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Star Wars The Force Unleashed: Ultimate Sith Edition
A game that will show gamers the deepest, darkest side of the Force in a story that puts them on a collision course with Luke Skywalker himself.
Release Date: Dec 15, 2009
Notice: The Force Unleashed requires a dual core processor with a Radeon HD 2900 or GeForce 8600 or better. Please check system requirements before purchasing.

Buy Star Wars: The Force Unleashed - Ultimate Sith Edition

$19.99

Packages that include this game

Buy Star Wars Collection - 2014

Includes 14 items: Star Wars Republic Commando™ , Star Wars Battlefront® II, Star Wars Starfighter™, Star Wars: Knights of the Old Republic, Star Wars Jedi Knight: Dark Forces II, Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight II: Jedi Outcast, Star Wars: Dark Forces, Star Wars Jedi Knight: Mysteries of the Sith, Star Wars The Clone Wars: Republic Heroes, Star Wars The Force Unleashed: Ultimate Sith Edition, Star Wars® Empire at War™: Gold Pack, STAR WARS® THE FORCE UNLEASHED II, STAR WARS®: Knights of the Old Republic™ II

About the Game

The story and action of Star Wars®: The Force Unleashed™ expands with the release of Star Wars The Force Unleashed: Ultimate Sith Edition, a special new version of the game that will show gamers the deepest, darkest side of the Force in a story that puts them on a collision course with Luke Skywalker himself. The Ultimate Sith Edition includes all of the original missions found in Star Wars: The Force Unleashed as well as content previously only available via download and an all-new exclusive bonus level.
Star Wars: The Force Unleashed completely re-imagines the scope and scale of the Force and casts players as Darth Vader’s "Secret Apprentice," unveiling new revelations about the Star Wars galaxy seen through the eyes of a mysterious new character armed with unprecedented powers.
  • Includes the original Star Wars The Force Unleashed game plus 3 re-imagined Classic Trilogy levels: Tatooine, Jedi Temple and ALL-NEW-Hoth level
  • UNLEASH EPIC FORCE POWERS and devastating combos
  • DISCOVER THE UNTOLD STORY of Darth Vader's secret apprentice set between Episodes III and IV
  • LIFE-LIKE REACTIONS from characters and environments that are different every time you play

PC System Requirements

    Minimum:
    • OS: Win XP SP3, Windows Vista SP2 or Windows 7
    • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 5200+
    • Memory: 2 GB
    • Graphics: 3D Hardware Accelerator Card Required - 100% DirectX 9.0c compatible 256 MB Video Memory with Shader 2.0 support (Radeon HD 2900 or Geforce 8600)
    • DirectX®: Directx 9.0c compatible
    • Hard Drive: 30GB
    • Sound: Directx 9.0c compatible
    • Controller Support: XBox 360 Controller for Windows
    • Supported ATI Chipsets: ATI Radeon HD 2600, 2900, 3650, 3690, 3850, 3870, 4550, 4650, 4770, 4850, 4870, 5890
    • Supported NVIDIA Chipsets: NVIDIA GeForce 8600, 8800, 9400, 9500, 9600, 9800, 250, 260, 275, 280, 285, 295
    Recommended:
    • Processor: Intel Core 2 Duo 2.8 GHz or AMD Athlon X2 Dual-Core 6000+
    • Graphics: 512 MB 3D Hardware Accelerator Card (GeForce 9800 GT)

Mac System Requirements

    Minimum:
    • OS: 10.5.8 (Leopard), 10.6.2 (Snow Leopard), 10.7 (Lion), 10.8 (Mountain Lion)
    • Processor: Intel Core 2 Duo (Dual-Core)
    • CPU Speed: 2.4 GHz
    • Memory: 2 GB RAM
    • Hard Disk Space: 25 GB + 1 GB Swap File
    • Video Card: Radeon HD2600, Geforce 8600 with 256 MB of VRam
    • Additional: Macintosh mouse and keyboard or Microsoft Xbox 360 Wired Controller
    • Supported Video Cards: NVIDIA GEFORCE 8600, 8800, 9600, GT 120,
      ATI RADEON HD 2600, HD 3870, HD 4670, HD 4850
    • Notice: This game contains technology intended to prevent copying that may conflict with some disk and virtual disk drives. Intel integrated video chipsets are not supported. Apple Intel Chipsets only. Power PC Processors (G4 and G5) are not supported. This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive).
    Recommended:
    • Processor: 2.6 GHz Intel Quad-Core
    • Video Card: Geforce 8800 with 512MB VRam
Helpful customer reviews
32 of 37 people (86%) found this review helpful
9.1 hrs on record
There aren't many Star Wars games. Most of them are good. Some are legendary. This one is a gem for a Star Wars game and a fun time for every other kind of gamer. It's one of the best SW games and makes it stand is the fact that it runs even on the newest system. Have you ever wanted to be someone who unleashes his power, being devasting from the start, and being unstoppable in the end? If you like the ideea, then you should buy this game, because this ideea is executed well.
In the SW universe, you get to play as Darth Vader(only in the prologue) and Starkiller(one of the most powerful Force-users ever). The latter seeks to find his place in the galaxy hoping to find himself. It's a quest that involves a best friend droid, a gorgeous pilot, a mysterious past and a double betrayal. In the end, you get to shape your destiny, being able to chose between a light side and dark side ending. The former option will end up in the birth of the Rebellion.
Gameplay wise, you'll have fun using your power, such as pushing enemies in oblivion, getting lightning bolts everywhere, repulsing everything that's nearby, throwing your lightsaber, gripping all kinds of thins to turn them into all kinds of projectiles and covering yourself in lightinining for your own good. The thing that may ruin the fun is the targetting system which sometimes can make you consume force energy for nothing.
Graphics have aged pretty well, since the art style is strong. The numerous skins can make things look a lot more interestings.
All in all, it's a great game, it's only drawback is being short, but it's worth your money. Cleaning the floor with Sith Lords never gets old. [8.5/10]
Posted: May 8
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38 of 50 people (76%) found this review helpful
19.6 hrs on record
SWTFU and no that's not STFU carries the Star Wars moniker well though the gameplay is somewhat deficient including one sequence involving incorrect on screen prompts critical for mission success and a copious amount of QTE's, though I'll admit they were entertaining and easy to execute making for splendid theatre.

The game is followed by three vignette like story containers. Numbers 2 and 3 are surprisingly good and the story elements are there as pillars to support the since accomplished primary game. The pièce de résistance of the Ultimate SIth Edition are the multitudinous Star Wars personalities, many of which you as the protagonist will go mano-a-mano with and which permeate the story throughout the primary game and the subsequent vignettes and all of which have quality visual and auditory presentations.

The emotional specturm while playing dimensions from wtf are you serious to bravo, can I get a curtain call. Despite the numerous setbacks, SWTFU proves the old adage, the show must go on and in the end entertainment conquers execution.
Posted: May 1
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11 of 14 people (79%) found this review helpful
12.0 hrs on record
the most important part to enjoying this game is the spectacle. there are scores of games that do this better. don’t expect dynasty warriors or even the god of war it rips off. it’s painfully paint-by-numbers with an ignorant combat system that discourages melee and has no difference in combo versatility other than length. what creates the spectacle is, after all, the ranged combat. starkiller dumps lightning from his fingers and has better hadokens than any street fighter. all you gotta do is blast the rag dolls away with your midichlorian powers. if being a magical laser deathmachine isn’t on your list of ‘entertaining spectacles’ then you’re going to take issue with this game. that’s not to say there are no redeeming qualities - there absolutely are - but its success hinges so much on enjoying being a destructive brutish jedi.

you have a four string combo and that’s pretty much it. it can be delayed to get more hits in but since enemies have armor values it ends up doing less damage, which is a pretty amazing oversight. at any point of your combo you can opt for a finisher, either lightning style or spirit gun. lightning knocks bads down and blasts knock them away. finishing the tail end of your combo with force will instead knock an enemy up, symmetry be damned, leading into a second air combo. if you were to play to efficiently, you'd do this to every enemy, and end with a throw. it does overwhelmly more damage than any other string, though playing like that would become mind-numbing. I ended up using different finishers arbitrarily, pretending like the invincibility frames from grabbing were needed, the aoe of the lightning swipe was tactical, and that blasting the enemies away secured my safety. the depth could be there, but it’s rendered brainless by design flaws.

I’m torn over which is the worst offender, so I’ll relate linearly. force unleashed’s cardinal sin is having a level up system. whatever depth we can allow the game doesn’t matter; it’s locked out to you. it’s not even as if there’s a gradual curve compensating for your progression like a rpg, enemies from the second mission forward get no bulkier, which isn’t something I wanted mind you. it does take considerably less points to acquire every combo, though maybe it was simple luck that allowed me to have them all before the end, because of another beautiful offender: level ups are also tied to hidden collectibles. if you’re a sleuth hound (or play with a guide) you’ll have a nonsensical advantage over the player whose focus is on combating the level. I’m not against progression in a beat ‘em up, but if the progression overrides basic skill and locks out mechanics that should be in the game to begin with then it’s served no purpose.

its next big ticket in wasted design is very poor enemy philosophy. arrangement of enemies is not all important in a beat ‘em up. some games do this very well, others do not realize there is a purpose to it. both approaches honestly serve just as well and the force unleashed is not without finesse. sometimes it crafts thoughtful encounters. now I’m not so concerned about its technical design, because its ruined from the gate. difficulty is supplanted by giving enemies specific immunities to your jedi magic. the force powers are the most fun part of the game, so this is lamentable, but respectable considering their overpowered nature. however, they couple such immunities with enemies that are immune to knockdowns and hitstun. it’s absolutely stupid for a beat ‘em up to have enemies with constant super armor, because it downplays what should be the focus of the game, its close combat action. on top of diluting its focus, it shuts down a half of your ranged attacked, hampered further by the fact that you might have spent all of your levels on your favorite force powers. you have to grind out high hp enemies using attacks that you don’t favor. there are all kinds of solutions, like putting a window of vulnerability after the enemies attack string, or a successful finisher staggering the enemy. on that note, mechanical enemies weak to electric always stagger to sith attacks and are immune to force. which means the best way to dispatch is repeating the same three hit electric combo. absolutely monotonous.

note that despite these flaws, unleashed is still satisfying to play visually, and is not broken, just a far cry of being sophisticated. starkiller moves quick and is carefully animated. hit detection feels great, favoring you instead of enemies, though sometimes the priority seems wrong. the ragdoll physics are absurd but I wouldn’t want it any other way. my spirit palm should send every idiot flying. rooms are continually different, I was more than surprised, and enjoyed the level design more than anything else in the game. if two missions (that’s like a fourth of the game) didn’t take place on the exact same planets as the first two missions, and if the final level didn’t feel so rushed, I would be singing fat praises. as it stands, though, two levels are remixed environments. they’re still a lot different from the source they reuse, but without the different enemy models and textures the game had been throwing at you up to this point it loses a ton of its momentum. at least starkiller’s fashion always changes between levels, something I still can’t get over.

graphically the game is great, high-budget values everywhere. I’m probably ignorant of games from 2008 but damn it looks good. nice and shiny with an art direction that’s definitely star wars. I don’t remember if it’s the first or second time you go to raxus prime, that’s the stupid game’s fault, but there’s a part where you’re in a huge mushroom-thing with interconnected bridges sprawling upward. it’s like something pulled out of nintendo’s playbook. there’s a lot of detail on the planets and in the space ships. this stems from a desire of having all kinds of things to throw at badguys, even when it stops being useful, the clutter is less than clutter and is real organic. this degree of detail that will probably go unnoticed, simply because the gameplay is no where near as detailed. even better than the graphics is the game’s music. it’s probably star wars standard to have rearranged star wars tunes for their games, but holy crap is this some top shelf classical. makes all kinds of modern games sound like a joke.

now the story is nothing more than a saturday morning cartoon. it doesn’t feel stupid or contrived, but it seems more motivated to get starkiller to fight certain things than to orchestrate his apprenticeship. I found the voice acting awesome and able to carry the whole game and darth vader to be absolutely convincing, sealing the simplistic premise to something I could wholly enjoy. the only thing that would make darth vader cooler is if he was an exiled prince of zeon. it’s not incredibly in-depth, but you know, neither is the phantom menace. it has some hard hitting moments and the writing is pretty serviceable. frankly it’s not the best or the worst, so take it as is and have a ball. the dlc levels are slipshod compared to the main game, I’m not going to grace them with my words, but I’d like to shout out the hoth campaign where starkiller gets luke to turn to the dark side and make luke his apprentice. that’s freakin cool.

so yeah, this is just a spectacle brawler. it has great levels and great theming, but doesn’t quite sink in the gameplay. it isn’t mangacore either, so its missing its targert market, heh. if you’re down to shoot thunder and lighting, to bend spines with your fingers, to cut puppety flesh like cheese with a glowstick, and fly around inside a neutered space opera, then the force unleashed is a successful game. those are all things I wanted to do, I just didn’t know I wanted to do them
Posted: April 3
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7 of 7 people (100%) found this review helpful
8.4 hrs on record
Pretty badass Star Wars game. Trust me, there are no Ewoks or Jar Jar Binks here. You can throw Rebel scum or anybody else around like ragdolls. It's like Devil May Cry with a Star Wars flavor.

The game serves to bridge the ~20 year gap between Episodes III and IV. The game has some flaws (capped 30 fps and some audio bugs) but it's still pretty fun. It's no KotOR or Battlefront II, but Force Unleashed is a decent game.
Posted: May 4
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5 of 5 people (100%) found this review helpful
8.0 hrs on record
Сontroversial but still very exciting Star Wars game. Nice music, fascinating plot and fantastic Force which you will definetly enjoy, specially if you Star Wars Fan.
7.8/10
Posted: May 12
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292 of 315 people (93%) found this review helpful
7.9 hrs on record
Ever wanted to beat up an old man with psychic powers while you plummet through the atmosphere of a small planet on a collapsed observation deck? Ever wanted to slice the equivalent of a space-tank in half with a glowing lazer sword? Ever wanted to electrecute a jawa... WITH YOUR MIND?
if yes = get this
if no = what the hell is wrong with you?
Posted: February 12
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