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Star Wars The Force Unleashed: Ultimate Sith Edition
A game that will show gamers the deepest, darkest side of the Force in a story that puts them on a collision course with Luke Skywalker himself.
Release Date: Dec 15, 2009
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Notice: The Force Unleashed requires a dual core processor with a Radeon HD 2900 or GeForce 8600 or better. Please check system requirements before purchasing.

Buy Star Wars: The Force Unleashed - Ultimate Sith Edition

$19.99

Packages that include this game

Buy Star Wars Collection - 2013

Includes 14 items: Star Wars Republic Commando™ , Star Wars Battlefront® II, Star Wars Starfighter™, Star Wars: Knights of the Old Republic, Star Wars Jedi Knight: Dark Forces II, Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight II: Jedi Outcast, Star Wars: Dark Forces, Star Wars Jedi Knight: Mysteries of the Sith, Star Wars The Clone Wars: Republic Heroes, Star Wars The Force Unleashed: Ultimate Sith Edition, Star Wars® Empire at War™: Gold Pack, STAR WARS® THE FORCE UNLEASHED II, STAR WARS®: Knights of the Old Republic™ II

About the Game

The story and action of Star Wars®: The Force Unleashed™ expands with the release of Star Wars The Force Unleashed: Ultimate Sith Edition, a special new version of the game that will show gamers the deepest, darkest side of the Force in a story that puts them on a collision course with Luke Skywalker himself. The Ultimate Sith Edition includes all of the original missions found in Star Wars: The Force Unleashed as well as content previously only available via download and an all-new exclusive bonus level.

Star Wars: The Force Unleashed completely re-imagines the scope and scale of the Force and casts players as Darth Vader’s "Secret Apprentice," unveiling new revelations about the Star Wars galaxy seen through the eyes of a mysterious new character armed with unprecedented powers.

  • Includes the original Star Wars The Force Unleashed game plus 3 re-imagined Classic Trilogy levels: Tatooine, Jedi Temple and ALL-NEW-Hoth level
  • UNLEASH EPIC FORCE POWERS and devastating combos
  • DISCOVER THE UNTOLD STORY of Darth Vader's secret apprentice set between Episodes III and IV
  • LIFE-LIKE REACTIONS from characters and environments that are different every time you play

PC System Requirements

    Minimum:

    • OS: Win XP SP3, Windows Vista SP2 or Windows 7
    • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 5200+
    • Memory: 2 GB
    • Graphics: 3D Hardware Accelerator Card Required - 100% DirectX 9.0c compatible 256 MB Video Memory with Shader 2.0 support (Radeon HD 2900 or Geforce 8600)
    • DirectX®: Directx 9.0c compatible
    • Hard Drive: 30GB
    • Sound: Directx 9.0c compatible
    • Controller Support: XBox 360 Controller for Windows
    • Supported ATI Chipsets: ATI Radeon HD 2600, 2900, 3650, 3690, 3850, 3870, 4550, 4650, 4770, 4850, 4870, 5890
    • Supported NVIDIA Chipsets: NVIDIA GeForce 8600, 8800, 9400, 9500, 9600, 9800, 250, 260, 275, 280, 285, 295

    Recommended:

    • Processor: Intel Core 2 Duo 2.8 GHz or AMD Athlon X2 Dual-Core 6000+
    • Graphics: 512 MB 3D Hardware Accelerator Card (GeForce 9800 GT)

Mac System Requirements

    Minimum:

    • OS: 10.5.8 (Leopard), 10.6.2 (Snow Leopard), 10.7 (Lion), 10.8 (Mountain Lion)
    • Processor: Intel Core 2 Duo (Dual-Core)
    • CPU Speed: 2.4 GHz
    • Memory: 2 GB RAM
    • Hard Disk Space: 25 GB + 1 GB Swap File
    • Video Card: Radeon HD2600, Geforce 8600 with 256 MB of VRam
    • Additional: Macintosh mouse and keyboard or Microsoft Xbox 360 Wired Controller
    • Supported Video Cards: NVIDIA GEFORCE 8600, 8800, 9600, GT 120, ATI RADEON HD 2600, HD 3870, HD 4670, HD 4850
    • Notice: This game contains technology intended to prevent copying that may conflict with some disk and virtual disk drives. Intel integrated video chipsets are not supported. Apple Intel Chipsets only. Power PC Processors (G4 and G5) are not supported. This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive).

    Recommended:

    • Processor: 2.6 GHz Intel Quad-Core
    • Video Card: Geforce 8800 with 512MB VRam
Helpful customer reviews
52 of 59 people (88%) found this review helpful
393 products in account
57 reviews
10.3 hrs on record
So here's the thing, is the game bad? No, far from it. Is it the best Star Wars game out there? No, go play Knights of the Old Republic you fool.

The game is based between episodes 3 and 4 of the Star Wars movies. The story, if you pay attention actually is well-explained and well-placed in the 20-ish year gap between the two. It explains how the Rebel Alliance came to be and all that good stuff (if you pay close attention you'll even see where the symbol for the rebels came from), and wraps itself up in the end nicely as well, but this is just story-wise. Are there a few plot holes, probably, but the force is the ultimate way to explain them, right?

Anyway the game isn't bad, it takes about 6-8 hours to beat and it is super fun to blast everything to death with Force Lightning.

Outside of that, if you are a Star Wars fan, you'll probably like the game, if not, I'd try KotOR first then see how you feel. They aren't the same type of game but if you aren't a Star Wars fan and don't find yourself liking Knights of the Old Republic, then don't bother with this game.

One last thing, as a warning, and I will leave this with MINIMUM spoilers. Towards the latter part of the game you end up taking on a Star Destroyer with the force, it took me 3 sequences of manipulating it with the sticks. The third time, it tells you to bring the right stick down and stays red, it is supposed to turn yellowish/green when you are in the correct position (when you get there you'll see what I mean) just keep holding that stick up. It is a bug and I can't believe they didn't fix it, but you'll thank me later when you waste an hour going "WTF WHAT DO I HAVE TO DO"
Posted: December 9th, 2013
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37 of 38 people (97%) found this review helpful
89 products in account
4 reviews
7.9 hrs on record
Ever wanted to beat up an old man with psychic powers while you plummet through the atmosphere of a small planet on a collapsed observation deck? Ever wanted to slice the equivalent of a space-tank in half with a glowing lazer sword? Ever wanted to electrecute a jawa... WITH YOUR MIND?
if yes = get this
if no = what the hell is wrong with you?
Posted: February 12th, 2014
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14 of 15 people (93%) found this review helpful
53 products in account
2 reviews
0.4 hrs on record
I first played this on the 360 before getting it on Steam and I've pretty much done everything on it so here's an overview.

You're name is Starkiller and you're Darth Vader's secret apprentice, oooh exciting stuff.

You go out doing his bidding which involves hunting down the remaning Jedi hidden across the galaxy and other missions without ruining the plot.

You're armed with your trusty lightsaber and forcepowers which can be upgraded as you progress through the game.
Lightsaber colour, beam, force strength, force lightning strength etc. Some of the lightsaber crystals have their own perks you can chose from, faster force regain, more health etc.

You also unlock costumes, so you can look like a true Jedi or a sith warrior, your choice.

In terms of combat, you again unlock combo moves which are handy as you encouter difficult enemies later in the game.
Or just throw a Stormtroopers at each other, or a tie fighter, force push them into oblivion, slam them against a wall until they black out, you decide.

But my main gripe with the combat is the fact that your lightsaber seems to be made out of plastic, I mean seriously, you can hack away at a Stormtrooper relentlessly and he'll still be in tact. Makes no sense to me considering in the movies everyone decides they don't want their hands anymore when they hold a lightsaber.

You may think it's minor, but it puts me on the verge of tears. I want to slice their heads off, cut them in two, send more hands everywhere while I announce I am their father. Weird thing is you can impale them with your lightsaber, but not cut them up.

What I also will say is that, once you complete the game you will be hit with a severe lack of replayabilty. I guess it depends if you really love the game.

The Steam version from what I can tell from has none of the achievements on, so you can do the harder difficulties for some nice costumes but that's it. No virtual achievement to show that you're a virtual badass on a videogame, making me tear up again.


Well that's my opinion on the game, oh and for the record, don't get the second game it's abysmal compared to this one.
Posted: December 30th, 2013
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10 of 14 people (71%) found this review helpful
592 products in account
5 reviews
10.3 hrs on record
Galen Marek, the Starkiller, the most powerfull jedi ever seen. An excelent story, perfect background from the series, completing one of the most interesting periods on the Star Wars saga, the rise of Vader and his young apprentice.
You'll feel free to explore everything The Force has to offer to you, strongly recommended to any Star Wars fan. Perfect game, one of my favorites, the only complain possible is its lenght, a little short for some.
Posted: December 18th, 2013
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4 of 4 people (100%) found this review helpful
738 products in account
26 reviews
12.0 hrs on record
the most important part to enjoying this game is the spectacle. there are scores of games that do this better. don’t expect dynasty warriors or even the god of war it rips off. it’s painfully paint-by-numbers with an ignorant combat system that discourages melee and has no difference in combo versatility other than length. what creates the spectacle is, after all, the ranged combat. starkiller dumps lightning from his fingers and has better hadokens than any street fighter. all you gotta do is blast the rag dolls away with your midichlorian powers. if being a magical laser deathmachine isn’t on your list of ‘entertaining spectacles’ then you’re going to take issue with this game. that’s not to say there are no redeeming qualities - there absolutely are - but its success hinges so much on enjoying being a destructive brutish jedi.

you have a four string combo and that’s pretty much it. it can be delayed to get more hits in but since enemies have armor values it ends up doing less damage, which is a pretty amazing oversight. at any point of your combo you can opt for a finisher, either lightning style or spirit gun. lightning knocks bads down and blasts knock them away. finishing the tail end of your combo with force will instead knock an enemy up, symmetry be damned, leading into a second air combo. if you were to play to efficiently, you'd do this to every enemy, and end with a throw. it does overwhelmly more damage than any other string, though playing like that would become mind-numbing. I ended up using different finishers arbitrarily, pretending like the invincibility frames from grabbing were needed, the aoe of the lightning swipe was tactical, and that blasting the enemies away secured my safety. the depth could be there, but it’s rendered brainless by design flaws.

I’m torn over which is the worst offender, so I’ll relate linearly. force unleashed’s cardinal sin is having a level up system. whatever depth we can allow the game doesn’t matter; it’s locked out to you. it’s not even as if there’s a gradual curve compensating for your progression like a rpg, enemies from the second mission forward get no bulkier, which isn’t something I wanted mind you. it does take considerably less points to acquire every combo, though maybe it was simple luck that allowed me to have them all before the end, because of another beautiful offender: level ups are also tied to hidden collectibles. if you’re a sleuth hound (or play with a guide) you’ll have a nonsensical advantage over the player whose focus is on combating the level. I’m not against progression in a beat ‘em up, but if the progression overrides basic skill and locks out mechanics that should be in the game to begin with then it’s served no purpose.

its next big ticket in wasted design is very poor enemy philosophy. arrangement of enemies is not all important in a beat ‘em up. some games do this very well, others do not realize there is a purpose to it. both approaches honestly serve just as well and the force unleashed is not without finesse. sometimes it crafts thoughtful encounters. now I’m not so concerned about its technical design, because its ruined from the gate. difficulty is supplanted by giving enemies specific immunities to your jedi magic. the force powers are the most fun part of the game, so this is lamentable, but respectable considering their overpowered nature. however, they couple such immunities with enemies that are immune to knockdowns and hitstun. it’s absolutely stupid for a beat ‘em up to have enemies with constant super armor, because it downplays what should be the focus of the game, its close combat action. on top of diluting its focus, it shuts down a half of your ranged attacked, hampered further by the fact that you might have spent all of your levels on your favorite force powers. you have to grind out high hp enemies using attacks that you don’t favor. there are all kinds of solutions, like putting a window of vulnerability after the enemies attack string, or a successful finisher staggering the enemy. on that note, mechanical enemies weak to electric always stagger to sith attacks and are immune to force. which means the best way to dispatch is repeating the same three hit electric combo. absolutely monotonous.

note that despite these flaws, unleashed is still satisfying to play visually, and is not broken, just a far cry of being sophisticated. starkiller moves quick and is carefully animated. hit detection feels great, favoring you instead of enemies, though sometimes the priority seems wrong. the ragdoll physics are absurd but I wouldn’t want it any other way. my spirit palm should send every idiot flying. rooms are continually different, I was more than surprised, and enjoyed the level design more than anything else in the game. if two missions (that’s like a fourth of the game) didn’t take place on the exact same planets as the first two missions, and if the final level didn’t feel so rushed, I would be singing fat praises. as it stands, though, two levels are remixed environments. they’re still a lot different from the source they reuse, but without the different enemy models and textures the game had been throwing at you up to this point it loses a ton of its momentum. at least starkiller’s fashion always changes between levels, something I still can’t get over.

graphically the game is great, high-budget values everywhere. I’m probably ignorant of games from 2008 but damn it looks good. nice and shiny with an art direction that’s definitely star wars. I don’t remember if it’s the first or second time you go to raxus prime, that’s the stupid game’s fault, but there’s a part where you’re in a huge mushroom-thing with interconnected bridges sprawling upward. it’s like something pulled out of nintendo’s playbook. there’s a lot of detail on the planets and in the space ships. this stems from a desire of having all kinds of things to throw at badguys, even when it stops being useful, the clutter is less than clutter and is real organic. this degree of detail that will probably go unnoticed, simply because the gameplay is no where near as detailed. even better than the graphics is the game’s music. it’s probably star wars standard to have rearranged star wars tunes for their games, but holy crap is this some top shelf classical. makes all kinds of modern games sound like a joke.

now the story is nothing more than a saturday morning cartoon. it doesn’t feel stupid or contrived, but it seems more motivated to get starkiller to fight certain things than to orchestrate his apprenticeship. I found the voice acting awesome and able to carry the whole game and darth vader to be absolutely convincing, sealing the simplistic premise to something I could wholly enjoy. the only thing that would make darth vader cooler is if he was an exiled prince of zeon. it’s not incredibly in-depth, but you know, neither is the phantom menace. it has some hard hitting moments and the writing is pretty serviceable. frankly it’s not the best or the worst, so take it as is and have a ball. the dlc levels are slipshod compared to the main game, I’m not going to grace them with my words, but I’d like to shout out the hoth campaign where starkiller gets luke to turn to the dark side and make luke his apprentice. that’s freakin cool.

so yeah, this is just a spectacle brawler. it has great levels and great theming, but doesn’t quite sink in the gameplay. it isn’t mangacore either, so its missing its targert market, heh. if you’re down to shoot thunder and lighting, to bend spines with your fingers, to cut puppety flesh like cheese with a glowstick, and fly around inside a neutered space opera, then the force unleashed is a successful game. those are all things I wanted to do, I just didn’t know I wanted to do them
Posted: April 3rd, 2014
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