As an expert safecracker, you are hired by the wealthy family of a recently deceased to search his mansion for his last will and testament. Duncan W. Adams was an avid safe collector and an 'eccentric,' to say the least. Adams has hidden the deed to his vast fortunes in one of 35 safes.
İncelemeler: Çoğunlukla Olumlu (239 inceleme)
Çıkış Tarihi: 2 Ağu 2006
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Safecracker: The Ultimate Puzzle Adventure Satın Alın

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Bu Oyun Hakkında

As an expert safecracker, you are hired by the wealthy family of a recently deceased to search his mansion for his last will and testament. Duncan W. Adams was an avid safe collector and an 'eccentric,' to say the least. Adams has hidden the deed to his vast fortunes in one of 35 safes. You must crack them all using hints scattered throughout his extravagant mansion. The stakes are high. Use your expertise, wits, and puzzle solving skills to earn your paycheck!

  • A challenging puzzle adventure game with 35 unique safes to crack.
  • Many creative, clever, and truly unique puzzles.
  • Decipher unexpected clues inside each safe that will help you open the others, ultimately leading you to the master safe.
  • Multiple difficulty levels to challenge all types of puzzle enthusiasts.
  • Explore a magnificent mansion with 30 lavish, intriguing, and precisely-detailed rooms.

Sistem Gereksinimleri

    Minimum: Windows® 2000/XP, 800 MHz Pentium® III or equivalent/ faster processor, 64 MB of RAM, DirectX 9.0c or higher, 64 MB DirectX® 9.0c compliant video card, DirectX® 9.0c compatible sound card, mouse, keyboard

    Recommended: Windows XP, 1 GHz Intel Pentium 4 or equivalent/faster, 128 RAM, 64 MB DirectX® 9.0c Compliant Video Card, DirectX 9.0c, 3D Compatible sound card, mouse, keyboard

Yararlı müşteri incelemeleri
89 kişiden 64 tanesi (72%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 0.1 saat
Yayınlanma: 20 Ocak
CAUTION: This game does NOT run properly on many new systems!

I cant get it to run, as many others complaining about it in the discussion forums!

YOU ARE ABOUT TO PURCHASE A BROKEN GAME.
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30 kişiden 27 tanesi (90%) bu incelemeyi yararlı buldu
kayıtlarda 13.1 saat
Yayınlanma: 29 Ocak
This is not a game for everybody, but I LOVED it. As other reviewers are saying, it won't hold your hand--the puzzles are pretty darn difficult and usually don't explain themselves. But that's the appeal for me. It's like I really get to be a detective in some movie or something, and I have nothing but my wits to go on. The downside to the difficulty is, of course, you WILL get frustrated from time to time--pretty often, in fact, so if you don't like scratching your head too much, this isn't your game. But the difficulty of the puzzles and having to figure out even what you have to do to figure them out means that you get a huge rush from solving them. Not joking, the satisfaction of solving these things is great, makes ya feel like an extra-special clever lil cupcake. Beating the game made me feel like a genius.

I do want to point out, someof the puzzles require you to give up on the room you're working through, try another route, then come back when you've gained a clue or insight from somewhere later in the game. If you have to come back to a puzzle, it doesn't mean you've failed, and you're probably doing what you're actually supposed to by saving it for later.

The problems I did have were mostly interface ones: when you do get a verbal clue from your character, it is only ever said once, and there's no way of it being logged in a Notes menu or anything, so if you go AFK for a minute at the wrong time or don't have your sound turned on, you can miss the hint completely. The hints usually aren't going to be crucial to solving a given puzzle, though. Also, I wished it was easier to move around the house; because the game is a point-and-click, you walk down hallways by clicking your mouse in the direction you want to go, and the screen changes to the part of the room you're in as you move. There is a map in your menu that gets marked off when you solve the puzzle in that room, and I wanted to be able to "fast-travel" or something similar by clicking on the room I wanted to go to, instead of having to go through the whole house one scene-frame at a time. It IS a point-and-click from the early-2000s, though, so not a lot to be expected there.

Overall, I loved the game, and when I was done, I went and bought another whole package of point-and-click puzzlers from the same company, I liked it so much!
Bu inceleme yararlı oldu mu? Evet Hayır Komik
3 kişiden 3 tanesi (100%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 3.2 saat
Yayınlanma: 15 Şubat
First of all - yeah, when I first started this game on my Win7 it had a twitchy picture and was virtually unplayable. My solution was to run it in windowed mode (via config file). Not a perfect way, but I've hardly seen any downsides.
Apart from that - don't get it wrong. It is a puzzle-puzzle game. It's short, it has next to nonexistent plot (which at the ending seems not only nearly nonexistent, but unnecessary as well). All in all - guys, it's not Myst, ok? It's a collection of assorted puzzles in a comfy environment. It will be a mistake to see it as anything but.
And so, the cornerstone of the game - puzzles. Puzzles are mostly really good. Some are quite inventive, some do a sort of unexpected play on widely known puzzle (like a famous pipeline puzzle with restricted movements, for instances) But, well, at the same time couple of puzzles are really dumb, while others just require decent amount of mix-and-match, which is not that fun. And of course, it can't be unmentioned - The confederate Cipher wheel WAS NOT used this way. It's a vanilla Caesar cipher in game! Come on, son! The whole point of cipher wheel is to scramble the letter statistics. Why can't you've used the proper codeword instead?! Oh, and a 6 moving pins puzzle is WAY too easy for it's own idea.
That said, other puzzles are fairly decent and inventive, though I've actually managed to solve 2 or 3 of them by semi-random clicking.
So there you have it, it's a compendium of puzzles set in a nicely drawn decor. Some are genuinely good, some are fairly stupid, some are unnecessary hard (that damn broken lock!). So pick it up on a sale cheap, go have your grey matter for a swing for an evening or two, but be cautious whether you'd manage to run it properly on a modern system.
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2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 9.5 saat
Yayınlanma: 31 Mayıs
i'm confused :)
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1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 6.5 saat
Yayınlanma: 4 Mayıs
Yayın Öncesi İnceleme
In general I hate oldschool adventure games, with their nonsense non-logic, pixel hunting, try everything on everything, and generally broken mechanics.
This isn't one of those, instead it's a series of discrete, self-contained logic puzzles. Most players will probably have seen at least some of these puzzle types before.
The story is minimal and mostly serves as a loose way tie the puzzles together.
I enjoyed this because if I got stuck it was because I was too dumb to logically figure it out, and not because of the reasons that generally put me off adventure games.
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