The Star Wars® Saga continues with Star Wars®: The Force Unleashed™ II, the highly anticipated sequel to the fastest-selling Star Wars game ever created.
User reviews:
Recent:
Mixed (32 reviews) - 62% of the 32 user reviews in the last 30 days are positive.
Overall:
Mixed (1,994 reviews) - 58% of the 1,994 user reviews for this game are positive.
Release Date: Oct 26, 2010

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Star Wars: The Force Unleashed II

Packages that include this game

Buy Star Wars Collection

Includes 14 items: STAR WARS™ - Dark Forces, STAR WARS™ - Knights of the Old Republic™, STAR WARS™ - The Force Unleashed™ II, STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition, STAR WARS™ Battlefront™ II, STAR WARS™ Empire at War - Gold Pack, STAR WARS™ Jedi Knight - Dark Forces II, STAR WARS™ Jedi Knight - Jedi Academy™, STAR WARS™ Jedi Knight - Mysteries of the Sith™, STAR WARS™ Jedi Knight II - Jedi Outcast™, STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™, STAR WARS™ Republic Commando™, STAR WARS™ Starfighter™, STAR WARS™ The Clone Wars™ - Republic Heroes™

 

About This Game

The Star Wars® Saga continues with Star Wars®: The Force Unleashed™ II, the highly anticipated sequel to the fastest-selling Star Wars game ever created. In Star Wars: The Force Unleashed, the world was introduced to Darth Vader’s now fugitive apprentice, Starkiller—the unlikely hero who would ignite the flames of rebellion in a galaxy so desperately in need of a champion.

In the sequel, Starkiller returns with over-the-top Force powers and embarks on a journey to discover his own identity and to reunite with his one true love, Juno Eclipse. In Star Wars: The Force Unleashed II, Starkiller is once again the pawn of Darth Vader—but instead of training his protégé as a ruthless assassin, the dark lord is attempting to clone his former apprentice in an attempt to create the Ultimate Sith warrior. The chase is on – Starkiller is in pursuit of Juno and Darth Vader is hunting for Starkiller.

With all-new devastating Force powers and the ability to dual-wield lightsabers, Starkiller cuts a swath through deadly new enemies across exciting worlds from the Star Wars films - all in his desperate search for answers to his past.

Key features:
  • Continue the galaxy-altering journey of Starkiller, Darth Vader's fugitive apprentice, that shapes the key events between Star Wars: Episode III and Episode IV.
  • Unleash the Force with more power and precision through improved controls and new powers, such as the deceptive Mind Trick, which turns enemies against their allies.
  • Discover the true power of Starkiller with Force Fury, where his attacks and Force powers are exponentially increased.
  • Improved targeting system enhances precision use of Force powers and greater interaction with puzzles and the environment.
  • Take combat to the next level with the ability to wield dual lightsabers and punish enemies with all-new combo attacks.
  • Experience the most life-like interactions with Pixelux Entertainment's Digital Molecular Matter (DMM) coupled with euphoria from Natural Motion Ltd and the powerful Havok Physics system.
  • Expanded customization options such as new costumes and power-enhancing lightsaber crystals.
  • Fight through all-new challenge levels designed to test and hone your fighting and Force power skills.
  • Skillfully manage your combat techniques to defeat a variety of brand-new enemies, which will culminate in epic boss battles.
  • Immerse yourself once again in the story that was honored with awards from the Writer's Guild of America and the Academy of Interactive Arts and Sciences.

System Requirements

    Minimum:
    • OS: Windows XP SP3, Windows Vista® SP2, or Windows 7
    • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 5200+
    • Memory: 2 GB RAM (XP, Vista, or 7)
    • Hard Disk Space: 10GB + 1GB Swapfile
    • Video: 256 MB Video Memory with Shader 3.0 support; ATI Radeon HD 2600 / NVIDIA GeForce 8600 GT
    • Sound: 100% DirectX 9.0c compatible Audio Device
    • Direct®: DirectX 9.0c (March 2009)
    Recommended:
    • Processor: Intel Core 2 Duo 2.8 GHz or AMD Athlon X2 6000+
    • Video: ATI Radeon HD 4800 / NVIDIA GeForce GTX 260
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (32 reviews)
Overall:
Mixed (1,994 reviews)
Recently Posted
Xen0sys
( 7.0 hrs on record )
Posted: July 22
Had a lot of potential but needs some redesign and many more months of development to make it substantial enough. This was clearly no love project and just a hustle with valuable IP. Plays more like a tech demo than a full game.

Good:

- Force mechanics are much better than the first Force Unleashed
- Graphics are much better than the first Force Unleashed (still not great)
- Camera is much better than the first Force Unleashed (still not great)
- There is a reliable tool to patch the game and disable the annoying intro
- Also a good tool to unlock the fps limit

Bad:

- Cannot disable Quick Time Events
- Combat system is lackluster and mostly consists of button mashing - blocking and countering play little relevance
- Surprisingly glitchy and crashy - expected a little less of that - crashed more times than I can count and a lot more than Force Unleashed 1
- Camera still pretty bad
- Pathing/Platforming is unenjoyable, repetitive, tedious
- Cinematics are glitchy with artifacts/pixelation (with fps tweak)
- Screen tearing even with v-sync
- Annoying unskippable intro (without tweak tool)
- Locked to 30fps yet still manages to screen tear (without tweak tool)
- Crashes/freezes more frequently than one would like
- Campaign is very short (finished in 7.0 hours)

Bad Extra:

- The boss fight when you are fighting the missile ship is impossible when playing > 30fps as for some asinine reason the missile behavior is linked to the framerate - ya - it's messed up - in a way it's an avoidance cheat (they will never hit you) but it also make it impossible to deflect missiles

- This tram fight in noted above is extremely difficult unless you framerate is "just right" - 30 apparently resulted in the missiles arriving too slowly and the laser gatling gun always tore the tram apart before enough missiles could even hit the ship - ie impossible - 45-60fps makes it possible (or don't use the fps tweak tool)
Helpful? Yes No Funny
Dread
( 10.5 hrs on record )
Posted: July 16
Good game: Like Kratos meet a lightsaber.
Bad pc port: When you hit an enemy, looks like the frames lose stability.
Helpful? Yes No Funny
Red Fury
( 0.4 hrs on record )
Posted: July 16
this is a horrible pc port that wont even start or work in any way, not even with troubleshooting. "one of the biggest piles of ♥♥♥♥ i've seen in a while"
Helpful? Yes No Funny
MAXIMUMUS
( 3.4 hrs on record )
Posted: July 15
I do not recommend this game because it is to repetitive and it gets very boring after 2 hours. Also the quick time events are really ♥♥♥♥ing BS.
Helpful? Yes No Funny
Struggler
( 7.8 hrs on record )
Posted: July 9
fun, very good game.
Helpful? Yes No Funny
Sfx6C
( 7.2 hrs on record )
Posted: July 8
TL;DR Think God of War Lite. Not deep; simple and fun. Buy it if it's on sale.

Having never played the first Force Unleashed I can't, of course, compare the two, which has its advantages and disadvantages. I think the biggest problem I ran into having missed the first installment was being thrust into the middle of a plot that desperately requires context. Playing all the way through allowed me to put together many of (what I presume to be) major plot points from the first game, but the lack of background for every character except Vader made the plot feel pretty shallow. At first I thought the two main characters promised to be pretty likeable throughout, the banter between Starkiller and the General being playful and enjoyable at least initially. I sort of expected a character like starkiller to fulfill a stereotype that would suit any 19 year old darksider of that name; gutteral voice, brooding angst, and a hood worn far too low over the face. I was pleasantly surprised to find starkiller's demeanor to be far more relateable and altogether human. A little over halfway through the game, after listening to the old Jedi and the young Jedi bicker like a married couple, each pouting and throwing fits at various intervals, their personalities began to grate on me. I found the most overall pleasant character to be the love interest and she was offscreen roughly 90% of the game. To be honest, though, our two protagonists were still much less flat and unlikeable than I expected so I can't be too harsh.

As far as gameplay is concerned it wasn't anything particularly unique. It felt like a hack n' slash with superpowers (think God of War but less interesting). I think all of your force powers are unlocked within the first quarter of the game which meant that you had plenty of time to master and upgrade the ones you wanted and ignore the ones you didn't but unfortunately there wasn't really enough of a selection to make combat really feel like your own. You are given virtually no variability as far as melee combos which is a little disappointing since I occasionally like to feel like I'm doing more than just mashing the attack button until a finishing move happens. The game tries to present the player with some customization with the unlockable saber crystals but honestly once I locked in the ones that gave me more force points I didn't even bother anymore. I will readily acknowledge the pleasure in using force powers to mow down scores of Stormtroopers, turn lightsaber wielding baddies against their friends, and redirect projectiles at whatever other enemy the arbitrary targeting system for force throw decides go for (which is another gripe I have). The inclusion of quicktime events as all but mandatory is frustrating. Getting to watch our hero dismember robots in spectacular ways is very, very cool; I found my mouth slightly agape the first time I watched Starkiller detonate the hulking fire droid. Watching our hero do the same exact thing dozens of times because it is the quickest way to finish off those enemies, however, turns into a chore pretty quickly. The length of the game (for me) was about 6 hours which felt brief given the lack of replayability in the design, but I do think the game knew when to quit since the gameplay hadn't gotten the chance to become intolerably stale before I hit the ending sequence. The game did not know, however, how to challenge the player once a grasp has been gotten on how to use the OP Jedi. I never really felt more than marginally challenged by the game and the platforming section near the end of the game posed more difficulty than the actual final faceoff (which was a joke of a fight), and that's funny given how admittedly bad I am at video games. The ease of play mixed with some of the semi-interactive non-combat sequences of force feats manage to really make the player feel the power of the force that is dwelling within Starkiller, and it's always fun to feel like a superhero, but those looking for a challenge will find themselves crawling back to Dark Souls so they can feel human (or hollow) again.

All in all I had a very good time playing the game. I never really felt bored, though I never felt very challenged either. The game feels like it was built for youngsters that are a fan of the series rather than seasoned gamers that are looking for something deep or immersive. If you are a fan of Star Wars or a fan of hack and slash gameplay with a throw-away plot then I would recommend you buy it, just not for full price.
Helpful? Yes No Funny
Screaming Slav
( 5.1 hrs on record )
Posted: July 8
If you absolutely feel the need to slice ♥♥♥♥ up with a lightsaber, and if this game is on sale, buy it. If not, however, then don't. The game has (I think) 5 different planet zones with a few bland levels in between them, the most interesting one being Kamino at the very start of the game. Completely uninteresting game that doesnt even make a poor attempt at being canon friendly, with saber-sponge boss enemies and a short, unappealing story I beat in around 4.5 hours.
Helpful? Yes No Funny
SuperManrio
( 2.0 hrs on record )
Posted: July 2
It's unacceptable that after 6 years this game is still running like ♥♥♥♥♥,or not running at all.
Helpful? Yes No Funny
MajikkijaM
( 3.1 hrs on record )
Posted: July 2
I love StarWars ♥♥♥♥, and this game is great, good graphics and fighting. Slicing ♥♥♥♥ up with my lightsabers feels fantastic!!!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
39 of 52 people (75%) found this review helpful
2 people found this review funny
Not Recommended
3.9 hrs on record
Posted: June 26
Star Wars: The Force Unleashed II is the second instalment in the series. Being developed by Aspyr Media and published by Lucas Arts, taking place between the 3rd and 4th episodes of Star Wars. The game was released in October 2010 on PC, Xbox 360, PS3, Nintendo DS and the Wii.

The game continues the story of you playing Starkiller, a student of Darth Vadar. The gameplay is very much the same as the first game, but we have some new additions to his force abilities, such as Mind Tricks, allowing you to mind control enemies to either fleeing the fight or fighting on your side. The second new element is the ability to use Force Fury; which is basically you enraged form that allows you to go crazy with lighting fast light sabre hits, fancy flips and electric force shots and all sorts of craziness. The overall gameplay is essentially the same as the first game, though. Enemy fights throughout the level are very samey throughout your play through; with a few new enemies being added in which require a “rock paper scissors” way of thinking so only one of your abilities beat them, whilst the rest of virtually no damage. The boss fights in Unleashed II are a bit of a let down apart from the final scenes. Quick time events play a prominent part in any boss fight which is something I absolutely detest most of the time. It felt very cheap and showed a lack of innovation to force a key boss fight to be resolved by simply using quick time events. The only boss fight throughout the game that was anything at all compelling is the final fight with Darth Vader which is rather memorable in my opinion of being one of the better boss fights from the series so far.

The graphics are sadly very drab too; the low-quality textures and poor quality models ruin the game’s aesthetic. The game does have a few redeeming factors in that the special effects from lightning and the light sabres do look really good, though. The voice acting from the main characters just feel a little bit off; I couldn’t quite put my finger on what was different but it just felt very poorly executed in the final cut. Darth Vadar and Yoda have the best voice acting throughout but the main character, Starkiller just sounds so monotone that you’d find it a challenge to stay awake listening to him for any extended amount of time.

Difficulty wise, Unleashed II is easier than the first game; there are no challenging fights or platforming scenes, you can ramp up the difficulty at the start of the play through but the lack of being able to change this on the fly once you have started is disappointing. Like I said, boss fights usually conclude in quick time events and regular enemy fights are nothing other than a time filler as they offer no challenge what-so-ever. I finished the game in just under four hours; which is similar to the time it took me to finish the first game, so there has been no improvement made on the amount of content on offer. This was another huge disappointment for me as the story really could be explained and drawn out a little longer for the benefit of the player. You may be able to squeeze a second play throughout of this game but only if you didn’t finish the game the first time round on hard mode. There is a selection of collectables to find throughout the story mode which allows you to customize your light sabres colours but there isn’t really anything else other than that available.

The game is also riddled with technical problems. The main one being the frame rate is capped at 30. This is an absolute disgrace even though it was six years ago – don’t cap frame rates. Secondly is the huge amount of graphically tearing and no options are available for v-sync to fix it. I also had a number of crashes to desktop during my time playing too; these come just before you reach a save point on a level too which leaves you with the annoyance of having to replay the last checkpoint of the previous stage too. It’s also worth mentioning that I played the game completely using my 360 controllers, the mouse, and keyboard support is lacking so I wouldn’t even suggest trying them.

Sadly Star Wars: The Force Unleashed II is a poor excuse for the second instalment in this series. The first game is a country mile better and being a fan of Star Wars I was hugely disappointed with the overall production values on offer here as well as an extremely short experience. The technical problems and repetitive nature of the gameplay does the game no favours either. This game is nowhere near worth the price of £14.99 and it should not be recommended for anyone but hardcore fans of Star Wars, and even then it is with a huge caution.

Tom's Score Card
1) Stay away
2) Not Recommended
3) Only recommended when on sale
4) Recommended
5) Highly recommended
6) This is a must play


If you found this review helpful, please give it a thumbs up. If you would also like to follow my reviews more easily, be sure to join my group by clicking here and checking out the TeamTom Review site

http://store.steampowered.com/app/32500

Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
5.1 hrs on record
Posted: July 8
If you absolutely feel the need to slice ♥♥♥♥ up with a lightsaber, and if this game is on sale, buy it. If not, however, then don't. The game has (I think) 5 different planet zones with a few bland levels in between them, the most interesting one being Kamino at the very start of the game. Completely uninteresting game that doesnt even make a poor attempt at being canon friendly, with saber-sponge boss enemies and a short, unappealing story I beat in around 4.5 hours.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
2.0 hrs on record
Posted: July 2
It's unacceptable that after 6 years this game is still running like ♥♥♥♥♥,or not running at all.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
256 of 294 people (87%) found this review helpful
51 people found this review funny
Recommended
5.8 hrs on record
Posted: November 11, 2015
I love the combat. It never gets old throwing stormtroopers off buildings.

But it is not worth 20 bucks. I would pay 5-10 for it, so wait for a sale.
Was this review helpful? Yes No Funny
160 of 196 people (82%) found this review helpful
15 people found this review funny
Recommended
115.5 hrs on record
Posted: December 1, 2014
This game is 4 years old now, and I believe it is time for a new review. My standards for review scores are 10 starting points, and -1 point for everything done wrong. Before I continue, I need to state that I am not biased towards any particular gaming company or extended universe/lore. I review the game as it should be reviewed -- as a time waster. Things done right in this game are below:

Great Graphics

Lightsaber Combat and Force Powers Done Right

Many Customization Options (Including several costumes [Just for aesthetics] and many lightsaber crystals which give you different upgrades)

The game has done a good job with capturing the atmosphere of the environments, especially Kamino

Things done wrong are below:

The Story is atrocious, no debate. And with the story being a major point of any game, an extra point is taken off. -2 points.

The player character is a mix of blandness and unoriginality, however, at times, you can feel like an indestructible god, choosing who lives and who dies which provides a fun experience. Not enough to keep a point, however, so -1 point.

Finally, Quick Time Events (QTE's) are abundant, and repetitive. -1 more point.

The final score for this game is: 6/10. While being a good Star Wars game, it still has enough flaws to put it at an average rating. In my opinion, if you haven't gotten this game yet, get it. Even though it doesn't have the highest rating, it can still be a lot of fun if you don't play a game for the story, but to waste time and have fun.
Was this review helpful? Yes No Funny
110 of 131 people (84%) found this review helpful
173 people found this review funny
Recommended
3.8 hrs on record
Posted: May 7, 2015
Saw a lonely Stormtrooper, so I thought he needed a friend.
I mind tricked him and he followed me until we ran into some more Stormtroopers.
He was never lonely again.

Would help anti-social Stormtrooper again. 8/10
Was this review helpful? Yes No Funny
85 of 95 people (89%) found this review helpful
9 people found this review funny
Recommended
11.4 hrs on record
Posted: May 3, 2015
It is fun to unleashed the force: stormtroopers are in air, AT-Ats get fed up with their own rockets and Vader is a nervous Sith Lord. The con of this game is that it doesn’t last long.
This game is high quality. The cinematics are better than the movies, the art style is gorgeous, everyone looks better(except for Juno) your force power are higher and in turn, the havoc you’ll create. The story is simple and there are some very discreet subplots(the biggest one is unlocked in the challenges). Some people have reported bugs, but they have submitted fixes as well. I for one didn’t have a problem with this game. Except for one thing. It was too short. It was like sex with someone really hot, one a day when you’re so full of energy and into it, but for a reason, it’s so short it will strike you like the Death Star.
A good question would be: “Is the game worth buying if it’s short?”. I’ll tell you what this game has and it will be your choice if you’ll take it or leave it.
http://steamcommunity.com/sharedfiles/filedetails/?id=436790249
Fans of its prequel will notice that old moves are still there, many unlocked from the start. You have the typical force powers: force push, force lightning, force repulse, saber throw and a new one: mind trick. They all feel powerful when used, they’re designed to be enjoyed rather than used tactically. Whether you push, stun, impale them or make them commit suicide, it’s still the same, you are unstoppable. However, they are more detailed than you can see at first glance. Mind trick makes troopers attack the others or jump to their deaths in a humorous way, lighting will overheat the jet of a trooper, resulting in his flying around without control to an explosive end. Also new to the series, there is the body dismemberment, making the sword combat more satisfying. Having two lightsabers instead of one make the protagonist to fight in a more agile and aggressive way. Force fury is an ability that amplifies your power for a limited time. In that stance, enemies are pulverized by your power. The game itself is not hard. Unleashed mode will present something that could have been old school challenge, but gaining full health whenever checkpoints are reloaded simplifies things too much. Skydiving is fun and has its place, there are three sequences anyway. The QTE’s are the type that can be failed, but most are optional, boss battles being the only ones that require them. Boss battles themselves are well designed, as there are multiple stages with key moments that make the real differences. The gameplay itself is one of the best.
http://steamcommunity.com/sharedfiles/filedetails/?id=436786831
The story is incomplete. Even if it doesn’t show, reading the novel(which proves the story’s potential) proves how much more there was to say. Even if you go through Kamino, Cato Nemoida, Dagobah, aboard a big rebel ship called the “Salvation” that will later engage in a space battle and facing Vader on your return to Kamino, it’s not enough. What is there is spectacular, but the canon end makes way for a sequel that will never be made.
In the story, you are the clone of Starkiller who inspired the creation of the rebellion. You are made stronger than the original to suit Vader’s more demanding commands. As you retained the memories of the original, you’ll find yourself fighting the empire and looking forward for reuniting with your old love. This time around, Starkiller is the hunted one, but he has enough power to face whatever Vader is throwing at him. However he is delayed and at the end, Vader proves he can make him do his bidding.
Vader is portrayed as the menace he is in the books: manipulative and hard to take down. He has the intellect from the original trilogy and the fighting skills from the prequel trilogy.
There are two endings, the light side one where the rebellion earns a major victory because of you and the dark side one, where you die, Vader stands victorious, with the perfect dark side clone at his side.
http://steamcommunity.com/sharedfiles/filedetails/?id=434687427
If you want to spend more time in the game, there are several challenges that make you use your force powers in certain ways, there are all kinds of outfits and skins to unlock(and they are worth it), holocrons to collect for getting new saber crystals(that change the sabers color and add an effect in combat), cinematics revolving around the dark clone subplot and that’s about it. If you look for more of the lore, there is a databank and concept art available.
It’s a well designed game, high quality, but low quantity. Star Wars fans and gamers in general(casual and hardcore) should buy this if they have the money to spare.
Was this review helpful? Yes No Funny
84 of 96 people (88%) found this review helpful
Recommended
6.4 hrs on record
Posted: December 16, 2013
So last week I wrote my review on Force Unleashed 1. I was impressed with the story and how well it fit in the Star Wars universe and the only major complaint I had was that the controls sometimes felt clunky, that the game could have been a LITTLE bit more than it was.

I finally got around to playing this, and it feels like my opinions flipped. You play as Starkiller again, and the introduction gives a good start to WHY you are there. If you didn't play the first game before this I recommend you do, otherwise you will be totally lost. Anyway, I'll go through each section.

Story: 5/10
The only reason the story is this high is because the first game did a magnificent job setting things up. You know your story from the first, although the Starkiller in this game doesn't remember much about his past (minor spoiler, don't worry you find this out in the openning cutscene, Vader tells you that you are a clone). You basically spend the game trying to get back to your beloved Juno's arms, that's about it. No major plot development like in the first one, nothing that helps you define yourself as a Sith or Jedi. In fact, Starkiller feels a little bit less of a badass and a bit more angsty than I would have liked.

Graphics & Sound: 8/10
The sound is easy, they did a good job with music, it fit in well, and the whole Star Wars lightsaber/force sound effects are amazing, exactly what you expect. The graphics are polished and the cutscenes are really well done from what I could tell. There are 2 very major reasons why I don't give this game a 10/10 (keeping in mind that the game was released over 3 years ago). First of all, most of the cutscenes actually involve your character model, thus including your dual lightsabers and the crystal color you chose, which is good. The problem? The fully CGI cutscenes that are videos, they just had him with dual red lightsabers. It felt really lazy and removed me from the experience a little bit. Other games make sure their full cutscenes include the specialized weapon and armor you are wearing, don't switch me back to the original, it is really annoying. I took 1 point off for that. The second thing, while the game looks great and everything, the characters look different than from the first. General Kota and Juno specifically, and Starkiller as well but not to the same extent. They just LOOK like different people with similar features. That bothered me slightly, yes they are WAY MORE polished than before, but it detracted from their original look.

Gameplay: 9/10
Gameplay is magnificent in this. They changed the combat system and leveling system, the menus are more fluid, fighting is more fluid, FORCE POWERS ARE MORE FLUID. This was my problem in the first game, not so in here. You basically have most of your kit from the first game, and as you gain experience you unlock more force powers along with being able to upgrade them up to a maximum level of 3. This is beautiful, and being able to rapid fire Force Push (even though I never used it) is amazing. Also, put a point into Jedi Mindtrick, it is the most fun part of this game. The game felt more fluid, and I died maybe a few times to mis-timed jumps, but never because the camera screwed me or things not being responsive.

Overall: 8/10
The story was kind of lame, and it was the only thing to take away from it. The game is short, it took me 6 hours (theres like 8 levels) and I didn't feel like it took forever. The action was amazing and the fights were fun. Everything else aside, I enjoyed this A LOT more than the first game.
Was this review helpful? Yes No Funny
380 of 539 people (71%) found this review helpful
56 people found this review funny
Not Recommended
4.2 hrs on record
Posted: October 30, 2015
Starkiller is back and this time it is personal. Waking up from what seems to be a long sleep, the obscenely powerful force adepts finds himself on Kamino in servitude to his old master. Bereft of his friends, memories and purpose, Starkiller is left with questions and he goes on a rampage to find people who can help him. Now, with 100% more lightsaber and 400% more cutscenes and quick-time events the force is unleashed once again...to much less fanfare and considerably more issues.

A video game sequel traditionally follows a particular pattern: More of that and then some. Not The Force Unleashed II. No. This game is much less than its predecessor. It is shorter, less interesting in terms of plot and story. Barely changes up its gameplay formula and feels generally cheaply made. Dissapointing is the core word used to describe the overal impression of The Force Unleashed II's content and gameplay. The original had issues, but instead of addressing them, the sequel just kept a lot of them in there and added some more.

In this installment, we find a clone of the original Starkiller in Vader's service. Vader has managed to clone a jedi; something thought to be impossible. However, most clones succumb to madness from residual memories from their original self. Hellbent to not fall to insanity, Starkiller escapes to find the only two people in the galaxy left alive who can tell him who he is: General Kota, and his former love: Juno Eclipse. Starkiller hops between a few planets and even visits Yoda before finding his way back to Kamino to end up right where a started...dead.
The very premise of the story, Starkiller's amnesia, is a massive turn-off. Where before the story involved intrigue, betrayal and rebellion; it now merely rests on goose chases and damsels in distress. A notable improvement though is Starkiller's broadened emotional spectrum. Instead of mysterious and angry, he can now express sadness, sarcasm and joy, as well as a range of angers such as irate, furious, enraged and vengeful. A nice change up, but it is too little and too late. By the time you witness the juicy plot twist, the game ends.

To be honest, when I started the game I was biased against it. I had played it before on the PS3 and was sorely dissapointed in it. However, when I was making my way through the first few stages I noticed that the environments were signficantly more detailed, the physics worked better and the different levels of force powers were more defined. So the noticable improvements to gameplay and presentations are noticable from the start, and they capture you. John Williams' inspired score accentuates the action at the right moments and the voice acting is more convincing because the actors are a little bit more acqainted with their roles. However, the sound editing is spotty. Certain effects, such as Vader's breathing is superimposed over the score, making it an awkward ambient sound. Additionally, some hit effects were just cheaply taken from the stock sound pack and sound horribly out of place. While I was seriously considering forgiving the game for many of its flaws I couldn't overlook the glaring instability of the game. The game crashed on me more times than I care to count. Either during gameplay, or during loading. Regardless of the moment of the crash, the game would send me back to the beginning of the stage and let me do the whole thing all over again. Annoying, and sometimes infuriating, as some segments are not particularly enjoyable.

The gameplay follows the same standard as the original; combat sections and the occasional force puzzle with some platforming. It is a tested formula; God of War has thrived on it. However, The Force Unleashed II lacks the variation and excitement. The sequel introduces many new enemy types that require a more distinct approch as opposed to simply slashing and shocking it, but once you find that shocking and grabbing is just as effective you quickly make short work of enemies that were supposed to make life hard for you. Boss fights do not fare much better. Mindlessly hacking away at them is the preferred method of dealing with them. When you're not hacking though, the game will simply let the cutscenes handle the action and force you to either press buttons on prompt or simply witness awesome stuff that you are not doing yourself.
This becomes glaringly obvious toward the end where set-pieces, corridors, bosses and cutscenes appear back to back. The final boss, Vader (screw your spoilers, you saw this coming) is a joke on many levels. Not only is he a complete pushover, he is also not even remotely like Vader. This is purely speaking as an invested Star Wars fan, but the final boss fight just rains on the entire parade.

When the credits roll after a measly four hours you can really feel the bad taste in the back of the mouth. The game is rushed. It is polished in appearance, but the content was cut; cut with a cleaver and left on the side because there was not enough time to fully finish it. Particularly the Dagobah stage shows signs of time constraint. It feels like there should have been a stage, while the only thing there is a cutscene. Other distinct ommissions include a battle with Boba Fett, who is set up to be fought. And the most startling missing element is probably the DLC. While the consoles got another what-if story; this version doesn't even get a single costume.

The overal final product is just such a dissapointment it would incite buyers remorse within no time. Couple that with the crashes and the lack of DLC and you have a game that cannot justify its pricepoint outside of a sale. I can't reccomend it and I would even go as far as to completely dissuade Star Wars fans to play it, because it does such a poor job with Vader that it makes his appearance in Revenge of the Sith acceptable. In retrospect, I'm happy that I cancelled my pre-order all those years ago. A strong sign of the force. A sign that the force is weak with The Force Unleashed II.
Was this review helpful? Yes No Funny
235 of 327 people (72%) found this review helpful
195 people found this review funny
Recommended
5.4 hrs on record
Posted: September 7, 2015
45 minute boss fight with vader
Was this review helpful? Yes No Funny