The Star Wars® Saga continues with Star Wars®: The Force Unleashed™ II, the highly anticipated sequel to the fastest-selling Star Wars game ever created.
User reviews: Mixed (1,069 reviews) - 56% of the 1,069 user reviews for this game are positive.
Release Date: Oct 26, 2010

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Buy Star Wars Collection

Includes 14 items: STAR WARS™ - Dark Forces, STAR WARS™ - Knights of the Old Republic™, STAR WARS™ - The Force Unleashed™ II, STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition, STAR WARS™ Battlefront™ II, STAR WARS™ Empire at War - Gold Pack, STAR WARS™ Jedi Knight - Dark Forces II, STAR WARS™ Jedi Knight - Jedi Academy™, STAR WARS™ Jedi Knight - Mysteries of the Sith™, STAR WARS™ Jedi Knight II - Jedi Outcast™, STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™, STAR WARS™ Republic Commando™, STAR WARS™ Starfighter™, STAR WARS™ The Clone Wars™ - Republic Heroes™


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"30fps lock. Can be unlocked via external tool."

About This Game

The Star Wars® Saga continues with Star Wars®: The Force Unleashed™ II, the highly anticipated sequel to the fastest-selling Star Wars game ever created. In Star Wars: The Force Unleashed, the world was introduced to Darth Vader’s now fugitive apprentice, Starkiller—the unlikely hero who would ignite the flames of rebellion in a galaxy so desperately in need of a champion.

In the sequel, Starkiller returns with over-the-top Force powers and embarks on a journey to discover his own identity and to reunite with his one true love, Juno Eclipse. In Star Wars: The Force Unleashed II, Starkiller is once again the pawn of Darth Vader—but instead of training his protégé as a ruthless assassin, the dark lord is attempting to clone his former apprentice in an attempt to create the Ultimate Sith warrior. The chase is on – Starkiller is in pursuit of Juno and Darth Vader is hunting for Starkiller.

With all-new devastating Force powers and the ability to dual-wield lightsabers, Starkiller cuts a swath through deadly new enemies across exciting worlds from the Star Wars films - all in his desperate search for answers to his past.

Key features:
  • Continue the galaxy-altering journey of Starkiller, Darth Vader's fugitive apprentice, that shapes the key events between Star Wars: Episode III and Episode IV.
  • Unleash the Force with more power and precision through improved controls and new powers, such as the deceptive Mind Trick, which turns enemies against their allies.
  • Discover the true power of Starkiller with Force Fury, where his attacks and Force powers are exponentially increased.
  • Improved targeting system enhances precision use of Force powers and greater interaction with puzzles and the environment.
  • Take combat to the next level with the ability to wield dual lightsabers and punish enemies with all-new combo attacks.
  • Experience the most life-like interactions with Pixelux Entertainment's Digital Molecular Matter (DMM) coupled with euphoria from Natural Motion Ltd and the powerful Havok Physics system.
  • Expanded customization options such as new costumes and power-enhancing lightsaber crystals.
  • Fight through all-new challenge levels designed to test and hone your fighting and Force power skills.
  • Skillfully manage your combat techniques to defeat a variety of brand-new enemies, which will culminate in epic boss battles.
  • Immerse yourself once again in the story that was honored with awards from the Writer's Guild of America and the Academy of Interactive Arts and Sciences.

System Requirements

    • OS: Windows XP SP3, Windows Vista® SP2, or Windows 7
    • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 5200+
    • Memory: 2 GB RAM (XP, Vista, or 7)
    • Hard Disk Space: 10GB + 1GB Swapfile
    • Video: 256 MB Video Memory with Shader 3.0 support; ATI Radeon HD 2600 / NVIDIA GeForce 8600 GT
    • Sound: 100% DirectX 9.0c compatible Audio Device
    • Direct®: DirectX 9.0c (March 2009)
    • Processor: Intel Core 2 Duo 2.8 GHz or AMD Athlon X2 6000+
    • Video: ATI Radeon HD 4800 / NVIDIA GeForce GTX 260
Helpful customer reviews
72 of 80 people (90%) found this review helpful
1 person found this review funny
11.4 hrs on record
Posted: May 3
It is fun to unleashed the force: stormtroopers are in air, AT-Ats get fed up with their own rockets and Vader is a nervous Sith Lord. The con of this game is that it doesn’t last long.
This game is high quality. The cinematics are better than the movies, the art style is gorgeous, everyone looks better(except for Juno) your force power are higher and in turn, the havoc you’ll create. The story is simple and there are some very discreet subplots(the biggest one is unlocked in the challenges). Some people have reported bugs, but they have submitted fixes as well. I for one didn’t have a problem with this game. Except for one thing. It was too short. It was like sex with someone really hot, one a day when you’re so full of energy and into it, but for a reason, it’s so short it will strike you like the Death Star.
A good question would be: “Is the game worth buying if it’s short?”. I’ll tell you what this game has and it will be your choice if you’ll take it or leave it.
Fans of its prequel will notice that old moves are still there, many unlocked from the start. You have the typical force powers: force push, force lightning, force repulse, saber throw and a new one: mind trick. They all feel powerful when used, they’re designed to be enjoyed rather than used tactically. Whether you push, stun, impale them or make them commit suicide, it’s still the same, you are unstoppable. However, they are more detailed than you can see at first glance. Mind trick makes troopers attack the others or jump to their deaths in a humorous way, lighting will overheat the jet of a trooper, resulting in his flying around without control to an explosive end. Also new to the series, there is the body dismemberment, making the sword combat more satisfying. Having two lightsabers instead of one make the protagonist to fight in a more agile and aggressive way. Force fury is an ability that amplifies your power for a limited time. In that stance, enemies are pulverized by your power. The game itself is not hard. Unleashed mode will present something that could have been old school challenge, but gaining full health whenever checkpoints are reloaded simplifies things too much. Skydiving is fun and has its place, there are three sequences anyway. The QTE’s are the type that can be failed, but most are optional, boss battles being the only ones that require them. Boss battles themselves are well designed, as there are multiple stages with key moments that make the real differences. The gameplay itself is one of the best.
The story is incomplete. Even if it doesn’t show, reading the novel(which proves the story’s potential) proves how much more there was to say. Even if you go through Kamino, Cato Nemoida, Dagobah, aboard a big rebel ship called the “Salvation” that will later engage in a space battle and facing Vader on your return to Kamino, it’s not enough. What is there is spectacular, but the canon end makes way for a sequel that will never be made.
In the story, you are the clone of Starkiller who inspired the creation of the rebellion. You are made stronger than the original to suit Vader’s more demanding commands. As you retained the memories of the original, you’ll find yourself fighting the empire and looking forward for reuniting with your old love. This time around, Starkiller is the hunted one, but he has enough power to face whatever Vader is throwing at him. However he is delayed and at the end, Vader proves he can make him do his bidding.
Vader is portrayed as the menace he is in the books: manipulative and hard to take down. He has the intellect from the original trilogy and the fighting skills from the prequel trilogy.
There are two endings, the light side one where the rebellion earns a major victory because of you and the dark side one, where you die, Vader stands victorious, with the perfect dark side clone at his side.
If you want to spend more time in the game, there are several challenges that make you use your force powers in certain ways, there are all kinds of outfits and skins to unlock(and they are worth it), holocrons to collect for getting new saber crystals(that change the sabers color and add an effect in combat), cinematics revolving around the dark clone subplot and that’s about it. If you look for more of the lore, there is a databank and concept art available.
It’s a well designed game, high quality, but low quantity. Star Wars fans and gamers in general(casual and hardcore) should buy this if they have the money to spare.
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42 of 51 people (82%) found this review helpful
1 person found this review funny
3.8 hrs on record
Posted: May 7
Saw a lonely Stormtrooper, so I thought he needed a friend.
I mind tricked him and he followed me until we ran into some more Stormtroopers.
He was never lonely again.

Would help anti-social Stormtrooper again. 8/10
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39 of 63 people (62%) found this review helpful
1 person found this review funny
5.1 hrs on record
Posted: May 12
Don't get me wrong, i rather enjoyed the game. Huge amounts of bugs and physics problems aside, but given how short this game is and how old it is, i shouldn't have bought it for 20 bucks. Wait until it's on sale if you want to get this.
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7 of 9 people (78%) found this review helpful
4.4 hrs on record
Posted: August 17
Locked at 30 fps, game feels choppy and gross.
None of the fun customization is present from the first game, its all dumbed down or removed entirely.
Combat is basically quicktime events, spamming lightsaber combos, and the game telling you what button to press to win.
The campaign is only 4 hours long. The entire thing felt absurdly rushed.
Force throw and just force powers in general are completely broken, the aiming system for force throw was made for consoles and is absurdly cumbersome on PC.

Only good part is the story. If this series of games was an animated TV series, I'd be hooked 100%.
If they took the first game, improved graphics, added the force power improvements, and deepened the plot, this game would be fantastic, just like the original. How they screwed it up this bad is a mystery beyond my power to solve.
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3 of 3 people (100%) found this review helpful
13.0 hrs on record
Posted: September 17
If this mess had been fully realised it would be unbelievable, in my opinion. Playing the earliest part of the game I was honestly thrilled. Like the first game the fighting doesn't feel as right on the PC as on a console, for which it was obviously designed, but it was an actual improvement in most ways. There are some changes I didn't like with customization, but that aside, I felt about ready to sit back and enjoy the ride. I had a few days off and nothing to do because I was quite ill, so my reaction was "yes, jackpot, I'll play this through" - and that's what I did.

Fairly soon into the game, you start to notice that sections of gameplay are being eeked out, encounters and even groups of encounters are being repeated over and over again - not so bad since the combat isn't so bad (I mean you want to do lots of fighting, right?), but this game always pushes the repetition just too far, provoking a low-level feeling of pointlessness as you know even while you are fighting some smaller mooks, then a larger mook, that the following 20 minutes of gameplay will be you doing the same thing again a few times with perhaps some stuff moved around.

Each time the scenery changes you celebrate with a weary sigh of relief - and that is not a sign that gameplay has been designed, paced and tested well. This kind of really front-and-centre repetition runs through the game like writing through a stick of rock - the game rarely misses the opportunity to just make you do the same thing again to get a little bit more out of that area/enemy/encounter, and about half-way through the game you are fully aware you have done about 10 minutes of actual gameplay... just a bunch of times.

The despair/repetition is bad enough to sour the experience a bit on its own, but it's when you add that same mentality to eg: a boss fight that repeatedly glitches out (meaning the thing you're supposed to do will just decide not to register any more and you die/kill yourself+start the whole boss fight again) that things start to get deeply unpleasant to endure.

There is one boss section in it that stands out in my memory as one of the worst things I have endured in over 30 years of gaming - where not only is it too easy when things work, actually getting the task done is so (almost insurmountably) glitchy that you have to keep re-doing it, which is no fun... and is compounded by the repetition thing: "OK we got nothin' here... so just do that again for a bit". By the end of that boss fight and the levels that lead up to it you are enduring the game, and I think most people more sane than me would just alt-f4 and never touch it again.

All in all there are about 5 or 6 hours of the game if you don't include an hour or more of repeatedly seeing quick time events break and re-doing a boss section, and at a rough guess those 5 or 6 hours would boil down to about ~30 minutes if they didn't do the really obtrusive repetition thing. My take on it is that they really didn't finish the game's content or the testing and had to cobble together a game to match the storyboard, out of what they had. If the whole game was made to the standard of the initial encounters, it would have been frankly brilliant.

Instead, it is agonizing.

Graphics are mostly great (although FPS can be a bit weird), saber/force combat is not bad at all, story is great, I liked the ending. Overall gameplay experience, well they could use it at gitmo to make people talk.
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