As RTS games go, this title isn't going to redefine the genre in any way. But that doesn't stop it from being an enjoyable enough game, especially if you're a Star Wars nut. Personally i find the space battles to be the real highlight for me, they're just so much better than ground force battles. I also must admit to having NEVER played as the rebel alliance, i always play as the Empire... purely because their ships and vehicles look so much better! For this reason i'm not sure just how balanced the gameplay is in terms of unit strength or if the number of recruitable units varies to make up for the difference in strength... after all, sure an AT-AT is going to be pretty tough to beat, but i wouldn't fancy the rebels chances if the Empire could recruit as many AT-AT's as the rebels can recruit in soldiers!
Those of you who want to play as the rebels will be at least partially pleased to hear that the AT-AT doesn't appear until VERY late in the campaign. Same applies to the vast Executioner class Star Destroyers, although those ships seem to be lacking in firepower and are little more than enormous target practice sites. The bad news for the rebels though is if the Empire manage to finish constructing the Death Star and retrieve the stolen plans, they've already as good as won. If you're playing as the Empire then consider this good news, especially as you then get to destroy 4 or 5 planets and revel in genuine global destruction.
In terms of graphics and audio, this game is fine and has stood the test of time well. In terms of gameplay it's pretty simple, bringing in little in the way of new features to the RTS genre. So if you're a fan of Star Wars and like the established RTS style of game, you're going to really enjoy this. If you're looking for something new, this will be a very shallow game indeed.