Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.
Recent Reviews:
Very Positive (52) - 80% of the 52 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,253) - 80% of the 2,253 user reviews for this game are positive.
Release Date:
Dec 3, 2014
Developer:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to give players the opportunity to already play our game in the course of its development. This allows us to see which game elements could benefit from further development, or what possibly needs to be changed, so that we can adapt the development accordingly.”

Approximately how long will this game be in Early Access?

“As long as necessary. In other words, the game must remain in the “Early Access” phase until it shows fully adequate gameplay and all our planned features have been largely implemented.”

How is the full version planned to differ from the Early Access version?

“The full version guarantees the player that he/she is also getting a full-fledged game, which means that all the important features have been implemented, and all the serious bugs eliminated. There will however most likely still be updates later on to simply continue improving the game.”

What is the current state of the Early Access version?

“The game is currently still in Alpha stage. Many important things are already present; for example, the basic technical structure as well as game elements, such as the structural system, are fairly well developed. Some game elements that are essential for fully adequate gameplay are nevertheless still missing.”

Will the game be priced differently during and after Early Access?

“In one word: yes. The price will reflect the game’s current stage of development. This means that small price increases are planned upon reaching the Beta stage (which can also be still be regarded as Early Access) and upon reaching the final version.”

How are you planning on involving the Community in your development process?

“Consultation with the community is very important to us. Our forum, where all kinds of discussions can be initiated, is provided for just this purpose. Players can also report all kind of issues there, ensuring that bugs come to our attention and are eliminated as quickly as possible. We take the community’s needs and criticisms very seriously.”
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Recent updates View all (47)

February 14

Update 0.9.2.2: Getting rid of the hive...

Hi folks! As you may have noticed, we were experiencing several DDoS attacks in the last weeks unfortunately. Since this resulted in some downtimes of the game, we decided to get rid of the hive (which was responsible for user authentication in the first place). With this update, authentication is now solely handled by Steam. Even if our servers are offline, you can still play multiplayer.

As a result, the usernames are no longer unique, since the SteamID is now used to identify a player. This allows you to change the username at any time (menu -> profile). Old worlds will be converted automatically, so you (hopefully) won't lose your inventory.

These changes not only affect authentication, even the server list is handled by Steam. We added support for the source query protocol, and Rising World server can also be found in the Steam server browser now (Steam -> View -> Servers).



Unfortunately there wasn't much time left to work on other features, but we still fixed some bugs and added a few smaller things, like a crowbar (which enables you to deconstruct planks and beams without destroying them). The character is now also able to crouch properly, although this still needs some tweaks. We hope you also enjoy the two new music tracks we added to the game!

If you experience any problems with this update, please let us know!

Stay tuned for the next updates!

Changelog 0.9.2.2 (2018-02-14):
  • [New] Usernames can now be changed at any time
  • [New] No more need to create an account to play multiplayer
  • [New] Added support for Steam server browser
  • [New] Game server implements Steam Source query protocol now
  • [New] Added "unloadplugins" command (useful for replacing plugin jar files)
  • [New] Added "nofalldamage" general permission (multiplayer only)
  • [New] Added option "game_mp_hidestatus" to config so friends can no longer the server you're playing on
  • [New] Steam offline mode fully supported now
  • [New] New item: crowbar (allows you to deconstruct construction elements like planks)
  • [New] Added proper crouching for character
  • [New] Added two new music tracks
  • [Change] Authentication is now fully handled by Steam (no more HIVE)
  • [Change] Menu shows player SteamID now (rightclick to copy to clipboard)
  • [Change] Increased max stack sizes for torch mounts
  • [Change] Servers no longer use temp folder for sql files
  • [Change] Steam friends now get highlighted in the player list (tab) in multiplayer
  • [Bugfix] Fixed wrong size of ingame friend list when using resolutions smaller than 1080p
  • [Bugfix] Fixed crash when Steam runs in offline mode
  • [Bugfix] Fixed wrong lamp alignment when placing on south-facing walls
  • [Bugfix] Fixed erroneous wood torchmounts after picking them up
  • [Bugfix] Kick messages are now displayed properly when being kicked from a P2P session
  • [Bugfix] Fixed random game crash when client lost internet connection

Hotfix 2018-02-15:
  • [Change] Increased speed when filling fuel into the furnace
  • [Change] Server browser no longer shows server which failed to respond
  • [Bugfix] Fixed server detail view in Steam server browser
  • [Bugfix] Fixed animation issue (jitter) when holding items in the hand

Hotfix 2018-02-19:
  • [New] Added server_query_ip setting to define the query server ip for servers
  • [Change] Removed some unnecessary debug output
  • [Bugfix] Fixed some server browser issues
  • [Bugfix] Players are now able to join your game if the dedicated server was started from Steam
  • [Bugfix] Fixed issue with music not being muted properly when volume was set to 0
  • [Bugfix] Fixed crash when running multiple instances of the server
  • [Bugfix] Fixed SteamAPI init error when starting the server
46 comments Read more

January 21

Update 0.9.2: Steam P2P Multiplayer and friend list support

Hi everyone!

Finally we managed to finalize the work on the new networking code. This update introduces a new networking system which should be less error prone than the old one. But at the same time, we also added support for Steam P2P multiplayer. This means you can finally host a game on your machine without having to forward ports or use Hamachi or something like that. Now you can simply hit the "Play with friends" button in singleplayer menu and invite your friends through your friendlist - alternatively a friend of yours can simply join your game if you're playing multiplayer.

The new networking system now also contains an automatic reconnect feature. If you lose connection for a brief moment, the game will automatic reconnect to the server - ideally without any interruptions. The typical "10 minutes disconnect" some people were suffering from should be history.
Of course we only had limited possibilites to put this feature to the acid test, so we really need your feedback. If you experience any sudden disconnects or other multiplayer issues, please let us know.



This update also introduces new haircuts and new clothes, or more precisely, new headgear, including two special items of equipment: helmets with integrated lamps, which provide the player with light. The previous debug light (L) is now disabled (but still available in creative mode).

As usual, the updates contains a few bugfixes and changes. For example, we reduced the clipping of the player body through clothes. The result still isn't perfect and it needs more work, but it's an improvement compared to the previous situation.
Apart from that we did some optimizations to the world generation, and also reduced the overall memory consumption.

Stay tuned for the next update! ;)

Changelog:
  • [New] Integrated Steam P2P Networking (invite friends without having to forward ports)
  • [New] Added Steam friend list support (able to join and invite friends)
  • [New] Reworked networking code from scratch (should be less error prone now)
  • [New] Added automatic reconnect for multiplayer (to catch small connection interruptions)
  • [New] Added two new helmets with integrated lamps (L)
  • [New] Added new headgear: cowboy hat, pilgrim hat, cappy (camo), balaclava, chef hat, unclesam hat
  • [Change] Reduced clipping of player body (visible through clothes) (work-in-progress)
  • [Change] World generates faster now when there are lots of buildings
  • [Change] Reduced direct memory consumption
  • [Change] Slightly reduced running speed
  • [Change] Stamina lasts longer now
  • [Change] Beard now gets covered by face masks
  • [Change] Updated sounds of wooden sword
  • [Change] Updated appearance of military helmet
  • [Change] Objects can no longer be placed on animals or players
  • [Change] Removed debug light (L) from survival mode
  • [Change] Improved performance when placing large blueprints
  • [Change] Command "undoblueprint" works much faster now
  • [Change] Improved performance of creative removal tool (F7)
  • [Change] Player no longer uses sprint animation when having broken bones (Multiplayer)
  • [Change] Saplings can be placed anywhere in creative mode
  • [Bugfix] Fixed disconnect in multiplayer (in certain situations) after 10 minutes (need feedback)
  • [Bugfix] Fixed lighting issues of player headgear (multiplayer)
  • [Bugfix] Fixed issue of players being invisible in multiplayer sometimes (need feedback)
  • [Bugfix] Fixed being able to place multiple ores into the same furnace slot
  • [Bugfix] Spinning wheel no longer consumes too much wool/cotton/fibers (Multiplayer)
  • [Bugfix] Fixed wrong crossbow position for other players in multiplayer
  • [Bugfix] Fixed missing label when picking up clothing items
  • [Bugfix] Saplings can only be planted on farmland again (in survival mode)
  • [Bugfix] Scoreboard (tab) updates properly now

Bugfix 2018-01-22:
  • [Change] Item animations now stop when opening the inventory or any other window
  • [Change] Changed default spawn position when creating a new world
  • [Change] Changed initial game time when creating a new world (early morning hours)
  • [Bugfix] Fixed apperance of glass panes (especially when refractions are turned off)
  • [Bugfix] Fixed missing labels in crafting menu
  • [Bugfix] Fixed crash when starting the game on 64 bit linux
  • [Bugfix] Fixed issues with wooden torch mount
  • [Bugfix] Fixed a sound issue when crafting an item
  • [Bugfix] Fixed a crash related to certain clothes
  • [Bugfix] Fixed connection issues in multiplayer on MacOS
78 comments Read more
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About This Game

Please note that this game is currently in Alpha state

Rising World is an open-world sandbox game with randomly generated, fully destructible environments.

Starting with the most basic of tools, collect resources to survive in the wildness. Evolve your world to create one of the biggest cities of all time or a gigantic castle, or simply let your imagination run riot! If being creative is all too much, just connect with your friends and get them to help.

Anything is possible!

Features

  • Randomly generated worlds
  • Completely modifiable environment
  • Both single and multi-player modes
  • 200 different building materials
  • Place customised images in your world
  • Complex and deep network of underground caves
  • Environmental physics - trees and items
  • Interact with just about everything, right down to playing the piano!
  • Day-night-cycle
  • Powerful Modding/Plugin API

Your purchase entitles you to receive all future updates free of charge!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 (64 bit) or higher
    • Processor: 2+ Cores, e.g. Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: 1024 MB VRAM, OpenGL 3.0, e.g. Intel HD Graphics 4000, NVIDIA GeForce GT 240, AMD Radeon HD 5650
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. Recent graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases. Please note: AMD Radeon HD 4000, HD 3000 and HD 2000 are not compatible due to discontinued driver support.
    Recommended:
    • OS: Windows 7 (64 bit) or higher
    • Processor: 4+ Cores, e.g. Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: 1024+ MB VRAM, OpenGL 3.0, e.g. NVIDIA GeForce GTX 560
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. Recent graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases.
    Minimum:
    • OS: Mac OSX 10.9 or above
    • Processor: 2+ Cores, e.g. Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: 1024 MB VRAM, OpenGL 2.1*, e.g. NVIDIA GeForce GT 120, Intel HD Graphics 4000
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. *Not all 2.1 cards are supported, please contact our support if you are using a 2.1 graphics card.
    Recommended:
    • OS: Mac OSX 10.9 or above
    • Processor: 4+ Cores, e.g. Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: 1024+ MB VRAM, OpenGL 3.0, e.g. NVIDIA GeForce GTX 560
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system
    Minimum:
    • OS: Ubuntu Linux 12.04 LTS 64-bit 13.x or similar
    • Processor: 2+ Cores, e.g. Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: 1024 MB VRAM, OpenGL 3.0, e.g. Intel HD Graphics 4000, NVIDIA GeForce GT 240, AMD Radeon HD 5650
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. Proprietary graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases. Please note: AMD Radeon HD 4000, HD 3000 and HD 2000 are not compatible due to discontinued driver support.
    Recommended:
    • OS: Ubuntu Linux 12.04 LTS 64-bit 13.x or similar
    • Processor: 4+ Cores, e.g. Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: 1024+ MB VRAM, OpenGL 3.0, e.g. NVIDIA GeForce GTX 560
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. Proprietary graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases.
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