Craft any magical spell you can imagine using the most powerful tool there is: code. CodeSpells is currently an unguided, sandbox experience for the bravest wizards who want to help the developers steer the game's development.
User reviews: Mostly Positive (96 reviews) - 79% of the 96 user reviews for this game are positive.
Release Date: 18 Sep, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our goal with CodeSpells is to give players as much freedom as possible. With that comes the difficulty of having to invent systems and tools that have never been tried before. Because of that, we want to be able to get feedback at every step.

We know that some of the things we try are just not going to work. Currently, we feel that the game is at a state where there is enough to have an enjoyable experience and where we can begin getting solid feedback about what is working and what isn’t to help direct the focus of the final product.

As much as we feel confident in our current plan, we have made it malleable so that we can focus on what people want out of the game.”

Approximately how long will this game be in Early Access?

“We plan on releasing the game in Summer of 2016, which means that the project will be in Early Access for approximately one year.”

How is the full version planned to differ from the Early Access version?

“The full version of CodeSpells will also contain the elements of Air, and Life along with more features for Earth, Water, and Fire. It will also feature tools for game mode creation, so that the game is essentially internally moddable. Multiplayer features are also planned for these game modes.

Among other features, Fire will give spells the ability to change the heat of regions, create spreading fires, destroy/create objects, etc.

Air magic will involve sensing to complement other spells and alter what creatures and players see and hear through powers like the redirecting of sound.

Life magic will encompass all interactions with creatures and their actions through the world. We intend to create a fully living ecosystem that you can play with.”

What is the current state of the Early Access version?

“The current version of the game features Earth, Water, and Fire magic only. These elements are not at their final state, but are at a close enough state that will allow us to move on to incrementally adding new aspects to interact with. Soon we'll add Air Magic as well.

The game has not been fully optimized or tested, so although we believe it is at a fairly stable state, bugs and hitches are very possible.

We will be doing major updates about once or twice a month, if not more often, up until the completion of the project.”

Will the game be priced differently during and after Early Access?

“While still in Early Access, we are planning to have all four elements implemented and functioning. We currently don't expect the price to change while in Early Access.

After the Early Access is completed, it is possible that the price of the game will change, but if it does, it will not be substantial.”

How are you planning on involving the Community in your development process?

“Our team is active on the CodeSpells forum (https://the-codespells-forum.herokuapp.com/). We love to hear about how things are going and any features that are missing from the game.

Every month for the duration of the development of CodeSpells we have and will continue to do Developer Updates on progress.”
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Buy CodeSpells

19,99€
 

Recent updates View all (9)

11 March

Update 0.611c


Features

  • Player Tab
    • Players can now select from different staffs if they received a Kickstarter staff
    • We will be sending out an update to Kickstarter backers with instructions on how to retrieve their staffs if the Kickstarter email is not automatically linked
    • We will be adding more staffs and game unlocked staffs in the future
  • Docs Tab
    • Added documentation. This is still preliminary and not fully complete, but we’ll be adding more as we go.
    • We will be adding more quick tutorials here as well
  • Staff Variables
    • All staffs, including the starter staff for all players have variables that can be adjusted.
    • The basic staff has a property called “brightness” that can be adjusted using Life magic
    • See Ancients spell Staff Customizer
  • New Earth Power
    • Attach to World Object -- attaches an orb to an object and becomes a child of it, moving relative to it and teleporting with it

Fixes
  • Fixed issue with terrain on lower settings
  • Text will now appear if incorrect password when trying to log in
  • Minor optimizations and fixes

Changes
  • Analyze powers will now take 2 seconds to get exact data instead of 5 seconds
  • Updated CoherentUI to latest version
    • Should be overall more efficient and stable, uses graphics card when available
    • Colors on OSX may look a bit washed out

0 comments Read more

9 February

Update 0.603c


Fixes

  • Patch for water not flowing in Water Redirection meditation
  • Fixed crash on exit
  • Fixed text for errors on account creation not being visible
  • Fixed bug with censoring code not working properly

Changes
  • Unity Dialog will now display if holding down ALT when starting up the game

2 comments Read more
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About This Game

This game is in Early Access, so not all planned features have been implemented. The current version includes single player game modes with Earth, Water, and Fire magic only.

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When we were young, wizards like Gandalf and Dumbledore struck a chord in our minds. We spent hours pretending to be wizards and casting epic imaginary spells. Now, we want to bring that kind of creative freedom to video games. Instead of giving the player pre-packaged spells, CodeSpells allows you to craft your own magical spells. It's the ultimate spellcrafting sandbox.

What makes it all possible is code. The game provides a coding interface where you can specify exactly what your spells will do. This interface is intuitive enough for individuals (young and old) who have never coded before. But skilled coders will also enjoy using their coding skills in new and creative ways! Even children can use this interface to make mountains out of the terrain, make an impenetrable force field around yourself, or even make a golem creature out of the surrounding rocks. The sky is the limit!

PLANNED FEATURES:

* Spell-crafting sandbox: Craft and test your spells on the surrounding landscape - lift rocks, whip a river up into a tornado, anything! The spells are cooler spells than in any video game to date -- because you and the rest of the CodeSpells community have complete control over them. If you'd rather use "boxed" spells (maybe for inspiration before designing your own spells) these will be available too!

* Unlimited creative expression: With 4 different elements (earth, fire, water, air) and the ability to combine those elements in complex ways, the number of spells you can create is literally infinite.

* Learn some coding: If you already know coding, great! If not, CodeSpells uses an intuitive drag-and-drop language that even children can use. It's the coolest way to learn one of the world's most valuable skills.

* Share spells with friends (Coming Soon): As soon as you create a new spell, send it over to your friends for them to try out! CodeSpells will have community forums where users can show off their favorite spells with other wizards or work collaboratively on spell projects.

* Play Online (Coming Soon): Create new game modes to play with and against your friends. We'll give you the tools to make anything from a survival game to a new magic-based sport!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 or Greater
    • Processor: 2 GHZ Dual Core Processor
    • Memory: 4 GB RAM
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7 or Greater
    • Processor: 3 GHZ Quad Core Processor
    • Memory: 8 GB RAM
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • OS: Mac OS X 10.7+
    • Processor: 2 GHZ Dual Core Processor
    • Memory: 4 GB RAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Mac OS X 10.7+
    • Processor: 3 GHZ Quad Core Processor
    • Memory: 8 GB RAM
    • Storage: 2 GB available space
Helpful customer reviews
80 of 87 people (92%) found this review helpful
3.4 hrs on record
Posted: 5 February
Early Access Review
This is the kind of game where I wish I could vote neutrally on it. It has amazing potential but is an extremely risky purchase. I've been a programmer for a few years now (C, C++, C#, Java, Python) and I'd love to see this game developed further.

I love these sandbox type games with a passion. There's no point to them other than the points you give it. The spell creating and testing CAN be incredibly fun, but at the moment, it's limited. Currently, everything you do costs certain amounts of mana. Since everything costs so much mana, there's no way to create 90% of the awesome looking spells I saw in the trailers and previews. I feel kinda gyped.

It's a risky purchase because this game can go either way: Blow up with popularity or fall into obscurity. If it blows up with popularity, the producers will probably put more effort into it and create it faster. If it falls into obscurity, the producers are likely to abandon it. I can easily see this game going either way.

There's so little to do in the game, even for a sandbox game, that it's not really worth it yet. All you can do is move rocks around and make the ground go up or down. I love the spell creating system and this in and of it self could make the game, but it doesn't. I can see a lot of potential for it in future builds, but there's not much to it at the moment.

I'd say the worst part of this game so far is the extremely limited implementation of the current spell design. You can only do certain things with either code or block-code. I often find myself having to do long, complicated work-arounds for some of the simplest things I want to do, increasing the cost of the spell and diminishing the full capacity of it. And some of the things I want to do are completely impossible.

So far, in the current build, I would not recommend it. This review was done on 2/5/2016 on version 0.510c. If you're reading this far into the future with a much later build, then it might be better, but so far, I'm not impressed.
Was this review helpful? Yes No Funny
27 of 33 people (82%) found this review helpful
3 people found this review funny
0.4 hrs on record
Posted: 27 December, 2015
Early Access Review
Games that tackles magic were always my favorite, but I sometimes get dissapointed with them either because the magic system in them was like a "bonus mini-game"/a bit incomplete or it was useless. This game fixes that allowing you to create you own spells that do whatever you want and adds a randomly generated open world on top.

It runs pretty well even on my crappy laptop with an i3(some old forgotten generation) and an AMD HD 7650m .

I also love the fact that i can code the spells using javascript in an rudimentary IDE they built in the game, tough it lacks auto-complete and I have no ideea what methods/classes I can use(guess I'll have to read the documentation on that one).

All in all it's a game I don't regret buying and I would definitely recommend it to my friends.
Was this review helpful? Yes No Funny
25 of 30 people (83%) found this review helpful
10 people found this review funny
1.6 hrs on record
Posted: 31 December, 2015
Early Access Review
I got my BF to play this once. Its the most I've ever gotten him to play any game that wasn't Rocket League. I suggest supporting it, great premise. And fun. We're both techies/administrators with some code related work. And this was an interesting challenge.

My balls spun around, and away from me. I felt like a wizard, Harry.
Was this review helpful? Yes No Funny
19 of 20 people (95%) found this review helpful
1 person found this review funny
10.3 hrs on record
Posted: 16 January
Early Access Review
As a programming student I find this game extremely exciting!
Even though I spend more time modifying script through the evaluateUnityScript, I also
am learning a great deal about JavaScript structures and usages.
The blockly setup for making quick programs is also fun and creative.
giving the game multiple different options for programming really makes
me want to come back again and again to make super weird spells!
Was this review helpful? Yes No Funny
18 of 20 people (90%) found this review helpful
27 people found this review funny
1.2 hrs on record
Posted: 6 January
Early Access Review
You haven't really played CodeSpells until you have crashed the game with a infinite loop. 10/10
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