FRAG LIKE IT'S 1999! TOXIKK plays as if today's military shooters never existed: Designed as a spiritual successor to the FPS giants of the late 90s and early 2ks, TOXIKK carefully evolves their mechanics with modern technology and fresh ideas elaborated with Arena-FPS enthusiasts.
Análises de utilizadores:
Praticamente positivas (175 análises) - 75% das 175 análises de utilizadores nos últimos 30 dias são positivas.
No geral:
Praticamente positivas (3,773 análises) - 76% das 3,773 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 10 Set, 2016

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The Free Edition of TOXIKK is more than a demo: It features the core experience, has no competitive disadvantages versus the Full Game, and lets you play TOXIKK for as long and often as you like. Scroll down to the "About This Game" section, for a detailed feature comparison.



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Atualizações recentes Ver todas (58)

19 de Maio

TOXIKK Build 1.1.6 is live

Yet another update for our pure blood Arena FPS:

01 - CHANGES - Server-Launcher Changes

  • On some win7 machines the launched game server instance did not get launched properly and left a zombie process. This was fixed.

  • Now deletes all subdirectory configuration files first on every launch to avoid compatibility issues with older versions.

  • Now supports SS "shortcut" for launching SquadSurvival

  • Is now on version 1.7

02 - CHANGE - Map & Game Mode Voting:

  • Servers are now configured with an auto map rotation in case nobody voted for another game. It's adaptive now.

  • Game tries to pick a different map compared to the last (if the following rules are met)

    it keeps the gamemode

    it only picks maps which are available to ALL currently connected players

    you can now vote for the next "rotating" map/game --> maprotation is now generally more like a next-map-suggestion
    --> so Admins you may want to update your MapList.ini files

03 - Map Voting Fixes:

  • Map Voting now supports more than 255 entries

  • Spectator fixes, features:
    the decission if you want to use 1p or 3p spectating mode is now persistant. If you close the game with 1p-spec, it will be 1p-spec next time you boot the game
  • If you join as spectator between SquadSurvival rounds...

    --your firstperson spectator-view wasn't updated correctly
    AND --you occasionally got the DOF effect until next round...fixed
    If you joined as regular player between SquadSurvival rounds, you weren't able to see your stats if the game ended..fixed

Morel UI changes/fixes:

  • Total "HealthPower/Points" in the hudplayerlist didn't get updated if the players health increased. This was fixed.

  • Spectated enemy armor was still not correctly displayed in all game modes. Fixed

  • The total SC display bar in the Endgame reward screen wasn't handeling the case when you reached the SC maximum and displayed an empty bar. Fixed.

  • The player list of the server browser's server details, the SC of new joining players was occasionally displayed with "255" until the browser gets refreshed. It now displays a "?" instead.

  • Matchmaking: now tries a bit longer searching for populated servers in your region. If there are currently no players in your region matching your search criteria, you are now getting asked you if you want to expand your search to all regions (or preferably to all Skill Classes in your region)
    MXP reward balancing: -Flawless Victory from 500 to 300mxp
    SC calculation has been tweaked again. Players reached too fast high SCs so they were more likely matched with too good players

  • LAN support: joining lan games for Freeplayers is currently only working with the "open ip+port" command.

  • This patch we give you at least the abillity to join lan games via steam-serverbrowser..BUT note you have to host an "internet" game to let the sever appear in the steambrowser...even if you are in a lan

  • if you are joining late a game which already has same teamsizes, you now going to join the stronger team if the "balancing-bot" has a better "SkillClass" then you. If bot-autobalance-teams is disabled, you will join the weaker team.

  • You now stay with your team during map travels. BUT that just means it's now only more likely that you actually keep your team if the initial auto-balancing is done. This depends on how many other players are joined/left/switched teams

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5 de Maio

Build 1.1.5 - OUT NOW!

Build 1.1.5 brings a bunch of features, fixes and changes. Here's what we did in detail:


  • Some stats for the rounds (e.g. best player per category) were falsely greyed out. Fixed.

  • Player list in the HUD didn't show more than 10 players. Fixed.

  • HP in the player list sometimes weren't correctly updated if a player died instantly. Fixed.

  • Bots are no longer being pushed out of matches if a human player joins late, but will leave the next round.

  • Spectators got a ROUND DAMAGE REWARD +0 message at the end of each round. This was fixed.

  • The InstaGib mutator wasn't working for SquadSurvival (players spawned without any weapons). This was fixed.

  • No more Raven initial load animation in SquadSurvival.

  • Players sometimes got a blurry spectator screen if joined during an active round. This was fixed.

  • "Last survivor of your team" sometimes played if other players left during pre-match/warm-up. This was fixed.

  • OVERTIME message got occasionally played between rounds. This was fixed.

  • Enemy HUD location beacons (displayed during match overtime) are now hidden if the enemy is in stealth mode.

  • After pre-match lobby, auto balanced players aren't able to switch teams until another player spawned

  • Auto balance now uses the team combinations which lets players switch teams

  • Late joining players are now automatically put on the team with less SC (if team sizes already equal)

  • Now about 33% higher (Hint: jump right before you shoot the rocket on the ground)

  • Jumps from tossed/lobbed grenades were pushing you down instead of up. This was fixed.


FIX - HUD armor display was corrupted since the last patch (always showed "0"). This was fixed.

FIX - The "next view LMB" key bind info of the "between rounds view" was removed.

CHANGE - HP at spawn was reduced from 125 to 120 (except for Squad Survival). It now takes effectively one Violator hit less to kill the player.

FIX - Team hits are not counted as "successful hits" in terms of your hitratio anymore

CHANGE - If Retaliation damage is enabled (e.g. in SS) the team damage instigator will receive a message in the logs so he can see why he got damage

FIX - If admins cofigured voting lists with too many different options, the list showed up empty. This was fixed.

FIX - Some players reported crashes on Windows 10 systems. This should no longer happen.


Visit the community on our live Discord chat server:

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Acerca deste jogo


TOXIKK™ plays as if today's military and MOBA shooters never existed: The game combines the simple and intuitive mechanics of old-school FPS giants with a fresh setting, slick graphics and our vision to carefully evolve the genre with some new ideas elaborated with Arena-FPS enthusiasts.


Note that the Free Edition does NOT HAVE ANY COMPETITIVE DISADVANTAGES versus the Full Game and is NOT some micro-transaction fueled F2P crap, but simply a classic shareware version / demo of the full game. If you decide to buy the Full Game, you really get the FULL game (i.e. ALL customizations and ALL features).



Meet the community on our Discord live Chat:

Requisitos do Sistema

    • Sistema Operativo: Windows® XP
    • Processador: 2.0+ GHz Dual-Core Processor
    • Memória: 4 GB de RAM
    • Placa gráfica: GeForce GTX 260
    • Espaço no disco: Requer 4 GB de espaço livre
    • Sistema Operativo: Windows® 10 (or higher)
    • Processador: 3.0+ GHz Multi-Core Processor
    • Memória: 8 GB de RAM
    • Placa gráfica: GeForce GTX 560 (or better)
    • Espaço no disco: Requer 4 GB de espaço livre

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Praticamente positivas (175 análises)
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Praticamente positivas (3,773 análises)
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