplayer combat instances occupy your inventory which has 25 slots, no matter what ship you have.

I am level 64 currently and each quest gives me about 500 gold and a good trade can earn me 1k-2k gold after a lengthy bit of sailing and working out which town needs which material/item. So this means I can earn around 5k from a full cargo-hold, from quests and trading. Each item in the cargo hold is very unlikely to be destined for the same town so I’m going to be sailing for a while, back and forward to different towns.

Combat instances regularly drop items worth between 2-5k and I can hold 25 of them. This means I can have an awesome time fighting pirates and conquering the region alongside friends before I sail to one town and vendor all my spoils and earn my payday. I can acquire items used for my ship or just sell them. I can pick up aesthetic items to change the way my ship looks or just sell them and make bank. The questing and trading isn’t fun enough to warrant losing that much gold and experience. Whereas multiplayer combat instances are great fun, great gold and great experience so I’m not sure why you’d play alone.


Exploring

You never explore in this game. Each map is made up of tiles that are covered by a fog of war. You sail around to reveal the fog of war and then take over the towns by sitting in them while pirates contest your actions. Each region is this, over and over again with a different spread of land masses. It gets dry pretty quick.


The Review

Join a server and never play alone.
Was this review helpful? Yes No Funny
411 of 504 people (82%) found this review helpful
9 people found this review funny
Not Recommended
58.8 hrs on record
Posted: September 1, 2015
It was a good game. I'd say its worth 4-5$ for its singleplayer. The multiplayer part of the game is basically dead. There are about 10-20ppl playing this game. The admins, devs kinda ruined it with bad behaviour and using admin commands on the official server to give themselves advantages over all other players. There is nothing to keep you in this game for a longer time. After you have unlocked all perks (which takes a few hours) you beat the game. You can just grind more and more levels to get more and more percent more dps / armor... but it is really repetitiv and boring. Since you won't find more people in PVP with the little playerbase it doesn't even make sense at all. The game had a lot of potential and gets updated from time to time. The only reason not to buy this is because the best part is the multiplayer where you won't find any players and thus you might eventually find are on a extremly high level so you can't fight them properly.

--- update:
they released an android version which is cheaper.... so....
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219 of 273 people (80%) found this review helpful
102 people found this review funny
Recommended
20.3 hrs on record
Posted: May 13, 2015
Captain's Log

Day 1.
I am swayed by promises of power into joining the Valiant faction, a faction renowned for its military prowess.
My newly aquired ship resides at the port of Aswall, a small seaside town. The sea calls to me, and I am eager to set sail, but before I head off, I ask a local clerk if he has any assignments for me to carry out. As it turns out, a few passengers are in great hurry to get to the town of Seatoncreek, and I am also tasked with pinpointing the exact location of said town.
This turns out to be easier than expected, as my passengers give me the location of their destination.
After a few final checks, I finally set sail.

My humble sloop, its sailcloth embroidered with the fearful image of a lion's head, drift across the sea. The few islands that pass are blanketed with the snow that fall mercilessly from the heavens. The cold has caused small islands of ice to form on the water's surface, but that does not stop me from reaching my destination.
When I reach the port, I say goodbye to my passengers, who thank me for my services with a purse of coins. Delighted with my day's work, I decide to stay in Seatoncreek for the time being.

Day 2.
A notice board in Seatoncreek tells me of a notorious pirate known as Rasnaris, and about a bounty placed on his head. I decide to take up the hunt.
As I travel south, I pass by a fellow ship of the Valiants. I travel with him for some time, and just when I am about to break formation, a ship flying black sails appears in the distance. I have found Rasnaris.
A battle ensues, with my brave ally taking Rasnaris on head-on. I, on the other hand, unexperienced in battle as I am, decide to stay far away, firing volleys at Rasnaris from afar. After a battle that has us going back up all the way to Seatoncreek, Rasnaris finally begins taking in water, and sinks shortly after. Victory!

Day 3.
I pick up a few missions to ferry cargo to distant towns, and I get to know the local waters a bit better. I also come across a few pieces of floating cargo, that I greedily pick up. After some time, I come across another bounty, this time on a felon known as Kerhen. I decide to hunt him down.
After some sailing, I find Kerhen. There is no time for proper introductions, as cannonballs instantly begin to soar through the air. This time, I am on my own.
My vessel proves to be more well-equipped than Kerhens. He sinks to the bottom of the ocean, and I claim my reward.

Day 4.
I recive notice that a nearby town, Waber, has been capruted by pirates. I head towards it in order to investigate this matter further, and most of all see if I can attempt to recapture it.

The town appears to be unguarded, and I capture it without any interference. As I enter Waber as its saviour, I am told that there are two pirates in the area. For the future safety of the town, I hunt them down and bring them justice.

Day 5.
This region is too peaceful. I crave for the screams of my enemies! I travel to one of the outer regions owned by the Valiant, which, supposedly, has a bit of a pirate problem. I am assured of this fact as I almost immediately come across a pirate settlement protected by a tower. I make short work of the tower and capture the settlement in the name of the Valiant.

Day 6.
I capture more of the pirate scum's settlements. None will stand in the way of the Valiant!
As I get close to yet another one of their pitiful hamlets, I am greeted by two pirate ships. In my hubris, I take them both on. The mistake proves to be almost fatal. I sink the first one without much problems, but my hull has taken quite a few hits, which the late pirate's mate takes advantage of. At first, I try taking him on, only to notice that my hull won't hold. I retreat, hoping that my ship is faster than his. I am in luck, as this proves to be the case.
Fate, however, does not favor me this day, as I run into a large island, preventing my escape. I have to face my adversary.
I sail along the island's shore, hoping that I will, still, be able to outrun him. This time, however, he keeps up, and lines up for a broadside. I quickly and abruptly turn around and sail towards the front of his ship, moving me out of the line of fire. I fire a desperate volley at his ship, which proves to be more effective than I dared to think. The cannonballs rip through his sailcloth and puncture his hull, and he goes down to the bottom of the sea.

Day 7. I have proven my worth to the Valiant. The region is under Valiant control once more. As I set sail for new waters once again, I gaze once more upon the mighty ships stationed in the docks of the more prominent towns. Huge vessels fitted with brass-lined cannons.

Cannons that I, one day, will fire upon the enemies of the Valiant. And woe betide anyone that dares to stand in my way.
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131 of 151 people (87%) found this review helpful
123 people found this review funny
Recommended
3.1 hrs on record
Posted: June 5
3 hours of fun for 10 bucks... Can't make two beers last that long so I call this a win.
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